Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 Ti (ON) Used host memory: 0mb, available GPU memory: 10133mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 0mb, available GPU memory: 10133mb Used host memory: 0mb, available GPU memory: 10133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 10133mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 10042mb ----- Mem stats: Total: 90 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 8282 ----- Render time: 0.586 sec Writing... light_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 Ti (ON) Used host memory: 0mb, available GPU memory: 9742mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 9742mb Used host memory: 0mb, available GPU memory: 9742mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 9742mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 9740mb ----- Mem stats: Total: 2 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 8193 ----- Render time: 0.52 sec Writing... light_HDR.lz4 Done