2020-12-3 Rendering UV GBuffer for Main_scene_LM0 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 2 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 7 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 0 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 2 0 1 0 Running ftrace skycubemapprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "light_-391477247_8" 1924 0 8 sky0.bin Running ftrace sunprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_8" 1924 0 8 direct0.bin Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "probes" 4 0 8 comp_8.bin Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_-391477247_3" 4 0 3 sky0.bin Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 2 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 7 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 0 0 Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0 Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 34 0 3 0 Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 3 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 34 0 6 0 Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 6 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 34 0 5 0 Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 5 Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 34 0 3 0 Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 3 Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 34 0 3 0 Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8 2020-12-3 Rendering UV GBuffer for Main_scene_LM0 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 34 0 3 0 Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 3 Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0 Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 2 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 7 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 0 0 Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0 Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 2 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0 Waiting on threads to park on joinable thread list timed out.