Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5159mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 0mb, available GPU memory: 5159mb Used host memory: 0mb, available GPU memory: 5159mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5159mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 5094mb ----- Mem stats: Total: 64 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 4160 ----- Render time: 0.629 sec Writing... light_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 5035mb ----- Mem stats: Total: 2 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 4097 ----- Render time: 0.645 sec Writing... light_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb ----- Mem stats: Total: 689 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4519 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Render time: 1.154 sec Writing... uvpos_Main_scene_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb ----- Mem stats: Total: 689 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4519 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x4... 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Used host memory: 0mb, available GPU memory: 4347mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Render time: 0.87 sec Writing... uvpos_Main_scene_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb ----- Mem stats: Total: 689 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4519 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x3... 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Used host memory: 0mb, available GPU memory: 4347mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x5... 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Used host memory: 0mb, available GPU memory: 4347mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Render time: 0.971 sec Writing... uvpos_Main_scene_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb ----- Mem stats: Total: 689 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4519 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Render time: 0.972 sec Writing... uvpos_Main_scene_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb ----- Mem stats: Total: 689 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4519 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Render time: 0.894 sec Writing... uvpos_Main_scene_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb ----- Mem stats: Total: 497 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 4519 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Render time: 0.701 sec Writing... uvpos_Main_scene_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb ----- Mem stats: Total: 689 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4519 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Render time: 0.918 sec Writing... uvpos_Main_scene_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb ----- Mem stats: Total: 689 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4519 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Render time: 0.894 sec Writing... uvpos_Main_scene_LMA1.lz4 Done Init... skycubemapprobesh Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemapprobesh USING HALF Sky texture: sky-391477247.dds Load shaders... Loading shader lmSkyCubemapProbeSH.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_-391477247_8_HDR... Pass light_-391477247_8_RNM0... Pass light_-391477247_8_RNM1... Pass light_-391477247_8_RNM2... Pass light_-391477247_8_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4575mb ----- Mem stats: Total: 461 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 10 UV GBuffer: 5 Scene: 4518 ----- Render time: 1.051 sec Writing... light_-391477247_8_HDR.lz4 light_-391477247_8_RNM0.lz4 light_-391477247_8_RNM1.lz4 light_-391477247_8_RNM2.lz4 light_-391477247_8_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2104029182_8_HDR... Skipping pass Mask Pass light_2104029182_8_RNM0... Pass light_2104029182_8_RNM1... Pass light_2104029182_8_RNM2... Pass light_2104029182_8_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4599mb ----- Mem stats: Total: 437 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 4518 ----- Render time: 0.885 sec Writing... light_2104029182_8_HDR.lz4 light_2104029182_8_RNM0.lz4 light_2104029182_8_RNM1.lz4 light_2104029182_8_RNM2.lz4 light_2104029182_8_RNM3.lz4 Done Init... addmul Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky-391477247.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_-391477247_3_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4457mb ----- Mem stats: Total: 579 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 128 UV GBuffer: 5 Scene: 4518 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4457mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 0mb, available GPU memory: 4457mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 0mb, available GPU memory: 4457mb Tile 4x0... Streaming...4 npHD Launching... Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoHAsync( dstHost, srcDevice, byteCount, hStream.get() ) returned (716): Misaligned address) Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb ----- Mem stats: Total: 689 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4519 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Render time: 0.925 sec Writing... uvpos_Main_scene_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb ----- Mem stats: Total: 689 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4519 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Render time: 0.985 sec Writing... uvpos_Main_scene_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb ----- Mem stats: Total: 689 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4519 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x3... 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Used host memory: 0mb, available GPU memory: 4347mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Render time: 0.968 sec Writing... uvpos_Main_scene_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb ----- Mem stats: Total: 689 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4519 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Render time: 0.892 sec Writing... uvpos_Main_scene_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb ----- Mem stats: Total: 689 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4519 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Render time: 0.934 sec Writing... uvpos_Main_scene_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb ----- Mem stats: Total: 497 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 4519 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4539mb Render time: 0.684 sec Writing... uvpos_Main_scene_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb ----- Mem stats: Total: 689 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4519 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4347mb Tile 7x0... Streaming...9 nFNFPFSd Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address) Init... lodselect Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb ----- Mem stats: Total: 450 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 4537 ----- Render time: 0.918 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Pass uvpos_Main_scene_LMA3.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb ----- Mem stats: Total: 705 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 10 Scene: 4519 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Render time: 1.598 sec Writing... uvpos_Main_scene_LMA3.lz4 uvpos_Main_scene_LMA3.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb ----- Mem stats: Total: 450 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 5 Scene: 4285 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 2x0... Streaming...1 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 3x0... Streaming...3 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 4x0... Streaming...4 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 5x0... Streaming...6 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 6x0... Streaming...7 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 7x0... Streaming...9 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 0x1... Streaming...10 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 1x1... Streaming...12 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 2x1... Streaming...14 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 3x1... Streaming...15 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 4x1... Streaming...17 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 5x1... Streaming...18 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 6x1... Streaming...20 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 7x1... Streaming...21 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 0x2... Streaming...23 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 1x2... Streaming...25 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 2x2... Streaming...26 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 3x2... Streaming...28 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 4x2... Streaming...29 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 5x2... Streaming...31 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 6x2... Streaming...32 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 7x2... Streaming...34 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 0x3... Streaming...35 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 1x3... Streaming...37 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 2x3... Streaming...39 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 3x3... Streaming...40 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 4x3... Streaming...42 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 5x3... Streaming...43 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 6x3... Streaming...45 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 7x3... Streaming...46 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 0x4... Streaming...48 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 1x4... Streaming...50 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 2x4... Streaming...51 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 3x4... Streaming...53 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 4x4... Streaming...54 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 5x4... Streaming...56 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 6x4... Streaming...57 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 7x4... Streaming...59 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 0x5... Streaming...60 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 1x5... Streaming...62 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 2x5... Streaming...64 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 3x5... Streaming...65 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 4x5... Streaming...67 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 5x5... Streaming...68 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 6x5... Streaming...70 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 7x5... Streaming...71 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 0x6... Streaming...73 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 1x6... Streaming...75 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 2x6... Streaming...76 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 3x6... Streaming...78 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 4x6... Streaming...79 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 5x6... Streaming...81 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 6x6... Streaming...82 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 7x6... Streaming...84 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 0x7... Streaming...85 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 1x7... Streaming...87 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 2x7... Streaming...89 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 3x7... Streaming...90 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 4x7... Streaming...92 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 5x7... Streaming...93 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 6x7... Streaming...95 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 7x7... Streaming...96 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Render time: 1.326 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA6.lz4_HDR... Pass uvpos_Main_scene_LMA6.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb ----- Mem stats: Total: 705 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 10 Scene: 4519 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Render time: 1.621 sec Writing... uvpos_Main_scene_LMA6.lz4 uvpos_Main_scene_LMA6.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb ----- Mem stats: Total: 450 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 5 Scene: 4285 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 2x0... Streaming...1 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 3x0... Streaming...3 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 4x0... Streaming...4 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 5x0... Streaming...6 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 6x0... Streaming...7 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 7x0... Streaming...9 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 0x1... Streaming...10 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 1x1... Streaming...12 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 2x1... Streaming...14 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 3x1... Streaming...15 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 4x1... Streaming...17 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 5x1... Streaming...18 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 6x1... Streaming...20 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 7x1... Streaming...21 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 0x2... Streaming...23 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 1x2... Streaming...25 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 2x2... Streaming...26 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 3x2... Streaming...28 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 4x2... Streaming...29 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 5x2... Streaming...31 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 6x2... Streaming...32 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 7x2... Streaming...34 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 0x3... Streaming...35 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 1x3... Streaming...37 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 2x3... Streaming...39 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 3x3... Streaming...40 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 4x3... Streaming...42 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 5x3... Streaming...43 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 6x3... Streaming...45 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 7x3... Streaming...46 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 0x4... Streaming...48 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 1x4... Streaming...50 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 2x4... Streaming...51 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 3x4... Streaming...53 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 4x4... Streaming...54 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 5x4... Streaming...56 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 6x4... Streaming...57 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 7x4... Streaming...59 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 0x5... Streaming...60 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 1x5... Streaming...62 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 2x5... Streaming...64 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 3x5... Streaming...65 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 4x5... Streaming...67 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 5x5... Streaming...68 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 6x5... Streaming...70 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 7x5... Streaming...71 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 0x6... Streaming...73 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 1x6... Streaming...75 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 2x6... Streaming...76 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 3x6... Streaming...78 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 4x6... Streaming...79 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 5x6... Streaming...81 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 6x6... Streaming...82 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 7x6... Streaming...84 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 0x7... Streaming...85 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 1x7... Streaming...87 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 2x7... Streaming...89 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 3x7... Streaming...90 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 4x7... Streaming...92 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 5x7... Streaming...93 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 6x7... Streaming...95 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Tile 7x7... Streaming...96 npd Launching... Used host memory: 0mb, available GPU memory: 4586mb Render time: 1.653 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA5.lz4_HDR... Pass uvpos_Main_scene_LMA5.