DeltaVR/Assets/Editor/x64/Bakery/.ftracelog.txt
2021-01-23 17:52:42 +02:00

156755 lines
3.7 MiB

Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5159mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5159mb
Used host memory: 0mb, available GPU memory: 5159mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5159mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 5094mb
-----
Mem stats:
Total: 64
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 4160
-----
Render time: 0.629 sec
Writing...
light_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 5035mb
-----
Mem stats:
Total: 2
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 4097
-----
Render time: 0.645 sec
Writing...
light_HDR.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
-----
Mem stats:
Total: 689
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4519
-----
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Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Render time: 1.154 sec
Writing...
uvpos_Main_scene_LMA3.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA4.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
-----
Mem stats:
Total: 689
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4519
-----
Tile 1x0...
Streaming...0
nFNFPFSd
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nFNFPFSd
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Render time: 0.87 sec
Writing...
uvpos_Main_scene_LMA4.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA6.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
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Mem stats:
Total: 689
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4519
-----
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Streaming...67
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Streaming...78
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Streaming...79
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Streaming...81
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Streaming...84
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Streaming...85
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Tile 1x7...
Streaming...87
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Streaming...89
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Streaming...90
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Streaming...92
nFNFPFSd
Launching...
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Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
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Streaming...95
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Launching...
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Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Render time: 0.971 sec
Writing...
uvpos_Main_scene_LMA6.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
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Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
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Skipping pass Mask
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Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
-----
Mem stats:
Total: 689
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4519
-----
Tile 1x0...
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nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x0...
Streaming...1
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Streaming...4
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Tile 6x0...
Streaming...7
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Streaming...9
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Tile 0x1...
Streaming...10
nFNFPFSd
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Tile 1x1...
Streaming...12
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Tile 2x1...
Streaming...14
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Streaming...15
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Streaming...17
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Tile 6x1...
Streaming...20
nFNFPFSd
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nFNFPFSd
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Tile 0x2...
Streaming...23
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Tile 1x2...
Streaming...25
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Tile 2x2...
Streaming...26
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Streaming...28
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Tile 4x2...
Streaming...29
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Streaming...31
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Tile 6x2...
Streaming...32
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Streaming...34
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Tile 0x3...
Streaming...35
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Tile 1x3...
Streaming...37
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Tile 2x3...
Streaming...39
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Tile 3x3...
Streaming...40
nFNFPFSd
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Tile 4x3...
Streaming...42
nFNFPFSd
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Tile 5x3...
Streaming...43
nFNFPFSd
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Tile 6x3...
Streaming...45
nFNFPFSd
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Tile 7x3...
Streaming...46
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Tile 0x4...
Streaming...48
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Launching...
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Tile 1x4...
Streaming...50
nFNFPFSd
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Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
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Tile 3x4...
Streaming...53
nFNFPFSd
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Tile 4x4...
Streaming...54
nFNFPFSd
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Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
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Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
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Tile 7x4...
Streaming...59
nFNFPFSd
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Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
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Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
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Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
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Tile 3x5...
Streaming...65
nFNFPFSd
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Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
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Tile 5x5...
Streaming...68
nFNFPFSd
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Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
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Tile 7x5...
Streaming...71
nFNFPFSd
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Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
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Tile 1x6...
Streaming...75
nFNFPFSd
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Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
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Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
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Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
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Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
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Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
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Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
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Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
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Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Render time: 0.972 sec
Writing...
uvpos_Main_scene_LMA5.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA2.lz4_HDR...
Skipping pass Mask
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Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
-----
Mem stats:
Total: 689
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4519
-----
Tile 1x0...
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nFNFPFSd
Launching...
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Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
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Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
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Tile 4x0...
Streaming...4
nFNFPFSd
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Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
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Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
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Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
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Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
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Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
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Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
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Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
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Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
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Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Render time: 0.894 sec
Writing...
uvpos_Main_scene_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA7.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
-----
Mem stats:
Total: 497
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 10
Scene: 4519
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
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Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
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Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
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Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
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Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
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Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Render time: 0.701 sec
Writing...
uvpos_Main_scene_LMA7.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
-----
Mem stats:
Total: 689
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4519
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
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Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
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Tile 4x0...
Streaming...4
nFNFPFSd
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Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
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Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
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Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
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Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
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Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
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Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
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Tile 3x1...
Streaming...15
nFNFPFSd
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Tile 4x1...
Streaming...17
nFNFPFSd
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Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
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Tile 6x1...
Streaming...20
nFNFPFSd
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Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
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Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
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Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
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Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
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Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
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Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
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Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
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Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
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Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
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Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
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Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
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Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
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Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Render time: 0.918 sec
Writing...
uvpos_Main_scene_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
-----
Mem stats:
Total: 689
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4519
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Render time: 0.894 sec
Writing...
uvpos_Main_scene_LMA1.lz4
Done
Init...
skycubemapprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemapprobesh
USING HALF
Sky texture: sky-391477247.dds
Load shaders...
Loading shader lmSkyCubemapProbeSH.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_-391477247_8_HDR...
Pass light_-391477247_8_RNM0...
Pass light_-391477247_8_RNM1...
Pass light_-391477247_8_RNM2...
Pass light_-391477247_8_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4575mb
-----
Mem stats:
Total: 461
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 10
UV GBuffer: 5
Scene: 4518
-----
Render time: 1.051 sec
Writing...
light_-391477247_8_HDR.lz4
light_-391477247_8_RNM0.lz4
light_-391477247_8_RNM1.lz4
light_-391477247_8_RNM2.lz4
light_-391477247_8_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2104029182_8_HDR...
Skipping pass Mask
Pass light_2104029182_8_RNM0...
Pass light_2104029182_8_RNM1...
Pass light_2104029182_8_RNM2...
Pass light_2104029182_8_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4599mb
-----
Mem stats:
Total: 437
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 4518
-----
Render time: 0.885 sec
Writing...
light_2104029182_8_HDR.lz4
light_2104029182_8_RNM0.lz4
light_2104029182_8_RNM1.lz4
light_2104029182_8_RNM2.lz4
light_2104029182_8_RNM3.lz4
Done
Init...
addmul
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky-391477247.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_-391477247_3_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4457mb
-----
Mem stats:
Total: 579
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 128
UV GBuffer: 5
Scene: 4518
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4457mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4457mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4457mb
Tile 4x0...
Streaming...4
npHD
Launching...
Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoHAsync( dstHost, srcDevice, byteCount, hStream.get() ) returned (716): Misaligned address)
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA3.lz4_HDR...
Skipping pass Mask
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Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
-----
Mem stats:
Total: 689
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4519
-----
Tile 1x0...
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nFNFPFSd
Launching...
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Tile 2x0...
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nFNFPFSd
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Tile 3x0...
Streaming...3
nFNFPFSd
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Streaming...4
nFNFPFSd
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Streaming...7
nFNFPFSd
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nFNFPFSd
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Tile 0x1...
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nFNFPFSd
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Tile 1x1...
Streaming...12
nFNFPFSd
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Streaming...14
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Tile 5x1...
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nFNFPFSd
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Tile 7x1...
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Tile 0x2...
Streaming...23
nFNFPFSd
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Tile 1x2...
Streaming...25
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Tile 2x2...
Streaming...26
nFNFPFSd
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Tile 3x2...
Streaming...28
nFNFPFSd
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Tile 4x2...
Streaming...29
nFNFPFSd
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Tile 5x2...
Streaming...31
nFNFPFSd
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Tile 6x2...
Streaming...32
nFNFPFSd
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Tile 7x2...
Streaming...34
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Tile 0x3...
Streaming...35
nFNFPFSd
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Tile 1x3...
Streaming...37
nFNFPFSd
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Tile 2x3...
Streaming...39
nFNFPFSd
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Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
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Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
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Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
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Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
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Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
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Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
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Tile 1x4...
Streaming...50
nFNFPFSd
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Tile 2x4...
Streaming...51
nFNFPFSd
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Tile 3x4...
Streaming...53
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Tile 4x4...
Streaming...54
nFNFPFSd
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Tile 5x4...
Streaming...56
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Tile 6x4...
Streaming...57
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Tile 7x4...
Streaming...59
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Tile 0x5...
Streaming...60
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Tile 2x5...
Streaming...64
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Streaming...65
nFNFPFSd
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Tile 4x5...
Streaming...67
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Streaming...68
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Tile 6x5...
Streaming...70
nFNFPFSd
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Tile 7x5...
Streaming...71
nFNFPFSd
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Tile 0x6...
Streaming...73
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Tile 1x6...
Streaming...75
nFNFPFSd
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Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
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Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
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Tile 4x6...
Streaming...79
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Tile 5x6...
Streaming...81
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Streaming...82
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Launching...
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Tile 7x6...
Streaming...84
nFNFPFSd
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Tile 0x7...
Streaming...85
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Launching...
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Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
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Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
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Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
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Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
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Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Render time: 0.925 sec
Writing...
uvpos_Main_scene_LMA3.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA6.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
-----
Mem stats:
Total: 689
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4519
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
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Tile 2x0...
Streaming...1
nFNFPFSd
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Tile 3x0...
Streaming...3
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Tile 4x0...
Streaming...4
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Streaming...6
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Tile 6x0...
Streaming...7
nFNFPFSd
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Tile 7x0...
Streaming...9
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Tile 0x1...
Streaming...10
nFNFPFSd
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Tile 1x1...
Streaming...12
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Tile 2x1...
Streaming...14
nFNFPFSd
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Tile 3x1...
Streaming...15
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Tile 4x1...
Streaming...17
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Tile 5x1...
Streaming...18
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Tile 6x1...
Streaming...20
nFNFPFSd
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Tile 7x1...
Streaming...21
nFNFPFSd
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Tile 0x2...
Streaming...23
nFNFPFSd
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Tile 1x2...
Streaming...25
nFNFPFSd
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Tile 2x2...
Streaming...26
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Tile 3x2...
Streaming...28
nFNFPFSd
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Tile 4x2...
Streaming...29
nFNFPFSd
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Streaming...31
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Tile 6x2...
Streaming...32
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Tile 7x2...
Streaming...34
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Tile 0x3...
Streaming...35
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Tile 1x3...
Streaming...37
nFNFPFSd
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Tile 2x3...
Streaming...39
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Tile 3x3...
Streaming...40
nFNFPFSd
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Tile 4x3...
Streaming...42
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Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
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Tile 6x3...
Streaming...45
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Tile 7x3...
Streaming...46
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Tile 0x4...
Streaming...48
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Launching...
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Tile 1x4...
Streaming...50
nFNFPFSd
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Tile 2x4...
Streaming...51
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Launching...
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Tile 3x4...
Streaming...53
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Tile 4x4...
Streaming...54
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Tile 5x4...
Streaming...56
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Tile 6x4...
Streaming...57
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Tile 7x4...
Streaming...59
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Tile 0x5...
Streaming...60
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Launching...
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Tile 1x5...
Streaming...62
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Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
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Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
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Tile 4x5...
Streaming...67
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Launching...
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Tile 5x5...
Streaming...68
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Launching...
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Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
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Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
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Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
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Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
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Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
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Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
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Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
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Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
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Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
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Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
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Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Render time: 0.985 sec
Writing...
uvpos_Main_scene_LMA6.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA5.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
-----
Mem stats:
Total: 689
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4519
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
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Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
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Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
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Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
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Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
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Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
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Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
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Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
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Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
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Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
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Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
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Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
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Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
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Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
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Streaming...81
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Streaming...84
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Streaming...85
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Streaming...87
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Streaming...89
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Streaming...90
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Streaming...92
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Launching...
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Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
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Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
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Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Render time: 0.968 sec
Writing...
uvpos_Main_scene_LMA5.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA4.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
-----
Mem stats:
Total: 689
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4519
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x0...
Streaming...1
nFNFPFSd
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Streaming...3
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Streaming...4
nFNFPFSd
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Tile 6x0...
Streaming...7
nFNFPFSd
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Streaming...9
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Tile 0x1...
Streaming...10
nFNFPFSd
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Tile 1x1...
Streaming...12
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Tile 2x1...
Streaming...14
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Streaming...20
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Tile 0x2...
Streaming...23
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Tile 1x2...
Streaming...25
nFNFPFSd
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Tile 2x2...
Streaming...26
nFNFPFSd
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Tile 3x2...
Streaming...28
nFNFPFSd
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Tile 4x2...
Streaming...29
nFNFPFSd
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Tile 5x2...
Streaming...31
nFNFPFSd
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Tile 6x2...
Streaming...32
nFNFPFSd
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Streaming...34
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Tile 0x3...
Streaming...35
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Tile 1x3...
Streaming...37
nFNFPFSd
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Tile 2x3...
Streaming...39
nFNFPFSd
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Tile 3x3...
Streaming...40
nFNFPFSd
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Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
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Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
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Tile 6x3...
Streaming...45
nFNFPFSd
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Streaming...46
nFNFPFSd
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Tile 0x4...
Streaming...48
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Launching...
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Tile 1x4...
Streaming...50
nFNFPFSd
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Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
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Tile 3x4...
Streaming...53
nFNFPFSd
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Tile 4x4...
Streaming...54
nFNFPFSd
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Tile 5x4...
Streaming...56
nFNFPFSd
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Tile 6x4...
Streaming...57
nFNFPFSd
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Tile 7x4...
Streaming...59
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Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
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Tile 1x5...
Streaming...62
nFNFPFSd
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Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
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Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
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Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
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Tile 5x5...
Streaming...68
nFNFPFSd
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Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
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Tile 7x5...
Streaming...71
nFNFPFSd
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Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
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Tile 1x6...
Streaming...75
nFNFPFSd
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Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
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Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
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Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
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Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
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Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Render time: 0.892 sec
Writing...
uvpos_Main_scene_LMA4.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
-----
Mem stats:
Total: 689
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4519
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
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Tile 3x0...
Streaming...3
nFNFPFSd
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Tile 4x0...
Streaming...4
nFNFPFSd
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Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
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Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
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Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
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Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
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Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
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Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
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Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
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Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
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Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
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Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
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Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
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Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Render time: 0.934 sec
Writing...
uvpos_Main_scene_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA7.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
-----
Mem stats:
Total: 497
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 10
Scene: 4519
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4539mb
Render time: 0.684 sec
Writing...
uvpos_Main_scene_LMA7.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
-----
Mem stats:
Total: 689
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4519
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4347mb
Tile 7x0...
Streaming...9
nFNFPFSd
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address)
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4586mb
-----
Mem stats:
Total: 450
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 5
Scene: 4537
-----
Render time: 0.918 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA3.lz4_HDR...
Pass uvpos_Main_scene_LMA3.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
-----
Mem stats:
Total: 705
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 10
Scene: 4519
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
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Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
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Streaming...4
nFNFPFSd
Launching...
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Streaming...6
nFNFPFSd
Launching...
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Launching...
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Launching...
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Streaming...10
nFNFPFSd
Launching...
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Streaming...12
nFNFPFSd
Launching...
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Streaming...14
nFNFPFSd
Launching...
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Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
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Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
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Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
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Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
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Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
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Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
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Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
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Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
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Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
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Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
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Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
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Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
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Streaming...35
nFNFPFSd
Launching...
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Streaming...37
nFNFPFSd
Launching...
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nFNFPFSd
Launching...
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Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
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Streaming...42
nFNFPFSd
Launching...
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Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
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Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
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Streaming...46
nFNFPFSd
Launching...
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Streaming...48
nFNFPFSd
Launching...
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Streaming...50
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Launching...
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Launching...
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Launching...
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Launching...
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Streaming...56
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Launching...
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Streaming...57
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Launching...
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Streaming...59
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Launching...
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Streaming...60
nFNFPFSd
Launching...
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Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
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Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
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Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
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Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
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Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
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Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
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Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
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Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
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Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
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Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
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Streaming...78
nFNFPFSd
Launching...
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Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
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Streaming...81
nFNFPFSd
Launching...
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Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
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Streaming...84
nFNFPFSd
Launching...
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Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
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Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
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Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
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Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
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Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
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Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
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Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Render time: 1.598 sec
Writing...
uvpos_Main_scene_LMA3.lz4
uvpos_Main_scene_LMA3.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4586mb
-----
Mem stats:
Total: 450
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 5
Scene: 4285
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4586mb
Tile 2x0...
Streaming...1
npd
Launching...
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Tile 3x0...
Streaming...3
npd
Launching...
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Tile 4x0...
Streaming...4
npd
Launching...
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Streaming...6
npd
Launching...
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Tile 6x0...
Streaming...7
npd
Launching...
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Tile 7x0...
Streaming...9
npd
Launching...
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Tile 0x1...
Streaming...10
npd
Launching...
Used host memory: 0mb, available GPU memory: 4586mb
Tile 1x1...
Streaming...12
npd
Launching...
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Tile 2x1...
Streaming...14
npd
Launching...
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Tile 3x1...
Streaming...15
npd
Launching...
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Tile 4x1...
Streaming...17
npd
Launching...
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Tile 5x1...
Streaming...18
npd
Launching...
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Tile 6x1...
Streaming...20
npd
Launching...
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Tile 7x1...
Streaming...21
npd
Launching...
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Tile 0x2...
Streaming...23
npd
Launching...
Used host memory: 0mb, available GPU memory: 4586mb
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Streaming...25
npd
Launching...
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Tile 2x2...
Streaming...26
npd
Launching...
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Tile 3x2...
Streaming...28
npd
Launching...
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Tile 4x2...
Streaming...29
npd
Launching...
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Streaming...31
npd
Launching...
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Streaming...32
npd
Launching...
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Streaming...34
npd
Launching...
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Launching...
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Streaming...37
npd
Launching...
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Streaming...39
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Launching...
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Streaming...40
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Launching...
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Streaming...42
npd
Launching...
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Streaming...43
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Launching...
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Launching...
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Launching...
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Streaming...48
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Launching...
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Streaming...50
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Launching...
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Streaming...51
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Launching...
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Streaming...53
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Launching...
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Launching...
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Launching...
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Tile 6x4...
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Launching...
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Launching...
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Streaming...60
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Launching...
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Launching...
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Streaming...64
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Launching...
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Streaming...65
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Launching...
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Tile 4x5...
Streaming...67
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Launching...
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Tile 5x5...
Streaming...68
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Launching...
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Tile 6x5...
Streaming...70
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Launching...
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Streaming...71
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Launching...
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Streaming...73
npd
Launching...
Used host memory: 0mb, available GPU memory: 4586mb
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Streaming...75
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Launching...
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Streaming...76
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Launching...
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Streaming...78
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Launching...
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Streaming...79
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Launching...
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Streaming...81
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Launching...
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Streaming...82
npd
Launching...
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Streaming...84
npd
Launching...
Used host memory: 0mb, available GPU memory: 4586mb
Tile 0x7...
Streaming...85
npd
Launching...
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Tile 1x7...
Streaming...87
npd
Launching...
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Tile 2x7...
Streaming...89
npd
Launching...
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Tile 3x7...
Streaming...90
npd
Launching...
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Tile 4x7...
Streaming...92
npd
Launching...
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Tile 5x7...
Streaming...93
npd
Launching...
Used host memory: 0mb, available GPU memory: 4586mb
Tile 6x7...
Streaming...95
npd
Launching...
Used host memory: 0mb, available GPU memory: 4586mb
Tile 7x7...
Streaming...96
npd
Launching...
Used host memory: 0mb, available GPU memory: 4586mb
Render time: 1.326 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA6.lz4_HDR...
Pass uvpos_Main_scene_LMA6.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
-----
Mem stats:
Total: 705
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 10
Scene: 4519
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
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Streaming...3
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Launching...
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Streaming...9
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Launching...
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Streaming...10
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Launching...
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Streaming...12
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Launching...
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Launching...
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Launching...
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Launching...
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Launching...
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Launching...
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Streaming...21
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Launching...
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Streaming...23
nFNFPFSd
Launching...
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Streaming...25
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Launching...
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Streaming...26
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Launching...
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Streaming...28
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Launching...
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Streaming...29
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Launching...
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Streaming...31
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Launching...
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Streaming...32
nFNFPFSd
Launching...
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Streaming...34
nFNFPFSd
Launching...
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Streaming...35
nFNFPFSd
Launching...
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Streaming...37
nFNFPFSd
Launching...
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Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
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Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
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Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
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Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
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Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
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Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
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Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
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Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
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Tile 2x4...
Streaming...51
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Launching...
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Tile 3x4...
Streaming...53
nFNFPFSd
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nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Render time: 1.621 sec
Writing...
uvpos_Main_scene_LMA6.lz4
uvpos_Main_scene_LMA6.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4586mb
-----
Mem stats:
Total: 450
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 5
Scene: 4285
-----
Tile 1x0...
Streaming...0
npd
Launching...
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Streaming...1
npd
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Streaming...56
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Streaming...67
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Streaming...68
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Tile 6x5...
Streaming...70
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Tile 7x5...
Streaming...71
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Launching...
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Streaming...73
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Launching...
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Tile 1x6...
Streaming...75
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Streaming...76
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Tile 3x6...
Streaming...78
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Launching...
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Streaming...79
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Streaming...81
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Streaming...82
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Streaming...84
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Launching...
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Tile 0x7...
Streaming...85
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Tile 1x7...
Streaming...87
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Launching...
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Tile 2x7...
Streaming...89
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Launching...
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Tile 3x7...
Streaming...90
npd
Launching...
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Tile 4x7...
Streaming...92
npd
Launching...
Used host memory: 0mb, available GPU memory: 4586mb
Tile 5x7...
Streaming...93
npd
Launching...
Used host memory: 0mb, available GPU memory: 4586mb
Tile 6x7...
Streaming...95
npd
Launching...
Used host memory: 0mb, available GPU memory: 4586mb
Tile 7x7...
Streaming...96
npd
Launching...
Used host memory: 0mb, available GPU memory: 4586mb
Render time: 1.653 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA5.lz4_HDR...
Pass uvpos_Main_scene_LMA5.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
-----
Mem stats:
Total: 705
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 10
Scene: 4519
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
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Tile 3x0...
Streaming...3
nFNFPFSd
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Streaming...4
nFNFPFSd
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Streaming...6
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Streaming...7
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Tile 7x0...
Streaming...9
nFNFPFSd
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Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
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Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
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Tile 2x1...
Streaming...14
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Launching...
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Streaming...15
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Launching...
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Streaming...17
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Launching...
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Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
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Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
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Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
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Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
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Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
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Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
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Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
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Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
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Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
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Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
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Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
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Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
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Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
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Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
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Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
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Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
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Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
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Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
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Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4331mb
Render time: 1.321 sec
Writing...
uvpos_Main_scene_LMA5.lz4
uvpos_Main_scene_LMA5.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npd
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
-----
Mem stats:
Total: 472
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 5
Scene: 4559
-----
Render time: 2.638 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA3.lz4_HDR...
Pass uvpos_Main_scene_LMA3.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
-----
Mem stats:
Total: 43
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 10
Scene: 3857
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 893mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 893mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 893mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 893mb
Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 893mb
Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 893mb
Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 893mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 897mb
Render time: 7.18 sec
Writing...
uvpos_Main_scene_LMA3.lz4
uvpos_Main_scene_LMA3.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (715): Illegal instruction)
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
-----
Mem stats:
Total: 472
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 5
Scene: 4559
-----
Render time: 2.482 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA3.lz4_HDR...
