77 lines
3.5 KiB
Plaintext
77 lines
3.5 KiB
Plaintext
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Photon Unity Networking (PUN)
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This package includes the Photon Unity Networking Api, the Realtime Api (on which PUN is based) and other optional Photon APIs.
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Also included: A setup wizard, demo scenes, documentation and Editor extensions.
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PUN Free versus PUN+
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The content of the PUN Free and PUN+ packages are identical.
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We offer a PUN+ package which includes a one-off Photon Cloud Subscription for 100 CCU. See below how this is applied.
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UnityScript / JavaScript
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We do not support UnityScript with PUN v2 and up.
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Help and Documentation
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Please read the included chm (or pdf).
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Exit Games Forum: https://forum.photonengine.com/categories/unity-networking-plugin-pun
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Online documentation: https://doc.photonengine.com/en-us/pun/v2
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Unity Forum Thread: https://forum.unity3d.com/threads/photon-unity-networking.101734/
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Integration
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This package adds an Editor window "PUN Wizard" for connection setup:
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Menu -> Window -> Photon Unity Networking (shortcut: ALT+P)
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It also adds a commonly used component "PhotonView" to this menu:
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Menu -> Component -> Miscellaneous -> PhotonView (shortcut: ALT+V)
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When imported into a new, empty project, the "PunStartup" script opens the "demo hub" and setup scenes to build.
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Clean PUN Import (no demos)
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To get a clean import of PUN, just skip all folders named "Demos".
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The folder "UtilityScripts" can be useful for rapid prototyping but the components are optional.
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Server
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Exit Games Photon can be run on your servers or you can subscribe to the Photon Cloud for managed servers.
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The window "Photon Unity Networking" will help you setup a Photon Cloud account.
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This service is geared towards room-based games and the server cannot be modified.
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Read more about it: https://www.photonengine.com
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Alternatively, download the Server SDK and run your own Photon Server.
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The SDK has the binaries to run immediately but also includes the source code and projects
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for the game logic. You can use that as basis to modify and extend it.
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A 100 concurrent user license for the server is provided for free.
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Read more about it: https://www.photonengine.com/en-us/OnPremise
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PUN+ Subscriptions
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Follow these steps when you bought an asset that includes a Photon Cloud subscription:
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<20> Sign in and open the Dashboard. https://dashboard.photonengine.com
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Use an existing Photon Cloud Account or register.
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<20> Select the Application/Subscription to upgrade and click "Add Coupon / PUN+".
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<20> Enter your Unity Invoice Number.
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<20> Find the App ID on: https://dashboard.photonengine.com
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<20> Find your Unity Invoice Number in the Unity AssetStore:
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https://www.assetstore.unity3d.com/en/#!/account/transactions
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Or while logged in to the Asset Store, click on your name on the top right.
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From the drop-down select the payment method you used in your purchase.
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Navigate to your purchase and copy the number following the "#" symbol (excluding the "#" and spaces).
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Important Files
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Documentation
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PhotonNetwork-Documentation.chm (a pdf is also included)
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changelog.txt
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The server-setup will be saved as file (can be moved into any Resources folder and edited in inspector)
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Photon\PhotonUnityNetworking\Resources\PhotonServerSettings.asset
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Demos
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All demos are in separate folders in Photon\PhotonUnityNetworking\Demos\. Delete this folder in your projects.
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Each has a Demo<name>-Scene.
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