Add menu scene, scene transition, simple position save and load
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@ -34,8 +34,8 @@ public class ArmSwingLocomotion : MonoBehaviour
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float Yrot = CenterEyeCamera.transform.eulerAngles.y;
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/*float Yrot = CenterEyeCamera.transform.eulerAngles.y;
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ForwardDirection.transform.eulerAngles = new Vector3(0, Yrot, 0);
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ForwardDirection.transform.eulerAngles = new Vector3(0, Yrot, 0);*/
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PositionCurrentFrameLeftHand = LeftHand.transform.position;
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PositionCurrentFrameLeftHand = LeftHand.transform.position;
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PositionCurrentFrameRightHand = RightHand.transform.position;
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PositionCurrentFrameRightHand = RightHand.transform.position;
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@ -22,10 +22,10 @@ public class EnableArmSwing : MonoBehaviour
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{
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{
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if (other.tag == "Hand")
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if (other.tag == "Hand")
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{
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{
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if(_renderer.material.color == Color.white)
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if(Player.GetComponent<ArmSwingLocomotion>().enabled == true)
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Player.GetComponent<ArmSwingLocomotion>().enabled = true;
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else
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Player.GetComponent<ArmSwingLocomotion>().enabled = false;
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Player.GetComponent<ArmSwingLocomotion>().enabled = false;
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else
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Player.GetComponent<ArmSwingLocomotion>().enabled = true;
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}
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}
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}
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}
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@ -22,10 +22,10 @@ public class EnableDash : MonoBehaviour
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{
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{
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if (other.tag == "Hand")
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if (other.tag == "Hand")
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{
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{
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if (_renderer.material.color == Color.white)
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if (Player.GetComponent<Dash>().enabled == true)
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Player.GetComponent<Dash>().enabled = true;
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else
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Player.GetComponent<Dash>().enabled = false;
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Player.GetComponent<Dash>().enabled = false;
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else
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Player.GetComponent<Dash>().enabled = true;
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}
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}
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}
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}
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@ -6,12 +6,14 @@ public class EnableJoyStick : MonoBehaviour
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{
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{
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private MeshCollider _collider;
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private MeshCollider _collider;
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private MeshRenderer _renderer;
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public GameObject LocomotionSystem;
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public GameObject LocomotionSystem;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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_collider = GetComponent<MeshCollider>();
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_collider = GetComponent<MeshCollider>();
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_renderer = GetComponent<MeshRenderer>();
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LocomotionSystem.SetActive(false);
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LocomotionSystem.SetActive(false);
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}
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}
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@ -20,8 +22,7 @@ public class EnableJoyStick : MonoBehaviour
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{
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{
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if (other.tag == "Hand")
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if (other.tag == "Hand")
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{
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{
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LocomotionSystem.SetActive(true);
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LocomotionSystem.SetActive(!LocomotionSystem.activeSelf);
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}
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}
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}
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}
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}
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}
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16
Assets/Project Files/Scripts/Shumpei/EnterGameScene.cs
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16
Assets/Project Files/Scripts/Shumpei/EnterGameScene.cs
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@ -0,0 +1,16 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class EnterGameScene : MonoBehaviour
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{
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private void OnTriggerEnter(Collider other)
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{
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if (other.tag == "Player")
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{
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SceneManager.LoadScene("GameScene");
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}
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}
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}
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Assets/Project Files/Scripts/Shumpei/EnterGameScene.cs.meta
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11
Assets/Project Files/Scripts/Shumpei/EnterGameScene.cs.meta
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20
Assets/Project Files/Scripts/Shumpei/ForwardDirection.cs
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20
Assets/Project Files/Scripts/Shumpei/ForwardDirection.cs
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@ -0,0 +1,20 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ForwardDirection : MonoBehaviour
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{
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public GameObject CenterEyeCamera;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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float Yrot = CenterEyeCamera.transform.eulerAngles.y;
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transform.eulerAngles = new Vector3(0, Yrot, 0);
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}
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}