Pass uvpos_Main_scene_LMA3.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address)
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address)
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5159mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5159mb
Used host memory: 0mb, available GPU memory: 5159mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5159mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 5094mb
-----
Mem stats:
Total: 64
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 4160
-----
Render time: 0.045 sec
Writing...
light_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 5035mb
-----
Mem stats:
Total: 2
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 4097
-----
Render time: 0.414 sec
Writing...
light_HDR.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
-----
Mem stats:
Total: 472
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 5
Scene: 4559
-----
Render time: 0.583 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA3.lz4_HDR...
Pass uvpos_Main_scene_LMA3.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
-----
Mem stats:
Total: 722
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 10
Scene: 4536
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4314mb
Render time: 0.913 sec
Writing...
uvpos_Main_scene_LMA3.lz4
uvpos_Main_scene_LMA3.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
-----
Mem stats:
Total: 472
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 5
Scene: 4307
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 2x0...
Streaming...1
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 3x0...
Streaming...3
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 4x0...
Streaming...4
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 5x0...
Streaming...6
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 6x0...
Streaming...7
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 7x0...
Streaming...9
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 0x1...
Streaming...10
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 1x1...
Streaming...12
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 2x1...
Streaming...14
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 3x1...
Streaming...15
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 4x1...
Streaming...17
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 5x1...
Streaming...18
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 6x1...
Streaming...20
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 7x1...
Streaming...21
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 0x2...
Streaming...23
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 1x2...
Streaming...25
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 2x2...
Streaming...26
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 3x2...
Streaming...28
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 4x2...
Streaming...29
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 5x2...
Streaming...31
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 6x2...
Streaming...32
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 7x2...
Streaming...34
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 0x3...
Streaming...35
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 1x3...
Streaming...37
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 2x3...
Streaming...39
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 3x3...
Streaming...40
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 4x3...
Streaming...42
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 5x3...
Streaming...43
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 6x3...
Streaming...45
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 7x3...
Streaming...46
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 0x4...
Streaming...48
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 1x4...
Streaming...50
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 2x4...
Streaming...51
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 3x4...
Streaming...53
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 4x4...
Streaming...54
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 5x4...
Streaming...56
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 6x4...
Streaming...57
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 7x4...
Streaming...59
npd
Launching...
Used host memory: 0mb, available GPU memory: 4564mb
Tile 0x5...
Streaming...60
npd
Launching...
Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoHAsync( dstHost, srcDevice, byteCount, hStream.get() ) returned (700): Illegal address)
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address)
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA4.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
-----
Mem stats:
Total: 706
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4536
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Render time: 0.872 sec
Writing...
uvpos_Main_scene_LMA4.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA6.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
-----
Mem stats:
Total: 706
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4536
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Render time: 0.906 sec
Writing...
uvpos_Main_scene_LMA6.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA5.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
-----
Mem stats:
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UV GBuffer: 10
Scene: 4536
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nFNFPFSd
Launching...
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Render time: 0.963 sec
Writing...
uvpos_Main_scene_LMA5.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
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MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
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Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
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Num tex: 2
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Launch 8x8 tiles...
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nFNFPFSd
Launching...
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-----
Mem stats:
Total: 706
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4536
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Tile 1x0...
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Streaming...65
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Tile 7x5...
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Tile 3x6...
Streaming...78
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Streaming...79
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Tile 5x6...
Streaming...81
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Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
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Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
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Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
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Tile 1x7...
Streaming...87
nFNFPFSd
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Tile 2x7...
Streaming...89
nFNFPFSd
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Tile 3x7...
Streaming...90
nFNFPFSd
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Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
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Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
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Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
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Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Render time: 0.861 sec
Writing...
uvpos_Main_scene_LMA3.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
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Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
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Skipping pass Mask
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Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
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-----
Mem stats:
Total: 706
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4536
-----
Tile 1x0...
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nFNFPFSd
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Tile 2x0...
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nFNFPFSd
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Tile 6x0...
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nFNFPFSd
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Tile 7x0...
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nFNFPFSd
Launching...
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Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
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Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
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Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
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Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
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Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
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Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
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Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
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Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
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Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
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Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
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Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
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Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
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Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
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Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
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Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
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Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
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Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
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Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
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Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
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Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
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Tile 6x3...
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nFNFPFSd
Launching...
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Tile 7x3...
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nFNFPFSd
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Tile 0x4...
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nFNFPFSd
Launching...
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Tile 1x4...
Streaming...50
nFNFPFSd
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Tile 2x4...
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nFNFPFSd
Launching...
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Tile 3x4...
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nFNFPFSd
Launching...
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Tile 4x4...
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nFNFPFSd
Launching...
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Tile 5x4...
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nFNFPFSd
Launching...
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Tile 6x4...
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nFNFPFSd
Launching...
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Tile 7x4...
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nFNFPFSd
Launching...
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Tile 0x5...
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nFNFPFSd
Launching...
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Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
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nFNFPFSd
Launching...
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Tile 3x5...
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nFNFPFSd
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Tile 4x5...
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nFNFPFSd
Launching...
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Tile 5x5...
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nFNFPFSd
Launching...
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Tile 6x5...
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nFNFPFSd
Launching...
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Tile 7x5...
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nFNFPFSd
Launching...
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Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
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Tile 1x6...
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nFNFPFSd
Launching...
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Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
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Tile 3x6...
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nFNFPFSd
Launching...
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Tile 4x6...
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nFNFPFSd
Launching...
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Tile 5x6...
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nFNFPFSd
Launching...
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Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Render time: 0.903 sec
Writing...
uvpos_Main_scene_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA7.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4522mb
-----
Mem stats:
Total: 514
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 10
Scene: 4536
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4522mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4522mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4522mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4522mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4522mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4522mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4522mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4522mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4522mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4522mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4522mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4522mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4522mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4522mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4522mb
Render time: 0.68 sec
Writing...
uvpos_Main_scene_LMA7.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address)
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA4.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
-----
Mem stats:
Total: 706
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4536
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Render time: 0.915 sec
Writing...
uvpos_Main_scene_LMA4.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA6.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
-----
Mem stats:
Total: 706
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4536
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Render time: 0.944 sec
Writing...
uvpos_Main_scene_LMA6.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA5.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
-----
Mem stats:
Total: 706
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4536
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4330mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoHAsync( dstHost, srcDevice, byteCount, hStream.get() ) returned (716): Misaligned address)
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA5.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
-----
Mem stats:
Total: 703
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4533
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Render time: 0.966 sec
Writing...
uvpos_Main_scene_LMA5.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
-----
Mem stats:
Total: 703
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4533
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Render time: 0.842 sec
Writing...
uvpos_Main_scene_LMA3.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA4.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
-----
Mem stats:
Total: 703
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4533
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Render time: 0.888 sec
Writing...
uvpos_Main_scene_LMA4.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
-----
Mem stats:
Total: 703
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 10
Scene: 4533
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4333mb
Render time: 0.895 sec
Writing...
uvpos_Main_scene_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA6.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address)
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4567mb
-----
Mem stats:
Total: 469
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 5
Scene: 4556
-----
Render time: 0.601 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA5.lz4_HDR...
Pass uvpos_Main_scene_LMA5.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
-----
Mem stats:
Total: 719
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 10
Scene: 4533
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4317mb
Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoHAsync( dstHost, srcDevice, byteCount, hStream.get() ) returned (700): Illegal address)
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 7133mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 7133mb
Used host memory: 0mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 7133mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 7058mb
-----
Mem stats:
Total: 75
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 8267
-----
Render time: 0.534 sec
Writing...
light_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 6857mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 6857mb
Used host memory: 0mb, available GPU memory: 6857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 6857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6855mb
-----
Mem stats:
Total: 2
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 8193
-----
Render time: 0.498 sec
Writing...
light_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 7133mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 7133mb
Used host memory: 0mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 7133mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 7058mb
-----
Mem stats:
Total: 75
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 8267
-----
Render time: 0.068 sec
Writing...
light_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 6857mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 6857mb
Used host memory: 0mb, available GPU memory: 6857mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 6857mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6855mb
-----
Mem stats:
Total: 2
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 8193
-----
Render time: 0.306 sec
Writing...
light_HDR.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTexLODSelect.ptx::interpolate...
Used host memory: 231mb, available GPU memory: 7133mb
Used host memory: 231mb, available GPU memory: 7133mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 231mb, available GPU memory: 7133mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
-----
Mem stats:
Total: 377
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 4
UV GBuffer: 5
Scene: 8560
-----
Render time: 0.672 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 203mb, available GPU memory: 7133mb
Used host memory: 203mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LM0.lz4_HDR...
Pass uvpos_Main_scene_LM0.lz4_Mask...
Used host memory: 203mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
-----
Mem stats:
Total: 628
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 10
Scene: 8538
-----
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Streaming...0
nFNFPFSd
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Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Render time: 0.697 sec
Writing...
uvpos_Main_scene_LM0.lz4
uvpos_Main_scene_LM0.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTexLODSelect.ptx::interpolate...
Used host memory: 231mb, available GPU memory: 7133mb
Used host memory: 231mb, available GPU memory: 7133mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 231mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
-----
Mem stats:
Total: 377
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 5
Scene: 8308
-----
Tile 1x0...
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npd
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Streaming...85
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Streaming...87
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Launching...
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Streaming...89
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Launching...
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Launching...
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Streaming...95
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Launching...
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Tile 7x7...
Streaming...96
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Render time: 0.261 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 203mb, available GPU memory: 7133mb
Used host memory: 203mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA2.lz4_HDR...
Pass uvpos_Main_scene_LMA2.lz4_Mask...
Used host memory: 203mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
-----
Mem stats:
Total: 628
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 10
Scene: 8538
-----
Tile 1x0...
Streaming...0
nFNFPFSd
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Streaming...1
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Tile 1x3...
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Tile 3x3...
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Tile 5x3...
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Launching...
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Streaming...76
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Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Render time: 0.34 sec
Writing...
uvpos_Main_scene_LMA2.lz4
uvpos_Main_scene_LMA2.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTexLODSelect.ptx::interpolate...
Used host memory: 231mb, available GPU memory: 7133mb
Used host memory: 231mb, available GPU memory: 7133mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 231mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
-----
Mem stats:
Total: 377
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 5
Scene: 8308
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x0...
Streaming...1
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x0...
Streaming...3
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x0...
Streaming...4
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x0...
Streaming...6
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x0...
Streaming...7
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x0...
Streaming...9
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x1...
Streaming...10
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x1...
Streaming...12
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x1...
Streaming...14
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x1...
Streaming...15
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x1...
Streaming...17
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x1...
Streaming...18
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x1...
Streaming...20
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x1...
Streaming...21
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x2...
Streaming...23
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x2...
Streaming...25
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x2...
Streaming...26
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x2...
Streaming...28
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x2...
Streaming...29
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x2...
Streaming...31
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x2...
Streaming...32
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x2...
Streaming...34
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x3...
Streaming...35
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x3...
Streaming...37
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x3...
Streaming...39
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x3...
Streaming...40
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x3...
Streaming...42
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x3...
Streaming...43
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x3...
Streaming...45
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x3...
Streaming...46
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x4...
Streaming...48
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x4...
Streaming...50
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x4...
Streaming...51
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x4...
Streaming...53
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x4...
Streaming...54
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x4...
Streaming...56
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x4...
Streaming...57
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x4...
Streaming...59
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x5...
Streaming...60
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x5...
Streaming...62
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x5...
Streaming...64
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x5...
Streaming...65
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x5...
Streaming...67
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x5...
Streaming...68
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x5...
Streaming...70
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x5...
Streaming...71
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x6...
Streaming...73
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x6...
Streaming...75
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x6...
Streaming...76
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x6...
Streaming...78
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x6...
Streaming...79
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x6...
Streaming...81
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x6...
Streaming...82
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x6...
Streaming...84
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x7...
Streaming...85
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x7...
Streaming...87
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x7...
Streaming...89
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x7...
Streaming...90
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x7...
Streaming...92
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x7...
Streaming...93
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x7...
Streaming...95
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x7...
Streaming...96
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Render time: 0.271 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 203mb, available GPU memory: 7133mb
Used host memory: 203mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA1.lz4_HDR...
Pass uvpos_Main_scene_LMA1.lz4_Mask...
Used host memory: 203mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
-----
Mem stats:
Total: 628
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 10
Scene: 8538
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Render time: 0.332 sec
Writing...
uvpos_Main_scene_LMA1.lz4
uvpos_Main_scene_LMA1.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTexLODSelect.ptx::interpolate...
Used host memory: 231mb, available GPU memory: 7133mb
Used host memory: 231mb, available GPU memory: 7133mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 231mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
-----
Mem stats:
Total: 377
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 5
Scene: 8308
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x0...
Streaming...1
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x0...
Streaming...3
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x0...
Streaming...4
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x0...
Streaming...6
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x0...
Streaming...7
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x0...
Streaming...9
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x1...
Streaming...10
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x1...
Streaming...12
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x1...
Streaming...14
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x1...
Streaming...15
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x1...
Streaming...17
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x1...
Streaming...18
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x1...
Streaming...20
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x1...
Streaming...21
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x2...
Streaming...23
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x2...
Streaming...25
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x2...
Streaming...26
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x2...
Streaming...28
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x2...
Streaming...29
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x2...
Streaming...31
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x2...
Streaming...32
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x2...
Streaming...34
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x3...
Streaming...35
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x3...
Streaming...37
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x3...
Streaming...39
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x3...
Streaming...40
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x3...
Streaming...42
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x3...
Streaming...43
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x3...
Streaming...45
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x3...
Streaming...46
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x4...
Streaming...48
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x4...
Streaming...50
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x4...
Streaming...51
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x4...
Streaming...53
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x4...
Streaming...54
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x4...
Streaming...56
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x4...
Streaming...57
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x4...
Streaming...59
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x5...
Streaming...60
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x5...
Streaming...62
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x5...
Streaming...64
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x5...
Streaming...65
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x5...
Streaming...67
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x5...
Streaming...68
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x5...
Streaming...70
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x5...
Streaming...71
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x6...
Streaming...73
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x6...
Streaming...75
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x6...
Streaming...76
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x6...
Streaming...78
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x6...
Streaming...79
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x6...
Streaming...81
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x6...
Streaming...82
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x6...
Streaming...84
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x7...
Streaming...85
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x7...
Streaming...87
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x7...
Streaming...89
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x7...
Streaming...90
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x7...
Streaming...92
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x7...
Streaming...93
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x7...
Streaming...95
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x7...
Streaming...96
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Render time: 0.273 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 203mb, available GPU memory: 7133mb
Used host memory: 203mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA5.lz4_HDR...
Pass uvpos_Main_scene_LMA5.lz4_Mask...
Used host memory: 203mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
-----
Mem stats:
Total: 628
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 10
Scene: 8538
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Render time: 0.311 sec
Writing...
uvpos_Main_scene_LMA5.lz4
uvpos_Main_scene_LMA5.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTexLODSelect.ptx::interpolate...
Used host memory: 231mb, available GPU memory: 7133mb
Used host memory: 231mb, available GPU memory: 7133mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 231mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
-----
Mem stats:
Total: 377
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 5
Scene: 8308
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x0...
Streaming...1
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x0...
Streaming...3
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x0...
Streaming...4
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x0...
Streaming...6
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x0...
Streaming...7
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x0...
Streaming...9
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x1...
Streaming...10
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x1...
Streaming...12
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x1...
Streaming...14
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x1...
Streaming...15
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x1...
Streaming...17
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x1...
Streaming...18
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x1...
Streaming...20
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x1...
Streaming...21
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x2...
Streaming...23
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x2...
Streaming...25
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x2...
Streaming...26
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x2...
Streaming...28
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x2...
Streaming...29
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x2...
Streaming...31
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x2...
Streaming...32
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x2...
Streaming...34
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x3...
Streaming...35
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x3...
Streaming...37
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x3...
Streaming...39
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x3...
Streaming...40
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x3...
Streaming...42
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x3...
Streaming...43
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x3...
Streaming...45
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x3...
Streaming...46
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x4...
Streaming...48
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x4...
Streaming...50
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x4...
Streaming...51
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x4...
Streaming...53
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x4...
Streaming...54
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x4...
Streaming...56
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x4...
Streaming...57
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x4...
Streaming...59
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x5...
Streaming...60
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x5...
Streaming...62
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x5...
Streaming...64
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x5...
Streaming...65
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x5...
Streaming...67
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x5...
Streaming...68
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x5...
Streaming...70
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x5...
Streaming...71
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x6...
Streaming...73
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x6...
Streaming...75
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x6...
Streaming...76
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x6...
Streaming...78
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x6...
Streaming...79
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x6...
Streaming...81
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x6...
Streaming...82
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x6...
Streaming...84
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x7...
Streaming...85
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x7...
Streaming...87
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x7...
Streaming...89
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x7...
Streaming...90
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x7...
Streaming...92
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x7...
Streaming...93
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x7...
Streaming...95
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x7...
Streaming...96
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Render time: 0.252 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 203mb, available GPU memory: 7133mb
Used host memory: 203mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA3.lz4_HDR...
Pass uvpos_Main_scene_LMA3.lz4_Mask...
Used host memory: 203mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
-----
Mem stats:
Total: 628
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 10
Scene: 8538
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
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nFNFPFSd
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nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
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Launching...
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nFNFPFSd
Launching...
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nFNFPFSd
Launching...
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nFNFPFSd
Launching...
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Tile 0x5...
Streaming...60
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Launching...
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Streaming...62
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Launching...
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Streaming...65
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x5...
Streaming...67
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Launching...
Used host memory: 213mb, available GPU memory: 6504mb
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Streaming...68
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Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x6...
Streaming...81
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Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
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Streaming...84
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Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x7...
Streaming...87
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Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x7...
Streaming...89
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Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Render time: 0.337 sec
Writing...
uvpos_Main_scene_LMA3.lz4
uvpos_Main_scene_LMA3.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTexLODSelect.ptx::interpolate...
Used host memory: 231mb, available GPU memory: 7133mb
Used host memory: 231mb, available GPU memory: 7133mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 231mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
-----
Mem stats:
Total: 377
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 5
Scene: 8308
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x0...
Streaming...1
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x0...
Streaming...3
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x0...
Streaming...4
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x0...
Streaming...6
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x0...
Streaming...7
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x0...
Streaming...9
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x1...
Streaming...10
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x1...
Streaming...12
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x1...
Streaming...14
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x1...
Streaming...15
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x1...
Streaming...17
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x1...
Streaming...18
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x1...
Streaming...20
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x1...
Streaming...21
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x2...
Streaming...23
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x2...
Streaming...25
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x2...
Streaming...26
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x2...
Streaming...28
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x2...
Streaming...29
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x2...
Streaming...31
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x2...
Streaming...32
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x2...
Streaming...34
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x3...
Streaming...35
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x3...
Streaming...37
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x3...
Streaming...39
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x3...
Streaming...40
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x3...
Streaming...42
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x3...
Streaming...43
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x3...
Streaming...45
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x3...
Streaming...46
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x4...
Streaming...48
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x4...
Streaming...50
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x4...
Streaming...51
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x4...
Streaming...53
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x4...
Streaming...54
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x4...
Streaming...56
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x4...
Streaming...57
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x4...
Streaming...59
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x5...
Streaming...60
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x5...
Streaming...62
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x5...
Streaming...64
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x5...
Streaming...65
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x5...
Streaming...67
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x5...
Streaming...68
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x5...
Streaming...70
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x5...
Streaming...71
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x6...
Streaming...73
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x6...
Streaming...75
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x6...
Streaming...76
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x6...
Streaming...78
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x6...
Streaming...79
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x6...
Streaming...81
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x6...
Streaming...82
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x6...
Streaming...84
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x7...
Streaming...85
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x7...
Streaming...87
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x7...
Streaming...89
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x7...
Streaming...90
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x7...
Streaming...92
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x7...
Streaming...93
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x7...
Streaming...95
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x7...
Streaming...96
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Render time: 0.269 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 203mb, available GPU memory: 7133mb
Used host memory: 203mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA4.lz4_HDR...
Pass uvpos_Main_scene_LMA4.lz4_Mask...
Used host memory: 203mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
-----
Mem stats:
Total: 628
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 10
Scene: 8538
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x0...
Streaming...1
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x0...
Streaming...3
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x0...
Streaming...4
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x0...
Streaming...7
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x0...
Streaming...9
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x1...
Streaming...10
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x1...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x1...
Streaming...14
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x1...
Streaming...15
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x1...
Streaming...17
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x1...
Streaming...20
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x1...
Streaming...21
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x2...
Streaming...23
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x2...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x2...
Streaming...26
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x2...
Streaming...28
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x2...
Streaming...29
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x2...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x2...
Streaming...32
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x2...
Streaming...34
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x3...
Streaming...35
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x3...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x3...
Streaming...39
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x3...
Streaming...40
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x3...
Streaming...42
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x3...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x3...
Streaming...45
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x3...
Streaming...46
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x4...
Streaming...48
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x4...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x4...
Streaming...51
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x4...
Streaming...53
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x4...
Streaming...54
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x4...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x4...
Streaming...57
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x4...
Streaming...59
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x5...
Streaming...60
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x5...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x5...
Streaming...64
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x5...
Streaming...65
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x5...
Streaming...67
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x5...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x5...
Streaming...70
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x5...
Streaming...71
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x6...
Streaming...73
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x6...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x6...
Streaming...76
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x6...
Streaming...78
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x6...
Streaming...79
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x6...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x6...
Streaming...82
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x6...
Streaming...84
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 0x7...
Streaming...85
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 1x7...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 2x7...
Streaming...89
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 3x7...
Streaming...90
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 4x7...
Streaming...92
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 5x7...
Streaming...93
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 6x7...
Streaming...95
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Tile 7x7...
Streaming...96
nFNFPFSd
Launching...
Used host memory: 213mb, available GPU memory: 6504mb
Render time: 0.358 sec
Writing...
uvpos_Main_scene_LMA4.lz4
uvpos_Main_scene_LMA4.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTexLODSelect.ptx::interpolate...
Used host memory: 231mb, available GPU memory: 7133mb
Used host memory: 231mb, available GPU memory: 7133mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 231mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
-----
Mem stats:
Total: 377
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 5
Scene: 8308
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x0...
Streaming...1
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x0...
Streaming...3
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x0...
Streaming...4
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x0...
Streaming...6
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x0...
Streaming...7
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x0...
Streaming...9
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x1...
Streaming...10
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x1...
Streaming...12
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x1...
Streaming...14
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x1...
Streaming...15
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x1...
Streaming...17
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x1...
Streaming...18
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x1...
Streaming...20
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x1...
Streaming...21
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x2...
Streaming...23
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x2...
Streaming...25
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x2...
Streaming...26
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x2...
Streaming...28
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x2...
