using FishNet.Connection;
using FishNet.Object;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace FishNet.Utility.Extension
{
    public static class ObjectFN
    {
        /// 
        /// Spawns an object over the network using InstanceFinder. Only call from the server.
        /// 
        public static void Spawn(this NetworkObject nob, NetworkConnection owner = null)
        {
            InstanceFinder.ServerManager.Spawn(nob, owner);
        }
        /// 
        /// Spawns an object over the network using InstanceFinder. Only call from the server.
        /// 
        public static void Spawn(this GameObject go, NetworkConnection owner = null)
        {
            InstanceFinder.ServerManager.Spawn(go, owner);
        }
    }
}