95 lines
1.9 KiB
Plaintext
95 lines
1.9 KiB
Plaintext
Init...
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sun
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Loading geometry...
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Loading alphas...
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Tile size: 512
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Device 0: GeForce RTX 2080 Ti (ON)
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Used host memory: 0mb, available GPU memory: 10133mb
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MODE: sun
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USING HALF
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Load shaders...
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Loading shader lmSun.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
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Loading shader attrib_trimesh.ptx::interpolate...
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Used host memory: 0mb, available GPU memory: 10133mb
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Used host memory: 0mb, available GPU memory: 10133mb
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Create buffer...
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Num passes: 4
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Num tex: 4
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Skipping pass LDR
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Pass light_HDR...
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Skipping pass Mask
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Skipping pass Dir
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Used host memory: 0mb, available GPU memory: 10133mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 0mb, available GPU memory: 10042mb
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-----
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Mem stats:
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Total: 90
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 0
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UV GBuffer: 0
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Scene: 8282
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-----
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Render time: 0.586 sec
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Writing...
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light_HDR.lz4
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Done
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Init...
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sun
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Loading geometry...
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Loading alphas...
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Tile size: 512
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Device 0: GeForce RTX 2080 Ti (ON)
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Used host memory: 0mb, available GPU memory: 9742mb
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MODE: sun
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USING HALF
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Load shaders...
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Loading shader lmSun.ptx::oxMain...
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Loading shader shadow.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
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Loading shader trimesh.ptx::intersect...
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Loading shader trimesh.ptx::bbox...
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Used host memory: 0mb, available GPU memory: 9742mb
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Used host memory: 0mb, available GPU memory: 9742mb
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Create buffer...
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Num passes: 4
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Num tex: 4
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Skipping pass LDR
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Pass light_HDR...
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Skipping pass Mask
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Skipping pass Dir
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Used host memory: 0mb, available GPU memory: 9742mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 0mb, available GPU memory: 9740mb
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-----
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Mem stats:
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Total: 2
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 0
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UV GBuffer: 0
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Scene: 8193
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-----
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Render time: 0.52 sec
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Writing...
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light_HDR.lz4
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Done
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