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb ----- Mem stats: Total: 705 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 10 Scene: 4519 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4331mb Render time: 1.321 sec Writing... uvpos_Main_scene_LMA5.lz4 uvpos_Main_scene_LMA5.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npd Init... lodselect Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb ----- Mem stats: Total: 472 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 4559 ----- Render time: 2.638 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Pass uvpos_Main_scene_LMA3.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb ----- Mem stats: Total: 43 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 10 Scene: 3857 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 893mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 893mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 893mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 893mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 893mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 893mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 893mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 897mb Render time: 7.18 sec Writing... uvpos_Main_scene_LMA3.lz4 uvpos_Main_scene_LMA3.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npd Launching... Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (715): Illegal instruction) Init... lodselect Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb ----- Mem stats: Total: 472 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 4559 ----- Render time: 2.482 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Pass uvpos_Main_scene_LMA3.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address) Init... lodselect Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address) Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5159mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 0mb, available GPU memory: 5159mb Used host memory: 0mb, available GPU memory: 5159mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5159mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 5094mb ----- Mem stats: Total: 64 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 4160 ----- Render time: 0.045 sec Writing... light_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 5035mb ----- Mem stats: Total: 2 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 4097 ----- Render time: 0.414 sec Writing... light_HDR.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb ----- Mem stats: Total: 472 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 4559 ----- Render time: 0.583 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Pass uvpos_Main_scene_LMA3.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb ----- Mem stats: Total: 722 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 10 Scene: 4536 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4314mb Render time: 0.913 sec Writing... uvpos_Main_scene_LMA3.lz4 uvpos_Main_scene_LMA3.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb ----- Mem stats: Total: 472 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 5 Scene: 4307 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 2x0... Streaming...1 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 3x0... Streaming...3 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 4x0... Streaming...4 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 5x0... Streaming...6 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 6x0... Streaming...7 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 7x0... Streaming...9 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 0x1... Streaming...10 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 1x1... Streaming...12 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 2x1... Streaming...14 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 3x1... Streaming...15 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 4x1... Streaming...17 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 5x1... Streaming...18 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 6x1... Streaming...20 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 7x1... Streaming...21 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 0x2... Streaming...23 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 1x2... Streaming...25 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 2x2... Streaming...26 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 3x2... Streaming...28 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 4x2... Streaming...29 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 5x2... Streaming...31 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 6x2... Streaming...32 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 7x2... Streaming...34 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 0x3... Streaming...35 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 1x3... Streaming...37 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 2x3... Streaming...39 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 3x3... Streaming...40 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 4x3... Streaming...42 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 5x3... Streaming...43 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 6x3... Streaming...45 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 7x3... Streaming...46 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 0x4... Streaming...48 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 1x4... Streaming...50 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 2x4... Streaming...51 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 3x4... Streaming...53 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 4x4... Streaming...54 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 5x4... Streaming...56 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 6x4... Streaming...57 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 7x4... Streaming...59 npd Launching... Used host memory: 0mb, available GPU memory: 4564mb Tile 0x5... Streaming...60 npd Launching... Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoHAsync( dstHost, srcDevice, byteCount, hStream.get() ) returned (700): Illegal address) Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address) Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb ----- Mem stats: Total: 706 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4536 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Render time: 0.872 sec Writing... uvpos_Main_scene_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb ----- Mem stats: Total: 706 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4536 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Render time: 0.906 sec Writing... uvpos_Main_scene_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb ----- Mem stats: Total: 706 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4536 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Render time: 0.963 sec Writing... uvpos_Main_scene_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb ----- Mem stats: Total: 706 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4536 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Render time: 0.861 sec Writing... uvpos_Main_scene_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb ----- Mem stats: Total: 706 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4536 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Render time: 0.903 sec Writing... uvpos_Main_scene_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4522mb ----- Mem stats: Total: 514 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 4536 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4522mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4522mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4522mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4522mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4522mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4522mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4522mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4522mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4522mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4522mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4522mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4522mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4522mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4522mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4522mb Render time: 0.68 sec Writing... uvpos_Main_scene_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address) Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb ----- Mem stats: Total: 706 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4536 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Render time: 0.915 sec Writing... uvpos_Main_scene_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb ----- Mem stats: Total: 706 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4536 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Render time: 0.944 sec Writing... uvpos_Main_scene_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb ----- Mem stats: Total: 706 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4536 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4330mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoHAsync( dstHost, srcDevice, byteCount, hStream.get() ) returned (716): Misaligned address) Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb ----- Mem stats: Total: 703 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4533 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Render time: 0.966 sec Writing... uvpos_Main_scene_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb ----- Mem stats: Total: 703 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4533 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Render time: 0.842 sec Writing... uvpos_Main_scene_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb ----- Mem stats: Total: 703 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4533 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Render time: 0.888 sec Writing... uvpos_Main_scene_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb ----- Mem stats: Total: 703 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 10 Scene: 4533 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4333mb Render time: 0.895 sec Writing... uvpos_Main_scene_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address) Init... lodselect Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4567mb ----- Mem stats: Total: 469 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 4556 ----- Render time: 0.601 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA5.lz4_HDR... Pass uvpos_Main_scene_LMA5.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb ----- Mem stats: Total: 719 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 10 Scene: 4533 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4317mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoHAsync( dstHost, srcDevice, byteCount, hStream.get() ) returned (700): Illegal address) Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 7133mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 0mb, available GPU memory: 7133mb Used host memory: 0mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 7133mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 7058mb ----- Mem stats: Total: 75 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 8267 ----- Render time: 0.534 sec Writing... light_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 6857mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 6857mb Used host memory: 0mb, available GPU memory: 6857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 6857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 6855mb ----- Mem stats: Total: 2 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 8193 ----- Render time: 0.498 sec Writing... light_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 7133mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 0mb, available GPU memory: 7133mb Used host memory: 0mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 7133mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 7058mb ----- Mem stats: Total: 75 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 8267 ----- Render time: 0.068 sec Writing... light_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 6857mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 6857mb Used host memory: 0mb, available GPU memory: 6857mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 6857mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 6855mb ----- Mem stats: Total: 2 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 8193 ----- Render time: 0.306 sec Writing... light_HDR.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTexLODSelect.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7133mb Used host memory: 231mb, available GPU memory: 7133mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 231mb, available GPU memory: 7133mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb ----- Mem stats: Total: 377 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8560 ----- Render time: 0.672 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 203mb, available GPU memory: 7133mb Used host memory: 203mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LM0.lz4_HDR... Pass uvpos_Main_scene_LM0.lz4_Mask... Used host memory: 203mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb ----- Mem stats: Total: 628 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 10 Scene: 8538 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Render time: 0.697 sec Writing... uvpos_Main_scene_LM0.lz4 uvpos_Main_scene_LM0.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTexLODSelect.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7133mb Used host memory: 231mb, available GPU memory: 7133mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 231mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb ----- Mem stats: Total: 377 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 5 Scene: 8308 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x0... Streaming...1 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x0... Streaming...3 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x0... Streaming...4 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x0... Streaming...6 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x0... Streaming...7 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x0... Streaming...9 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x1... Streaming...10 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x1... Streaming...12 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x1... Streaming...14 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x1... Streaming...15 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x1... Streaming...17 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x1... Streaming...18 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x1... Streaming...20 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x1... Streaming...21 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x2... Streaming...23 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x2... Streaming...25 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x2... Streaming...26 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x2... Streaming...28 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x2... Streaming...29 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x2... Streaming...31 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x2... Streaming...32 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x2... Streaming...34 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x3... Streaming...35 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x3... Streaming...37 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x3... Streaming...39 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x3... Streaming...40 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x3... Streaming...42 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x3... Streaming...43 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x3... Streaming...45 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x3... Streaming...46 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x4... Streaming...48 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x4... Streaming...50 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x4... Streaming...51 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x4... Streaming...53 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x4... Streaming...54 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x4... Streaming...56 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x4... Streaming...57 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x4... Streaming...59 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x5... Streaming...60 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x5... Streaming...62 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x5... Streaming...64 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x5... Streaming...65 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x5... Streaming...67 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x5... Streaming...68 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x5... Streaming...70 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x5... Streaming...71 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x6... Streaming...73 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x6... Streaming...75 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x6... Streaming...76 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x6... Streaming...78 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x6... Streaming...79 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x6... Streaming...81 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x6... Streaming...82 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x6... Streaming...84 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x7... Streaming...85 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x7... Streaming...87 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x7... Streaming...89 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x7... Streaming...90 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x7... Streaming...92 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x7... Streaming...93 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x7... Streaming...95 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x7... Streaming...96 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Render time: 0.261 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 203mb, available GPU memory: 7133mb Used host memory: 203mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA2.lz4_HDR... Pass uvpos_Main_scene_LMA2.lz4_Mask... Used host memory: 203mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb ----- Mem stats: Total: 628 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 10 Scene: 8538 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Render time: 0.34 sec Writing... uvpos_Main_scene_LMA2.lz4 uvpos_Main_scene_LMA2.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTexLODSelect.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7133mb Used host memory: 231mb, available GPU memory: 7133mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 231mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb ----- Mem stats: Total: 377 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 5 Scene: 8308 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x0... Streaming...1 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x0... Streaming...3 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x0... Streaming...4 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x0... Streaming...6 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x0... Streaming...7 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x0... Streaming...9 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x1... Streaming...10 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x1... Streaming...12 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x1... Streaming...14 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x1... Streaming...15 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x1... Streaming...17 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x1... Streaming...18 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x1... Streaming...20 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x1... Streaming...21 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x2... Streaming...23 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x2... Streaming...25 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x2... Streaming...26 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x2... Streaming...28 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x2... Streaming...29 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x2... Streaming...31 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x2... Streaming...32 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x2... Streaming...34 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x3... Streaming...35 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x3... Streaming...37 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x3... Streaming...39 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x3... Streaming...40 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x3... Streaming...42 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x3... Streaming...43 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x3... Streaming...45 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x3... Streaming...46 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x4... Streaming...48 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x4... Streaming...50 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x4... Streaming...51 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x4... Streaming...53 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x4... Streaming...54 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x4... Streaming...56 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x4... Streaming...57 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x4... Streaming...59 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x5... Streaming...60 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x5... Streaming...62 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x5... Streaming...64 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x5... Streaming...65 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x5... Streaming...67 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x5... Streaming...68 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x5... Streaming...70 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x5... Streaming...71 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x6... Streaming...73 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x6... Streaming...75 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x6... Streaming...76 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x6... Streaming...78 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x6... Streaming...79 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x6... Streaming...81 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x6... Streaming...82 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x6... Streaming...84 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x7... Streaming...85 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x7... Streaming...87 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x7... Streaming...89 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x7... Streaming...90 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x7... Streaming...92 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x7... Streaming...93 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x7... Streaming...95 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x7... Streaming...96 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Render time: 0.271 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 203mb, available GPU memory: 7133mb Used host memory: 203mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA1.lz4_HDR... Pass uvpos_Main_scene_LMA1.lz4_Mask... Used host memory: 203mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb ----- Mem stats: Total: 628 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 10 Scene: 8538 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Render time: 0.332 sec Writing... uvpos_Main_scene_LMA1.lz4 uvpos_Main_scene_LMA1.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTexLODSelect.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7133mb Used host memory: 231mb, available GPU memory: 7133mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 231mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb ----- Mem stats: Total: 377 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 5 Scene: 8308 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x0... Streaming...1 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x0... Streaming...3 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x0... Streaming...4 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x0... Streaming...6 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x0... Streaming...7 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x0... Streaming...9 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x1... Streaming...10 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x1... Streaming...12 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x1... Streaming...14 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x1... Streaming...15 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x1... Streaming...17 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x1... Streaming...18 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x1... Streaming...20 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x1... Streaming...21 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x2... Streaming...23 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x2... Streaming...25 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x2... Streaming...26 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x2... Streaming...28 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x2... Streaming...29 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x2... Streaming...31 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x2... Streaming...32 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x2... Streaming...34 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x3... Streaming...35 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x3... Streaming...37 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x3... Streaming...39 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x3... Streaming...40 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x3... Streaming...42 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x3... Streaming...43 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x3... Streaming...45 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x3... Streaming...46 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x4... Streaming...48 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x4... Streaming...50 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x4... Streaming...51 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x4... Streaming...53 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x4... Streaming...54 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x4... Streaming...56 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x4... Streaming...57 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x4... Streaming...59 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x5... Streaming...60 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x5... Streaming...62 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x5... Streaming...64 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x5... Streaming...65 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x5... Streaming...67 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x5... Streaming...68 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x5... Streaming...70 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x5... Streaming...71 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x6... Streaming...73 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x6... Streaming...75 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x6... Streaming...76 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x6... Streaming...78 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x6... Streaming...79 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x6... Streaming...81 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x6... Streaming...82 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x6... Streaming...84 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x7... Streaming...85 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x7... Streaming...87 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x7... Streaming...89 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x7... Streaming...90 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x7... Streaming...92 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x7... Streaming...93 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x7... Streaming...95 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x7... Streaming...96 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Render time: 0.273 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 203mb, available GPU memory: 7133mb Used host memory: 203mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA5.lz4_HDR... Pass uvpos_Main_scene_LMA5.lz4_Mask... Used host memory: 203mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb ----- Mem stats: Total: 628 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 10 Scene: 8538 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Render time: 0.311 sec Writing... uvpos_Main_scene_LMA5.lz4 uvpos_Main_scene_LMA5.