Streaming...29
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x2...
Streaming...31
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x2...
Streaming...32
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x2...
Streaming...34
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x3...
Streaming...35
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x3...
Streaming...37
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x3...
Streaming...39
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x3...
Streaming...40
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x3...
Streaming...42
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x3...
Streaming...43
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x3...
Streaming...45
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x3...
Streaming...46
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x4...
Streaming...48
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x4...
Streaming...50
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x4...
Streaming...51
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x4...
Streaming...53
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x4...
Streaming...54
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x4...
Streaming...56
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x4...
Streaming...57
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x4...
Streaming...59
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x5...
Streaming...60
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x5...
Streaming...62
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x5...
Streaming...64
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x5...
Streaming...65
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x5...
Streaming...67
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x5...
Streaming...68
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x5...
Streaming...70
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x5...
Streaming...71
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x6...
Streaming...73
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x6...
Streaming...75
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x6...
Streaming...76
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x6...
Streaming...78
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x6...
Streaming...79
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x6...
Streaming...81
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x6...
Streaming...82
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x6...
Streaming...84
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 0x7...
Streaming...85
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 1x7...
Streaming...87
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 2x7...
Streaming...89
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 3x7...
Streaming...90
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 4x7...
Streaming...92
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 5x7...
Streaming...93
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 6x7...
Streaming...95
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Tile 7x7...
Streaming...96
npd
Launching...
Used host memory: 235mb, available GPU memory: 6755mb
Render time: 0.278 sec
Writing...
Done
Init...
batchpointlightprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: batchpointlightprobesh
USING HALF
Load shaders...
Loading shader lmBatchPointLightProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 201mb, available GPU memory: 7133mb
Used host memory: 201mb, available GPU memory: 7133mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_6_0_8_HDR...
Skipping pass Mask
Pass PointBatch_6_0_8_RNM0...
Pass PointBatch_6_0_8_RNM1...
Pass PointBatch_6_0_8_RNM2...
Pass PointBatch_6_0_8_RNM3...
Used host memory: 201mb, available GPU memory: 7133mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6773mb
-----
Mem stats:
Total: 359
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 4
Scene: 8537
-----
Render time: 0.841 sec
Writing...
PointBatch_6_0_8_HDR.lz4
PointBatch_6_0_8_RNM0.lz4
PointBatch_6_0_8_RNM1.lz4
PointBatch_6_0_8_RNM2.lz4
PointBatch_6_0_8_RNM3.lz4
Done
Init...
skycubemapprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: skycubemapprobesh
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemapProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 226mb, available GPU memory: 7133mb
Used host memory: 226mb, available GPU memory: 7133mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1340649188_6_HDR...
Pass light_1340649188_6_RNM0...
Pass light_1340649188_6_RNM1...
Pass light_1340649188_6_RNM2...
Pass light_1340649188_6_RNM3...
Used host memory: 226mb, available GPU memory: 7133mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6749mb
-----
Mem stats:
Total: 383
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 10
UV GBuffer: 5
Scene: 8536
-----
Render time: 0.56 sec
Writing...
light_1340649188_6_HDR.lz4
light_1340649188_6_RNM0.lz4
light_1340649188_6_RNM1.lz4
light_1340649188_6_RNM2.lz4
light_1340649188_6_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 202mb, available GPU memory: 7133mb
Used host memory: 202mb, available GPU memory: 7133mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2104029182_6_HDR...
Skipping pass Mask
Pass light_2104029182_6_RNM0...
Pass light_2104029182_6_RNM1...
Pass light_2104029182_6_RNM2...
Pass light_2104029182_6_RNM3...
Used host memory: 202mb, available GPU memory: 7133mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6773mb
-----
Mem stats:
Total: 359
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 10
UV GBuffer: 5
Scene: 8536
-----
Render time: 0.515 sec
Writing...
light_2104029182_6_HDR.lz4
light_2104029182_6_RNM0.lz4
light_2104029182_6_RNM1.lz4
light_2104029182_6_RNM2.lz4
light_2104029182_6_RNM3.lz4
Done
Init...
addmul
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 7137mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 201mb, available GPU memory: 7133mb
Used host memory: 201mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 201mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
-----
Mem stats:
Total: 477
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 4
Scene: 8537
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Render time: 0.825 sec
Writing...
PointBatch_0_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 226mb, available GPU memory: 7133mb
Used host memory: 226mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_0_HDR...
Used host memory: 226mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
-----
Mem stats:
Total: 501
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 128
UV GBuffer: 5
Scene: 8536
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Render time: 1.977 sec
Writing...
light_1340649188_0_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 202mb, available GPU memory: 7133mb
Used host memory: 202mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 202mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
-----
Mem stats:
Total: 477
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 5
Scene: 8536
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Render time: 0.329 sec
Writing...
light_2104029182_0_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 7137mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 201mb, available GPU memory: 7133mb
Used host memory: 201mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 201mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
-----
Mem stats:
Total: 477
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 4
Scene: 8537
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Render time: 0.248 sec
Writing...
PointBatch_2_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 226mb, available GPU memory: 7133mb
Used host memory: 226mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_2_HDR...
Used host memory: 226mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
-----
Mem stats:
Total: 501
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 128
UV GBuffer: 5
Scene: 8536
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Render time: 7.007 sec
Writing...
light_1340649188_2_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 202mb, available GPU memory: 7133mb
Used host memory: 202mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_2_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 202mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
-----
Mem stats:
Total: 477
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 5
Scene: 8536
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Render time: 0.505 sec
Writing...
light_2104029182_2_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 7137mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 201mb, available GPU memory: 7133mb
Used host memory: 201mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 201mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
-----
Mem stats:
Total: 477
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 4
Scene: 8537
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Render time: 0.251 sec
Writing...
PointBatch_1_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 226mb, available GPU memory: 7133mb
Used host memory: 226mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_1_HDR...
Used host memory: 226mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
-----
Mem stats:
Total: 501
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 128
UV GBuffer: 5
Scene: 8536
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Render time: 4.988 sec
Writing...
light_1340649188_1_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 202mb, available GPU memory: 7133mb
Used host memory: 202mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_1_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 202mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
-----
Mem stats:
Total: 477
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 5
Scene: 8536
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Render time: 0.467 sec
Writing...
light_2104029182_1_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 7137mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 201mb, available GPU memory: 7133mb
Used host memory: 201mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_5_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 201mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
-----
Mem stats:
Total: 477
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 4
Scene: 8537
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Render time: 0.247 sec
Writing...
PointBatch_5_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 226mb, available GPU memory: 7133mb
Used host memory: 226mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_5_HDR...
Used host memory: 226mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
-----
Mem stats:
Total: 501
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 128
UV GBuffer: 5
Scene: 8536
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Render time: 0.548 sec
Writing...
light_1340649188_5_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 202mb, available GPU memory: 7133mb
Used host memory: 202mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_5_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 202mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
-----
Mem stats:
Total: 477
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 5
Scene: 8536
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Render time: 0.276 sec
Writing...
light_2104029182_5_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 7137mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 201mb, available GPU memory: 7133mb
Used host memory: 201mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_3_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 201mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
-----
Mem stats:
Total: 477
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 4
Scene: 8537
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 205mb, available GPU memory: 6655mb
Render time: 0.246 sec
Writing...
PointBatch_3_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 226mb, available GPU memory: 7133mb
Used host memory: 226mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_3_HDR...
Used host memory: 226mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
-----
Mem stats:
Total: 501
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 128
UV GBuffer: 5
Scene: 8536
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Render time: 5.391 sec
Writing...
light_1340649188_3_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 202mb, available GPU memory: 7133mb
Used host memory: 202mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_3_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 202mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
-----
Mem stats:
Total: 477
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 5
Scene: 8536
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Render time: 0.501 sec
Writing...
light_2104029182_3_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 7137mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 226mb, available GPU memory: 7133mb
Used host memory: 226mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_4_HDR...
Used host memory: 226mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
-----
Mem stats:
Total: 501
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 128
UV GBuffer: 5
Scene: 8536
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 230mb, available GPU memory: 6631mb
Render time: 7.001 sec
Writing...
light_1340649188_4_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 202mb, available GPU memory: 7133mb
Used host memory: 202mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_4_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 202mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 206mb, available GPU memory: 6655mb
-----
Mem stats:
Total: 477
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 5
Scene: 8536
-----
Tile 1x0...
Streaming...0
npHD
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Used host memory: 206mb, available GPU memory: 6655mb
Tile 2x0...
Streaming...1
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Streaming...3
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Streaming...29
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Streaming...31
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Streaming...32
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Streaming...42
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Launching...
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Streaming...46
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Streaming...84
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Streaming...87
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Streaming...89
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Streaming...90
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Streaming...92
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Streaming...93
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Tile 6x7...
Streaming...95
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Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Tile 7x7...
Streaming...96
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Launching...
Used host memory: 206mb, available GPU memory: 6655mb
Render time: 0.66 sec
Writing...
light_2104029182_4_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 7137mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD2.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 815mb, available GPU memory: 7133mb
Used host memory: 815mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 815mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
-----
Mem stats:
Total: 1093
Alphas: 0
GI albedos: 64
GI lightmaps: 520
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x0...
Streaming...1
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Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x0...
Streaming...3
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Launching...
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Streaming...4
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Launching...
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Streaming...6
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Launching...
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Tile 6x0...
Streaming...7
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Launching...
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Streaming...9
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x1...
Streaming...10
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Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x1...
Streaming...12
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Launching...
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Streaming...14
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Launching...
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Streaming...15
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Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x1...
Streaming...17
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Launching...
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Streaming...18
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Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x1...
Streaming...20
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Launching...
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Streaming...21
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Launching...
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Streaming...23
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Launching...
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Streaming...25
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Streaming...26
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Launching...
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Tile 3x2...
Streaming...28
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Launching...
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Tile 4x2...
Streaming...29
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Launching...
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Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x3...
Streaming...42
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Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x3...
Streaming...43
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Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x3...
Streaming...45
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Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x3...
Streaming...46
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Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x4...
Streaming...48
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Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x4...
Streaming...50
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Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x4...
Streaming...51
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Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x4...
Streaming...59
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Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x5...
Streaming...60
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Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x5...
Streaming...62
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Launching...
Used host memory: 821mb, available GPU memory: 6039mb
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Streaming...64
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Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x5...
Streaming...65
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Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Render time: 1.134 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1063mb, available GPU memory: 7133mb
Used host memory: 1063mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1063mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
-----
Mem stats:
Total: 1339
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8564
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Render time: 1.319 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1063mb, available GPU memory: 7133mb
Used host memory: 1063mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1063mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
-----
Mem stats:
Total: 1339
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8564
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Render time: 1.536 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 935mb, available GPU memory: 7133mb
Used host memory: 935mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 935mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
-----
Mem stats:
Total: 1213
Alphas: 0
GI albedos: 64
GI lightmaps: 640
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Render time: 0.519 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1063mb, available GPU memory: 7133mb
Used host memory: 1063mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1063mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
-----
Mem stats:
Total: 1339
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8564
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Render time: 1.348 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 713mb, available GPU memory: 7133mb
Used host memory: 713mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 713mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
-----
Mem stats:
Total: 991
Alphas: 0
GI albedos: 64
GI lightmaps: 418
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Render time: 1.71 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD2.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 815mb, available GPU memory: 7133mb
Used host memory: 815mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 815mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
-----
Mem stats:
Total: 1093
Alphas: 0
GI albedos: 64
GI lightmaps: 520
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Render time: 0.778 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1063mb, available GPU memory: 7133mb
Used host memory: 1063mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1063mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
-----
Mem stats:
Total: 1339
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8564
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x0...
Streaming...3
npHD
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Used host memory: 1069mb, available GPU memory: 5793mb
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Streaming...4
npHD
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Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x0...
Streaming...6
npHD
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Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x0...
Streaming...7
npHD
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Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
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Streaming...12
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
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Streaming...14
npHD
Launching...
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Streaming...15
npHD
Launching...
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Streaming...17
npHD
Launching...
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npHD
Launching...
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Streaming...20
npHD
Launching...
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Streaming...21
npHD
Launching...
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Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
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Streaming...25
npHD
Launching...
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Streaming...26
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x2...
Streaming...32
npHD
Launching...
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Tile 7x2...
Streaming...34
npHD
Launching...
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Streaming...35
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Render time: 1.306 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1063mb, available GPU memory: 7133mb
Used host memory: 1063mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1063mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
-----
Mem stats:
Total: 1339
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8564
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Render time: 1.529 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 935mb, available GPU memory: 7133mb
Used host memory: 935mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 935mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
-----
Mem stats:
Total: 1213
Alphas: 0
GI albedos: 64
GI lightmaps: 640
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
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Streaming...51
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
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Streaming...53
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
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Streaming...54
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
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Streaming...56
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
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Streaming...59
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x5...
Streaming...62
npHD
Launching...
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Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Render time: 0.528 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1063mb, available GPU memory: 7133mb
Used host memory: 1063mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1063mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
-----
Mem stats:
Total: 1339
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8564
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Render time: 1.343 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 713mb, available GPU memory: 7133mb
Used host memory: 713mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 713mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
-----
Mem stats:
Total: 991
Alphas: 0
GI albedos: 64
GI lightmaps: 418
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Render time: 1.714 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD2.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 815mb, available GPU memory: 7133mb
Used host memory: 815mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 815mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
-----
Mem stats:
Total: 1093
Alphas: 0
GI albedos: 64
GI lightmaps: 520
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Render time: 0.826 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1063mb, available GPU memory: 7133mb
Used host memory: 1063mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1063mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
-----
Mem stats:
Total: 1339
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8564
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Render time: 1.371 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1063mb, available GPU memory: 7133mb
Used host memory: 1063mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1063mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
-----
Mem stats:
Total: 1339
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8564
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Render time: 1.539 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 935mb, available GPU memory: 7133mb
Used host memory: 935mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 935mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
-----
Mem stats:
Total: 1213
Alphas: 0
GI albedos: 64
GI lightmaps: 640
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Render time: 0.521 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1063mb, available GPU memory: 7133mb
Used host memory: 1063mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1063mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
-----
Mem stats:
Total: 1339
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8564
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Render time: 1.349 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 713mb, available GPU memory: 7133mb
Used host memory: 713mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 713mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
-----
Mem stats:
Total: 991
Alphas: 0
GI albedos: 64
GI lightmaps: 418
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
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npHD
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Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x3...
Streaming...37
npHD
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Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x3...
Streaming...39
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Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x5...
Streaming...62
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Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x5...
Streaming...64
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Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Render time: 1.714 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD2.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 815mb, available GPU memory: 7133mb
Used host memory: 815mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 815mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
-----
Mem stats:
Total: 1093
Alphas: 0
GI albedos: 64
GI lightmaps: 520
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 821mb, available GPU memory: 6039mb
Render time: 0.939 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1063mb, available GPU memory: 7133mb
Used host memory: 1063mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1063mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
-----
Mem stats:
Total: 1339
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8564
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Render time: 1.397 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1063mb, available GPU memory: 7133mb
Used host memory: 1063mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1063mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
-----
Mem stats:
Total: 1339
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8564
-----
Tile 1x0...
Streaming...0
npHD
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Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x0...
Streaming...1
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Tile 6x7...
Streaming...95
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Launching...
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Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Render time: 1.552 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 935mb, available GPU memory: 7133mb
Used host memory: 935mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 935mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
-----
Mem stats:
Total: 1213
Alphas: 0
GI albedos: 64
GI lightmaps: 640
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
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Used host memory: 941mb, available GPU memory: 5919mb
Tile 2x0...
Streaming...1
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Streaming...46
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Tile 0x4...
Streaming...48
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Streaming...60
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Streaming...67
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Streaming...78
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Launching...
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Streaming...81
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Launching...
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Streaming...82
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Launching...
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Streaming...84
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Launching...
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Streaming...85
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Launching...
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Streaming...87
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Launching...
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Streaming...89
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Launching...
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Streaming...90
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Launching...
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Streaming...92
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Launching...
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Streaming...93
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Launching...
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Tile 6x7...
Streaming...95
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Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 941mb, available GPU memory: 5919mb
Render time: 0.51 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1063mb, available GPU memory: 7133mb
Used host memory: 1063mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1063mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
-----
Mem stats:
Total: 1339
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8564
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x0...
Streaming...3
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Launching...
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Streaming...4
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Launching...
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npHD
Launching...
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Tile 6x0...
Streaming...7
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Launching...
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Tile 7x0...
Streaming...9
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Launching...
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Tile 0x1...
Streaming...10
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Launching...
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Tile 1x1...
Streaming...12
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Launching...
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Tile 2x1...
Streaming...14
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Launching...
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Launching...
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Launching...
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Launching...
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Launching...
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Launching...
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Tile 0x2...
Streaming...23
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Launching...
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Launching...
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Launching...
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Streaming...28
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Launching...
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Streaming...29
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Launching...
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Launching...
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Launching...
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Launching...
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Launching...
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Launching...
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Launching...
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Launching...
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Launching...
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Launching...
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Launching...
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Streaming...53
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Launching...
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Streaming...60
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Launching...
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Streaming...62
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Launching...
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Streaming...65
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 1069mb, available GPU memory: 5793mb
Render time: 1.361 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 713mb, available GPU memory: 7133mb
Used host memory: 713mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 713mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
-----
Mem stats:
Total: 991
Alphas: 0
GI albedos: 64
GI lightmaps: 418
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 719mb, available GPU memory: 6141mb
Render time: 1.722 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR_LOD1.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR_LOD1.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD7.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 551mb, available GPU memory: 7133mb
Used host memory: 551mb, available GPU memory: 7133mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass probes_final_HDR...
Skipping pass HDR2
Pass probes_final_RNM0...
Pass probes_final_RNM1...
Pass probes_final_RNM2...
Pass probes_final_RNM3...
Used host memory: 551mb, available GPU memory: 7133mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 557mb, available GPU memory: 6419mb
-----
Mem stats:
Total: 713
Alphas: 0
GI albedos: 1
GI lightmaps: 320
Light data: 0
Output: 10
UV GBuffer: 7
Scene: 8567
-----
Render time: 0.667 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
probes_final_HDR.lz4
probes_final_RNM0.lz4
probes_final_RNM1.lz4
probes_final_RNM2.lz4
probes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD2.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 751mb, available GPU memory: 7133mb
Used host memory: 751mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 751mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
-----
Mem stats:
Total: 1031
Alphas: 0
GI albedos: 64
GI lightmaps: 520
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 757mb, available GPU memory: 6101mb
Render time: 0.829 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 999mb, available GPU memory: 7133mb
Used host memory: 999mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 999mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
-----
Mem stats:
Total: 1277
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8502
-----
Tile 1x0...
Streaming...0
npHD
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Used host memory: 1005mb, available GPU memory: 5855mb
Tile 2x0...
Streaming...1
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Streaming...31
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Streaming...67
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Streaming...84
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Streaming...87
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Streaming...89
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Streaming...90
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Streaming...92
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Streaming...93
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 6x7...
Streaming...95
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Render time: 1.377 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 999mb, available GPU memory: 7133mb
Used host memory: 999mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 999mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
-----
Mem stats:
Total: 1277
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 2x0...
Streaming...1
npHD
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Tile 3x0...
Streaming...3
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Streaming...6
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Launching...
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Streaming...7
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Streaming...9
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Launching...
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Streaming...10
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Streaming...20
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Launching...
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Streaming...23
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Launching...
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Streaming...25
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Streaming...26
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Streaming...28
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Launching...
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Streaming...29
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Launching...
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Streaming...31
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Launching...
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Tile 6x2...
Streaming...32
npHD
Launching...
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Streaming...34
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Launching...
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Streaming...35
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
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Streaming...37
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 4x3...
Streaming...42
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 5x3...
Streaming...43
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 6x3...
Streaming...45
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 7x3...
Streaming...46
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 0x4...
Streaming...48
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
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Streaming...50
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 2x4...
Streaming...51
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 3x4...
Streaming...53
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Used host memory: 1005mb, available GPU memory: 5855mb
Tile 4x4...
Streaming...54
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Used host memory: 1005mb, available GPU memory: 5855mb
Tile 5x4...
Streaming...56
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Used host memory: 1005mb, available GPU memory: 5855mb
Tile 6x4...
Streaming...57
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
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Streaming...59
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Tile 0x5...
Streaming...60
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
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Streaming...62
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Launching...
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Tile 2x5...
Streaming...64
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
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Streaming...65
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
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Streaming...67
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Used host memory: 1005mb, available GPU memory: 5855mb
Tile 5x5...
Streaming...68
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 6x5...
Streaming...70
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
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Streaming...71
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 0x6...
Streaming...73
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 1x6...
Streaming...75
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Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Render time: 1.521 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 871mb, available GPU memory: 7133mb
Used host memory: 871mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_final_HDR...
Skipping pass HDR2
Used host memory: 871mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
-----
Mem stats:
Total: 1151
Alphas: 0
GI albedos: 64
GI lightmaps: 640
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 877mb, available GPU memory: 5981mb
Render time: 0.503 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 999mb, available GPU memory: 7133mb
Used host memory: 999mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_final_HDR...
Skipping pass HDR2
Used host memory: 999mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
-----
Mem stats:
Total: 1277
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8502
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 1005mb, available GPU memory: 5855mb
Render time: 1.335 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 649mb, available GPU memory: 7133mb
Used host memory: 649mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_final_HDR...
Skipping pass HDR2
Used host memory: 649mb, available GPU memory: 7133mb
Launch 8x8 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
-----
Mem stats:
Total: 929
Alphas: 0
GI albedos: 64
GI lightmaps: 418
Light data: 0
Output: 128
UV GBuffer: 7
Scene: 8504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 2x0...
Streaming...1
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 3x0...
Streaming...3
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 4x0...
Streaming...4
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 5x0...
Streaming...6
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 6x0...
Streaming...7
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 7x0...
Streaming...9
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 0x1...
Streaming...10
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 1x1...
Streaming...12
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 2x1...
Streaming...14
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 3x1...
Streaming...15
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 4x1...
Streaming...17
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 5x1...
Streaming...18
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 6x1...
Streaming...20
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 7x1...
Streaming...21
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 0x2...
Streaming...23
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 1x2...
Streaming...25
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 2x2...
Streaming...26
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 3x2...
Streaming...28
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 4x2...
Streaming...29
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 5x2...
Streaming...31
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 6x2...
Streaming...32
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 7x2...
Streaming...34
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 0x3...
Streaming...35
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 1x3...
Streaming...37
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 2x3...
Streaming...39
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 3x3...
Streaming...40
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 4x3...
Streaming...42
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 5x3...
Streaming...43
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 6x3...
Streaming...45
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 7x3...
Streaming...46
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 0x4...
Streaming...48
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 1x4...
Streaming...50
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 2x4...
Streaming...51
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 3x4...
Streaming...53
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 4x4...