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18
Assets/Project Files/Scripts/Shumpei/PauseMenu.cs
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Assets/Project Files/Scripts/Shumpei/PauseMenu.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PauseMenu : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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Assets/Project Files/Scripts/Shumpei/PauseMenu.cs.meta
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Assets/Project Files/Scripts/Shumpei/PauseMenu.cs.meta
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24
Assets/Project Files/Scripts/Shumpei/Player.cs
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Assets/Project Files/Scripts/Shumpei/Player.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Player : MonoBehaviour
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{
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/*public int level;
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public int health;*/
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public void SavePlayer()
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{
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SaveSystem.SavePlayer(this);
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}
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public void LoadPlayer()
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{
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PlayerData data = SaveSystem.LoadPlayer();
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Vector3 position;
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position.x = data.position[0];
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position.y = data.position[1];
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position.z = data.position[2];
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transform.position = position;
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}
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}
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Assets/Project Files/Scripts/Shumpei/Player.cs.meta
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Assets/Project Files/Scripts/Shumpei/Player.cs.meta
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22
Assets/Project Files/Scripts/Shumpei/PlayerData.cs
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Assets/Project Files/Scripts/Shumpei/PlayerData.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class PlayerData
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{
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/*public int level;
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public int health;*/
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public float[] position;
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public PlayerData(Player player)
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{
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/*level = player.level;
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health = player.health;*/
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position = new float[3];
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position[0] = player.transform.position.x;
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position[1] = player.transform.position.y;
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position[2] = player.transform.position.z;
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}
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||||||
|
}
|
11
Assets/Project Files/Scripts/Shumpei/PlayerData.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/PlayerData.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9cdb4de85d282744083c6d9cee4fef3c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
42
Assets/Project Files/Scripts/Shumpei/SaveSystem.cs
Normal file
42
Assets/Project Files/Scripts/Shumpei/SaveSystem.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.IO;
|
||||||
|
using System.Runtime.Serialization.Formatters.Binary;
|
||||||
|
|
||||||
|
public static class SaveSystem
|
||||||
|
{
|
||||||
|
public static void SavePlayer(Player player)
|
||||||
|
{
|
||||||
|
BinaryFormatter formatter = new BinaryFormatter();
|
||||||
|
string path = Application.persistentDataPath + "/player.data";
|
||||||
|
FileStream stream = new FileStream(path, FileMode.Create);
|
||||||
|
|
||||||
|
PlayerData data = new PlayerData(player);
|
||||||
|
|
||||||
|
formatter.Serialize(stream, data);
|
||||||
|
stream.Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static PlayerData LoadPlayer ()
|
||||||
|
{
|
||||||
|
string path = Application.persistentDataPath + "/player.data";
|
||||||
|
if (File.Exists(path))
|
||||||
|
{
|
||||||
|
BinaryFormatter formatter = new BinaryFormatter();
|
||||||
|
FileStream stream = new FileStream(path, FileMode.Open);
|
||||||
|
|
||||||
|
PlayerData data = formatter.Deserialize(stream) as PlayerData;
|
||||||
|
stream.Close();
|
||||||
|
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Save File not found in " + path);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Project Files/Scripts/Shumpei/SaveSystem.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/SaveSystem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 49c2ebd233ef7a547b12ce163244e30a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
45
Assets/Project Files/Scripts/Shumpei/XRGUI.cs
Normal file
45
Assets/Project Files/Scripts/Shumpei/XRGUI.cs
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class XRGUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private Button SettingsButton;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Button LoadButton;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Button ExitButton;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
SettingsButton.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
LoadButton.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
ExitButton.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
Debug.Log("Clicked");
|
||||||
|
UnityEditor.EditorApplication.isPlaying = false;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Project Files/Scripts/Shumpei/XRGUI.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/XRGUI.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 37cfb6899ccd00b4280ac4eb92f84851
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
9586
Assets/Scenes/Shumpei/GameScene.unity
Normal file
9586
Assets/Scenes/Shumpei/GameScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Shumpei/GameScene.unity.meta
Normal file
7
Assets/Scenes/Shumpei/GameScene.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8fd0e18070efeda42bb8ab22afe4a9fb
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
13553
Assets/Scenes/Shumpei/MenuScene.unity
Normal file
13553
Assets/Scenes/Shumpei/MenuScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Shumpei/MenuScene.unity.meta
Normal file
7
Assets/Scenes/Shumpei/MenuScene.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e45278868e3d39f45929cb5142b6c572
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -2434,7 +2434,7 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1267549690}
|
m_GameObject: {fileID: 1267549690}
|
||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: -0.11000013, y: 0.5, z: 0}
|
m_LocalPosition: {x: 0, y: 0.5, z: 0}
|
||||||
m_LocalScale: {x: 10, y: 0.5, z: 10}
|
m_LocalScale: {x: 10, y: 0.5, z: 10}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
|
@ -6,11 +6,14 @@ EditorBuildSettings:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 0
|
- enabled: 0
|
||||||
path: Assets/Scenes/DO_NOT_TOUCH.unity
|
path: Assets/SimpleNaturePack/Scenes/DO_NOT_TOUCH.unity
|
||||||
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/JoonasP/SampleScene.unity
|
path: Assets/Scenes/JoonasP/SampleScene.unity
|
||||||
guid: 84eaff0e1a543c244920ec3c1b11b50f
|
guid: 84eaff0e1a543c244920ec3c1b11b50f
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/Shumpei/GameScene.unity
|
||||||
|
guid: 8fd0e18070efeda42bb8ab22afe4a9fb
|
||||||
m_configObjects:
|
m_configObjects:
|
||||||
Unity.XR.Oculus.Settings: {fileID: 11400000, guid: bfa1182bd221b4ca89619141f66f1260,
|
Unity.XR.Oculus.Settings: {fileID: 11400000, guid: bfa1182bd221b4ca89619141f66f1260,
|
||||||
type: 2}
|
type: 2}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user