30 lines
896 B
C#
30 lines
896 B
C#
using Leopotam.Ecs;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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namespace Asset_Cleaner {
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class RequestRepaintEvt { }
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class SysRepaintWindow : IEcsRunSystem, IEcsInitSystem {
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EcsFilter<RequestRepaintEvt> Repaint = null;
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public void Init() {
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var wd = Globals<WindowData>.Value;
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wd.SceneFoldout = new GUIContent(AssetPreview.GetMiniTypeThumbnail(typeof(SceneAsset)));
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wd.ExpandScenes = true;
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wd.ExpandFiles = true;
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wd.ScrollPos = Vector2.zero;
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wd.Window.titleContent = new GUIContent("Asset Cleaner v1.0");
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}
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public void Run() {
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var wd = Globals<WindowData>.Value;
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if (Repaint.IsEmpty()) return;
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wd.Window.Repaint();
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InternalEditorUtility.RepaintAllViews();
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Repaint.AllDestroy();
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}
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}
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} |