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTexLODSelect.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7133mb Used host memory: 231mb, available GPU memory: 7133mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 231mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb ----- Mem stats: Total: 377 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 5 Scene: 8308 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x0... Streaming...1 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x0... Streaming...3 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x0... Streaming...4 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x0... Streaming...6 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x0... Streaming...7 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x0... Streaming...9 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x1... Streaming...10 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x1... Streaming...12 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x1... Streaming...14 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x1... Streaming...15 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x1... Streaming...17 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x1... Streaming...18 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x1... Streaming...20 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x1... Streaming...21 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x2... Streaming...23 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x2... Streaming...25 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x2... Streaming...26 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x2... Streaming...28 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x2... Streaming...29 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x2... Streaming...31 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x2... Streaming...32 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x2... Streaming...34 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x3... Streaming...35 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x3... Streaming...37 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x3... Streaming...39 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x3... Streaming...40 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x3... Streaming...42 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x3... Streaming...43 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x3... Streaming...45 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x3... Streaming...46 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x4... Streaming...48 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x4... Streaming...50 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x4... Streaming...51 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x4... Streaming...53 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x4... Streaming...54 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x4... Streaming...56 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x4... Streaming...57 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x4... Streaming...59 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x5... Streaming...60 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x5... Streaming...62 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x5... Streaming...64 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x5... Streaming...65 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x5... Streaming...67 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x5... Streaming...68 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x5... Streaming...70 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x5... Streaming...71 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x6... Streaming...73 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x6... Streaming...75 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x6... Streaming...76 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x6... Streaming...78 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x6... Streaming...79 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x6... Streaming...81 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x6... Streaming...82 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x6... Streaming...84 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x7... Streaming...85 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x7... Streaming...87 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x7... Streaming...89 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x7... Streaming...90 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x7... Streaming...92 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x7... Streaming...93 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x7... Streaming...95 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x7... Streaming...96 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Render time: 0.252 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 203mb, available GPU memory: 7133mb Used host memory: 203mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Pass uvpos_Main_scene_LMA3.lz4_Mask... Used host memory: 203mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb ----- Mem stats: Total: 628 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 10 Scene: 8538 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Render time: 0.337 sec Writing... uvpos_Main_scene_LMA3.lz4 uvpos_Main_scene_LMA3.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTexLODSelect.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7133mb Used host memory: 231mb, available GPU memory: 7133mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 231mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb ----- Mem stats: Total: 377 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 5 Scene: 8308 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x0... Streaming...1 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x0... Streaming...3 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x0... Streaming...4 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x0... Streaming...6 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x0... Streaming...7 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x0... Streaming...9 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x1... Streaming...10 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x1... Streaming...12 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x1... Streaming...14 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x1... Streaming...15 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x1... Streaming...17 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x1... Streaming...18 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x1... Streaming...20 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x1... Streaming...21 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x2... Streaming...23 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x2... Streaming...25 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x2... Streaming...26 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x2... Streaming...28 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x2... Streaming...29 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x2... Streaming...31 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x2... Streaming...32 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x2... Streaming...34 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x3... Streaming...35 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x3... Streaming...37 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x3... Streaming...39 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x3... Streaming...40 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x3... Streaming...42 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x3... Streaming...43 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x3... Streaming...45 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x3... Streaming...46 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x4... Streaming...48 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x4... Streaming...50 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x4... Streaming...51 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x4... Streaming...53 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x4... Streaming...54 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x4... Streaming...56 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x4... Streaming...57 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x4... Streaming...59 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x5... Streaming...60 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x5... Streaming...62 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x5... Streaming...64 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x5... Streaming...65 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x5... Streaming...67 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x5... Streaming...68 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x5... Streaming...70 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x5... Streaming...71 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x6... Streaming...73 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x6... Streaming...75 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x6... Streaming...76 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x6... Streaming...78 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x6... Streaming...79 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x6... Streaming...81 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x6... Streaming...82 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x6... Streaming...84 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x7... Streaming...85 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x7... Streaming...87 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x7... Streaming...89 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x7... Streaming...90 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x7... Streaming...92 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x7... Streaming...93 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x7... Streaming...95 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x7... Streaming...96 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Render time: 0.269 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 203mb, available GPU memory: 7133mb Used host memory: 203mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA4.lz4_HDR... Pass uvpos_Main_scene_LMA4.lz4_Mask... Used host memory: 203mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb ----- Mem stats: Total: 628 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 10 Scene: 8538 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x0... Streaming...1 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x0... Streaming...3 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x0... Streaming...4 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x0... Streaming...6 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x0... Streaming...7 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x0... Streaming...9 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x1... Streaming...10 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x1... Streaming...12 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x1... Streaming...14 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x1... Streaming...15 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x1... Streaming...17 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x1... Streaming...18 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x1... Streaming...20 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x1... Streaming...21 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x2... Streaming...23 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x2... Streaming...25 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x2... Streaming...26 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x2... Streaming...28 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x2... Streaming...29 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x2... Streaming...31 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x2... Streaming...32 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x2... Streaming...34 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x3... Streaming...35 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x3... Streaming...37 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x3... Streaming...39 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x3... Streaming...40 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x3... Streaming...42 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x3... Streaming...43 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x3... Streaming...45 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x3... Streaming...46 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x4... Streaming...48 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x4... Streaming...50 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x4... Streaming...51 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x4... Streaming...53 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x4... Streaming...54 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x4... Streaming...56 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x4... Streaming...57 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x4... Streaming...59 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x5... Streaming...60 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x5... Streaming...62 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x5... Streaming...64 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x5... Streaming...65 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x5... Streaming...67 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x5... Streaming...68 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x5... Streaming...70 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x5... Streaming...71 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x6... Streaming...73 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x6... Streaming...75 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x6... Streaming...76 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x6... Streaming...78 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x6... Streaming...79 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x6... Streaming...81 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x6... Streaming...82 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x6... Streaming...84 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 0x7... Streaming...85 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 1x7... Streaming...87 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 2x7... Streaming...89 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 3x7... Streaming...90 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 4x7... Streaming...92 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 5x7... Streaming...93 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 6x7... Streaming...95 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Tile 7x7... Streaming...96 nFNFPFSd Launching... Used host memory: 213mb, available GPU memory: 6504mb Render time: 0.358 sec Writing... uvpos_Main_scene_LMA4.lz4 uvpos_Main_scene_LMA4.