740 lines
26 KiB
Plaintext
740 lines
26 KiB
Plaintext
2020-12-3
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Rendering UV GBuffer for Main_scene_LM0 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA1 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA2 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA3 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA4 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA5 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA6 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA7 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for probes 256
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Done
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Done
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 2 0
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 7 0
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 0 0
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 2 0 1 0
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Running ftrace skycubemapprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "light_-391477247_8" 1924 0 8 sky0.bin
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Running ftrace sunprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_8" 1924 0 8 direct0.bin
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Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "probes" 4 0 8 comp_8.bin
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Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_-391477247_3" 4 0 3 sky0.bin
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Loaded vertex shader: quad.vso
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Loaded pixel shader: skyOutput.pso
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Loaded pixel shader: cookieOutput.pso
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initShaders done
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initScene done
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Done
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Loaded vertex shader: quad.vso
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Loaded pixel shader: skyOutput.pso
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Loaded pixel shader: cookieOutput.pso
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initShaders done
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Rendering UV GBuffer for Main_scene_LM0 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA1 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA2 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA3 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA4 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA5 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA6 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA7 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for probes 256
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Done
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Done
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 2 0
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 7 0
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 0 0
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Loaded vertex shader: quad.vso
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Loaded pixel shader: skyOutput.pso
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Loaded pixel shader: cookieOutput.pso
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initShaders done
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initScene done
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Done
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Loaded vertex shader: quad.vso
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Loaded pixel shader: skyOutput.pso
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Loaded pixel shader: cookieOutput.pso
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initShaders done
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Rendering UV GBuffer for Main_scene_LM0 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA1 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA2 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA3 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA4 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA5 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA6 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA7 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for probes 256
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Done
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Done
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0
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Loaded vertex shader: quad.vso
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Loaded pixel shader: skyOutput.pso
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Loaded pixel shader: cookieOutput.pso
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initShaders done
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initScene done
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Done
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Loaded vertex shader: quad.vso
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Loaded pixel shader: skyOutput.pso
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Loaded pixel shader: cookieOutput.pso
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initShaders done
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Rendering UV GBuffer for Main_scene_LM0 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA1 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA2 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA3 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA4 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA5 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA6 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA7 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for probes 256
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Done
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Done
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Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 34 0 3 0
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Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 3
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 34 0 6 0
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Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 6
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 34 0 5 0
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Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 5
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Loaded vertex shader: quad.vso
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Loaded pixel shader: skyOutput.pso
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Loaded pixel shader: cookieOutput.pso
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initShaders done
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initScene done
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Done
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Loaded vertex shader: quad.vso
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Loaded pixel shader: skyOutput.pso
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Loaded pixel shader: cookieOutput.pso
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initShaders done
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Rendering UV GBuffer for Main_scene_LM0 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA1 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA2 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA3 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA4 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA5 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA6 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA7 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for probes 256
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Done
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Done
|
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Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 34 0 3 0
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Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 3
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Loaded vertex shader: quad.vso
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Loaded pixel shader: skyOutput.pso
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Loaded pixel shader: cookieOutput.pso
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initShaders done
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initScene done
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Done
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Loaded vertex shader: quad.vso
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Loaded pixel shader: skyOutput.pso
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Loaded pixel shader: cookieOutput.pso
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initShaders done
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Rendering UV GBuffer for Main_scene_LM0 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA1 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA2 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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|
Rendering faceted UV normal...
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|
Rendering UV pos...
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|
Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA3 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
|
|
Rendering faceted UV normal...
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|
Rendering UV pos...
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|
Rendering smooth UV pos...
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|
Rendering UV GBuffer for Main_scene_LMA4 51
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|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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|
Rendering faceted UV normal...
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|
Rendering UV pos...
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|
Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA5 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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|
Rendering UV pos...
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Rendering smooth UV pos...