Streaming...54
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 5x4...
Streaming...56
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 6x4...
Streaming...57
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 7x4...
Streaming...59
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 0x5...
Streaming...60
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 1x5...
Streaming...62
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 2x5...
Streaming...64
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 3x5...
Streaming...65
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 4x5...
Streaming...67
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 5x5...
Streaming...68
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 6x5...
Streaming...70
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 7x5...
Streaming...71
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 0x6...
Streaming...73
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 1x6...
Streaming...75
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 2x6...
Streaming...76
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 3x6...
Streaming...78
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 4x6...
Streaming...79
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 5x6...
Streaming...81
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 6x6...
Streaming...82
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 7x6...
Streaming...84
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 0x7...
Streaming...85
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 1x7...
Streaming...87
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 2x7...
Streaming...89
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 3x7...
Streaming...90
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 4x7...
Streaming...92
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 5x7...
Streaming...93
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 6x7...
Streaming...95
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Tile 7x7...
Streaming...96
npHD
Launching...
Used host memory: 655mb, available GPU memory: 6203mb
Render time: 1.715 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_final_HDR.lz4
Done
Init...
addsh
Tile size: 512
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 7137mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTexLODSelect.ptx::interpolate...
Used host memory: 234mb, available GPU memory: 7133mb
Used host memory: 234mb, available GPU memory: 7133mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 234mb, available GPU memory: 7133mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
-----
Mem stats:
Total: 394
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 8550
-----
Render time: 0.16 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 203mb, available GPU memory: 7133mb
Used host memory: 203mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LM0.lz4_HDR...
Pass uvpos_Main_scene_LM0.lz4_Mask...
Used host memory: 203mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
-----
Mem stats:
Total: 656
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 40
Scene: 8536
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Render time: 0.341 sec
Writing...
uvpos_Main_scene_LM0.lz4
uvpos_Main_scene_LM0.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTexLODSelect.ptx::interpolate...
Used host memory: 234mb, available GPU memory: 7133mb
Used host memory: 234mb, available GPU memory: 7133mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 234mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
-----
Mem stats:
Total: 394
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 20
Scene: 8310
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x0...
Streaming...6
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x0...
Streaming...12
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 0x1...
Streaming...18
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 1x1...
Streaming...25
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x1...
Streaming...31
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x1...
Streaming...37
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 0x2...
Streaming...43
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 1x2...
Streaming...50
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x2...
Streaming...56
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x2...
Streaming...62
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 0x3...
Streaming...68
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 1x3...
Streaming...75
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x3...
Streaming...81
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x3...
Streaming...87
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Render time: 0.273 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 203mb, available GPU memory: 7133mb
Used host memory: 203mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA2.lz4_HDR...
Pass uvpos_Main_scene_LMA2.lz4_Mask...
Used host memory: 203mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
-----
Mem stats:
Total: 656
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 40
Scene: 8536
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Render time: 0.352 sec
Writing...
uvpos_Main_scene_LMA2.lz4
uvpos_Main_scene_LMA2.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTexLODSelect.ptx::interpolate...
Used host memory: 234mb, available GPU memory: 7133mb
Used host memory: 234mb, available GPU memory: 7133mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 234mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
-----
Mem stats:
Total: 394
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 20
Scene: 8310
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x0...
Streaming...6
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x0...
Streaming...12
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 0x1...
Streaming...18
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 1x1...
Streaming...25
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x1...
Streaming...31
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x1...
Streaming...37
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 0x2...
Streaming...43
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 1x2...
Streaming...50
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x2...
Streaming...56
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x2...
Streaming...62
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 0x3...
Streaming...68
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 1x3...
Streaming...75
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x3...
Streaming...81
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x3...
Streaming...87
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Render time: 0.291 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 203mb, available GPU memory: 7133mb
Used host memory: 203mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA1.lz4_HDR...
Pass uvpos_Main_scene_LMA1.lz4_Mask...
Used host memory: 203mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
-----
Mem stats:
Total: 656
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 40
Scene: 8536
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Render time: 0.348 sec
Writing...
uvpos_Main_scene_LMA1.lz4
uvpos_Main_scene_LMA1.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTexLODSelect.ptx::interpolate...
Used host memory: 234mb, available GPU memory: 7133mb
Used host memory: 234mb, available GPU memory: 7133mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 234mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
-----
Mem stats:
Total: 394
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 20
Scene: 8310
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x0...
Streaming...6
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x0...
Streaming...12
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 0x1...
Streaming...18
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 1x1...
Streaming...25
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x1...
Streaming...31
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x1...
Streaming...37
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 0x2...
Streaming...43
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 1x2...
Streaming...50
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x2...
Streaming...56
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x2...
Streaming...62
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 0x3...
Streaming...68
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 1x3...
Streaming...75
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x3...
Streaming...81
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x3...
Streaming...87
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Render time: 0.289 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 203mb, available GPU memory: 7133mb
Used host memory: 203mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA5.lz4_HDR...
Pass uvpos_Main_scene_LMA5.lz4_Mask...
Used host memory: 203mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
-----
Mem stats:
Total: 656
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 40
Scene: 8536
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Render time: 0.328 sec
Writing...
uvpos_Main_scene_LMA5.lz4
uvpos_Main_scene_LMA5.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTexLODSelect.ptx::interpolate...
Used host memory: 234mb, available GPU memory: 7133mb
Used host memory: 234mb, available GPU memory: 7133mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 234mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
-----
Mem stats:
Total: 394
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 20
Scene: 8310
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x0...
Streaming...6
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x0...
Streaming...12
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 0x1...
Streaming...18
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 1x1...
Streaming...25
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x1...
Streaming...31
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x1...
Streaming...37
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 0x2...
Streaming...43
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 1x2...
Streaming...50
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x2...
Streaming...56
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x2...
Streaming...62
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 0x3...
Streaming...68
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 1x3...
Streaming...75
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x3...
Streaming...81
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x3...
Streaming...87
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Render time: 0.268 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 203mb, available GPU memory: 7133mb
Used host memory: 203mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA3.lz4_HDR...
Pass uvpos_Main_scene_LMA3.lz4_Mask...
Used host memory: 203mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
-----
Mem stats:
Total: 656
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 40
Scene: 8536
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Render time: 0.347 sec
Writing...
uvpos_Main_scene_LMA3.lz4
uvpos_Main_scene_LMA3.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTexLODSelect.ptx::interpolate...
Used host memory: 234mb, available GPU memory: 7133mb
Used host memory: 234mb, available GPU memory: 7133mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 234mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
-----
Mem stats:
Total: 394
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 20
Scene: 8310
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x0...
Streaming...6
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x0...
Streaming...12
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 0x1...
Streaming...18
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 1x1...
Streaming...25
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x1...
Streaming...31
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x1...
Streaming...37
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 0x2...
Streaming...43
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 1x2...
Streaming...50
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x2...
Streaming...56
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x2...
Streaming...62
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 0x3...
Streaming...68
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 1x3...
Streaming...75
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x3...
Streaming...81
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x3...
Streaming...87
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Render time: 0.284 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 203mb, available GPU memory: 7133mb
Used host memory: 203mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA4.lz4_HDR...
Pass uvpos_Main_scene_LMA4.lz4_Mask...
Used host memory: 203mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
-----
Mem stats:
Total: 656
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 40
Scene: 8536
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 243mb, available GPU memory: 6476mb
Render time: 0.35 sec
Writing...
uvpos_Main_scene_LMA4.lz4
uvpos_Main_scene_LMA4.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimeshTexLODSelect.ptx::interpolate...
Used host memory: 234mb, available GPU memory: 7133mb
Used host memory: 234mb, available GPU memory: 7133mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 234mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
-----
Mem stats:
Total: 394
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 20
Scene: 8310
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x0...
Streaming...6
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x0...
Streaming...12
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 0x1...
Streaming...18
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 1x1...
Streaming...25
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x1...
Streaming...31
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x1...
Streaming...37
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 0x2...
Streaming...43
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 1x2...
Streaming...50
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x2...
Streaming...56
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x2...
Streaming...62
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 0x3...
Streaming...68
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 1x3...
Streaming...75
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 2x3...
Streaming...81
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Tile 3x3...
Streaming...87
npd
Launching...
Used host memory: 250mb, available GPU memory: 6738mb
Render time: 0.3 sec
Writing...
Done
Init...
batchpointlightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: batchpointlightprobesh
USING HALF
Load shaders...
Loading shader lmBatchPointLightProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 201mb, available GPU memory: 7133mb
Used host memory: 201mb, available GPU memory: 7133mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_6_0_8_HDR...
Skipping pass Mask
Pass PointBatch_6_0_8_RNM0...
Pass PointBatch_6_0_8_RNM1...
Pass PointBatch_6_0_8_RNM2...
Pass PointBatch_6_0_8_RNM3...
Used host memory: 201mb, available GPU memory: 7133mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6730mb
-----
Mem stats:
Total: 402
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 16
Scene: 8538
-----
Render time: 0.162 sec
Writing...
PointBatch_6_0_8_HDR.lz4
PointBatch_6_0_8_RNM0.lz4
PointBatch_6_0_8_RNM1.lz4
PointBatch_6_0_8_RNM2.lz4
PointBatch_6_0_8_RNM3.lz4
Done
Init...
skycubemapprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: skycubemapprobesh
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemapProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 229mb, available GPU memory: 7133mb
Used host memory: 229mb, available GPU memory: 7133mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1340649188_6_HDR...
Pass light_1340649188_6_RNM0...
Pass light_1340649188_6_RNM1...
Pass light_1340649188_6_RNM2...
Pass light_1340649188_6_RNM3...
Used host memory: 229mb, available GPU memory: 7133mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6702mb
-----
Mem stats:
Total: 430
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 40
UV GBuffer: 20
Scene: 8538
-----
Render time: 0.177 sec
Writing...
light_1340649188_6_HDR.lz4
light_1340649188_6_RNM0.lz4
light_1340649188_6_RNM1.lz4
light_1340649188_6_RNM2.lz4
light_1340649188_6_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 205mb, available GPU memory: 7133mb
Used host memory: 205mb, available GPU memory: 7133mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2104029182_6_HDR...
Skipping pass Mask
Pass light_2104029182_6_RNM0...
Pass light_2104029182_6_RNM1...
Pass light_2104029182_6_RNM2...
Pass light_2104029182_6_RNM3...
Used host memory: 205mb, available GPU memory: 7133mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6726mb
-----
Mem stats:
Total: 406
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 8538
-----
Render time: 0.159 sec
Writing...
light_2104029182_6_HDR.lz4
light_2104029182_6_RNM0.lz4
light_2104029182_6_RNM1.lz4
light_2104029182_6_RNM2.lz4
light_2104029182_6_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 7137mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 201mb, available GPU memory: 7133mb
Used host memory: 201mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 201mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 8538
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Render time: 0.271 sec
Writing...
PointBatch_0_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 229mb, available GPU memory: 7133mb
Used host memory: 229mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_0_HDR...
Used host memory: 229mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
-----
Mem stats:
Total: 518
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 128
UV GBuffer: 20
Scene: 8538
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Render time: 1.532 sec
Writing...
light_1340649188_0_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 205mb, available GPU memory: 7133mb
Used host memory: 205mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 205mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
-----
Mem stats:
Total: 494
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 8538
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Render time: 0.32 sec
Writing...
light_2104029182_0_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 7137mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 201mb, available GPU memory: 7133mb
Used host memory: 201mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 201mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 8538
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Render time: 0.267 sec
Writing...
PointBatch_2_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 229mb, available GPU memory: 7133mb
Used host memory: 229mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_2_HDR...
Used host memory: 229mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
-----
Mem stats:
Total: 518
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 128
UV GBuffer: 20
Scene: 8538
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Render time: 7.775 sec
Writing...
light_1340649188_2_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 205mb, available GPU memory: 7133mb
Used host memory: 205mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_2_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 205mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
-----
Mem stats:
Total: 494
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 8538
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Render time: 0.507 sec
Writing...
light_2104029182_2_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 7137mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 201mb, available GPU memory: 7133mb
Used host memory: 201mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 201mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 8538
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Render time: 0.271 sec
Writing...
PointBatch_1_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 229mb, available GPU memory: 7133mb
Used host memory: 229mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_1_HDR...
Used host memory: 229mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
-----
Mem stats:
Total: 518
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 128
UV GBuffer: 20
Scene: 8538
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Render time: 4.69 sec
Writing...
light_1340649188_1_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 205mb, available GPU memory: 7133mb
Used host memory: 205mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_1_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 205mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
-----
Mem stats:
Total: 494
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 8538
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Render time: 0.45 sec
Writing...
light_2104029182_1_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 7137mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 201mb, available GPU memory: 7133mb
Used host memory: 201mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_5_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 201mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 8538
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Render time: 0.26 sec
Writing...
PointBatch_5_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 229mb, available GPU memory: 7133mb
Used host memory: 229mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_5_HDR...
Used host memory: 229mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
-----
Mem stats:
Total: 518
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 128
UV GBuffer: 20
Scene: 8538
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Render time: 0.547 sec
Writing...
light_1340649188_5_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 205mb, available GPU memory: 7133mb
Used host memory: 205mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_5_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 205mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
-----
Mem stats:
Total: 494
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 8538
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Render time: 0.275 sec
Writing...
light_2104029182_5_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 7137mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 201mb, available GPU memory: 7133mb
Used host memory: 201mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_3_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 201mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 16
Scene: 8538
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 217mb, available GPU memory: 6642mb
Render time: 0.268 sec
Writing...
PointBatch_3_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 229mb, available GPU memory: 7133mb
Used host memory: 229mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_3_HDR...
Used host memory: 229mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
-----
Mem stats:
Total: 518
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 128
UV GBuffer: 20
Scene: 8538
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Render time: 6.004 sec
Writing...
light_1340649188_3_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 205mb, available GPU memory: 7133mb
Used host memory: 205mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_3_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 205mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
-----
Mem stats:
Total: 494
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 8538
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Render time: 0.501 sec
Writing...
light_2104029182_3_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 7137mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 229mb, available GPU memory: 7133mb
Used host memory: 229mb, available GPU memory: 7133mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_4_HDR...
Used host memory: 229mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
-----
Mem stats:
Total: 518
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 128
UV GBuffer: 20
Scene: 8538
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 245mb, available GPU memory: 6614mb
Render time: 8.432 sec
Writing...
light_1340649188_4_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 205mb, available GPU memory: 7133mb
Used host memory: 205mb, available GPU memory: 7133mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_4_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 205mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
-----
Mem stats:
Total: 494
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 128
UV GBuffer: 20
Scene: 8538
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 221mb, available GPU memory: 6638mb
Render time: 0.664 sec
Writing...
light_2104029182_4_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 7137mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD4.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 810mb, available GPU memory: 7133mb
Used host memory: 810mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 810mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
-----
Mem stats:
Total: 1108
Alphas: 0
GI albedos: 64
GI lightmaps: 512
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8568
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Render time: 0.732 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1066mb, available GPU memory: 7133mb
Used host memory: 1066mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1066mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
-----
Mem stats:
Total: 1362
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Render time: 1.306 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1066mb, available GPU memory: 7133mb
Used host memory: 1066mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1066mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
-----
Mem stats:
Total: 1362
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Render time: 1.455 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 938mb, available GPU memory: 7133mb
Used host memory: 938mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 938mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
-----
Mem stats:
Total: 1236
Alphas: 0
GI albedos: 64
GI lightmaps: 640
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8568
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Render time: 0.516 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1066mb, available GPU memory: 7133mb
Used host memory: 1066mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1066mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
-----
Mem stats:
Total: 1362
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Render time: 1.369 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 716mb, available GPU memory: 7133mb
Used host memory: 716mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 716mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
-----
Mem stats:
Total: 1014
Alphas: 0
GI albedos: 64
GI lightmaps: 418
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8568
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Render time: 1.732 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD4.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 810mb, available GPU memory: 7133mb
Used host memory: 810mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 810mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 834mb, available GPU memory: 1322mb
-----
Mem stats:
Total: 1715
Alphas: 0
GI albedos: 64
GI lightmaps: 512
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 9174
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 834mb, available GPU memory: 1322mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 834mb, available GPU memory: 1313mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 834mb, available GPU memory: 1313mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 834mb, available GPU memory: 1313mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 834mb, available GPU memory: 1322mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 834mb, available GPU memory: 1322mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 834mb, available GPU memory: 1313mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 834mb, available GPU memory: 1322mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 834mb, available GPU memory: 1322mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 834mb, available GPU memory: 1313mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 834mb, available GPU memory: 1321mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 834mb, available GPU memory: 1313mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 834mb, available GPU memory: 1313mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 834mb, available GPU memory: 1321mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 834mb, available GPU memory: 1322mb
Render time: 0.748 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1066mb, available GPU memory: 7133mb
Used host memory: 1066mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1066mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
-----
Mem stats:
Total: 1977
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 5085
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Render time: 1.299 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1066mb, available GPU memory: 7133mb
Used host memory: 1066mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1066mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
-----
Mem stats:
Total: 1977
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 5085
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Render time: 1.476 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 938mb, available GPU memory: 7133mb
Used host memory: 938mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 938mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 962mb, available GPU memory: 1194mb
-----
Mem stats:
Total: 1843
Alphas: 0
GI albedos: 64
GI lightmaps: 640
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 9175
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 962mb, available GPU memory: 1194mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 962mb, available GPU memory: 1194mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 962mb, available GPU memory: 1194mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 962mb, available GPU memory: 1185mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 962mb, available GPU memory: 1185mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 962mb, available GPU memory: 1185mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 962mb, available GPU memory: 1185mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 962mb, available GPU memory: 1194mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 962mb, available GPU memory: 1194mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 962mb, available GPU memory: 1194mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 962mb, available GPU memory: 1185mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 962mb, available GPU memory: 1185mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 962mb, available GPU memory: 1194mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 962mb, available GPU memory: 1194mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 962mb, available GPU memory: 1194mb
Render time: 0.52 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1066mb, available GPU memory: 7133mb
Used host memory: 1066mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1066mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
-----
Mem stats:
Total: 1969
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 9173
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1067mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1059mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 1068mb
Render time: 1.374 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 716mb, available GPU memory: 7133mb
Used host memory: 716mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 716mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 740mb, available GPU memory: 1407mb
-----
Mem stats:
Total: 1629
Alphas: 0
GI albedos: 64
GI lightmaps: 418
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 5087
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 740mb, available GPU memory: 1416mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 740mb, available GPU memory: 1416mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 740mb, available GPU memory: 1416mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 740mb, available GPU memory: 1416mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 740mb, available GPU memory: 1416mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 740mb, available GPU memory: 1407mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 740mb, available GPU memory: 1416mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 740mb, available GPU memory: 1416mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 740mb, available GPU memory: 1407mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 740mb, available GPU memory: 1416mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 740mb, available GPU memory: 1407mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 740mb, available GPU memory: 1407mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 740mb, available GPU memory: 1416mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 740mb, available GPU memory: 1407mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 740mb, available GPU memory: 1416mb
Render time: 1.741 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 1351mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD4.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 810mb, available GPU memory: 1359mb
Used host memory: 810mb, available GPU memory: 1359mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 810mb, available GPU memory: 1359mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
-----
Mem stats:
Total: -568
Alphas: 0
GI albedos: 64
GI lightmaps: 512
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 2794
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Render time: 0.797 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1066mb, available GPU memory: 7133mb
Used host memory: 1066mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1066mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
-----
Mem stats:
Total: 1362
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Render time: 1.378 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1066mb, available GPU memory: 7133mb
Used host memory: 1066mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1066mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
-----
Mem stats:
Total: 1362
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Render time: 1.468 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 938mb, available GPU memory: 7133mb
Used host memory: 938mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 938mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
-----
Mem stats:
Total: 1236
Alphas: 0
GI albedos: 64
GI lightmaps: 640
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8568
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Render time: 0.524 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1066mb, available GPU memory: 7133mb
Used host memory: 1066mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1066mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
-----
Mem stats:
Total: 1362
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Render time: 1.367 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 716mb, available GPU memory: 7133mb
Used host memory: 716mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 716mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
-----
Mem stats:
Total: 1014
Alphas: 0
GI albedos: 64
GI lightmaps: 418
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8568
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Render time: 1.768 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD4.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 810mb, available GPU memory: 7133mb
Used host memory: 810mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 810mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
-----
Mem stats:
Total: 1108
Alphas: 0
GI albedos: 64
GI lightmaps: 512
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8568
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 834mb, available GPU memory: 6024mb
Render time: 0.934 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1066mb, available GPU memory: 7133mb
Used host memory: 1066mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1066mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
-----
Mem stats:
Total: 1362
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Render time: 1.343 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1066mb, available GPU memory: 7133mb
Used host memory: 1066mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1066mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
-----
Mem stats:
Total: 1362
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Render time: 1.453 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 938mb, available GPU memory: 7133mb
Used host memory: 938mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 938mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
-----
Mem stats:
Total: 1236
Alphas: 0
GI albedos: 64
GI lightmaps: 640
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8568
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 962mb, available GPU memory: 5896mb
Render time: 0.515 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1066mb, available GPU memory: 7133mb
Used host memory: 1066mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 1066mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
-----
Mem stats:
Total: 1362
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8566
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 1090mb, available GPU memory: 5770mb
Render time: 1.365 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 716mb, available GPU memory: 7133mb
Used host memory: 716mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 716mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
-----
Mem stats:
Total: 1014
Alphas: 0
GI albedos: 64
GI lightmaps: 418
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8568
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 740mb, available GPU memory: 6118mb
Render time: 1.731 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD6.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 746mb, available GPU memory: 7133mb
Used host memory: 746mb, available GPU memory: 7133mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass probes_final_HDR...
Skipping pass HDR2
Pass probes_final_RNM0...
Pass probes_final_RNM1...
Pass probes_final_RNM2...
Pass probes_final_RNM3...