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTexLODSelect.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7133mb Used host memory: 231mb, available GPU memory: 7133mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 231mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb ----- Mem stats: Total: 377 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 5 Scene: 8308 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x0... Streaming...1 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x0... Streaming...3 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x0... Streaming...4 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x0... Streaming...6 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x0... Streaming...7 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x0... Streaming...9 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x1... Streaming...10 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x1... Streaming...12 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x1... Streaming...14 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x1... Streaming...15 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x1... Streaming...17 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x1... Streaming...18 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x1... Streaming...20 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x1... Streaming...21 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x2... Streaming...23 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x2... Streaming...25 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x2... Streaming...26 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x2... Streaming...28 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x2... Streaming...29 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x2... Streaming...31 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x2... Streaming...32 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x2... Streaming...34 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x3... Streaming...35 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x3... Streaming...37 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x3... Streaming...39 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x3... Streaming...40 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x3... Streaming...42 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x3... Streaming...43 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x3... Streaming...45 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x3... Streaming...46 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x4... Streaming...48 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x4... Streaming...50 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x4... Streaming...51 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x4... Streaming...53 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x4... Streaming...54 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x4... Streaming...56 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x4... Streaming...57 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x4... Streaming...59 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x5... Streaming...60 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x5... Streaming...62 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x5... Streaming...64 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x5... Streaming...65 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x5... Streaming...67 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x5... Streaming...68 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x5... Streaming...70 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x5... Streaming...71 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x6... Streaming...73 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x6... Streaming...75 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x6... Streaming...76 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x6... Streaming...78 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x6... Streaming...79 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x6... Streaming...81 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x6... Streaming...82 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x6... Streaming...84 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 0x7... Streaming...85 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 1x7... Streaming...87 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 2x7... Streaming...89 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 3x7... Streaming...90 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 4x7... Streaming...92 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 5x7... Streaming...93 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 6x7... Streaming...95 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Tile 7x7... Streaming...96 npd Launching... Used host memory: 235mb, available GPU memory: 6755mb Render time: 0.278 sec Writing... Done Init... batchpointlightprobesh Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: batchpointlightprobesh USING HALF Load shaders... Loading shader lmBatchPointLightProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 201mb, available GPU memory: 7133mb Used host memory: 201mb, available GPU memory: 7133mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_6_0_8_HDR... Skipping pass Mask Pass PointBatch_6_0_8_RNM0... Pass PointBatch_6_0_8_RNM1... Pass PointBatch_6_0_8_RNM2... Pass PointBatch_6_0_8_RNM3... Used host memory: 201mb, available GPU memory: 7133mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6773mb ----- Mem stats: Total: 359 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 4 Scene: 8537 ----- Render time: 0.841 sec Writing... PointBatch_6_0_8_HDR.lz4 PointBatch_6_0_8_RNM0.lz4 PointBatch_6_0_8_RNM1.lz4 PointBatch_6_0_8_RNM2.lz4 PointBatch_6_0_8_RNM3.lz4 Done Init... skycubemapprobesh Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: skycubemapprobesh USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemapProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 226mb, available GPU memory: 7133mb Used host memory: 226mb, available GPU memory: 7133mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1340649188_6_HDR... Pass light_1340649188_6_RNM0... Pass light_1340649188_6_RNM1... Pass light_1340649188_6_RNM2... Pass light_1340649188_6_RNM3... Used host memory: 226mb, available GPU memory: 7133mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 230mb, available GPU memory: 6749mb ----- Mem stats: Total: 383 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 10 UV GBuffer: 5 Scene: 8536 ----- Render time: 0.56 sec Writing... light_1340649188_6_HDR.lz4 light_1340649188_6_RNM0.lz4 light_1340649188_6_RNM1.lz4 light_1340649188_6_RNM2.lz4 light_1340649188_6_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 202mb, available GPU memory: 7133mb Used host memory: 202mb, available GPU memory: 7133mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2104029182_6_HDR... Skipping pass Mask Pass light_2104029182_6_RNM0... Pass light_2104029182_6_RNM1... Pass light_2104029182_6_RNM2... Pass light_2104029182_6_RNM3... Used host memory: 202mb, available GPU memory: 7133mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 206mb, available GPU memory: 6773mb ----- Mem stats: Total: 359 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 10 UV GBuffer: 5 Scene: 8536 ----- Render time: 0.515 sec Writing... light_2104029182_6_HDR.lz4 light_2104029182_6_RNM0.lz4 light_2104029182_6_RNM1.lz4 light_2104029182_6_RNM2.lz4 light_2104029182_6_RNM3.lz4 Done Init... addmul Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 7137mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 201mb, available GPU memory: 7133mb Used host memory: 201mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 201mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb ----- Mem stats: Total: 477 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 4 Scene: 8537 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Render time: 0.825 sec Writing... PointBatch_0_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 226mb, available GPU memory: 7133mb Used host memory: 226mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_0_HDR... Used host memory: 226mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb ----- Mem stats: Total: 501 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 128 UV GBuffer: 5 Scene: 8536 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Render time: 1.977 sec Writing... light_1340649188_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 202mb, available GPU memory: 7133mb Used host memory: 202mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 202mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb ----- Mem stats: Total: 477 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 5 Scene: 8536 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Render time: 0.329 sec Writing... light_2104029182_0_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 7137mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 201mb, available GPU memory: 7133mb Used host memory: 201mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 201mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb ----- Mem stats: Total: 477 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 4 Scene: 8537 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Render time: 0.248 sec Writing... PointBatch_2_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 226mb, available GPU memory: 7133mb Used host memory: 226mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_2_HDR... Used host memory: 226mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb ----- Mem stats: Total: 501 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 128 UV GBuffer: 5 Scene: 8536 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Render time: 7.007 sec Writing... light_1340649188_2_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 202mb, available GPU memory: 7133mb Used host memory: 202mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 202mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb ----- Mem stats: Total: 477 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 5 Scene: 8536 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Render time: 0.505 sec Writing... light_2104029182_2_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 7137mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 201mb, available GPU memory: 7133mb Used host memory: 201mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 201mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb ----- Mem stats: Total: 477 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 4 Scene: 8537 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Render time: 0.251 sec Writing... PointBatch_1_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 226mb, available GPU memory: 7133mb Used host memory: 226mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_1_HDR... Used host memory: 226mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb ----- Mem stats: Total: 501 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 128 UV GBuffer: 5 Scene: 8536 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Render time: 4.988 sec Writing... light_1340649188_1_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 202mb, available GPU memory: 7133mb Used host memory: 202mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 202mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb ----- Mem stats: Total: 477 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 5 Scene: 8536 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Render time: 0.467 sec Writing... light_2104029182_1_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 7137mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 201mb, available GPU memory: 7133mb Used host memory: 201mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_5_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 201mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb ----- Mem stats: Total: 477 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 4 Scene: 8537 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Render time: 0.247 sec Writing... PointBatch_5_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 226mb, available GPU memory: 7133mb Used host memory: 226mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_5_HDR... Used host memory: 226mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb ----- Mem stats: Total: 501 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 128 UV GBuffer: 5 Scene: 8536 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Render time: 0.548 sec Writing... light_1340649188_5_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 202mb, available GPU memory: 7133mb Used host memory: 202mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 202mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb ----- Mem stats: Total: 477 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 5 Scene: 8536 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Render time: 0.276 sec Writing... light_2104029182_5_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 7137mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 201mb, available GPU memory: 7133mb Used host memory: 201mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_3_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 201mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb ----- Mem stats: Total: 477 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 4 Scene: 8537 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 205mb, available GPU memory: 6655mb Render time: 0.246 sec Writing... PointBatch_3_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 226mb, available GPU memory: 7133mb Used host memory: 226mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_3_HDR... Used host memory: 226mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb ----- Mem stats: Total: 501 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 128 UV GBuffer: 5 Scene: 8536 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Render time: 5.391 sec Writing... light_1340649188_3_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 202mb, available GPU memory: 7133mb Used host memory: 202mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 202mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb ----- Mem stats: Total: 477 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 5 Scene: 8536 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Render time: 0.501 sec Writing... light_2104029182_3_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 7137mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 226mb, available GPU memory: 7133mb Used host memory: 226mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_4_HDR... Used host memory: 226mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb ----- Mem stats: Total: 501 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 128 UV GBuffer: 5 Scene: 8536 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 230mb, available GPU memory: 6631mb Render time: 7.001 sec Writing... light_1340649188_4_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 202mb, available GPU memory: 7133mb Used host memory: 202mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 202mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb ----- Mem stats: Total: 477 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 5 Scene: 8536 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 206mb, available GPU memory: 6655mb Render time: 0.66 sec Writing... light_2104029182_4_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 7137mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD2.