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|
Rendering UV GBuffer for Main_scene_LMA6 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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|
Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA7 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for probes 256
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Done
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Done
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|
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8
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Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 34 0 3 0
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Loaded vertex shader: quad.vso
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Loaded pixel shader: skyOutput.pso
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Loaded pixel shader: cookieOutput.pso
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initShaders done
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initScene done
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Done
|
|
Loaded vertex shader: quad.vso
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Loaded pixel shader: skyOutput.pso
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Loaded pixel shader: cookieOutput.pso
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initShaders done
|
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Rendering UV GBuffer for Main_scene_LM0 51
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|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
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Rendering faceted UV normal...
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|
Rendering UV pos...
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Rendering smooth UV pos...
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Rendering UV GBuffer for Main_scene_LMA1 51
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RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
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Rendering UV normal...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA2 51
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering UV normal...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA3 51
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering UV normal...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA4 51
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering UV normal...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA5 51
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering UV normal...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA6 51
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering UV normal...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA7 51
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering UV normal...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for probes 256
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Done
|
|
Done
|
|
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8
|
|
2020-12-3
|
|
Rendering UV GBuffer for Main_scene_LM0 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA1 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA2 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA3 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA4 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA5 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA6 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA7 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for probes 256
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Done
|
|
Done
|
|
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8
|
|
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 34 0 3 0
|
|
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 3
|
|
Loaded vertex shader: quad.vso
|
|
Loaded pixel shader: skyOutput.pso
|
|
Loaded pixel shader: cookieOutput.pso
|
|
initShaders done
|
|
initScene done
|
|
Done
|
|
Loaded vertex shader: quad.vso
|
|
Loaded pixel shader: skyOutput.pso
|
|
Loaded pixel shader: cookieOutput.pso
|
|
initShaders done
|
|
Rendering UV GBuffer for Main_scene_LM0 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA1 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA2 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA3 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA4 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA5 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA6 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA7 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for probes 256
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Done
|
|
Done
|
|
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0
|
|
Loaded vertex shader: quad.vso
|
|
Loaded pixel shader: skyOutput.pso
|
|
Loaded pixel shader: cookieOutput.pso
|
|
initShaders done
|
|
initScene done
|
|
Done
|
|
Loaded vertex shader: quad.vso
|
|
Loaded pixel shader: skyOutput.pso
|
|
Loaded pixel shader: cookieOutput.pso
|
|
initShaders done
|
|
Rendering UV GBuffer for Main_scene_LM0 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA1 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA2 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA3 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA4 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA5 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA6 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA7 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for probes 256
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Done
|
|
Done
|
|
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0
|
|
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0
|
|
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0
|
|
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0
|
|
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 2 0
|
|
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 7 0
|
|
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 0 0
|
|
Loaded vertex shader: quad.vso
|
|
Loaded pixel shader: skyOutput.pso
|
|
Loaded pixel shader: cookieOutput.pso
|
|
initShaders done
|
|
initScene done
|
|
Done
|
|
Loaded vertex shader: quad.vso
|
|
Loaded pixel shader: skyOutput.pso
|
|
Loaded pixel shader: cookieOutput.pso
|
|
initShaders done
|
|
Rendering UV GBuffer for Main_scene_LM0 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA1 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA2 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA3 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA4 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA5 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA6 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA7 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for probes 256
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Done
|
|
Done
|
|
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0
|
|
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0
|
|
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0
|
|
Loaded vertex shader: quad.vso
|
|
Loaded pixel shader: skyOutput.pso
|
|
Loaded pixel shader: cookieOutput.pso
|
|
initShaders done
|
|
initScene done
|
|
Done
|
|
Loaded vertex shader: quad.vso
|
|
Loaded pixel shader: skyOutput.pso
|
|
Loaded pixel shader: cookieOutput.pso
|
|
initShaders done
|
|
Rendering UV GBuffer for Main_scene_LM0 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA1 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA2 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA3 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA4 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA5 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA6 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for Main_scene_LMA7 50
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Rendering faceted UV normal...
|
|
Rendering UV pos...
|
|
Rendering smooth UV pos...
|
|
Rendering UV GBuffer for probes 256
|
|
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
|
|
Done
|
|
Done
|
|
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0
|
|
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0
|
|
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0
|
|
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 2 0
|
|
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0
|
|
Waiting on threads to park on joinable thread list timed out.
|