DeltaVR/Assets/Editor/x64/Bakery/scripts/ftAdditionalConfig.cs
2020-12-03 20:09:51 +02:00

25 lines
1.1 KiB
C#

using UnityEditor;
using UnityEngine;
public class ftAdditionalConfig
{
// Affects texture import settings for lightmaps
public const bool mipmapLightmaps = false;
// Shader eval coeff * gaussian convolution coeff
// ... replaced with more typical convolution coeffs
// Used for legacy light probes
public const float irradianceConvolutionL0 = 0.2820947917f;
public const float irradianceConvolutionL1 = 0.32573500793527993f;//0.4886025119f * 0.7346029443286334f;
public const float irradianceConvolutionL2_4_5_7 = 0.2731371076480198f;//0.29121293321402086f * 1.0925484306f;
public const float irradianceConvolutionL2_6 = 0.07884789131313001f;//0.29121293321402086f * 0.3153915652f;
public const float irradianceConvolutionL2_8 = 0.1365685538240099f;//0.29121293321402086f * 0.5462742153f;
// Used for L1 light probes and volumes
public const float convL0 = 1;
public const float convL1 = 0.9f; // approx convolution
// Use PNG instead of TGA for shadowmasks, directions and L1 maps
public const bool preferPNG = false;
}