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 815mb, available GPU memory: 7133mb Used host memory: 815mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 815mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb ----- Mem stats: Total: 1093 Alphas: 0 GI albedos: 64 GI lightmaps: 520 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Render time: 1.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1063mb, available GPU memory: 7133mb Used host memory: 1063mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 1063mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb ----- Mem stats: Total: 1339 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8564 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Render time: 1.319 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1063mb, available GPU memory: 7133mb Used host memory: 1063mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 1063mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb ----- Mem stats: Total: 1339 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8564 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Render time: 1.536 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 935mb, available GPU memory: 7133mb Used host memory: 935mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 935mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb ----- Mem stats: Total: 1213 Alphas: 0 GI albedos: 64 GI lightmaps: 640 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Render time: 0.519 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1063mb, available GPU memory: 7133mb Used host memory: 1063mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 1063mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb ----- Mem stats: Total: 1339 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8564 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Render time: 1.348 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 713mb, available GPU memory: 7133mb Used host memory: 713mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 713mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb ----- Mem stats: Total: 991 Alphas: 0 GI albedos: 64 GI lightmaps: 418 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Render time: 1.71 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD2.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 815mb, available GPU memory: 7133mb Used host memory: 815mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 815mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb ----- Mem stats: Total: 1093 Alphas: 0 GI albedos: 64 GI lightmaps: 520 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Render time: 0.778 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1063mb, available GPU memory: 7133mb Used host memory: 1063mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 1063mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb ----- Mem stats: Total: 1339 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8564 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Render time: 1.306 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1063mb, available GPU memory: 7133mb Used host memory: 1063mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 1063mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb ----- Mem stats: Total: 1339 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8564 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Render time: 1.529 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 935mb, available GPU memory: 7133mb Used host memory: 935mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 935mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb ----- Mem stats: Total: 1213 Alphas: 0 GI albedos: 64 GI lightmaps: 640 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Render time: 0.528 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1063mb, available GPU memory: 7133mb Used host memory: 1063mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 1063mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb ----- Mem stats: Total: 1339 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8564 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Render time: 1.343 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 713mb, available GPU memory: 7133mb Used host memory: 713mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 713mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb ----- Mem stats: Total: 991 Alphas: 0 GI albedos: 64 GI lightmaps: 418 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Render time: 1.714 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD2.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 815mb, available GPU memory: 7133mb Used host memory: 815mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 815mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb ----- Mem stats: Total: 1093 Alphas: 0 GI albedos: 64 GI lightmaps: 520 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Render time: 0.826 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1063mb, available GPU memory: 7133mb Used host memory: 1063mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 1063mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb ----- Mem stats: Total: 1339 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8564 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Render time: 1.371 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1063mb, available GPU memory: 7133mb Used host memory: 1063mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 1063mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb ----- Mem stats: Total: 1339 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8564 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Render time: 1.539 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 935mb, available GPU memory: 7133mb Used host memory: 935mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 935mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb ----- Mem stats: Total: 1213 Alphas: 0 GI albedos: 64 GI lightmaps: 640 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Render time: 0.521 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1063mb, available GPU memory: 7133mb Used host memory: 1063mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 1063mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb ----- Mem stats: Total: 1339 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8564 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Render time: 1.349 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 713mb, available GPU memory: 7133mb Used host memory: 713mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 713mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb ----- Mem stats: Total: 991 Alphas: 0 GI albedos: 64 GI lightmaps: 418 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Render time: 1.714 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD2.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 815mb, available GPU memory: 7133mb Used host memory: 815mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 815mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb ----- Mem stats: Total: 1093 Alphas: 0 GI albedos: 64 GI lightmaps: 520 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 821mb, available GPU memory: 6039mb Render time: 0.939 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1063mb, available GPU memory: 7133mb Used host memory: 1063mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 1063mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb ----- Mem stats: Total: 1339 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8564 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Render time: 1.397 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1063mb, available GPU memory: 7133mb Used host memory: 1063mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 1063mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb ----- Mem stats: Total: 1339 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8564 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Render time: 1.552 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 935mb, available GPU memory: 7133mb Used host memory: 935mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 935mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb ----- Mem stats: Total: 1213 Alphas: 0 GI albedos: 64 GI lightmaps: 640 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 941mb, available GPU memory: 5919mb Render time: 0.51 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1063mb, available GPU memory: 7133mb Used host memory: 1063mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 1063mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb ----- Mem stats: Total: 1339 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8564 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 1069mb, available GPU memory: 5793mb Render time: 1.361 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 713mb, available GPU memory: 7133mb Used host memory: 713mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 713mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb ----- Mem stats: Total: 991 Alphas: 0 GI albedos: 64 GI lightmaps: 418 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 719mb, available GPU memory: 6141mb Render time: 1.722 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgiprobesh USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR_LOD1.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR_LOD1.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD7.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 551mb, available GPU memory: 7133mb Used host memory: 551mb, available GPU memory: 7133mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 551mb, available GPU memory: 7133mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 557mb, available GPU memory: 6419mb ----- Mem stats: Total: 713 Alphas: 0 GI albedos: 1 GI lightmaps: 320 Light data: 0 Output: 10 UV GBuffer: 7 Scene: 8567 ----- Render time: 0.667 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD2.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 751mb, available GPU memory: 7133mb Used host memory: 751mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_final_HDR... Skipping pass HDR2 Used host memory: 751mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb ----- Mem stats: Total: 1031 Alphas: 0 GI albedos: 64 GI lightmaps: 520 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 757mb, available GPU memory: 6101mb Render time: 0.829 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 999mb, available GPU memory: 7133mb Used host memory: 999mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 999mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb ----- Mem stats: Total: 1277 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Render time: 1.377 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 999mb, available GPU memory: 7133mb Used host memory: 999mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 999mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb ----- Mem stats: Total: 1277 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Render time: 1.521 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 871mb, available GPU memory: 7133mb Used host memory: 871mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 871mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb ----- Mem stats: Total: 1151 Alphas: 0 GI albedos: 64 GI lightmaps: 640 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 877mb, available GPU memory: 5981mb Render time: 0.503 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 999mb, available GPU memory: 7133mb Used host memory: 999mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 999mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb ----- Mem stats: Total: 1277 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8502 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 1005mb, available GPU memory: 5855mb Render time: 1.335 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 649mb, available GPU memory: 7133mb Used host memory: 649mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 649mb, available GPU memory: 7133mb Launch 8x8 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb ----- Mem stats: Total: 929 Alphas: 0 GI albedos: 64 GI lightmaps: 418 Light data: 0 Output: 128 UV GBuffer: 7 Scene: 8504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 2x0... Streaming...1 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 3x0... Streaming...3 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 4x0... Streaming...4 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 5x0... Streaming...6 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 6x0... Streaming...7 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 7x0... Streaming...9 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 0x1... Streaming...10 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 1x1... Streaming...12 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 2x1... Streaming...14 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 3x1... Streaming...15 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 4x1... Streaming...17 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 5x1... Streaming...18 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 6x1... Streaming...20 