changed gitignore and gitattributes
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Content/** filter=lfs diff=lfs merge=lfs -text
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# Based on https://cgvrgit.ulno.net/Ats/UEVersioningSample.git
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# Auto detect text files and perform LF normalization
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* text=auto
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# UE file types
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*.uasset filter=lfs diff=lfs merge=lfs -text lockable
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*.umap filter=lfs diff=lfs merge=lfs -text lockable
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*.udk filter=lfs diff=lfs merge=lfs -text lockable
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*.upk filter=lfs diff=lfs merge=lfs -text lockable
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# Anything in `/RawContent` dir. [You create this directory in your projects root folder]
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/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
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# Raw Content types
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*.blend filter=lfs diff=lfs merge=lfs -text lockable
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*.duf filter=lfs diff=lfs merge=lfs -text lockable
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*.bin.fbx filter=lfs diff=lfs merge=lfs -text lockable
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*.fbx filter=lfs diff=lfs merge=lfs -text lockable
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*.obj filter=lfs diff=lfs merge=lfs -text lockable
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*.png filter=lfs diff=lfs merge=lfs -text lockable
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*.jpg filter=lfs diff=lfs merge=lfs -text lockable
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*.jpeg filter=lfs diff=lfs merge=lfs -text lockable
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*.hdr filter=lfs diff=lfs merge=lfs -text lockable
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*.exr filter=lfs diff=lfs merge=lfs -text lockable
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*.mp3 filter=lfs diff=lfs merge=lfs -text lockable
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*.mp4 filter=lfs diff=lfs merge=lfs -text lockable
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*.mov filter=lfs diff=lfs merge=lfs -text lockable
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*.wav filter=lfs diff=lfs merge=lfs -text lockable
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*.3ds filter=lfs diff=lfs merge=lfs -text lockable
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*.psd filter=lfs diff=lfs merge=lfs -text lockable
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*.mb filter=lfs diff=lfs merge=lfs -text lockable
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*.tga filter=lfs diff=lfs merge=lfs -text lockable
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*.cubemap filter=lfs diff=lfs merge=lfs -text lockable
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*.tif filter=lfs diff=lfs merge=lfs -text lockable
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*.xcf filter=lfs diff=lfs merge=lfs -text lockable
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Binaries
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DerivedDataCache
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Intermediate
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Saved
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.vscode
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.vs
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*.VC.db
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*.opensdf
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*.opendb
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*.sdf
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# File based on https://github.com/github/gitignore/blob/main/UnrealEngine.gitignore
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# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.xcodeproj
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*.xcworkspace
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/*/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/*/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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