DeltaVR/Assets/Scripts/Bow/StartTarget.cs
2022-06-29 14:45:17 +03:00

59 lines
1.4 KiB
C#

using UnityEngine;
using Photon.Pun;
namespace Bow
{
public class StartTarget : MonoBehaviourPun
{
public ArcheryRange archeryRange;
public Canvas textCanvas;
private MeshRenderer _meshRenderer;
private BoxCollider _boxCollider;
// Start is called before the first frame update
void Start()
{
_meshRenderer = GetComponent<MeshRenderer>();
_boxCollider = GetComponent<BoxCollider>();
}
public void OnArrowHitPun()
{
HideTarget();
archeryRange.StartRound();
}
[PunRPC]
private void HideTargetPun()
{
_meshRenderer.enabled = false;
_boxCollider.enabled = false;
textCanvas.enabled = false;
}
[PunRPC]
public void ShowTargetPun()
{
_meshRenderer.enabled = true;
_boxCollider.enabled = true;
textCanvas.enabled = true;
}
public void OnArrowHit(Arrow arrow)
{
if (arrow == null) return;
Destroy(arrow.gameObject);
OnArrowHitPun();
}
private void HideTarget()
{
photonView.RPC("HideTargetPun", RpcTarget.AllBuffered);
}
public void ShowTarget()
{
photonView.RPC("ShowTargetPun", RpcTarget.AllBuffered);
}
}
}