Heroes_of_Hiis/Assets/Project Files/Scripts/Helar/Items/ItemData.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class ItemData : MonoBehaviour
{
public int itemId;
public bool canStack;
public string itemName;
public string itemDescription;
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public GameObject prefab;
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public override string ToString()
{
return $"{base.ToString()}, itemId: {itemId}, canStack: {canStack}, itemName: {itemName}";
}
}