DeltaVR/Assets/Editor/x64/Bakery/.ftracelog.txt
2021-03-05 20:15:14 +02:00

95 lines
1.9 KiB
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Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 Ti (ON)
Used host memory: 0mb, available GPU memory: 10133mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 10133mb
Used host memory: 0mb, available GPU memory: 10133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 10133mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 10042mb
-----
Mem stats:
Total: 90
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 8282
-----
Render time: 0.586 sec
Writing...
light_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 Ti (ON)
Used host memory: 0mb, available GPU memory: 9742mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 9742mb
Used host memory: 0mb, available GPU memory: 9742mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 9742mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 9740mb
-----
Mem stats:
Total: 2
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 8193
-----
Render time: 0.52 sec
Writing...
light_HDR.lz4
Done