msgid "" msgstr "" "Project-Id-Version: FMOD for Unity\n" "POT-Creation-Date: 2024-12-20 15:03+1100\n" "PO-Revision-Date: \n" "Last-Translator: \n" "Language-Team: \n" "Language: zh_hans\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Generator: Poedit 3.5\n" "X-Poedit-KeywordsList: ;L10n.Tr\n" "X-Poedit-Basepath: .\n" "X-Poedit-SearchPath-0: .\n" #: FmodResonanceAudioRoomEditor.cs:51 msgid "Transparent" msgstr "透明" #: FmodResonanceAudioRoomEditor.cs:52 msgid "Acoustic Ceiling Tiles" msgstr "吸音天花板瓦" #: FmodResonanceAudioRoomEditor.cs:53 msgid "Brick Bare" msgstr "裸砖" #: FmodResonanceAudioRoomEditor.cs:54 msgid "Brick Painted" msgstr "涂漆砖" #: FmodResonanceAudioRoomEditor.cs:55 msgid "Concrete Block Coarse" msgstr "粗糙混凝土块" #: FmodResonanceAudioRoomEditor.cs:56 msgid "Concrete Block Painted" msgstr "涂漆混凝土块" #: FmodResonanceAudioRoomEditor.cs:57 msgid "Curtain Heavy" msgstr "厚重窗帘" #: FmodResonanceAudioRoomEditor.cs:58 msgid "Fiberglass Insulation" msgstr "玻璃纤维绝缘" #: FmodResonanceAudioRoomEditor.cs:59 msgid "Glass Thin" msgstr "薄玻璃" #: FmodResonanceAudioRoomEditor.cs:60 msgid "Glass Thick" msgstr "厚玻璃" #: FmodResonanceAudioRoomEditor.cs:61 msgid "Grass" msgstr "草地" #: FmodResonanceAudioRoomEditor.cs:62 msgid "Linoleum On Concrete" msgstr "沥青混凝土" #: FmodResonanceAudioRoomEditor.cs:63 msgid "Marble" msgstr "大理石" #: FmodResonanceAudioRoomEditor.cs:64 msgid "Metal" msgstr "金属" #: FmodResonanceAudioRoomEditor.cs:65 msgid "Parquet On Concrete" msgstr "混凝土上的镶木地板" #: FmodResonanceAudioRoomEditor.cs:66 msgid "Plaster Rough" msgstr "粗糙石膏" #: FmodResonanceAudioRoomEditor.cs:67 msgid "Plaster Smooth" msgstr "光滑石膏" #: FmodResonanceAudioRoomEditor.cs:68 msgid "Plywood Panel" msgstr "胶合板" #: FmodResonanceAudioRoomEditor.cs:69 msgid "Polished Concrete Or Tile" msgstr "抛光混凝土或瓷砖" #: FmodResonanceAudioRoomEditor.cs:70 msgid "Sheetrock" msgstr "石膏板" #: FmodResonanceAudioRoomEditor.cs:71 msgid "Water Or Ice Surface" msgstr "水面或冰面" #: FmodResonanceAudioRoomEditor.cs:72 msgid "Wood Ceiling" msgstr "木质天花板" #: FmodResonanceAudioRoomEditor.cs:73 msgid "Wood Panel" msgstr "木板" #: FmodResonanceAudioRoomEditor.cs:104 msgid "Surface Materials" msgstr "表面材质" #: FmodResonanceAudioRoomEditor.cs:105 msgid "Room surface materials to calculate the acoustic properties of the room." msgstr "用于计算房间声学属性的房间表面材质。" #: FmodResonanceAudioRoomEditor.cs:106 msgid "Surface Material" msgstr "表面材质" #: FmodResonanceAudioRoomEditor.cs:107 msgid "Surface material used to calculate the acoustic properties of the room." msgstr "用于计算房间声学属性的表面材质。" #: FmodResonanceAudioRoomEditor.cs:108 msgid "Reflectivity" msgstr "反射率" #: FmodResonanceAudioRoomEditor.cs:109 msgid "Adjusts what proportion of the direct sound is reflected back by each surface, after an appropriate delay. Reverberation is unaffected by this setting." msgstr "调整每个表面在适当延迟后反射回直接声音的比例。混响效果不受此设置影响。" #: FmodResonanceAudioRoomEditor.cs:110 msgid "Gain (dB)" msgstr "增加增益(分贝)" #: FmodResonanceAudioRoomEditor.cs:111 msgid "Applies a gain adjustment to the reverberation in the room. The default value will leave reverb unaffected." msgstr "对房间中的混响应用增益调整。默认值将不影响混响效果。" #: FmodResonanceAudioRoomEditor.cs:112 msgid "Reverb Properties" msgstr "混响属性" #: FmodResonanceAudioRoomEditor.cs:113 msgid "Parameters to adjust the reverb properties of the room." msgstr "用于调整房间混响属性的参数。" #: FmodResonanceAudioRoomEditor.cs:114 msgid "Brightness" msgstr "亮度" #: FmodResonanceAudioRoomEditor.cs:115 msgid "Adjusts the balance between high and low frequencies in the reverb." msgstr "调整混响中高频和低频之间的平衡。" #: FmodResonanceAudioRoomEditor.cs:116 msgid "Time" msgstr "时间" #: FmodResonanceAudioRoomEditor.cs:117 msgid "Adjusts the overall duration of the reverb by a positive scaling factor." msgstr "通过正比例缩放因子调整混响的整体持续时间。" #: FmodResonanceAudioRoomEditor.cs:118 msgid "Size" msgstr "尺寸" #: FmodResonanceAudioRoomEditor.cs:118 msgid "Sets the room dimensions." msgstr "设置房间的尺寸。" #: FmodResonanceAudioRoomEditor.cs:144 msgid "Left Wall" msgstr "左墙" #: FmodResonanceAudioRoomEditor.cs:145 msgid "Right Wall" msgstr "右墙" #: FmodResonanceAudioRoomEditor.cs:146 msgid "Floor" msgstr "地板" #: FmodResonanceAudioRoomEditor.cs:147 msgid "Ceiling" msgstr "天花板" #: FmodResonanceAudioRoomEditor.cs:148 msgid "Back Wall" msgstr "后墙" #: FmodResonanceAudioRoomEditor.cs:149 msgid "Front Wall" msgstr "前墙"