19 lines
435 B
C#
19 lines
435 B
C#
using Leopotam.Ecs;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Asset_Cleaner {
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class Result : IEcsAutoReset {
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public string FilePath;
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public Object File;
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public Object MainFile;
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public GameObject RootGo;
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public void Reset() {
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FilePath = default;
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File = default;
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MainFile = default;
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RootGo = default;
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}
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}
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} |