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 7x1... Streaming...21 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 0x2... Streaming...23 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 1x2... Streaming...25 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 2x2... Streaming...26 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 3x2... Streaming...28 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 4x2... Streaming...29 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 5x2... Streaming...31 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 6x2... Streaming...32 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 7x2... Streaming...34 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 0x3... Streaming...35 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 1x3... Streaming...37 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 2x3... Streaming...39 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 3x3... Streaming...40 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 4x3... Streaming...42 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 5x3... Streaming...43 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 6x3... Streaming...45 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 7x3... Streaming...46 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 0x4... Streaming...48 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 1x4... Streaming...50 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 2x4... Streaming...51 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 3x4... Streaming...53 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 4x4... Streaming...54 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 5x4... Streaming...56 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 6x4... Streaming...57 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 7x4... Streaming...59 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 0x5... Streaming...60 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 1x5... Streaming...62 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 2x5... Streaming...64 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 3x5... Streaming...65 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 4x5... Streaming...67 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 5x5... Streaming...68 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 6x5... Streaming...70 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 7x5... Streaming...71 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 0x6... Streaming...73 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 1x6... Streaming...75 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 2x6... Streaming...76 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 3x6... Streaming...78 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 4x6... Streaming...79 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 5x6... Streaming...81 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 6x6... Streaming...82 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 7x6... Streaming...84 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 0x7... Streaming...85 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 1x7... Streaming...87 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 2x7... Streaming...89 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 3x7... Streaming...90 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 4x7... Streaming...92 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 5x7... Streaming...93 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 6x7... Streaming...95 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Tile 7x7... Streaming...96 npHD Launching... Used host memory: 655mb, available GPU memory: 6203mb Render time: 1.715 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_final_HDR.lz4 Done Init... addsh Tile size: 512 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 7137mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTexLODSelect.ptx::interpolate... Used host memory: 234mb, available GPU memory: 7133mb Used host memory: 234mb, available GPU memory: 7133mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 234mb, available GPU memory: 7133mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb ----- Mem stats: Total: 394 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 8550 ----- Render time: 0.16 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 203mb, available GPU memory: 7133mb Used host memory: 203mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LM0.lz4_HDR... Pass uvpos_Main_scene_LM0.lz4_Mask... Used host memory: 203mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb ----- Mem stats: Total: 656 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 40 Scene: 8536 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Render time: 0.341 sec Writing... uvpos_Main_scene_LM0.lz4 uvpos_Main_scene_LM0.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTexLODSelect.ptx::interpolate... Used host memory: 234mb, available GPU memory: 7133mb Used host memory: 234mb, available GPU memory: 7133mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 234mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb ----- Mem stats: Total: 394 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 20 Scene: 8310 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x0... Streaming...6 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x0... Streaming...12 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 0x1... Streaming...18 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 1x1... Streaming...25 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x1... Streaming...31 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x1... Streaming...37 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 0x2... Streaming...43 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 1x2... Streaming...50 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x2... Streaming...56 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x2... Streaming...62 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 0x3... Streaming...68 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 1x3... Streaming...75 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x3... Streaming...81 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x3... Streaming...87 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Render time: 0.273 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 203mb, available GPU memory: 7133mb Used host memory: 203mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA2.lz4_HDR... Pass uvpos_Main_scene_LMA2.lz4_Mask... Used host memory: 203mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb ----- Mem stats: Total: 656 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 40 Scene: 8536 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Render time: 0.352 sec Writing... uvpos_Main_scene_LMA2.lz4 uvpos_Main_scene_LMA2.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTexLODSelect.ptx::interpolate... Used host memory: 234mb, available GPU memory: 7133mb Used host memory: 234mb, available GPU memory: 7133mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 234mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb ----- Mem stats: Total: 394 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 20 Scene: 8310 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x0... Streaming...6 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x0... Streaming...12 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 0x1... Streaming...18 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 1x1... Streaming...25 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x1... Streaming...31 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x1... Streaming...37 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 0x2... Streaming...43 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 1x2... Streaming...50 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x2... Streaming...56 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x2... Streaming...62 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 0x3... Streaming...68 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 1x3... Streaming...75 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x3... Streaming...81 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x3... Streaming...87 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Render time: 0.291 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 203mb, available GPU memory: 7133mb Used host memory: 203mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA1.lz4_HDR... Pass uvpos_Main_scene_LMA1.lz4_Mask... Used host memory: 203mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb ----- Mem stats: Total: 656 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 40 Scene: 8536 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Render time: 0.348 sec Writing... uvpos_Main_scene_LMA1.lz4 uvpos_Main_scene_LMA1.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTexLODSelect.ptx::interpolate... Used host memory: 234mb, available GPU memory: 7133mb Used host memory: 234mb, available GPU memory: 7133mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 234mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb ----- Mem stats: Total: 394 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 20 Scene: 8310 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x0... Streaming...6 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x0... Streaming...12 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 0x1... Streaming...18 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 1x1... Streaming...25 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x1... Streaming...31 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x1... Streaming...37 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 0x2... Streaming...43 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 1x2... Streaming...50 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x2... Streaming...56 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x2... Streaming...62 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 0x3... Streaming...68 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 1x3... Streaming...75 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x3... Streaming...81 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x3... Streaming...87 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Render time: 0.289 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 203mb, available GPU memory: 7133mb Used host memory: 203mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA5.lz4_HDR... Pass uvpos_Main_scene_LMA5.lz4_Mask... Used host memory: 203mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb ----- Mem stats: Total: 656 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 40 Scene: 8536 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Render time: 0.328 sec Writing... uvpos_Main_scene_LMA5.lz4 uvpos_Main_scene_LMA5.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTexLODSelect.ptx::interpolate... Used host memory: 234mb, available GPU memory: 7133mb Used host memory: 234mb, available GPU memory: 7133mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 234mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb ----- Mem stats: Total: 394 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 20 Scene: 8310 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x0... Streaming...6 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x0... Streaming...12 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 0x1... Streaming...18 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 1x1... Streaming...25 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x1... Streaming...31 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x1... Streaming...37 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 0x2... Streaming...43 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 1x2... Streaming...50 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x2... Streaming...56 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x2... Streaming...62 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 0x3... Streaming...68 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 1x3... Streaming...75 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x3... Streaming...81 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x3... Streaming...87 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Render time: 0.268 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 203mb, available GPU memory: 7133mb Used host memory: 203mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Pass uvpos_Main_scene_LMA3.lz4_Mask... Used host memory: 203mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb ----- Mem stats: Total: 656 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 40 Scene: 8536 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Render time: 0.347 sec Writing... uvpos_Main_scene_LMA3.lz4 uvpos_Main_scene_LMA3.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTexLODSelect.ptx::interpolate... Used host memory: 234mb, available GPU memory: 7133mb Used host memory: 234mb, available GPU memory: 7133mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 234mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb ----- Mem stats: Total: 394 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 20 Scene: 8310 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x0... Streaming...6 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x0... Streaming...12 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 0x1... Streaming...18 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 1x1... Streaming...25 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x1... Streaming...31 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x1... Streaming...37 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 0x2... Streaming...43 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 1x2... Streaming...50 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x2... Streaming...56 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x2... Streaming...62 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 0x3... Streaming...68 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 1x3... Streaming...75 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x3... Streaming...81 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x3... Streaming...87 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Render time: 0.284 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 203mb, available GPU memory: 7133mb Used host memory: 203mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA4.lz4_HDR... Pass uvpos_Main_scene_LMA4.lz4_Mask... Used host memory: 203mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb ----- Mem stats: Total: 656 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 40 Scene: 8536 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 243mb, available GPU memory: 6476mb Render time: 0.35 sec Writing... uvpos_Main_scene_LMA4.lz4 uvpos_Main_scene_LMA4.