Used host memory: 746mb, available GPU memory: 7133mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 770mb, available GPU memory: 6174mb
-----
Mem stats:
Total: 958
Alphas: 0
GI albedos: 4
GI lightmaps: 512
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 8566
-----
Render time: 0.424 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
probes_final_HDR.lz4
probes_final_RNM0.lz4
probes_final_RNM1.lz4
probes_final_RNM2.lz4
probes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD4.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 746mb, available GPU memory: 7133mb
Used host memory: 746mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 746mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 770mb, available GPU memory: 6086mb
-----
Mem stats:
Total: 1046
Alphas: 0
GI albedos: 64
GI lightmaps: 512
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8506
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 770mb, available GPU memory: 6086mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 770mb, available GPU memory: 6086mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 770mb, available GPU memory: 6086mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 770mb, available GPU memory: 6086mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 770mb, available GPU memory: 6086mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 770mb, available GPU memory: 6086mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 770mb, available GPU memory: 6086mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 770mb, available GPU memory: 6086mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 770mb, available GPU memory: 6086mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 770mb, available GPU memory: 6086mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 770mb, available GPU memory: 6086mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 770mb, available GPU memory: 6086mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 770mb, available GPU memory: 6086mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 770mb, available GPU memory: 6086mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 770mb, available GPU memory: 6086mb
Render time: 0.719 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1002mb, available GPU memory: 7133mb
Used host memory: 1002mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 1002mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1737mb
-----
Mem stats:
Total: 1300
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1737mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1737mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1737mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1737mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1737mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Render time: 1.328 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1002mb, available GPU memory: 7133mb
Used host memory: 1002mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 1002mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
-----
Mem stats:
Total: 1291
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8495
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1737mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1737mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1737mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1737mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1737mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1737mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1737mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1737mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Render time: 1.423 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 874mb, available GPU memory: 7133mb
Used host memory: 874mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_final_HDR...
Skipping pass HDR2
Used host memory: 874mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 898mb, available GPU memory: 5958mb
-----
Mem stats:
Total: 1174
Alphas: 0
GI albedos: 64
GI lightmaps: 640
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8506
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 898mb, available GPU memory: 5958mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 898mb, available GPU memory: 5958mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 898mb, available GPU memory: 5958mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 898mb, available GPU memory: 5958mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 898mb, available GPU memory: 5958mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 898mb, available GPU memory: 5958mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 898mb, available GPU memory: 5958mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 898mb, available GPU memory: 5958mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 898mb, available GPU memory: 5958mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 898mb, available GPU memory: 5958mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 898mb, available GPU memory: 5958mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 898mb, available GPU memory: 5958mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 898mb, available GPU memory: 5958mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 898mb, available GPU memory: 5958mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 898mb, available GPU memory: 5958mb
Render time: 0.49 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 1002mb, available GPU memory: 7133mb
Used host memory: 1002mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_final_HDR...
Skipping pass HDR2
Used host memory: 1002mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1737mb
-----
Mem stats:
Total: 1300
Alphas: 0
GI albedos: 64
GI lightmaps: 768
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8504
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1737mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1737mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1737mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1737mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 1026mb, available GPU memory: 1745mb
Render time: 1.356 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 115mb, available GPU memory: 7133mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow3_rtx.ptx::oxMain...
Loading shader attrib_trimeshTex.ptx::interpolate...
Used host memory: 652mb, available GPU memory: 7133mb
Used host memory: 652mb, available GPU memory: 7133mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_final_HDR...
Skipping pass HDR2
Used host memory: 652mb, available GPU memory: 7133mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 676mb, available GPU memory: 6180mb
-----
Mem stats:
Total: 952
Alphas: 0
GI albedos: 64
GI lightmaps: 418
Light data: 0
Output: 128
UV GBuffer: 28
Scene: 8506
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 676mb, available GPU memory: 6180mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 676mb, available GPU memory: 6180mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 676mb, available GPU memory: 6180mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 676mb, available GPU memory: 6180mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 676mb, available GPU memory: 6180mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 676mb, available GPU memory: 6180mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 676mb, available GPU memory: 6180mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 676mb, available GPU memory: 6180mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 676mb, available GPU memory: 6180mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 676mb, available GPU memory: 6180mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 676mb, available GPU memory: 6180mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 676mb, available GPU memory: 6180mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 676mb, available GPU memory: 6180mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 676mb, available GPU memory: 6180mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 676mb, available GPU memory: 6180mb
Render time: 1.724 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_final_HDR.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: GeForce RTX 2080 SUPER (ON)
Used host memory: 0mb, available GPU memory: 7137mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4552mb
-----
Mem stats:
Total: 484
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4544
-----
Render time: 0.886 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LM0.lz4_HDR...
Pass uvpos_Main_scene_LM0.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
-----
Mem stats:
Total: 747
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 40
Scene: 4531
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Render time: 1.18 sec
Writing...
uvpos_Main_scene_LM0.lz4
uvpos_Main_scene_LM0.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4552mb
-----
Mem stats:
Total: 484
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 256
UV GBuffer: 20
Scene: 4304
-----
Tile 1x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4552mb
Tile 2x0...
Streaming...6
npd
Launching...
Used host memory: 0mb, available GPU memory: 4552mb
Tile 3x0...
Streaming...12
npd
Launching...
Used host memory: 0mb, available GPU memory: 4552mb
Tile 0x1...
Streaming...18
npd
Launching...
Used host memory: 0mb, available GPU memory: 4552mb
Tile 1x1...
Streaming...25
npd
Launching...
Used host memory: 0mb, available GPU memory: 4552mb
Tile 2x1...
Streaming...31
npd
Launching...
Used host memory: 0mb, available GPU memory: 4552mb
Tile 3x1...
Streaming...37
npd
Launching...
Used host memory: 0mb, available GPU memory: 4552mb
Tile 0x2...
Streaming...43
npd
Launching...
Used host memory: 0mb, available GPU memory: 4552mb
Tile 1x2...
Streaming...50
npd
Launching...
Used host memory: 0mb, available GPU memory: 4552mb
Tile 2x2...
Streaming...56
npd
Launching...
Used host memory: 0mb, available GPU memory: 4552mb
Tile 3x2...
Streaming...62
npd
Launching...
Used host memory: 0mb, available GPU memory: 4552mb
Tile 0x3...
Streaming...68
npd
Launching...
Used host memory: 0mb, available GPU memory: 4552mb
Tile 1x3...
Streaming...75
npd
Launching...
Used host memory: 0mb, available GPU memory: 4552mb
Tile 2x3...
Streaming...81
npd
Launching...
Used host memory: 0mb, available GPU memory: 4552mb
Tile 3x3...
Streaming...87
npd
Launching...
Used host memory: 0mb, available GPU memory: 4552mb
Render time: 0.812 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA2.lz4_HDR...
Pass uvpos_Main_scene_LMA2.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
-----
Mem stats:
Total: 747
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 272
UV GBuffer: 40
Scene: 4531
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4289mb
Render time: 1.081 sec
Writing...
uvpos_Main_scene_LMA2.lz4
uvpos_Main_scene_LMA2.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address)
ftrace (aka Bakery) - GPU Lightmapper by Mr F
Usage: ftrace RENDERMODE SCENEPATH OUTPUTNAME FLAGS PADDING LMID [MODESETTINGSFILE] [DIRECT] [VBTRACETEXNAME]
- RENDERMODE tells ftrace which pass to render. Possible values:
sun, suncloudshadow, arealight, texarealight, pointlight, batchpointlight, cubemaplight, cookielight, conelight, sky, skytex, skycubemap, texgi, fixpos, fixpos1, fixpos2, fixpos12, fixpos3D, lodselect, add, addmul, hdr2mask, addao, diradd, addsh, postadd, postdiradd, finemissive, ao, ao_patch, sss, skydir, skycubemapdir, texgidir, aodir, arealightdir, texarealightdir, sunrnm, suncloudshadowrnm, pointlightrnm, batchpointlightrnm, cubemaplightrnm, cookielightrnm, conelightrnm, skycubemaprnm, skyrnm, arealightrnm, texarealightrnm, texgirnm, sunsh, suncloudshadowsh, skycubemapsh, pointlightsh, batchpointlightsh, cubemaplightsh, cookielightsh, conelightsh, skysh, arealightsh, texarealightsh, texgish, ssssh, skytangentsh, sunprobesh, suncloudshadowprobesh, skycubemapprobesh, pointlightprobesh, batchpointlightprobesh, cubemaplightprobesh, cookielightprobesh, conelightprobesh, skyprobesh, arealightprobesh, texarealightprobesh, texgiprobesh, interactive.
- SCENEPATH is the scene files directory.
- OUTPUTNAME is output file name.
- FLAGS is output flags. When in doubt, use 4.
- PADDING defines the amount of dilation (expanding rendered pixels to prevent seams)
- LMID is the lightmap ID. Only objects with this ID in lmid.bin will be rendered.
- In fixpos12 rendermode MODESETTINGSFILE is treated as fake shadow bias.
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.785 sec
Writing...
uvpos_Main_scene_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA12.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.738 sec
Writing...
uvpos_Main_scene_LMA12.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA20.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.748 sec
Writing...
uvpos_Main_scene_LMA20.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA19.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.726 sec
Writing...
uvpos_Main_scene_LMA19.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA11.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.721 sec
Writing...
uvpos_Main_scene_LMA11.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA9.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.703 sec
Writing...
uvpos_Main_scene_LMA9.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA10.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.715 sec
Writing...
uvpos_Main_scene_LMA10.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA7.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.7 sec
Writing...
uvpos_Main_scene_LMA7.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA5.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.715 sec
Writing...
uvpos_Main_scene_LMA5.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA15.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.727 sec
Writing...
uvpos_Main_scene_LMA15.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA18.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.707 sec
Writing...
uvpos_Main_scene_LMA18.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA6.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.663 sec
Writing...
uvpos_Main_scene_LMA6.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA4.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.685 sec
Writing...
uvpos_Main_scene_LMA4.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA13.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.72 sec
Writing...
uvpos_Main_scene_LMA13.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA14.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.743 sec
Writing...
uvpos_Main_scene_LMA14.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.733 sec
Writing...
uvpos_Main_scene_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA17.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.703 sec
Writing...
uvpos_Main_scene_LMA17.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA8.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.72 sec
Writing...
uvpos_Main_scene_LMA8.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA16.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.738 sec
Writing...
uvpos_Main_scene_LMA16.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.733 sec
Writing...
uvpos_Main_scene_LMA3.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.701 sec
Writing...
uvpos_Main_scene_LMA2.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.727 sec
Writing...
uvpos_Main_scene_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA12.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.677 sec
Writing...
uvpos_Main_scene_LMA12.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA20.lz4_HDR...
Skipping pass Mask
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Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.76 sec
Writing...
uvpos_Main_scene_LMA20.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA19.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.766 sec
Writing...
uvpos_Main_scene_LMA19.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA11.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.699 sec
Writing...
uvpos_Main_scene_LMA11.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA9.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.69 sec
Writing...
uvpos_Main_scene_LMA9.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA10.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.724 sec
Writing...
uvpos_Main_scene_LMA10.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA7.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.725 sec
Writing...
uvpos_Main_scene_LMA7.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA5.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.691 sec
Writing...
uvpos_Main_scene_LMA5.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA15.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.681 sec
Writing...
uvpos_Main_scene_LMA15.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA18.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.685 sec
Writing...
uvpos_Main_scene_LMA18.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA6.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.74 sec
Writing...
uvpos_Main_scene_LMA6.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA4.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.725 sec
Writing...
uvpos_Main_scene_LMA4.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA13.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.674 sec
Writing...
uvpos_Main_scene_LMA13.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA14.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.69 sec
Writing...
uvpos_Main_scene_LMA14.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.733 sec
Writing...
uvpos_Main_scene_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA17.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.735 sec
Writing...
uvpos_Main_scene_LMA17.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA8.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.713 sec
Writing...
uvpos_Main_scene_LMA8.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA16.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.697 sec
Writing...
uvpos_Main_scene_LMA16.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.699 sec
Writing...
uvpos_Main_scene_LMA3.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 491
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4531
-----
Render time: 0.751 sec
Writing...
uvpos_Main_scene_LMA2.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LM0_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.328 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA12_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.166 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA20_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.845 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA19_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 2.668 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA11_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.254 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA9_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.209 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA10_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.138 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA7_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.319 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA5_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.272 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA15_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.193 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA18_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.572 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA6_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.132 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA4_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.152 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA13_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.127 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA14_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.261 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA1_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.915 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA17_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.41 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA8_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.32 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA16_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.437 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA3_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.927 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA2_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.81 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_ao_Mask.lz4
Done
Init...
batchpointlightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlightprobesh
USING HALF
Load shaders...
Loading shader lmBatchPointLightProbeSH.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_21_0_8_HDR...
Skipping pass Mask
Pass PointBatch_21_0_8_RNM0...
Pass PointBatch_21_0_8_RNM1...
Pass PointBatch_21_0_8_RNM2...
Pass PointBatch_21_0_8_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4544mb
-----
Mem stats:
Total: 492
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.703 sec
Writing...
PointBatch_21_0_8_HDR.lz4
PointBatch_21_0_8_RNM0.lz4
PointBatch_21_0_8_RNM1.lz4
PointBatch_21_0_8_RNM2.lz4
PointBatch_21_0_8_RNM3.lz4
Done
Init...
skycubemapprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemapprobesh
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemapProbeSH.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1340649188_21_HDR...
Pass light_1340649188_21_RNM0...
Pass light_1340649188_21_RNM1...
Pass light_1340649188_21_RNM2...
Pass light_1340649188_21_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4516mb
-----
Mem stats:
Total: 520
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 40
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.262 sec
Writing...
light_1340649188_21_HDR.lz4
light_1340649188_21_RNM0.lz4
light_1340649188_21_RNM1.lz4
light_1340649188_21_RNM2.lz4
light_1340649188_21_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2104029182_21_HDR...
Skipping pass Mask
Pass light_2104029182_21_RNM0...
Pass light_2104029182_21_RNM1...
Pass light_2104029182_21_RNM2...
Pass light_2104029182_21_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4540mb
-----
Mem stats:
Total: 496
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.031 sec
Writing...
light_2104029182_21_HDR.lz4
light_2104029182_21_RNM0.lz4
light_2104029182_21_RNM1.lz4
light_2104029182_21_RNM2.lz4
light_2104029182_21_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_19_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.54 sec
Writing...
PointBatch_19_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_19_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.46 sec
Writing...
light_1340649188_19_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_19_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.283 sec
Writing...
light_2104029182_19_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_7_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.013 sec
Writing...
PointBatch_7_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_7_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.091 sec
Writing...
light_1340649188_7_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_7_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.025 sec
Writing...
light_2104029182_7_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_10_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.013 sec
Writing...
PointBatch_10_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_10_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 5.72 sec
Writing...
light_1340649188_10_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.403 sec
Writing...
light_2104029182_10_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_20_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.004 sec
Writing...
PointBatch_20_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_20_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 10.615 sec
Writing...
light_1340649188_20_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_20_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 2.065 sec
Writing...
light_2104029182_20_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_8_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.03 sec
Writing...
PointBatch_8_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_8_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.111 sec
Writing...
light_1340649188_8_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.04 sec
Writing...
light_2104029182_8_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.013 sec
Writing...
PointBatch_0_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_0_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.284 sec
Writing...
light_1340649188_0_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.089 sec
Writing...
light_2104029182_0_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_9_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.976 sec
Writing...
PointBatch_9_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_9_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.988 sec
Writing...
light_1340649188_9_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.952 sec
Writing...
light_2104029182_9_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_12_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.022 sec
Writing...
PointBatch_12_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_12_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.474 sec
Writing...
light_1340649188_12_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_12_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.103 sec
Writing...
light_2104029182_12_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_14_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.981 sec
Writing...
PointBatch_14_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_14_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.273 sec
Writing...
light_1340649188_14_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.115 sec
Writing...
light_2104029182_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_4_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.029 sec
Writing...
PointBatch_4_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_4_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.46 sec
Writing...
light_1340649188_4_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_4_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.029 sec
Writing...
light_2104029182_4_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.022 sec
Writing...
PointBatch_1_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_1_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 5.052 sec
Writing...
light_1340649188_1_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_1_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.161 sec
Writing...
light_2104029182_1_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_13_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.033 sec
Writing...
PointBatch_13_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_13_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.356 sec
Writing...
light_1340649188_13_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_13_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.024 sec
Writing...
light_2104029182_13_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_15_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.006 sec
Writing...
PointBatch_15_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_15_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.573 sec
Writing...
light_1340649188_15_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_15_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.065 sec
Writing...
light_2104029182_15_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_6_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.026 sec
Writing...
PointBatch_6_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_6_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.006 sec
Writing...
light_1340649188_6_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_6_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.997 sec
Writing...
light_2104029182_6_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_5_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.995 sec
Writing...
PointBatch_5_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_5_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.629 sec
Writing...
light_1340649188_5_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_5_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.048 sec
Writing...
light_2104029182_5_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_18_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.027 sec
Writing...
PointBatch_18_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_18_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 2.31 sec
Writing...
light_1340649188_18_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_18_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.848 sec
Writing...
light_2104029182_18_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.06 sec
Writing...
PointBatch_2_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_2_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.353 sec
Writing...
light_1340649188_2_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_2_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.181 sec
Writing...
light_2104029182_2_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_11_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.051 sec
Writing...
PointBatch_11_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_11_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.164 sec
Writing...
light_1340649188_11_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_11_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.177 sec
Writing...
light_2104029182_11_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_3_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.013 sec
Writing...
PointBatch_3_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_3_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.848 sec
Writing...
light_1340649188_3_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_3_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.151 sec
Writing...
light_2104029182_3_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_16_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.964 sec
Writing...
PointBatch_16_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_16_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 2.584 sec
Writing...
light_1340649188_16_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_16_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.918 sec
Writing...
light_2104029182_16_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_17_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.967 sec
Writing...
PointBatch_17_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_17_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.759 sec
Writing...
light_1340649188_17_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_17_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.792 sec
Writing...
light_2104029182_17_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.854 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.87 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.843 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.506 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.921 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.838 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.796 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.377 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.17 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.911 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.419 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.738 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.777 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.702 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.994 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.233 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.159 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.005 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.362 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.354 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.026 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.594 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.884 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.836 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.53 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.93 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.843 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.8 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.339 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.181 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.909 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.466 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.724 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.777 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.674 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.988 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.245 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.154 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.018 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.361 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.356 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.042 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.715 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.922 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 3.039 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.855 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.011 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.881 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.843 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.364 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.235 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.061 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.587 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.751 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.788 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.665 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.016 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.276 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.19 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.069 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.442 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.334 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.609 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.872 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.935 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.669 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.943 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.879 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.841 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.437 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.242 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.968 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.559 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.856 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.984 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.685 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.988 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.248 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.134 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.037 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.359 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.314 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.079 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass probes_final_HDR...
Skipping pass HDR2
Pass probes_final_RNM0...
Pass probes_final_RNM1...
Pass probes_final_RNM2...
Pass probes_final_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4335mb
-----
Mem stats:
Total: 701
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.085 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
probes_final_HDR.lz4
probes_final_RNM0.lz4
probes_final_RNM1.lz4
probes_final_RNM2.lz4
probes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.632 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.861 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.876 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 4.58 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.952 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.852 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.819 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.358 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.181 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.946 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.406 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.687 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.811 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.632 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.971 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.234 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.133 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.021 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.352 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.362 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.012 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_final_HDR.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.727 sec
Writing...
uvpos_Main_scene_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA12.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.697 sec
Writing...
uvpos_Main_scene_LMA12.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA20.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.701 sec
Writing...
uvpos_Main_scene_LMA20.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA19.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.794 sec
Writing...
uvpos_Main_scene_LMA19.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA11.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.713 sec
Writing...
uvpos_Main_scene_LMA11.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA9.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.687 sec
Writing...
uvpos_Main_scene_LMA9.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA10.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.681 sec
Writing...
uvpos_Main_scene_LMA10.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA7.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.758 sec
Writing...
uvpos_Main_scene_LMA7.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA5.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.713 sec
Writing...
uvpos_Main_scene_LMA5.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA15.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.679 sec
Writing...
uvpos_Main_scene_LMA15.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA18.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.688 sec
Writing...
uvpos_Main_scene_LMA18.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA6.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.692 sec
Writing...
uvpos_Main_scene_LMA6.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA4.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.745 sec
Writing...
uvpos_Main_scene_LMA4.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA13.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.721 sec
Writing...
uvpos_Main_scene_LMA13.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA14.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.675 sec
Writing...
uvpos_Main_scene_LMA14.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.678 sec
Writing...
uvpos_Main_scene_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA17.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.769 sec
Writing...
uvpos_Main_scene_LMA17.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA8.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.729 sec
Writing...
uvpos_Main_scene_LMA8.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA16.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.701 sec
Writing...
uvpos_Main_scene_LMA16.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.672 sec
Writing...
uvpos_Main_scene_LMA3.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.671 sec
Writing...
uvpos_Main_scene_LMA2.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LM0_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.154 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA12_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.138 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA20_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.8 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA19_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 2.704 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA11_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.221 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA9_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.18 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA10_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.181 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA7_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.37 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA5_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.321 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA15_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.227 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA18_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.564 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA6_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.193 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA4_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.179 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA13_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.079 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA14_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.205 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA1_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.895 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA17_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.45 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA8_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.331 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA16_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.476 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA3_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.96 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA2_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.772 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_ao_Mask.lz4
Done
Init...
batchpointlightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlightprobesh
USING HALF
Load shaders...
Loading shader lmBatchPointLightProbeSH.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_21_0_8_HDR...
Skipping pass Mask
Pass PointBatch_21_0_8_RNM0...
Pass PointBatch_21_0_8_RNM1...
Pass PointBatch_21_0_8_RNM2...
Pass PointBatch_21_0_8_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4544mb
-----
Mem stats:
Total: 492
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.137 sec
Writing...
PointBatch_21_0_8_HDR.lz4
PointBatch_21_0_8_RNM0.lz4
PointBatch_21_0_8_RNM1.lz4
PointBatch_21_0_8_RNM2.lz4
PointBatch_21_0_8_RNM3.lz4
Done
Init...
skycubemapprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemapprobesh
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemapProbeSH.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1340649188_21_HDR...
Pass light_1340649188_21_RNM0...
Pass light_1340649188_21_RNM1...
Pass light_1340649188_21_RNM2...
Pass light_1340649188_21_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4516mb
-----
Mem stats:
Total: 520
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 40
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.953 sec
Writing...
light_1340649188_21_HDR.lz4
light_1340649188_21_RNM0.lz4
light_1340649188_21_RNM1.lz4
light_1340649188_21_RNM2.lz4
light_1340649188_21_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2104029182_21_HDR...
Skipping pass Mask
Pass light_2104029182_21_RNM0...
Pass light_2104029182_21_RNM1...
Pass light_2104029182_21_RNM2...
Pass light_2104029182_21_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4540mb
-----
Mem stats:
Total: 496
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.721 sec
Writing...
light_2104029182_21_HDR.lz4
light_2104029182_21_RNM0.lz4
light_2104029182_21_RNM1.lz4
light_2104029182_21_RNM2.lz4
light_2104029182_21_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_19_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.987 sec
Writing...
PointBatch_19_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_19_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.283 sec
Writing...
light_1340649188_19_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_19_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.014 sec
Writing...
light_2104029182_19_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_7_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.981 sec
Writing...
PointBatch_7_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_7_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.063 sec
Writing...
light_1340649188_7_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_7_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.997 sec
Writing...
light_2104029182_7_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_10_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.001 sec
Writing...
