49 lines
2.3 KiB
Markdown
49 lines
2.3 KiB
Markdown
# Fish-Networking-Discovery
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A very simple LAN network discovery component for Fish-Networking ([Asset Store](https://assetstore.unity.com/packages/tools/network/fish-net-networking-evolved-207815) | [GitHub](https://github.com/FirstGearGames/FishNet))
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### Getting Started (GUI)
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1. Download the code in this repo as a zip
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2. Extract the code inside your project folder **(FISH-NETWORKING MUST BE ALREADY INSTALLED)**
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3. Create an empty game object
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4. Add a `NetworkManager` component to the game object you just created
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5. Add a `NetworkDiscovery` component to the game object you just created
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6. Set the `secret`, `port`, and `discoveryInterval` fields
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7. Add a `NetworkDiscoveryHUD` component
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8. Enter play mode
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- If you want to begin advertising a server
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1. Press "Start" under the "Server" group
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2. Press "Start" under the "Advertising" group
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- If you want to stop advertising a server
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- Press "Stop" under the "Advertising" group
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- If you want to begin searching for servers
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- Press "Start" under the "Searching" group
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- If you want to stop searching for servers
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- Press "Stop" under the "Searching" group
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### Getting Started (Code)
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1. Download the code in this repo as a zip
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2. Extract the code inside your project folder **(FISH-NETWORKING MUST BE ALREADY INSTALLED)**
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3. Create an empty game object
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4. Add a `NetworkManager` component to the game object you just created
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5. Add a `NetworkDiscovery` component to the game object you just created
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6. Set the `secret`, `port`, and `discoveryInterval` fields
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7. Enter play mode
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- If you want begin advertising a server
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1. Call `InstanceFinder.ServerManager.StartConnection()`
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2. Call `FindObjectOfType<NetworkDiscovery>().StartAdvertisingServer()`
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- If you want to stop advertising a server
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- Call `FindObjectOfType<NetworkDiscovery>().StopAdvertisingServer()`
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- If you want to start searching for servers
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- Call `FindObjectOfType<NetworkDiscovery>().StartSearchingForServers()`
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- If you want to stop seaching for servers
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- Call `FindObjectOfType<NetworkDiscovery>().StopSearchingForServers()`
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### Planned Features
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- [x] Automatically start/stop advertising server
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- [ ] Automatically remove servers that are no longer alive
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- [ ] Introduce Unity coroutines for all `NetworkDiscovery` methods
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