25 lines
581 B
C#

using FMODUnity;
using UnityEngine;
public class FMODEvents : MonoBehaviour
{
[field: Header("SFX")]
[field: SerializeField] public EventReference TestSound { get; private set; }
[field: Header("UI")]
[field: SerializeField] public EventReference ButtonClick { get; private set; }
[field: SerializeField] public EventReference ButtonSelect { get; private set; }
public static FMODEvents Instance { get; private set; }
private void Awake()
{
if (Instance != null)
{
return;
}
Instance = this;
}
}