PointBatch_10_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_10_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 5.678 sec
Writing...
light_1340649188_10_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.403 sec
Writing...
light_2104029182_10_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_20_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.981 sec
Writing...
PointBatch_20_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_20_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 10.564 sec
Writing...
light_1340649188_20_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_20_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 2.028 sec
Writing...
light_2104029182_20_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_8_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1 sec
Writing...
PointBatch_8_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_8_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.137 sec
Writing...
light_1340649188_8_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.101 sec
Writing...
light_2104029182_8_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.985 sec
Writing...
PointBatch_0_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_0_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.284 sec
Writing...
light_1340649188_0_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.097 sec
Writing...
light_2104029182_0_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_9_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.996 sec
Writing...
PointBatch_9_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_9_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.941 sec
Writing...
light_1340649188_9_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.984 sec
Writing...
light_2104029182_9_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_12_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.998 sec
Writing...
PointBatch_12_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_12_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.428 sec
Writing...
light_1340649188_12_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_12_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.105 sec
Writing...
light_2104029182_12_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_14_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.997 sec
Writing...
PointBatch_14_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_14_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.206 sec
Writing...
light_1340649188_14_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.067 sec
Writing...
light_2104029182_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_4_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.002 sec
Writing...
PointBatch_4_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_4_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.451 sec
Writing...
light_1340649188_4_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_4_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.041 sec
Writing...
light_2104029182_4_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.005 sec
Writing...
PointBatch_1_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_1_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 5.073 sec
Writing...
light_1340649188_1_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_1_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.174 sec
Writing...
light_2104029182_1_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_13_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.992 sec
Writing...
PointBatch_13_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_13_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.19 sec
Writing...
light_1340649188_13_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_13_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.044 sec
Writing...
light_2104029182_13_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_15_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.977 sec
Writing...
PointBatch_15_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_15_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.252 sec
Writing...
light_1340649188_15_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_15_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.026 sec
Writing...
light_2104029182_15_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_6_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.005 sec
Writing...
PointBatch_6_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_6_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.756 sec
Writing...
light_1340649188_6_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_6_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.925 sec
Writing...
light_2104029182_6_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_5_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.023 sec
Writing...
PointBatch_5_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_5_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.181 sec
Writing...
light_1340649188_5_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_5_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.991 sec
Writing...
light_2104029182_5_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_18_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.949 sec
Writing...
PointBatch_18_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_18_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 2.119 sec
Writing...
light_1340649188_18_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_18_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.873 sec
Writing...
light_2104029182_18_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.959 sec
Writing...
PointBatch_2_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_2_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.974 sec
Writing...
light_1340649188_2_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_2_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.099 sec
Writing...
light_2104029182_2_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_11_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.949 sec
Writing...
PointBatch_11_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_11_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.78 sec
Writing...
light_1340649188_11_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_11_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.119 sec
Writing...
light_2104029182_11_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_3_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.948 sec
Writing...
PointBatch_3_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_3_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.426 sec
Writing...
light_1340649188_3_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_3_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.137 sec
Writing...
light_2104029182_3_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_16_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.95 sec
Writing...
PointBatch_16_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_16_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 2.373 sec
Writing...
light_1340649188_16_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_16_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.896 sec
Writing...
light_2104029182_16_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_17_0_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.966 sec
Writing...
PointBatch_17_0_8_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_17_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.575 sec
Writing...
light_1340649188_17_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_17_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.797 sec
Writing...
light_2104029182_17_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.569 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.728 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.62 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.115 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.787 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.778 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.73 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.16 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.044 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.763 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.285 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.597 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.656 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.505 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.861 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.145 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.991 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.861 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.188 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.287 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 0.972 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.503 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.756 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.601 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.177 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.82 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.732 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.687 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.186 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.78 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.259 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.659 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.654 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.518 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.843 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.145 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.993 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.889 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.438 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.437 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.211 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.276 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.088 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 3.069 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.62 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.936 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.881 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.805 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.529 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.367 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.174 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.653 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.861 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.933 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.967 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.141 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.298 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.262 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.06 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.437 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.435 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.082 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.698 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.931 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.913 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.77 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.114 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.997 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.964 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.408 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.247 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.027 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.441 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.817 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.851 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.678 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.083 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.296 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.343 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.15 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.577 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.346 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.052 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass probes_final_HDR...
Skipping pass HDR2
Pass probes_final_RNM0...
Pass probes_final_RNM1...
Pass probes_final_RNM2...
Pass probes_final_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4335mb
-----
Mem stats:
Total: 701
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4557
-----
Render time: 0.937 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
probes_final_HDR.lz4
probes_final_RNM0.lz4
probes_final_RNM1.lz4
probes_final_RNM2.lz4
probes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.688 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.899 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 3.086 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 4.708 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.947 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.933 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.974 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.486 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.263 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.001 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.45 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.76 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.783 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.716 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.039 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.288 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.344 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.189 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.572 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.386 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.07 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_final_HDR.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.703 sec
Writing...
uvpos_Main_scene_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA12.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.718 sec
Writing...
uvpos_Main_scene_LMA12.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA20.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.729 sec
Writing...
uvpos_Main_scene_LMA20.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA19.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.802 sec
Writing...
uvpos_Main_scene_LMA19.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA11.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.732 sec
Writing...
uvpos_Main_scene_LMA11.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA9.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.716 sec
Writing...
uvpos_Main_scene_LMA9.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA10.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.832 sec
Writing...
uvpos_Main_scene_LMA10.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA7.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.703 sec
Writing...
uvpos_Main_scene_LMA7.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA5.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.7 sec
Writing...
uvpos_Main_scene_LMA5.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA15.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.696 sec
Writing...
uvpos_Main_scene_LMA15.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA18.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.762 sec
Writing...
uvpos_Main_scene_LMA18.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA6.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.711 sec
Writing...
uvpos_Main_scene_LMA6.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA4.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.735 sec
Writing...
uvpos_Main_scene_LMA4.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA13.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.687 sec
Writing...
uvpos_Main_scene_LMA13.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA14.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.736 sec
Writing...
uvpos_Main_scene_LMA14.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.755 sec
Writing...
uvpos_Main_scene_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA17.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.736 sec
Writing...
uvpos_Main_scene_LMA17.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA8.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.898 sec
Writing...
uvpos_Main_scene_LMA8.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA16.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.695 sec
Writing...
uvpos_Main_scene_LMA16.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.695 sec
Writing...
uvpos_Main_scene_LMA3.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.88 sec
Writing...
uvpos_Main_scene_LMA2.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LM0_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.124 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA12_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.195 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA20_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 2.086 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA19_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 2.747 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA11_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.229 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA9_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.198 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA10_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.177 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA7_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.377 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA5_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.325 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA15_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.216 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA18_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.6 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA6_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.176 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA4_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.171 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA13_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.14 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA14_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.204 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA1_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.872 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA17_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.437 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA8_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.336 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA16_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.483 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA3_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.972 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA2_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.82 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_ao_Mask.lz4
Done
Init...
batchpointlightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlightprobesh
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSH.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_21_0_9_HDR...
Skipping pass Mask
Pass PointBatch_21_0_9_RNM0...
Pass PointBatch_21_0_9_RNM1...
Pass PointBatch_21_0_9_RNM2...
Pass PointBatch_21_0_9_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4542mb
-----
Mem stats:
Total: 494
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 16
Scene: 4534
-----
Render time: 1.722 sec
Writing...
PointBatch_21_0_9_HDR.lz4
PointBatch_21_0_9_RNM0.lz4
PointBatch_21_0_9_RNM1.lz4
PointBatch_21_0_9_RNM2.lz4
PointBatch_21_0_9_RNM3.lz4
Done
Init...
skycubemapprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemapprobesh
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemapProbeSH.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1340649188_21_HDR...
Pass light_1340649188_21_RNM0...
Pass light_1340649188_21_RNM1...
Pass light_1340649188_21_RNM2...
Pass light_1340649188_21_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4516mb
-----
Mem stats:
Total: 520
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 40
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.949 sec
Writing...
light_1340649188_21_HDR.lz4
light_1340649188_21_RNM0.lz4
light_1340649188_21_RNM1.lz4
light_1340649188_21_RNM2.lz4
light_1340649188_21_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2104029182_21_HDR...
Skipping pass Mask
Pass light_2104029182_21_RNM0...
Pass light_2104029182_21_RNM1...
Pass light_2104029182_21_RNM2...
Pass light_2104029182_21_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4540mb
-----
Mem stats:
Total: 496
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.753 sec
Writing...
light_2104029182_21_HDR.lz4
light_2104029182_21_RNM0.lz4
light_2104029182_21_RNM1.lz4
light_2104029182_21_RNM2.lz4
light_2104029182_21_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_19_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 1.671 sec
Writing...
PointBatch_19_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_19_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.39 sec
Writing...
light_1340649188_19_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_19_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.003 sec
Writing...
light_2104029182_19_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_7_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 1.01 sec
Writing...
PointBatch_7_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_7_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.117 sec
Writing...
light_1340649188_7_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_7_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.975 sec
Writing...
light_2104029182_7_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_10_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.996 sec
Writing...
PointBatch_10_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_10_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 5.717 sec
Writing...
light_1340649188_10_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.475 sec
Writing...
light_2104029182_10_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_20_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 1.021 sec
Writing...
PointBatch_20_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_20_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 10.541 sec
Writing...
light_1340649188_20_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_20_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 2.001 sec
Writing...
light_2104029182_20_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_8_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.99 sec
Writing...
PointBatch_8_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_8_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.214 sec
Writing...
light_1340649188_8_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.041 sec
Writing...
light_2104029182_8_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.992 sec
Writing...
PointBatch_0_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_0_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.326 sec
Writing...
light_1340649188_0_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.095 sec
Writing...
light_2104029182_0_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_9_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.999 sec
Writing...
PointBatch_9_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_9_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.006 sec
Writing...
light_1340649188_9_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.956 sec
Writing...
light_2104029182_9_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_12_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.996 sec
Writing...
PointBatch_12_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_12_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.551 sec
Writing...
light_1340649188_12_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_12_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.124 sec
Writing...
light_2104029182_12_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_14_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.993 sec
Writing...
PointBatch_14_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_14_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.22 sec
Writing...
light_1340649188_14_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.11 sec
Writing...
light_2104029182_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_4_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 1.007 sec
Writing...
PointBatch_4_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_4_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.576 sec
Writing...
light_1340649188_4_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_4_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.037 sec
Writing...
light_2104029182_4_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.981 sec
Writing...
PointBatch_1_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_1_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 5.057 sec
Writing...
light_1340649188_1_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_1_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.16 sec
Writing...
light_2104029182_1_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_13_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.997 sec
Writing...
PointBatch_13_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_13_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.394 sec
Writing...
light_1340649188_13_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_13_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.027 sec
Writing...
light_2104029182_13_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_15_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.992 sec
Writing...
PointBatch_15_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_15_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.473 sec
Writing...
light_1340649188_15_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_15_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.013 sec
Writing...
light_2104029182_15_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_6_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.99 sec
Writing...
PointBatch_6_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_6_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.088 sec
Writing...
light_1340649188_6_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_6_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.958 sec
Writing...
light_2104029182_6_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_5_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 1.047 sec
Writing...
PointBatch_5_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_5_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.637 sec
Writing...
light_1340649188_5_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_5_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.087 sec
Writing...
light_2104029182_5_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_18_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.982 sec
Writing...
PointBatch_18_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_18_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 2.337 sec
Writing...
light_1340649188_18_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_18_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.857 sec
Writing...
light_2104029182_18_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.987 sec
Writing...
PointBatch_2_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_2_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.388 sec
Writing...
light_1340649188_2_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_2_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.19 sec
Writing...
light_2104029182_2_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_11_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.994 sec
Writing...
PointBatch_11_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_11_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.219 sec
Writing...
light_1340649188_11_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_11_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.179 sec
Writing...
light_2104029182_11_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_3_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 1.001 sec
Writing...
PointBatch_3_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_3_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.926 sec
Writing...
light_1340649188_3_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_3_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.175 sec
Writing...
light_2104029182_3_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_16_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 1.038 sec
Writing...
PointBatch_16_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_16_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 2.68 sec
Writing...
light_1340649188_16_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_16_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.942 sec
Writing...
light_2104029182_16_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_17_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 1.058 sec
Writing...
PointBatch_17_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_17_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.767 sec
Writing...
light_1340649188_17_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_17_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.868 sec
Writing...
light_2104029182_17_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.712 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.926 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.9 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.68 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.997 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.855 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.813 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.382 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.204 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.933 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.44 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.742 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.775 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.678 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.02 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.257 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.178 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.079 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.419 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.332 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.03 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.663 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.943 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.889 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.588 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.934 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.848 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.872 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.379 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.206 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.93 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.441 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.753 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.934 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.818 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.258 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.221 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.083 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.478 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.364 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.071 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.705 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.926 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.984 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.702 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.068 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.124 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.963 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.486 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.379 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.112 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.552 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.955 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.821 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.679 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.008 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.25 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.153 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.02 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.382 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.33 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.052 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.686 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.881 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.851 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.575 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.942 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.85 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.826 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.379 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.194 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.926 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.45 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.751 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.762 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.663 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.237 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.184 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.047 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.41 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.318 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.027 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass probes_final_HDR...
Skipping pass HDR2
Pass probes_final_RNM0...
Pass probes_final_RNM1...
Pass probes_final_RNM2...
Pass probes_final_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4335mb
-----
Mem stats:
Total: 701
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4557
-----
Render time: 0.819 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
probes_final_HDR.lz4
probes_final_RNM0.lz4
probes_final_RNM1.lz4
probes_final_RNM2.lz4
probes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.658 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.893 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.849 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 4.607 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.936 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.866 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.849 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.398 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.215 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.984 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.476 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.733 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.858 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.696 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.004 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.244 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.147 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.022 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.364 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.342 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.073 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_final_HDR.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.822 sec
Writing...
uvpos_Main_scene_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA12.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.765 sec
Writing...
uvpos_Main_scene_LMA12.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA20.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.765 sec
Writing...
uvpos_Main_scene_LMA20.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA19.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.728 sec
Writing...
uvpos_Main_scene_LMA19.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA11.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.75 sec
Writing...
uvpos_Main_scene_LMA11.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA9.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.759 sec
Writing...
uvpos_Main_scene_LMA9.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA10.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.722 sec
Writing...
uvpos_Main_scene_LMA10.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA7.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.685 sec
Writing...
uvpos_Main_scene_LMA7.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA5.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.743 sec
Writing...
uvpos_Main_scene_LMA5.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA15.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.725 sec
Writing...
uvpos_Main_scene_LMA15.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA18.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.714 sec
Writing...
uvpos_Main_scene_LMA18.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA6.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.689 sec
Writing...
uvpos_Main_scene_LMA6.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA4.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.691 sec
Writing...
uvpos_Main_scene_LMA4.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA13.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.749 sec
Writing...
uvpos_Main_scene_LMA13.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA14.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.723 sec
Writing...
uvpos_Main_scene_LMA14.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.681 sec
Writing...
uvpos_Main_scene_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA17.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.695 sec
Writing...
uvpos_Main_scene_LMA17.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA8.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.744 sec
Writing...
uvpos_Main_scene_LMA8.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA16.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.735 sec
Writing...
uvpos_Main_scene_LMA16.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.702 sec
Writing...
uvpos_Main_scene_LMA3.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.699 sec
Writing...
uvpos_Main_scene_LMA2.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LM0_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.064 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA12_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.112 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA20_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.737 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA19_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 2.524 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA11_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.225 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA9_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.198 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA10_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.164 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA7_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.379 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA5_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.306 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA15_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.219 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA18_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.613 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA6_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.322 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA4_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.171 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA13_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.16 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA14_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.241 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA1_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.831 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA17_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.402 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA8_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.27 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA16_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.473 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA3_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.944 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA2_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.854 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_ao_Mask.lz4
Done
Init...
batchpointlightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlightprobesh
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLightProbeSH.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_21_0_0_HDR...
Skipping pass Mask
Pass PointBatch_21_0_0_RNM0...
Pass PointBatch_21_0_0_RNM1...
Pass PointBatch_21_0_0_RNM2...
Pass PointBatch_21_0_0_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4542mb
-----
Mem stats:
Total: 494
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 16
Scene: 4534
-----
Render time: 1.152 sec
Writing...
PointBatch_21_0_0_HDR.lz4
PointBatch_21_0_0_RNM0.lz4
PointBatch_21_0_0_RNM1.lz4
PointBatch_21_0_0_RNM2.lz4
PointBatch_21_0_0_RNM3.lz4
Done
Init...
batchpointlightprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlightprobesh
USING HALF
Load shaders...
Loading shader lmBatchPointLightProbeSH.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass PointBatch_21_1_9_HDR...
Skipping pass Mask
Pass PointBatch_21_1_9_RNM0...
Pass PointBatch_21_1_9_RNM1...
Pass PointBatch_21_1_9_RNM2...
Pass PointBatch_21_1_9_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4544mb
-----
Mem stats:
Total: 492
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.168 sec
Writing...
PointBatch_21_1_9_HDR.lz4
PointBatch_21_1_9_RNM0.lz4
PointBatch_21_1_9_RNM1.lz4
PointBatch_21_1_9_RNM2.lz4
PointBatch_21_1_9_RNM3.lz4
Done
Init...
skycubemapprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemapprobesh
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemapProbeSH.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1340649188_21_HDR...
Pass light_1340649188_21_RNM0...
Pass light_1340649188_21_RNM1...
Pass light_1340649188_21_RNM2...
Pass light_1340649188_21_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4516mb
-----
Mem stats:
Total: 520
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 40
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.954 sec
Writing...
light_1340649188_21_HDR.lz4
light_1340649188_21_RNM0.lz4
light_1340649188_21_RNM1.lz4
light_1340649188_21_RNM2.lz4
light_1340649188_21_RNM3.lz4
Done
Init...
sunprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sunprobesh
USING HALF
Load shaders...
Loading shader lmSunProbeSH.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass light_2104029182_21_HDR...
Skipping pass Mask
Pass light_2104029182_21_RNM0...
Pass light_2104029182_21_RNM1...
Pass light_2104029182_21_RNM2...
Pass light_2104029182_21_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4540mb
-----
Mem stats:
Total: 496
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 40
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.724 sec
Writing...
light_2104029182_21_HDR.lz4
light_2104029182_21_RNM0.lz4
light_2104029182_21_RNM1.lz4
light_2104029182_21_RNM2.lz4
light_2104029182_21_RNM3.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_19_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.958 sec
Writing...
PointBatch_19_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_19_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.986 sec
Writing...
PointBatch_19_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_19_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.138 sec
Writing...
light_1340649188_19_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_19_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.952 sec
Writing...
light_2104029182_19_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_7_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.963 sec
Writing...
PointBatch_7_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_7_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.953 sec
Writing...
PointBatch_7_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_7_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.825 sec
Writing...
light_1340649188_7_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_7_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.95 sec
Writing...
light_2104029182_7_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_10_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.967 sec
Writing...
PointBatch_10_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_10_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.975 sec
Writing...
PointBatch_10_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_10_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 5.387 sec
Writing...
light_1340649188_10_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.387 sec
Writing...
light_2104029182_10_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_20_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 1.003 sec
Writing...
PointBatch_20_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_20_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.185 sec
Writing...
PointBatch_20_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_20_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 10.883 sec
Writing...
light_1340649188_20_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_20_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 2.032 sec
Writing...
light_2104029182_20_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_8_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.975 sec
Writing...
PointBatch_8_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_8_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.995 sec
Writing...
PointBatch_8_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_8_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.148 sec
Writing...
light_1340649188_8_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.029 sec
Writing...
light_2104029182_8_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.988 sec
Writing...
PointBatch_0_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.009 sec
Writing...
PointBatch_0_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_0_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.316 sec
Writing...
light_1340649188_0_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.105 sec
Writing...
light_2104029182_0_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_9_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 1.003 sec
Writing...
PointBatch_9_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_9_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.985 sec
Writing...
PointBatch_9_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_9_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.985 sec
Writing...
light_1340649188_9_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.949 sec
Writing...
light_2104029182_9_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_12_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.988 sec
Writing...
PointBatch_12_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_12_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.991 sec
Writing...
PointBatch_12_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_12_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.482 sec
Writing...
light_1340649188_12_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_12_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.129 sec
Writing...
light_2104029182_12_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_14_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.987 sec
Writing...
PointBatch_14_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_14_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.994 sec
Writing...
PointBatch_14_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_14_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.246 sec
Writing...
light_1340649188_14_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.087 sec
Writing...
light_2104029182_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_4_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.995 sec
Writing...
PointBatch_4_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_4_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.01 sec
Writing...
PointBatch_4_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_4_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.456 sec
Writing...
light_1340649188_4_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_4_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.05 sec
Writing...
light_2104029182_4_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 1.001 sec
Writing...
PointBatch_1_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.006 sec
Writing...
PointBatch_1_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_1_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 5.09 sec
Writing...
light_1340649188_1_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_1_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.174 sec
Writing...
light_2104029182_1_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_13_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 1.001 sec
Writing...
PointBatch_13_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_13_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.031 sec
Writing...
PointBatch_13_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_13_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.389 sec
Writing...
light_1340649188_13_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_13_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.018 sec
Writing...
light_2104029182_13_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_15_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 1.002 sec
Writing...
PointBatch_15_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_15_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.998 sec
Writing...
PointBatch_15_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_15_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.49 sec
Writing...
light_1340649188_15_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_15_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.035 sec
Writing...
light_2104029182_15_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_6_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.997 sec
Writing...
PointBatch_6_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_6_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.985 sec
Writing...
PointBatch_6_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_6_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.007 sec
Writing...
light_1340649188_6_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_6_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.95 sec
Writing...
light_2104029182_6_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_5_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 1.005 sec
Writing...
PointBatch_5_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_5_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.99 sec
Writing...
PointBatch_5_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_5_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.611 sec
Writing...
light_1340649188_5_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_5_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.076 sec
Writing...
light_2104029182_5_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_18_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 1.01 sec
Writing...
PointBatch_18_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_18_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.985 sec
Writing...
PointBatch_18_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_18_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 2.388 sec
Writing...
light_1340649188_18_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_18_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.86 sec
Writing...
light_2104029182_18_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.982 sec
Writing...
PointBatch_2_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.016 sec
Writing...
PointBatch_2_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_2_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.339 sec
Writing...
light_1340649188_2_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_2_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.171 sec
Writing...
light_2104029182_2_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_11_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.983 sec
Writing...
PointBatch_11_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_11_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1 sec
Writing...
PointBatch_11_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_11_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.201 sec
Writing...
light_1340649188_11_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_11_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.175 sec
Writing...
light_2104029182_11_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_3_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.994 sec
Writing...
