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msgid ""
msgstr ""
"Project-Id-Version: FMOD for Unity\n"
"POT-Creation-Date: 2024-12-20 15:03+1100\n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Language: zh_hans\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 3.5\n"
"X-Poedit-KeywordsList: ;L10n.Tr\n"
"X-Poedit-Basepath: .\n"
"X-Poedit-SearchPath-0: .\n"
#: FmodResonanceAudioRoomEditor.cs:51
msgid "Transparent"
msgstr "透明"
#: FmodResonanceAudioRoomEditor.cs:52
msgid "Acoustic Ceiling Tiles"
msgstr "吸音天花板瓦"
#: FmodResonanceAudioRoomEditor.cs:53
msgid "Brick Bare"
msgstr "裸砖"
#: FmodResonanceAudioRoomEditor.cs:54
msgid "Brick Painted"
msgstr "涂漆砖"
#: FmodResonanceAudioRoomEditor.cs:55
msgid "Concrete Block Coarse"
msgstr "粗糙混凝土块"
#: FmodResonanceAudioRoomEditor.cs:56
msgid "Concrete Block Painted"
msgstr "涂漆混凝土块"
#: FmodResonanceAudioRoomEditor.cs:57
msgid "Curtain Heavy"
msgstr "厚重窗帘"
#: FmodResonanceAudioRoomEditor.cs:58
msgid "Fiberglass Insulation"
msgstr "玻璃纤维绝缘"
#: FmodResonanceAudioRoomEditor.cs:59
msgid "Glass Thin"
msgstr "薄玻璃"
#: FmodResonanceAudioRoomEditor.cs:60
msgid "Glass Thick"
msgstr "厚玻璃"
#: FmodResonanceAudioRoomEditor.cs:61
msgid "Grass"
msgstr "草地"
#: FmodResonanceAudioRoomEditor.cs:62
msgid "Linoleum On Concrete"
msgstr "沥青混凝土"
#: FmodResonanceAudioRoomEditor.cs:63
msgid "Marble"
msgstr "大理石"
#: FmodResonanceAudioRoomEditor.cs:64
msgid "Metal"
msgstr "金属"
#: FmodResonanceAudioRoomEditor.cs:65
msgid "Parquet On Concrete"
msgstr "混凝土上的镶木地板"
#: FmodResonanceAudioRoomEditor.cs:66
msgid "Plaster Rough"
msgstr "粗糙石膏"
#: FmodResonanceAudioRoomEditor.cs:67
msgid "Plaster Smooth"
msgstr "光滑石膏"
#: FmodResonanceAudioRoomEditor.cs:68
msgid "Plywood Panel"
msgstr "胶合板"
#: FmodResonanceAudioRoomEditor.cs:69
msgid "Polished Concrete Or Tile"
msgstr "抛光混凝土或瓷砖"
#: FmodResonanceAudioRoomEditor.cs:70
msgid "Sheetrock"
msgstr "石膏板"
#: FmodResonanceAudioRoomEditor.cs:71
msgid "Water Or Ice Surface"
msgstr "水面或冰面"
#: FmodResonanceAudioRoomEditor.cs:72
msgid "Wood Ceiling"
msgstr "木质天花板"
#: FmodResonanceAudioRoomEditor.cs:73
msgid "Wood Panel"
msgstr "木板"
#: FmodResonanceAudioRoomEditor.cs:104
msgid "Surface Materials"
msgstr "表面材质"
#: FmodResonanceAudioRoomEditor.cs:105
msgid "Room surface materials to calculate the acoustic properties of the room."
msgstr "用于计算房间声学属性的房间表面材质。"
#: FmodResonanceAudioRoomEditor.cs:106
msgid "Surface Material"
msgstr "表面材质"
#: FmodResonanceAudioRoomEditor.cs:107
msgid "Surface material used to calculate the acoustic properties of the room."
msgstr "用于计算房间声学属性的表面材质。"
#: FmodResonanceAudioRoomEditor.cs:108
msgid "Reflectivity"
msgstr "反射率"
#: FmodResonanceAudioRoomEditor.cs:109
msgid "Adjusts what proportion of the direct sound is reflected back by each surface, after an appropriate delay. Reverberation is unaffected by this setting."
msgstr "调整每个表面在适当延迟后反射回直接声音的比例。混响效果不受此设置影响。"
#: FmodResonanceAudioRoomEditor.cs:110
msgid "Gain (dB)"
msgstr "增加增益(分贝)"
#: FmodResonanceAudioRoomEditor.cs:111
msgid "Applies a gain adjustment to the reverberation in the room. The default value will leave reverb unaffected."
msgstr "对房间中的混响应用增益调整。默认值将不影响混响效果。"
#: FmodResonanceAudioRoomEditor.cs:112
msgid "Reverb Properties"
msgstr "混响属性"
#: FmodResonanceAudioRoomEditor.cs:113
msgid "Parameters to adjust the reverb properties of the room."
msgstr "用于调整房间混响属性的参数。"
#: FmodResonanceAudioRoomEditor.cs:114
msgid "Brightness"
msgstr "亮度"
#: FmodResonanceAudioRoomEditor.cs:115
msgid "Adjusts the balance between high and low frequencies in the reverb."
msgstr "调整混响中高频和低频之间的平衡。"
#: FmodResonanceAudioRoomEditor.cs:116
msgid "Time"
msgstr "时间"
#: FmodResonanceAudioRoomEditor.cs:117
msgid "Adjusts the overall duration of the reverb by a positive scaling factor."
msgstr "通过正比例缩放因子调整混响的整体持续时间。"
#: FmodResonanceAudioRoomEditor.cs:118
msgid "Size"
msgstr "尺寸"
#: FmodResonanceAudioRoomEditor.cs:118
msgid "Sets the room dimensions."
msgstr "设置房间的尺寸。"
#: FmodResonanceAudioRoomEditor.cs:144
msgid "Left Wall"
msgstr "左墙"
#: FmodResonanceAudioRoomEditor.cs:145
msgid "Right Wall"
msgstr "右墙"
#: FmodResonanceAudioRoomEditor.cs:146
msgid "Floor"
msgstr "地板"
#: FmodResonanceAudioRoomEditor.cs:147
msgid "Ceiling"
msgstr "天花板"
#: FmodResonanceAudioRoomEditor.cs:148
msgid "Back Wall"
msgstr "后墙"
#: FmodResonanceAudioRoomEditor.cs:149
msgid "Front Wall"
msgstr "前墙"