2022-04-25 08:46:51 +00:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
public class WandData : MonoBehaviour
|
|
|
|
{
|
2022-04-25 09:55:41 +00:00
|
|
|
public float power = 1f;
|
2022-04-25 08:46:51 +00:00
|
|
|
|
|
|
|
//public string element = "water";
|
|
|
|
|
|
|
|
|
2022-04-25 13:06:41 +00:00
|
|
|
private void Awake()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2022-04-25 09:55:41 +00:00
|
|
|
public void SetPower(float pow)
|
2022-04-25 08:46:51 +00:00
|
|
|
{
|
2022-04-25 10:39:16 +00:00
|
|
|
power = pow;
|
2022-04-25 08:46:51 +00:00
|
|
|
}
|
|
|
|
}
|