PointBatch_3_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_3_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.047 sec
Writing...
PointBatch_3_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_3_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.852 sec
Writing...
light_1340649188_3_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_3_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.214 sec
Writing...
light_2104029182_3_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_16_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.987 sec
Writing...
PointBatch_16_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_16_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.989 sec
Writing...
PointBatch_16_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_16_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 2.583 sec
Writing...
light_1340649188_16_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_16_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.929 sec
Writing...
light_2104029182_16_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
# COOKIE: 128 128
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_17_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4574mb
-----
Mem stats:
Total: 462
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4534
-----
Render time: 0.982 sec
Writing...
PointBatch_17_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_17_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.005 sec
Writing...
PointBatch_17_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_17_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.727 sec
Writing...
light_1340649188_17_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_17_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.851 sec
Writing...
light_2104029182_17_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.656 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.919 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.865 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.811 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.918 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.959 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.872 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.557 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.277 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.002 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.456 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.789 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.787 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.653 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.049 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.295 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.156 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.002 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.363 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.317 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.037 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.64 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.884 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.873 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.546 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.927 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.882 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.839 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.349 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.194 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.944 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.476 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.743 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.773 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.66 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.999 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.276 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.153 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.014 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.351 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.329 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.028 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.661 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.878 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.998 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.661 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.945 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.927 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.864 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.443 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.356 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.999 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.494 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.773 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.958 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.77 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.041 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.288 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.312 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.157 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.36 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.333 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.063 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.675 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.868 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.829 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.61 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.927 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.84 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.824 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.4 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.176 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.894 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.44 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.744 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.762 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.661 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.019 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.247 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.2 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.041 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.412 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.324 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.057 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass probes_final_HDR...
Skipping pass HDR2
Pass probes_final_RNM0...
Pass probes_final_RNM1...
Pass probes_final_RNM2...
Pass probes_final_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4335mb
-----
Mem stats:
Total: 701
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 40
UV GBuffer: 28
Scene: 4557
-----
Render time: 0.846 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
probes_final_HDR.lz4
probes_final_RNM0.lz4
probes_final_RNM1.lz4
probes_final_RNM2.lz4
probes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.698 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.896 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.843 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 4.546 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.943 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.872 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.823 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.358 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.209 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.934 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.425 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.747 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.765 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.673 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.017 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.257 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.157 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.067 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.406 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.308 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_final_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4367mb
-----
Mem stats:
Total: 669
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.028 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_final_HDR.lz4
Done
Init...
addsh
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.772 sec
Writing...
uvpos_Main_scene_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA12.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.72 sec
Writing...
uvpos_Main_scene_LMA12.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA20.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.713 sec
Writing...
uvpos_Main_scene_LMA20.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA19.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.766 sec
Writing...
uvpos_Main_scene_LMA19.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA11.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.903 sec
Writing...
uvpos_Main_scene_LMA11.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA9.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.844 sec
Writing...
uvpos_Main_scene_LMA9.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA10.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.878 sec
Writing...
uvpos_Main_scene_LMA10.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA7.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.73 sec
Writing...
uvpos_Main_scene_LMA7.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA5.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.755 sec
Writing...
uvpos_Main_scene_LMA5.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA15.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.716 sec
Writing...
uvpos_Main_scene_LMA15.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA18.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.745 sec
Writing...
uvpos_Main_scene_LMA18.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA6.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.737 sec
Writing...
uvpos_Main_scene_LMA6.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA4.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.705 sec
Writing...
uvpos_Main_scene_LMA4.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA13.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.683 sec
Writing...
uvpos_Main_scene_LMA13.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA14.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.657 sec
Writing...
uvpos_Main_scene_LMA14.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.726 sec
Writing...
uvpos_Main_scene_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA17.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.73 sec
Writing...
uvpos_Main_scene_LMA17.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA8.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.686 sec
Writing...
uvpos_Main_scene_LMA8.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA16.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.69 sec
Writing...
uvpos_Main_scene_LMA16.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.742 sec
Writing...
uvpos_Main_scene_LMA3.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.741 sec
Writing...
uvpos_Main_scene_LMA2.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LM0_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.086 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA12_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.177 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA20_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.923 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA19_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 2.727 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA11_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.301 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA9_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.211 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA10_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.152 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA7_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.272 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA5_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.266 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA15_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.154 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA18_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.509 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA6_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.109 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA4_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.122 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA13_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.09 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA14_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.152 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA1_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.887 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA17_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.369 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA8_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.274 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA16_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.39 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA3_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.973 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA2_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.778 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_ao_Mask.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_21_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.817 sec
Writing...
PointBatch_21_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_21_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 2.04 sec
Writing...
PointBatch_21_1_9_HDR.lz4
Done
Init...
skycubemapprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemapprobesh
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemapProbeSH.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1340649188_21_HDR...
Pass light_1340649188_21_RNM0...
Pass light_1340649188_21_RNM1...
Pass light_1340649188_21_RNM2...
Pass light_1340649188_21_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4516mb
-----
Mem stats:
Total: 520
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 40
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.919 sec
Writing...
light_1340649188_21_HDR.lz4
light_1340649188_21_RNM0.lz4
light_1340649188_21_RNM1.lz4
light_1340649188_21_RNM2.lz4
light_1340649188_21_RNM3.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_21_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.756 sec
Writing...
light_2104029182_21_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_19_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.987 sec
Writing...
PointBatch_19_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_19_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.968 sec
Writing...
PointBatch_19_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_19_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.114 sec
Writing...
light_1340649188_19_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_19_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.062 sec
Writing...
light_2104029182_19_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_7_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.978 sec
Writing...
PointBatch_7_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_7_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.985 sec
Writing...
PointBatch_7_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_7_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.763 sec
Writing...
light_1340649188_7_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_7_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.956 sec
Writing...
light_2104029182_7_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_10_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.952 sec
Writing...
PointBatch_10_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_10_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.019 sec
Writing...
PointBatch_10_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_10_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 5.208 sec
Writing...
light_1340649188_10_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.375 sec
Writing...
light_2104029182_10_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_20_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.95 sec
Writing...
PointBatch_20_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_20_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.989 sec
Writing...
PointBatch_20_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_20_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 9.56 sec
Writing...
light_1340649188_20_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_20_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.908 sec
Writing...
light_2104029182_20_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_8_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.941 sec
Writing...
PointBatch_8_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_8_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.04 sec
Writing...
PointBatch_8_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_8_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.955 sec
Writing...
light_1340649188_8_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.063 sec
Writing...
light_2104029182_8_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.964 sec
Writing...
PointBatch_0_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.999 sec
Writing...
PointBatch_0_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_0_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.164 sec
Writing...
light_1340649188_0_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.089 sec
Writing...
light_2104029182_0_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_9_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.012 sec
Writing...
PointBatch_9_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_9_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.978 sec
Writing...
PointBatch_9_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_9_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.762 sec
Writing...
light_1340649188_9_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.93 sec
Writing...
light_2104029182_9_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_12_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.003 sec
Writing...
PointBatch_12_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_12_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.958 sec
Writing...
PointBatch_12_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_12_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.15 sec
Writing...
light_1340649188_12_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_12_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.039 sec
Writing...
light_2104029182_12_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_14_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.972 sec
Writing...
PointBatch_14_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_14_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.946 sec
Writing...
PointBatch_14_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_14_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.879 sec
Writing...
light_1340649188_14_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.028 sec
Writing...
light_2104029182_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_4_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.018 sec
Writing...
PointBatch_4_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_4_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.047 sec
Writing...
PointBatch_4_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_4_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.13 sec
Writing...
light_1340649188_4_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_4_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.023 sec
Writing...
light_2104029182_4_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.014 sec
Writing...
PointBatch_1_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.018 sec
Writing...
PointBatch_1_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_1_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.621 sec
Writing...
light_1340649188_1_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_1_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.158 sec
Writing...
light_2104029182_1_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_13_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.089 sec
Writing...
PointBatch_13_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_13_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.985 sec
Writing...
PointBatch_13_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_13_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.23 sec
Writing...
light_1340649188_13_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_13_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.053 sec
Writing...
light_2104029182_13_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_15_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.051 sec
Writing...
PointBatch_15_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_15_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.05 sec
Writing...
PointBatch_15_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_15_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.347 sec
Writing...
light_1340649188_15_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_15_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.974 sec
Writing...
light_2104029182_15_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_6_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.019 sec
Writing...
PointBatch_6_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_6_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.026 sec
Writing...
PointBatch_6_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_6_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.744 sec
Writing...
light_1340649188_6_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_6_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.974 sec
Writing...
light_2104029182_6_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_5_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.941 sec
Writing...
PointBatch_5_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_5_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.068 sec
Writing...
PointBatch_5_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_5_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.354 sec
Writing...
light_1340649188_5_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_5_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.028 sec
Writing...
light_2104029182_5_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_18_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.01 sec
Writing...
PointBatch_18_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_18_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.112 sec
Writing...
PointBatch_18_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_18_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 2.189 sec
Writing...
light_1340649188_18_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_18_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.854 sec
Writing...
light_2104029182_18_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.967 sec
Writing...
PointBatch_2_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.983 sec
Writing...
PointBatch_2_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_2_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.124 sec
Writing...
light_1340649188_2_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_2_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.102 sec
Writing...
light_2104029182_2_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_11_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.993 sec
Writing...
PointBatch_11_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_11_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.992 sec
Writing...
PointBatch_11_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_11_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.897 sec
Writing...
light_1340649188_11_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_11_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.085 sec
Writing...
light_2104029182_11_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_3_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.971 sec
Writing...
PointBatch_3_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_3_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.945 sec
Writing...
PointBatch_3_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_3_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.42 sec
Writing...
light_1340649188_3_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_3_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.143 sec
Writing...
light_2104029182_3_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_16_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.958 sec
Writing...
PointBatch_16_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_16_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.983 sec
Writing...
PointBatch_16_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_16_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 2.387 sec
Writing...
light_1340649188_16_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_16_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.859 sec
Writing...
light_2104029182_16_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_17_0_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.96 sec
Writing...
PointBatch_17_0_0_HDR.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_17_1_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.961 sec
Writing...
PointBatch_17_1_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_17_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.589 sec
Writing...
light_1340649188_17_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_17_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.802 sec
Writing...
light_2104029182_17_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.55 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.836 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.695 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.274 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.765 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.712 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.723 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.18 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.793 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.26 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.627 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.673 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.542 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.855 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.168 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.988 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.861 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.185 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.23 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 0.948 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.509 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.753 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.602 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.138 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.794 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.702 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.675 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.189 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.053 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.787 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.252 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.594 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.637 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.512 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.839 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.164 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.999 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.858 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.172 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.222 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 0.953 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.516 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.792 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.601 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.15 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.813 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.701 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.675 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.198 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.771 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.254 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.623 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.644 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.539 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.832 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.146 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.962 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.859 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.209 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.265 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 0.98 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.546 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.727 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.678 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.137 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.775 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.697 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.716 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.17 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.029 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.771 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.242 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.599 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.675 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.518 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.888 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.19 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.016 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.88 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.177 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.243 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 0.965 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass probes_final_HDR...
Pass probes_final_HDR2...
Pass probes_final_RNM0...
Pass probes_final_RNM1...
Pass probes_final_RNM2...
Pass probes_final_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4327mb
-----
Mem stats:
Total: 709
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 48
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.026 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
probes_final_HDR.lz4
probes_final_HDR2.lz4
probes_final_RNM0.lz4
probes_final_RNM1.lz4
probes_final_RNM2.lz4
probes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_final_HDR...
Pass Main_scene_LM0_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.729 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_final_HDR.lz4
Main_scene_LM0_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_final_HDR...
Pass Main_scene_LMA12_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.748 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_final_HDR.lz4
Main_scene_LMA12_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_final_HDR...
Pass Main_scene_LMA20_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.629 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_final_HDR.lz4
Main_scene_LMA20_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_final_HDR...
Pass Main_scene_LMA19_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 4.118 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_final_HDR.lz4
Main_scene_LMA19_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_final_HDR...
Pass Main_scene_LMA11_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.884 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_final_HDR.lz4
Main_scene_LMA11_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_final_HDR...
Pass Main_scene_LMA9_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.732 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_final_HDR.lz4
Main_scene_LMA9_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_final_HDR...
Pass Main_scene_LMA10_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.696 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_final_HDR.lz4
Main_scene_LMA10_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_final_HDR...
Pass Main_scene_LMA7_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.206 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_final_HDR.lz4
Main_scene_LMA7_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_final_HDR...
Pass Main_scene_LMA5_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.074 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_final_HDR.lz4
Main_scene_LMA5_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_final_HDR...
Pass Main_scene_LMA15_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.839 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_final_HDR.lz4
Main_scene_LMA15_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_final_HDR...
Pass Main_scene_LMA18_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.292 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_final_HDR.lz4
Main_scene_LMA18_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_final_HDR...
Pass Main_scene_LMA6_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.609 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_final_HDR.lz4
Main_scene_LMA6_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_final_HDR...
Pass Main_scene_LMA4_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.697 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_final_HDR.lz4
Main_scene_LMA4_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_final_HDR...
Pass Main_scene_LMA13_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.539 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_final_HDR.lz4
Main_scene_LMA13_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_final_HDR...
Pass Main_scene_LMA14_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.838 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_final_HDR.lz4
Main_scene_LMA14_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_final_HDR...
Pass Main_scene_LMA1_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.14 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_final_HDR.lz4
Main_scene_LMA1_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_final_HDR...
Pass Main_scene_LMA17_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.971 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_final_HDR.lz4
Main_scene_LMA17_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_final_HDR...
Pass Main_scene_LMA8_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.863 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_final_HDR.lz4
Main_scene_LMA8_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_final_HDR...
Pass Main_scene_LMA16_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.178 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_final_HDR.lz4
Main_scene_LMA16_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_final_HDR...
Pass Main_scene_LMA3_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.248 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_final_HDR.lz4
Main_scene_LMA3_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_final_HDR...
Pass Main_scene_LMA2_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.007 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_final_HDR.lz4
Main_scene_LMA2_final_HDR2.lz4
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.95 sec
Writing...
uvpos_Main_scene_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA12.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 1.161 sec
Writing...
uvpos_Main_scene_LMA12.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA20.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.96 sec
Writing...
uvpos_Main_scene_LMA20.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA19.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.913 sec
Writing...
uvpos_Main_scene_LMA19.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA11.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.93 sec
Writing...
uvpos_Main_scene_LMA11.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA9.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.882 sec
Writing...
uvpos_Main_scene_LMA9.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA10.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.934 sec
Writing...
uvpos_Main_scene_LMA10.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA7.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.998 sec
Writing...
uvpos_Main_scene_LMA7.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA5.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 1.05 sec
Writing...
uvpos_Main_scene_LMA5.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA15.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.906 sec
Writing...
uvpos_Main_scene_LMA15.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA18.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.895 sec
Writing...
uvpos_Main_scene_LMA18.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA6.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.86 sec
Writing...
uvpos_Main_scene_LMA6.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA4.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.927 sec
Writing...
uvpos_Main_scene_LMA4.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA13.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.845 sec
Writing...
uvpos_Main_scene_LMA13.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA14.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.887 sec
Writing...
uvpos_Main_scene_LMA14.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.79 sec
Writing...
uvpos_Main_scene_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA17.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.718 sec
Writing...
uvpos_Main_scene_LMA17.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA8.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.771 sec
Writing...
uvpos_Main_scene_LMA8.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA16.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.737 sec
Writing...
uvpos_Main_scene_LMA16.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.756 sec
Writing...
uvpos_Main_scene_LMA3.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.751 sec
Writing...
uvpos_Main_scene_LMA2.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LM0_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.128 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA12_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.204 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA20_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.824 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA19_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 2.721 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA11_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.241 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA9_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.217 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA10_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.212 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA7_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.353 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA5_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.318 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA15_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.24 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA18_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.58 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA6_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.188 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA4_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.166 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA13_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.11 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA14_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.23 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA1_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.876 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA17_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.416 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA8_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.299 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA16_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.434 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA3_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.981 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA2_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.832 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_ao_Mask.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_21_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.027 sec
Writing...
PointBatch_21_0_9_HDR.lz4
Done
Init...
skycubemapprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemapprobesh
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemapProbeSH.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1340649188_21_HDR...
Pass light_1340649188_21_RNM0...
Pass light_1340649188_21_RNM1...
Pass light_1340649188_21_RNM2...
Pass light_1340649188_21_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4516mb
-----
Mem stats:
Total: 520
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 40
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.957 sec
Writing...
light_1340649188_21_HDR.lz4
light_1340649188_21_RNM0.lz4
light_1340649188_21_RNM1.lz4
light_1340649188_21_RNM2.lz4
light_1340649188_21_RNM3.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_21_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.766 sec
Writing...
light_2104029182_21_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_19_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.055 sec
Writing...
PointBatch_19_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_19_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.204 sec
Writing...
light_1340649188_19_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_19_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.023 sec
Writing...
light_2104029182_19_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_7_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.07 sec
Writing...
PointBatch_7_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_7_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.98 sec
Writing...
light_1340649188_7_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_7_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.007 sec
Writing...
light_2104029182_7_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_10_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.034 sec
Writing...
PointBatch_10_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_10_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 5.599 sec
Writing...
light_1340649188_10_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.454 sec
Writing...
light_2104029182_10_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_20_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.048 sec
Writing...
PointBatch_20_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_20_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 10.103 sec
Writing...
light_1340649188_20_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_20_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 2.001 sec
Writing...
light_2104029182_20_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_8_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.035 sec
Writing...
PointBatch_8_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_8_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.021 sec
Writing...
light_1340649188_8_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.052 sec
Writing...
light_2104029182_8_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.043 sec
Writing...
PointBatch_0_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_0_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.108 sec
Writing...
light_1340649188_0_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.1 sec
Writing...
light_2104029182_0_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_9_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.036 sec
Writing...
PointBatch_9_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_9_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.837 sec
Writing...
light_1340649188_9_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.963 sec
Writing...
light_2104029182_9_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_12_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.046 sec
Writing...
PointBatch_12_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_12_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.31 sec
Writing...
light_1340649188_12_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_12_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.108 sec
Writing...
light_2104029182_12_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_14_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.023 sec
Writing...
PointBatch_14_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_14_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.151 sec
Writing...
light_1340649188_14_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.122 sec
Writing...
light_2104029182_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_4_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.021 sec
Writing...
PointBatch_4_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_4_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.36 sec
Writing...
light_1340649188_4_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_4_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.075 sec
Writing...
light_2104029182_4_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.026 sec
Writing...
PointBatch_1_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_1_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.834 sec
Writing...
light_1340649188_1_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_1_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.222 sec
Writing...
light_2104029182_1_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_13_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.027 sec
Writing...
PointBatch_13_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_13_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.307 sec
Writing...
light_1340649188_13_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_13_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.043 sec
Writing...
light_2104029182_13_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_15_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.067 sec
Writing...
PointBatch_15_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_15_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.342 sec
Writing...
light_1340649188_15_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_15_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.013 sec
Writing...
light_2104029182_15_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_6_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.006 sec
Writing...
PointBatch_6_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_6_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.912 sec
Writing...
light_1340649188_6_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_6_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.982 sec
Writing...
light_2104029182_6_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_5_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.046 sec
Writing...
PointBatch_5_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_5_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.463 sec
Writing...
light_1340649188_5_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_5_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.209 sec
Writing...
light_2104029182_5_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_18_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.021 sec
Writing...
PointBatch_18_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_18_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 2.241 sec
Writing...
light_1340649188_18_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_18_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.851 sec
Writing...
light_2104029182_18_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.029 sec
Writing...
PointBatch_2_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_2_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.407 sec
Writing...
light_1340649188_2_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_2_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.184 sec
Writing...
light_2104029182_2_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_11_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.05 sec
Writing...
PointBatch_11_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_11_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.996 sec
Writing...
light_1340649188_11_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_11_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.248 sec
Writing...
light_2104029182_11_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_3_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.054 sec
Writing...
PointBatch_3_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_3_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.635 sec
Writing...
light_1340649188_3_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_3_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.195 sec
Writing...
light_2104029182_3_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_16_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.996 sec
Writing...
PointBatch_16_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_16_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 2.463 sec
Writing...
light_1340649188_16_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_16_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.867 sec
Writing...
light_2104029182_16_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_17_0_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.993 sec
Writing...
PointBatch_17_0_9_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_17_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.59 sec
Writing...
light_1340649188_17_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_17_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.792 sec
Writing...
light_2104029182_17_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.657 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.807 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.666 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.301 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.824 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.801 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.732 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.22 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.126 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.865 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.391 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.664 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.685 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.563 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.931 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.268 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.025 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.96 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.28 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.314 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.001 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.611 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.987 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 3.025 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.492 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.945 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.906 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.879 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.365 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.24 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.992 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.396 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.737 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.771 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.559 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.989 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.256 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.191 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.061 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.324 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.351 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.075 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.633 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.933 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.833 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.403 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.953 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.973 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.794 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.344 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.146 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.952 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.412 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.757 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.802 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.644 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.953 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.252 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.163 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.028 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.347 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.381 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.049 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.63 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.92 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.795 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.379 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.91 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.853 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.807 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.35 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.181 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.926 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.394 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.702 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.8 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.646 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.95 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.231 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.194 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.99 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.416 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.43 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.066 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass probes_final_HDR...
Pass probes_final_HDR2...
Pass probes_final_RNM0...
Pass probes_final_RNM1...
Pass probes_final_RNM2...
Pass probes_final_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4327mb
-----
Mem stats:
Total: 709
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 48
UV GBuffer: 28
Scene: 4557
-----
Render time: 0.853 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
probes_final_HDR.lz4
probes_final_HDR2.lz4
probes_final_RNM0.lz4
probes_final_RNM1.lz4
probes_final_RNM2.lz4
probes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_final_HDR...
Pass Main_scene_LM0_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.699 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_final_HDR.lz4
Main_scene_LM0_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_final_HDR...
Pass Main_scene_LMA12_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.869 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_final_HDR.lz4
Main_scene_LMA12_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_final_HDR...
Pass Main_scene_LMA20_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.767 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_final_HDR.lz4
Main_scene_LMA20_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_final_HDR...
Pass Main_scene_LMA19_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 4.382 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_final_HDR.lz4
Main_scene_LMA19_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_final_HDR...
Pass Main_scene_LMA11_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.882 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_final_HDR.lz4
Main_scene_LMA11_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_final_HDR...
Pass Main_scene_LMA9_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.807 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_final_HDR.lz4
Main_scene_LMA9_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_final_HDR...
Pass Main_scene_LMA10_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.77 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_final_HDR.lz4
Main_scene_LMA10_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_final_HDR...
