27 lines
		
	
	
		
			809 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			809 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using FishNet.Connection;
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| using FishNet.Object;
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| using System.Runtime.CompilerServices;
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| using UnityEngine;
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| 
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| namespace FishNet.Utility.Extension
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| {
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| 
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|     public static class ObjectFN
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|     {
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|         /// <summary>
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|         /// Spawns an object over the network using InstanceFinder. Only call from the server.
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|         /// </summary>
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|         public static void Spawn(this NetworkObject nob, NetworkConnection owner = null)
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|         {
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|             InstanceFinder.ServerManager.Spawn(nob, owner);
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|         }
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|         /// <summary>
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|         /// Spawns an object over the network using InstanceFinder. Only call from the server.
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|         /// </summary>
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|         public static void Spawn(this GameObject go, NetworkConnection owner = null)
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|         {
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|             InstanceFinder.ServerManager.Spawn(go, owner);
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|         }
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|     }
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| 
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| } |