66 lines
3.9 KiB
Markdown
66 lines
3.9 KiB
Markdown

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DeltaVR is a virtual reality experience set in the [[https://delta.ut.ee/|Delta Centre]] of the [[http://ut.ee/|University of Tartu]]. The virtual Delta Building includes several interactive scenes that demonstrate the teaching and research actively done in the Delta Centre.
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The application works on PCVR, Meta Quest 2 and 3, HTC Vive, and regular Windows PC platforms. There is cross-platform multiplayer functionality that enables several users to be in the same virtual environment from both VR and PC platforms.
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## Build
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Download the **[[latest build]]** (last updated 21.05.2025)
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## Features
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### Exploration
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DeltaVR features the first two floors of the Delta Educational Building for **exploration and discovery**. There are many diegetic elements representing the studies and research conducted at the Delta Building, such as robotics, the high-performance computing server room, video game development, and student life.
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### UFO Bow Game
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At the terrace on the second floor, Delta explorers can defend the building from UFO-s using a bow and **achieve high scores**.
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### Bolt Self-Driving Car
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The courtyard between the Educational and Entrepreneurial buildings of the Delta Centre, the explorers can see the Bolt Self-Driving Car. This car is developed by the [[http://adl.cs.ut.ee/|Autonomous Driving Lab]] of the [[https://cs.ut.ee|Institute of Computer Science]]. If one is brave enough, they can stop the car and catch a ride, simulating both the **feeling of being in a self-driving vehicle** as well as VR motion sickness.
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### Interactive Map
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To navigate the two floors of the large Delta Educational Building, explorers have an interactive map. This provides a clear overview of where they currently are and what other interactions are located across the building. Explorers can teleport to a **select interactive experiences**, while others are left for them to discover based on the hints on the map.
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### Whiteboard
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In the virtual Computer Graphics and Virtual Reality Study Lab, explorers can use spray paint cans to draw on a whiteboard. Surprisingly, this is one of the **more popular interactive experiences** of DeltaVR.
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## Credits
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**Ranno Samuel Adson**<br/>
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User experience design. Additional interactions. Interaction improvements.
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**Toomas Tamm**<br/>
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Project architecture, model optimization, lighting. [[Bachelor's Thesis|https://comserv.cs.ut.ee/ati_thesis/datasheet.php?id=71682]] ([[https://courses.cs.ut.ee/student_projects/download/478.pdf|poster]]), [[Master's Thesis|https://comserv.cs.ut.ee/ati_thesis/datasheet.php?id=77065&language=en ]].
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**Joonas Püks**<br/>
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Multiplayer and cross-play functionality. [[Bachelor's Thesis|https://comserv.cs.ut.ee/ati_thesis/datasheet.php?id=74390]] ([[https://courses.cs.ut.ee/student_projects/download/534.pdf|poster]]).
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**Raimond Tunnel**<br/>
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Project management, visual design.
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DeltaVR is developed in the [[https://cgvr.cs.ut.ee/|Computer Graphcis and Virtual Reality Study Lab]] of the [[https://cs.ut.ee|Institute of Computer Science, University of Tartu]].
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## History
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DeltaVR was moved to this repository in 2025. The previous repository is available here: [[https://gitlab.com/UT-CGVR/deltavr]]
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