Pass Main_scene_LMA7_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.454 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_final_HDR.lz4
Main_scene_LMA7_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_final_HDR...
Pass Main_scene_LMA5_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.327 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_final_HDR.lz4
Main_scene_LMA5_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_final_HDR...
Pass Main_scene_LMA15_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.028 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_final_HDR.lz4
Main_scene_LMA15_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_final_HDR...
Pass Main_scene_LMA18_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.495 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_final_HDR.lz4
Main_scene_LMA18_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_final_HDR...
Pass Main_scene_LMA6_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.872 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_final_HDR.lz4
Main_scene_LMA6_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_final_HDR...
Pass Main_scene_LMA4_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.888 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_final_HDR.lz4
Main_scene_LMA4_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_final_HDR...
Pass Main_scene_LMA13_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.762 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_final_HDR.lz4
Main_scene_LMA13_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_final_HDR...
Pass Main_scene_LMA14_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.023 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_final_HDR.lz4
Main_scene_LMA14_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_final_HDR...
Pass Main_scene_LMA1_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.326 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_final_HDR.lz4
Main_scene_LMA1_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_final_HDR...
Pass Main_scene_LMA17_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.263 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_final_HDR.lz4
Main_scene_LMA17_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_final_HDR...
Pass Main_scene_LMA8_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.069 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_final_HDR.lz4
Main_scene_LMA8_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_final_HDR...
Pass Main_scene_LMA16_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.557 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_final_HDR.lz4
Main_scene_LMA16_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_final_HDR...
Pass Main_scene_LMA3_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.383 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_final_HDR.lz4
Main_scene_LMA3_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_final_HDR...
Pass Main_scene_LMA2_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.098 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_final_HDR.lz4
Main_scene_LMA2_final_HDR2.lz4
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.692 sec
Writing...
uvpos_Main_scene_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA12.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.758 sec
Writing...
uvpos_Main_scene_LMA12.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA20.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.747 sec
Writing...
uvpos_Main_scene_LMA20.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA19.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.751 sec
Writing...
uvpos_Main_scene_LMA19.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA11.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.712 sec
Writing...
uvpos_Main_scene_LMA11.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA9.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.689 sec
Writing...
uvpos_Main_scene_LMA9.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA10.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.652 sec
Writing...
uvpos_Main_scene_LMA10.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA7.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.701 sec
Writing...
uvpos_Main_scene_LMA7.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA5.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.729 sec
Writing...
uvpos_Main_scene_LMA5.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA15.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.699 sec
Writing...
uvpos_Main_scene_LMA15.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA18.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.676 sec
Writing...
uvpos_Main_scene_LMA18.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA6.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.683 sec
Writing...
uvpos_Main_scene_LMA6.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA4.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.673 sec
Writing...
uvpos_Main_scene_LMA4.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA13.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.831 sec
Writing...
uvpos_Main_scene_LMA13.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA14.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.736 sec
Writing...
uvpos_Main_scene_LMA14.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA1.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.645 sec
Writing...
uvpos_Main_scene_LMA1.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA17.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.646 sec
Writing...
uvpos_Main_scene_LMA17.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA8.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.713 sec
Writing...
uvpos_Main_scene_LMA8.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA16.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.795 sec
Writing...
uvpos_Main_scene_LMA16.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA3.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.686 sec
Writing...
uvpos_Main_scene_LMA3.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA2.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.658 sec
Writing...
uvpos_Main_scene_LMA2.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LM0_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.045 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA12_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.207 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA20_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.753 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA19_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 2.723 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA11_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.181 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA9_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.201 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA10_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.168 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA7_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.42 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA5_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.339 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA15_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.188 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA18_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.506 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA6_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.102 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA4_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.11 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA13_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.093 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA14_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.208 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA1_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.892 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA17_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.364 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA8_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.264 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA16_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 1.379 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA3_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.956 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_ao_Mask.lz4
Done
Init...
ao
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: ao
USING HALF
Load shaders...
Loading shader lmAO.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass HDR
Pass Main_scene_LMA2_ao_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4578mb
-----
Mem stats:
Total: 458
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 1
UV GBuffer: 20
Scene: 4533
-----
Render time: 0.795 sec
Dilate...
Loading shader dilateMask.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_ao_Mask.lz4
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_21_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.047 sec
Writing...
PointBatch_21_0_10_HDR.lz4
Done
Init...
skycubemapprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemapprobesh
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemapProbeSH.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1340649188_21_HDR...
Pass light_1340649188_21_RNM0...
Pass light_1340649188_21_RNM1...
Pass light_1340649188_21_RNM2...
Pass light_1340649188_21_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4516mb
-----
Mem stats:
Total: 520
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 40
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.925 sec
Writing...
light_1340649188_21_HDR.lz4
light_1340649188_21_RNM0.lz4
light_1340649188_21_RNM1.lz4
light_1340649188_21_RNM2.lz4
light_1340649188_21_RNM3.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_21_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.755 sec
Writing...
light_2104029182_21_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_19_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.058 sec
Writing...
PointBatch_19_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_19_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.208 sec
Writing...
light_1340649188_19_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_19_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.071 sec
Writing...
light_2104029182_19_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_7_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.123 sec
Writing...
PointBatch_7_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_7_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.967 sec
Writing...
light_1340649188_7_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_7_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.034 sec
Writing...
light_2104029182_7_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_10_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.989 sec
Writing...
PointBatch_10_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_10_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 5.702 sec
Writing...
light_1340649188_10_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.355 sec
Writing...
light_2104029182_10_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_20_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.954 sec
Writing...
PointBatch_20_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_20_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 9.699 sec
Writing...
light_1340649188_20_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_20_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.88 sec
Writing...
light_2104029182_20_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_8_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.006 sec
Writing...
PointBatch_8_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_8_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.813 sec
Writing...
light_1340649188_8_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_8_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.007 sec
Writing...
light_2104029182_8_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_0_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.945 sec
Writing...
PointBatch_0_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_0_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.006 sec
Writing...
light_1340649188_0_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_0_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.036 sec
Writing...
light_2104029182_0_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_9_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.972 sec
Writing...
PointBatch_9_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_9_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.626 sec
Writing...
light_1340649188_9_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_9_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.98 sec
Writing...
light_2104029182_9_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_12_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.959 sec
Writing...
PointBatch_12_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_12_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.381 sec
Writing...
light_1340649188_12_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_12_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.149 sec
Writing...
light_2104029182_12_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_14_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.969 sec
Writing...
PointBatch_14_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_14_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.045 sec
Writing...
light_1340649188_14_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_14_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.127 sec
Writing...
light_2104029182_14_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_4_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.958 sec
Writing...
PointBatch_4_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_4_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.266 sec
Writing...
light_1340649188_4_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_4_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.047 sec
Writing...
light_2104029182_4_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_1_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.127 sec
Writing...
PointBatch_1_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_1_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.893 sec
Writing...
light_1340649188_1_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_1_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.17 sec
Writing...
light_2104029182_1_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_13_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.043 sec
Writing...
PointBatch_13_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_13_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.258 sec
Writing...
light_1340649188_13_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_13_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.006 sec
Writing...
light_2104029182_13_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_15_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.004 sec
Writing...
PointBatch_15_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_15_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.208 sec
Writing...
light_1340649188_15_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_15_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.965 sec
Writing...
light_2104029182_15_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_6_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.992 sec
Writing...
PointBatch_6_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_6_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.702 sec
Writing...
light_1340649188_6_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_6_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.964 sec
Writing...
light_2104029182_6_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_5_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.99 sec
Writing...
PointBatch_5_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_5_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.269 sec
Writing...
light_1340649188_5_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_5_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.997 sec
Writing...
light_2104029182_5_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_18_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 1.01 sec
Writing...
PointBatch_18_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_18_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 2.221 sec
Writing...
light_1340649188_18_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_18_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.903 sec
Writing...
light_2104029182_18_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_2_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.96 sec
Writing...
PointBatch_2_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_2_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.018 sec
Writing...
light_1340649188_2_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_2_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.077 sec
Writing...
light_2104029182_2_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_11_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.963 sec
Writing...
PointBatch_11_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_11_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 3.8 sec
Writing...
light_1340649188_11_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_11_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.107 sec
Writing...
light_2104029182_11_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_3_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.956 sec
Writing...
PointBatch_3_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_3_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 4.447 sec
Writing...
light_1340649188_3_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_3_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.121 sec
Writing...
light_2104029182_3_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_16_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.936 sec
Writing...
PointBatch_16_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_16_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 2.378 sec
Writing...
light_1340649188_16_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_16_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.888 sec
Writing...
light_2104029182_16_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
batchpointlight
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: batchpointlight
USING HALF
Load shaders...
Loading shader lmBatchPointLight.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass PointBatch_17_0_10_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4576mb
-----
Mem stats:
Total: 460
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 16
Scene: 4532
-----
Render time: 0.952 sec
Writing...
PointBatch_17_0_10_HDR.lz4
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: skycubemap
USING HALF
Sky texture: sky1340649188.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1340649188_17_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4548mb
-----
Mem stats:
Total: 488
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 1.576 sec
Writing...
light_1340649188_17_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_2104029182_17_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4572mb
-----
Mem stats:
Total: 464
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 8
UV GBuffer: 20
Scene: 4532
-----
Render time: 0.831 sec
Writing...
light_2104029182_17_HDR.lz4
Done
Init...
addmul
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addmul
USING FLOAT
Loading shader addHalfSeparateIndirect.ptx::oxMain...
Launched
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Loading shader addHalf.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.56 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.73 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.62 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.14 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.782 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.75 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.694 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.192 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.04 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.783 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.246 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.614 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.68 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.511 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.909 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.175 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.995 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.88 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.189 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.236 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 0.985 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.526 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.791 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.631 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.149 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.808 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.771 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.713 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.175 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.033 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.779 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.259 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.622 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.677 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.561 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.874 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.212 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.084 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.927 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.231 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.321 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.007 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.523 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.786 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.827 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.786 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.041 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.88 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.812 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.342 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.342 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.034 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.541 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.824 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.948 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.649 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.056 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.262 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.235 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.151 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.825 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.846 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.133 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LM0.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.416 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.663 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 4.16 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 6.048 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.536 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.208 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.51 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 3.29 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 3.111 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.691 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 3.467 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.413 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.446 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.087 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.859 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.722 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 3.018 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 2.748 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 3.225 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.871 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_diffuse_HDR.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4365mb
-----
Mem stats:
Total: 671
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 8
UV GBuffer: 28
Scene: 4559
-----
Render time: 1.133 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass probes_final_HDR...
Pass probes_final_HDR2...
Pass probes_final_RNM0...
Pass probes_final_RNM1...
Pass probes_final_RNM2...
Pass probes_final_RNM3...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4327mb
-----
Mem stats:
Total: 709
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 48
UV GBuffer: 28
Scene: 4557
-----
Render time: 0.864 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
probes_final_HDR.lz4
probes_final_HDR2.lz4
probes_final_RNM0.lz4
probes_final_RNM1.lz4
probes_final_RNM2.lz4
probes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LM0_final_HDR...
Pass Main_scene_LM0_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.828 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LM0_final_HDR.lz4
Main_scene_LM0_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA12_final_HDR...
Pass Main_scene_LMA12_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.989 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA12_final_HDR.lz4
Main_scene_LMA12_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA20_final_HDR...
Pass Main_scene_LMA20_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.936 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA20_final_HDR.lz4
Main_scene_LMA20_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA19_final_HDR...
Pass Main_scene_LMA19_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 4.565 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA19_final_HDR.lz4
Main_scene_LMA19_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA11_final_HDR...
Pass Main_scene_LMA11_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.028 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA11_final_HDR.lz4
Main_scene_LMA11_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA9_final_HDR...
Pass Main_scene_LMA9_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.977 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA9_final_HDR.lz4
Main_scene_LMA9_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA10_final_HDR...
Pass Main_scene_LMA10_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.91 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA10_final_HDR.lz4
Main_scene_LMA10_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA7_final_HDR...
Pass Main_scene_LMA7_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.396 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA7_final_HDR.lz4
Main_scene_LMA7_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA5_final_HDR...
Pass Main_scene_LMA5_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.189 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA5_final_HDR.lz4
Main_scene_LMA5_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA15_final_HDR...
Pass Main_scene_LMA15_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.989 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA15_final_HDR.lz4
Main_scene_LMA15_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA18_final_HDR...
Pass Main_scene_LMA18_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.506 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA18_final_HDR.lz4
Main_scene_LMA18_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA6_final_HDR...
Pass Main_scene_LMA6_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.828 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA6_final_HDR.lz4
Main_scene_LMA6_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA4_final_HDR...
Pass Main_scene_LMA4_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.739 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA4_final_HDR.lz4
Main_scene_LMA4_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA13_final_HDR...
Pass Main_scene_LMA13_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.556 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA13_final_HDR.lz4
Main_scene_LMA13_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA14_final_HDR...
Pass Main_scene_LMA14_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.883 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA14_final_HDR.lz4
Main_scene_LMA14_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA1_final_HDR...
Pass Main_scene_LMA1_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.287 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA1_final_HDR.lz4
Main_scene_LMA1_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA17_final_HDR...
Pass Main_scene_LMA17_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.12 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA17_final_HDR.lz4
Main_scene_LMA17_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA8_final_HDR...
Pass Main_scene_LMA8_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.19 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA8_final_HDR.lz4
Main_scene_LMA8_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA16_final_HDR...
Pass Main_scene_LMA16_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 2.553 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA16_final_HDR.lz4
Main_scene_LMA16_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA3_final_HDR...
Pass Main_scene_LMA3_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.44 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA3_final_HDR.lz4
Main_scene_LMA3_final_HDR2.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: texgi
USING HALF
Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4
LM is half
Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass Main_scene_LMA2_final_HDR...
Pass Main_scene_LMA2_final_HDR2...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 4359mb
-----
Mem stats:
Total: 677
Alphas: 0
GI albedos: 4
GI lightmaps: 168
Light data: 0
Output: 16
UV GBuffer: 28
Scene: 4557
-----
Render time: 1.173 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
Main_scene_LMA2_final_HDR.lz4
Main_scene_LMA2_final_HDR2.lz4
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
add
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: add
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Done
Init...
addsh
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
addao
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5167mb
MODE: addao
USING FLOAT
Loading shader addAO.ptx::oxMain...
1024 1024
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.745 sec
Writing...
uvpos_Main_scene_LM0.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA8.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.638 sec
Writing...
uvpos_Main_scene_LMA8.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA12.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.659 sec
Writing...
uvpos_Main_scene_LMA12.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA20.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.659 sec
Writing...
uvpos_Main_scene_LMA20.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA19.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.665 sec
Writing...
uvpos_Main_scene_LMA19.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA10.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 40
Scene: 4530
-----
Render time: 0.635 sec
Writing...
uvpos_Main_scene_LMA10.lz4
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA7.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoHAsync( dstHost, srcDevice, byteCount, hStream.get() ) returned (718): Invalid program counter)
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4553mb
-----
Mem stats:
Total: 483
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4543
-----
Render time: 0.633 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LM0.lz4_HDR...
Pass uvpos_Main_scene_LM0.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4529
-----
Render time: 0.73 sec
Writing...
uvpos_Main_scene_LM0.lz4
uvpos_Main_scene_LM0.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4553mb
-----
Mem stats:
Total: 483
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4543
-----
Render time: 0.666 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA8.lz4_HDR...
Pass uvpos_Main_scene_LMA8.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4529
-----
Render time: 0.676 sec
Writing...
uvpos_Main_scene_LMA8.lz4
uvpos_Main_scene_LMA8.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4553mb
-----
Mem stats:
Total: 483
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4543
-----
Render time: 0.698 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA12.lz4_HDR...
Pass uvpos_Main_scene_LMA12.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4529
-----
Render time: 0.693 sec
Writing...
uvpos_Main_scene_LMA12.lz4
uvpos_Main_scene_LMA12.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address)
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4553mb
-----
Mem stats:
Total: 483
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4543
-----
Render time: 0.645 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LM0.lz4_HDR...
Pass uvpos_Main_scene_LM0.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4546mb
-----
Mem stats:
Total: 490
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4529
-----
Render time: 0.692 sec
Writing...
uvpos_Main_scene_LM0.lz4
uvpos_Main_scene_LM0.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoHAsync( dstHost, srcDevice, byteCount, hStream.get() ) returned (700): Illegal address)
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.663 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA10.lz4_HDR...
Pass uvpos_Main_scene_LMA10.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.674 sec
Writing...
uvpos_Main_scene_LMA10.lz4
uvpos_Main_scene_LMA10.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.633 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA6.lz4_HDR...
Pass uvpos_Main_scene_LMA6.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.675 sec
Writing...
uvpos_Main_scene_LMA6.lz4
uvpos_Main_scene_LMA6.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.65 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA7.lz4_HDR...
Pass uvpos_Main_scene_LMA7.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.696 sec
Writing...
uvpos_Main_scene_LMA7.lz4
uvpos_Main_scene_LMA7.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.661 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA1.lz4_HDR...
Pass uvpos_Main_scene_LMA1.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.712 sec
Writing...
uvpos_Main_scene_LMA1.lz4
uvpos_Main_scene_LMA1.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.644 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA20.lz4_HDR...
Pass uvpos_Main_scene_LMA20.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.755 sec
Writing...
uvpos_Main_scene_LMA20.lz4
uvpos_Main_scene_LMA20.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.639 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA8.lz4_HDR...
Pass uvpos_Main_scene_LMA8.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.707 sec
Writing...
uvpos_Main_scene_LMA8.lz4
uvpos_Main_scene_LMA8.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.652 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA21.lz4_HDR...
Pass uvpos_Main_scene_LMA21.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.734 sec
Writing...
uvpos_Main_scene_LMA21.lz4
uvpos_Main_scene_LMA21.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.661 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA12.lz4_HDR...
Pass uvpos_Main_scene_LMA12.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.706 sec
Writing...
uvpos_Main_scene_LMA12.lz4
uvpos_Main_scene_LMA12.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.675 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA4.lz4_HDR...
Pass uvpos_Main_scene_LMA4.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.686 sec
Writing...
uvpos_Main_scene_LMA4.lz4
uvpos_Main_scene_LMA4.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.641 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA13.lz4_HDR...
Pass uvpos_Main_scene_LMA13.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.671 sec
Writing...
uvpos_Main_scene_LMA13.lz4
uvpos_Main_scene_LMA13.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address)
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5159mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader clip_rtx.ptx::oxMain...
Loading shader shadow_rtx.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader attrib_trimesh.ptx::interpolate...
Used host memory: 0mb, available GPU memory: 5159mb
Used host memory: 0mb, available GPU memory: 5159mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5159mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 5094mb
-----
Mem stats:
Total: 64
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 4160
-----
Render time: 0.688 sec
Writing...
light_HDR.lz4
Done
Init...
sun
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: sun
USING HALF
Load shaders...
Loading shader lmSun.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 4
Num tex: 4
Skipping pass LDR
Pass light_HDR...
Skipping pass Mask
Skipping pass Dir
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 5035mb
-----
Mem stats:
Total: 2
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 0
UV GBuffer: 0
Scene: 4097
-----
Render time: 0.447 sec
Writing...
light_HDR.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.667 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA10.lz4_HDR...
Pass uvpos_Main_scene_LMA10.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.673 sec
Writing...
uvpos_Main_scene_LMA10.lz4
uvpos_Main_scene_LMA10.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.643 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA6.lz4_HDR...
Pass uvpos_Main_scene_LMA6.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.686 sec
Writing...
uvpos_Main_scene_LMA6.lz4
uvpos_Main_scene_LMA6.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.626 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA7.lz4_HDR...
Pass uvpos_Main_scene_LMA7.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.679 sec
Writing...
uvpos_Main_scene_LMA7.lz4
uvpos_Main_scene_LMA7.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.635 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA1.lz4_HDR...
Pass uvpos_Main_scene_LMA1.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.681 sec
Writing...
uvpos_Main_scene_LMA1.lz4
uvpos_Main_scene_LMA1.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.656 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA20.lz4_HDR...
Pass uvpos_Main_scene_LMA20.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.731 sec
Writing...
uvpos_Main_scene_LMA20.lz4
uvpos_Main_scene_LMA20.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address)
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.73 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LM0.lz4_HDR...
Pass uvpos_Main_scene_LM0.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.763 sec
Writing...
uvpos_Main_scene_LM0.lz4
uvpos_Main_scene_LM0.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.717 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA18.lz4_HDR...
Pass uvpos_Main_scene_LMA18.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.697 sec
Writing...
uvpos_Main_scene_LMA18.lz4
uvpos_Main_scene_LMA18.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.659 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA1.lz4_HDR...
Pass uvpos_Main_scene_LMA1.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.71 sec
Writing...
uvpos_Main_scene_LMA1.lz4
uvpos_Main_scene_LMA1.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.622 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA15.lz4_HDR...
Pass uvpos_Main_scene_LMA15.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.68 sec
Writing...
uvpos_Main_scene_LMA15.lz4
uvpos_Main_scene_LMA15.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.645 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA6.lz4_HDR...
Pass uvpos_Main_scene_LMA6.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.739 sec
Writing...
uvpos_Main_scene_LMA6.lz4
uvpos_Main_scene_LMA6.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.721 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA13.lz4_HDR...
Pass uvpos_Main_scene_LMA13.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.738 sec
Writing...
uvpos_Main_scene_LMA13.lz4
uvpos_Main_scene_LMA13.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Used host memory: 0mb, available GPU memory: 4547mb
-----
Mem stats:
Total: 489
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 16
UV GBuffer: 20
Scene: 4549
-----
Render time: 0.653 sec
Writing...
Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_Main_scene_LMA21.lz4_HDR...
Pass uvpos_Main_scene_LMA21.lz4_Mask...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 4541mb
-----
Mem stats:
Total: 495
Alphas: 0
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 17
UV GBuffer: 40
Scene: 4534
-----
Render time: 0.788 sec
Writing...
uvpos_Main_scene_LMA21.lz4
uvpos_Main_scene_LMA21.lz4
Done
Init...
lodselect
Loading geometry...
Loading alphas...
Tile size: 1024
Device 0: GeForce GTX 1660 (ON)
Used host memory: 0mb, available GPU memory: 5037mb
MODE: lodselect
USING FLOAT
Load shaders...
Loading shader lodselect.ptx::oxMain...
Loading shader lambert_lodselect.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimeshTexLODSelect.ptx::intersect...
Loading shader trimeshTexLODSelect.ptx::bbox...
Used host memory: 0mb, available GPU memory: 5037mb
Used host memory: 0mb, available GPU memory: 5037mb
Create buffer...
Num passes: 1
Num tex: 1
Pass lodselect_HDR...
Used host memory: 0mb, available GPU memory: 5037mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npd
Launching...
Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address)