using FMODUnity; using UnityEngine; public class FMODEvents : MonoBehaviour { [field: Header("SFX")] [field: SerializeField] public EventReference TestSound { get; private set; } [field: Header("UI")] [field: SerializeField] public EventReference ButtonClick { get; private set; } [field: SerializeField] public EventReference ButtonSelect { get; private set; } public static FMODEvents Instance { get; private set; } private void Awake() { if (Instance != null) { return; } Instance = this; } }