using UnityEngine; using Photon.Pun; namespace Bow { public class StartTarget : MonoBehaviourPun { public ArcheryRange archeryRange; public Canvas textCanvas; private MeshRenderer _meshRenderer; private BoxCollider _boxCollider; // Start is called before the first frame update void Start() { _meshRenderer = GetComponent(); _boxCollider = GetComponent(); } public void OnArrowHitPun() { HideTarget(); archeryRange.StartRound(); } [PunRPC] private void HideTargetPun() { _meshRenderer.enabled = false; _boxCollider.enabled = false; textCanvas.enabled = false; } [PunRPC] public void ShowTargetPun() { _meshRenderer.enabled = true; _boxCollider.enabled = true; textCanvas.enabled = true; } public void OnArrowHit(Arrow arrow) { if (arrow == null) return; Destroy(arrow.gameObject); OnArrowHitPun(); } private void HideTarget() { photonView.RPC("HideTargetPun", RpcTarget.AllBuffered); } public void ShowTarget() { photonView.RPC("ShowTargetPun", RpcTarget.AllBuffered); } } }