Heroes_of_Hiis/Assets/Project Files/Scripts/JonasB/Projectile.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Projectile : MonoBehaviour
{
private bool collided;
Vector3 oldEulerAngles;
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public float damage;
public string element = null;
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private void Start()
{
// Will always be destroyed after 10 seconds.
Destroy(gameObject, 10);
//oldEulerAngles = transform.rotation.eulerAngles;
}
private void Update()
{
/*if (oldEulerAngles != transform.rotation.eulerAngles)
{
Destroy(gameObject);
}
*/
}
private void OnCollisionEnter(Collision collision)
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{
Debug.LogWarning(collision.gameObject.name);
GameObject obj = collision.gameObject;
if (obj.tag != "IceBolt" && obj.tag != "Player" && !collided)
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{
collided = true;
if (obj.CompareTag("Slime"))
{
//Enemy element check!
//Null element = damage * 0.75
//Weak against enemy element = damage * 0.5
// Strong against enemy element = damage * 2
obj.GetComponent<SlimeAI>().GetHit(Mathf.RoundToInt(damage));
}
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Destroy(gameObject);
}
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}
private void OnTriggerEnter(Collider other)
{
Debug.LogWarning(other.gameObject.name);
if (other.gameObject.tag != "IceBolt" && other.gameObject.tag != "Player" && !collided)
{
collided = true;
Destroy(gameObject);
}
else if (other.gameObject.name == "Dummy")
{
Destroy(other.gameObject);
Destroy(gameObject);
}
}
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}