using UnityEditor; using UnityEngine; public class ftAdditionalConfig { // Affects texture import settings for lightmaps public const bool mipmapLightmaps = false; // Shader eval coeff * gaussian convolution coeff // ... replaced with more typical convolution coeffs // Used for legacy light probes public const float irradianceConvolutionL0 = 0.2820947917f; public const float irradianceConvolutionL1 = 0.32573500793527993f;//0.4886025119f * 0.7346029443286334f; public const float irradianceConvolutionL2_4_5_7 = 0.2731371076480198f;//0.29121293321402086f * 1.0925484306f; public const float irradianceConvolutionL2_6 = 0.07884789131313001f;//0.29121293321402086f * 0.3153915652f; public const float irradianceConvolutionL2_8 = 0.1365685538240099f;//0.29121293321402086f * 0.5462742153f; // Used for L1 light probes and volumes public const float convL0 = 1; public const float convL1 = 0.9f; // approx convolution // Use PNG instead of TGA for shadowmasks, directions and L1 maps public const bool preferPNG = false; }