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTexLODSelect.ptx::interpolate... Used host memory: 234mb, available GPU memory: 7133mb Used host memory: 234mb, available GPU memory: 7133mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 234mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb ----- Mem stats: Total: 394 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 20 Scene: 8310 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x0... Streaming...6 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x0... Streaming...12 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 0x1... Streaming...18 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 1x1... Streaming...25 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x1... Streaming...31 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x1... Streaming...37 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 0x2... Streaming...43 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 1x2... Streaming...50 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x2... Streaming...56 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x2... Streaming...62 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 0x3... Streaming...68 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 1x3... Streaming...75 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 2x3... Streaming...81 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Tile 3x3... Streaming...87 npd Launching... Used host memory: 250mb, available GPU memory: 6738mb Render time: 0.3 sec Writing... Done Init... batchpointlightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: batchpointlightprobesh USING HALF Load shaders... Loading shader lmBatchPointLightProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 201mb, available GPU memory: 7133mb Used host memory: 201mb, available GPU memory: 7133mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_6_0_8_HDR... Skipping pass Mask Pass PointBatch_6_0_8_RNM0... Pass PointBatch_6_0_8_RNM1... Pass PointBatch_6_0_8_RNM2... Pass PointBatch_6_0_8_RNM3... Used host memory: 201mb, available GPU memory: 7133mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 217mb, available GPU memory: 6730mb ----- Mem stats: Total: 402 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 16 Scene: 8538 ----- Render time: 0.162 sec Writing... PointBatch_6_0_8_HDR.lz4 PointBatch_6_0_8_RNM0.lz4 PointBatch_6_0_8_RNM1.lz4 PointBatch_6_0_8_RNM2.lz4 PointBatch_6_0_8_RNM3.lz4 Done Init... skycubemapprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: skycubemapprobesh USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemapProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 229mb, available GPU memory: 7133mb Used host memory: 229mb, available GPU memory: 7133mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1340649188_6_HDR... Pass light_1340649188_6_RNM0... Pass light_1340649188_6_RNM1... Pass light_1340649188_6_RNM2... Pass light_1340649188_6_RNM3... Used host memory: 229mb, available GPU memory: 7133mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 6702mb ----- Mem stats: Total: 430 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 40 UV GBuffer: 20 Scene: 8538 ----- Render time: 0.177 sec Writing... light_1340649188_6_HDR.lz4 light_1340649188_6_RNM0.lz4 light_1340649188_6_RNM1.lz4 light_1340649188_6_RNM2.lz4 light_1340649188_6_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 205mb, available GPU memory: 7133mb Used host memory: 205mb, available GPU memory: 7133mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2104029182_6_HDR... Skipping pass Mask Pass light_2104029182_6_RNM0... Pass light_2104029182_6_RNM1... Pass light_2104029182_6_RNM2... Pass light_2104029182_6_RNM3... Used host memory: 205mb, available GPU memory: 7133mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 221mb, available GPU memory: 6726mb ----- Mem stats: Total: 406 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 8538 ----- Render time: 0.159 sec Writing... light_2104029182_6_HDR.lz4 light_2104029182_6_RNM0.lz4 light_2104029182_6_RNM1.lz4 light_2104029182_6_RNM2.lz4 light_2104029182_6_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 7137mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 201mb, available GPU memory: 7133mb Used host memory: 201mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 201mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 8538 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Render time: 0.271 sec Writing... PointBatch_0_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 229mb, available GPU memory: 7133mb Used host memory: 229mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_0_HDR... Used host memory: 229mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb ----- Mem stats: Total: 518 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 128 UV GBuffer: 20 Scene: 8538 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Render time: 1.532 sec Writing... light_1340649188_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 205mb, available GPU memory: 7133mb Used host memory: 205mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 205mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb ----- Mem stats: Total: 494 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 8538 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Render time: 0.32 sec Writing... light_2104029182_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 7137mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 201mb, available GPU memory: 7133mb Used host memory: 201mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 201mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 8538 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Render time: 0.267 sec Writing... PointBatch_2_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 229mb, available GPU memory: 7133mb Used host memory: 229mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_2_HDR... Used host memory: 229mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb ----- Mem stats: Total: 518 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 128 UV GBuffer: 20 Scene: 8538 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Render time: 7.775 sec Writing... light_1340649188_2_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 205mb, available GPU memory: 7133mb Used host memory: 205mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 205mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb ----- Mem stats: Total: 494 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 8538 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Render time: 0.507 sec Writing... light_2104029182_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 7137mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 201mb, available GPU memory: 7133mb Used host memory: 201mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 201mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 8538 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Render time: 0.271 sec Writing... PointBatch_1_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 229mb, available GPU memory: 7133mb Used host memory: 229mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_1_HDR... Used host memory: 229mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb ----- Mem stats: Total: 518 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 128 UV GBuffer: 20 Scene: 8538 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Render time: 4.69 sec Writing... light_1340649188_1_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 205mb, available GPU memory: 7133mb Used host memory: 205mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 205mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb ----- Mem stats: Total: 494 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 8538 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Render time: 0.45 sec Writing... light_2104029182_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 7137mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 201mb, available GPU memory: 7133mb Used host memory: 201mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_5_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 201mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 8538 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Render time: 0.26 sec Writing... PointBatch_5_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 229mb, available GPU memory: 7133mb Used host memory: 229mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_5_HDR... Used host memory: 229mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb ----- Mem stats: Total: 518 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 128 UV GBuffer: 20 Scene: 8538 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Render time: 0.547 sec Writing... light_1340649188_5_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 205mb, available GPU memory: 7133mb Used host memory: 205mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 205mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb ----- Mem stats: Total: 494 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 8538 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Render time: 0.275 sec Writing... light_2104029182_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 7137mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 201mb, available GPU memory: 7133mb Used host memory: 201mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_3_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 201mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 16 Scene: 8538 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 217mb, available GPU memory: 6642mb Render time: 0.268 sec Writing... PointBatch_3_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 229mb, available GPU memory: 7133mb Used host memory: 229mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_3_HDR... Used host memory: 229mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb ----- Mem stats: Total: 518 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 128 UV GBuffer: 20 Scene: 8538 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Render time: 6.004 sec Writing... light_1340649188_3_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 205mb, available GPU memory: 7133mb Used host memory: 205mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 205mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb ----- Mem stats: Total: 494 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 8538 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Render time: 0.501 sec Writing... light_2104029182_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 7137mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 229mb, available GPU memory: 7133mb Used host memory: 229mb, available GPU memory: 7133mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_4_HDR... Used host memory: 229mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb ----- Mem stats: Total: 518 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 128 UV GBuffer: 20 Scene: 8538 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 245mb, available GPU memory: 6614mb Render time: 8.432 sec Writing... light_1340649188_4_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 205mb, available GPU memory: 7133mb Used host memory: 205mb, available GPU memory: 7133mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 205mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb ----- Mem stats: Total: 494 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 20 Scene: 8538 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 221mb, available GPU memory: 6638mb Render time: 0.664 sec Writing... light_2104029182_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 7137mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD4.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 810mb, available GPU memory: 7133mb Used host memory: 810mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 810mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb ----- Mem stats: Total: 1108 Alphas: 0 GI albedos: 64 GI lightmaps: 512 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8568 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Render time: 0.732 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1066mb, available GPU memory: 7133mb Used host memory: 1066mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 1066mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb ----- Mem stats: Total: 1362 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Render time: 1.306 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1066mb, available GPU memory: 7133mb Used host memory: 1066mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 1066mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb ----- Mem stats: Total: 1362 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Render time: 1.455 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 938mb, available GPU memory: 7133mb Used host memory: 938mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 938mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb ----- Mem stats: Total: 1236 Alphas: 0 GI albedos: 64 GI lightmaps: 640 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8568 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Render time: 0.516 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1066mb, available GPU memory: 7133mb Used host memory: 1066mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 1066mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb ----- Mem stats: Total: 1362 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Render time: 1.369 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 716mb, available GPU memory: 7133mb Used host memory: 716mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 716mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb ----- Mem stats: Total: 1014 Alphas: 0 GI albedos: 64 GI lightmaps: 418 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8568 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Render time: 1.732 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD4.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 810mb, available GPU memory: 7133mb Used host memory: 810mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 810mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 834mb, available GPU memory: 1322mb ----- Mem stats: Total: 1715 Alphas: 0 GI albedos: 64 GI lightmaps: 512 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 9174 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 834mb, available GPU memory: 1322mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 834mb, available GPU memory: 1313mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 834mb, available GPU memory: 1313mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 834mb, available GPU memory: 1313mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 834mb, available GPU memory: 1322mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 834mb, available GPU memory: 1322mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 834mb, available GPU memory: 1313mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 834mb, available GPU memory: 1322mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 834mb, available GPU memory: 1322mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 834mb, available GPU memory: 1313mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 834mb, available GPU memory: 1321mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 834mb, available GPU memory: 1313mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 834mb, available GPU memory: 1313mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 834mb, available GPU memory: 1321mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 834mb, available GPU memory: 1322mb Render time: 0.748 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1066mb, available GPU memory: 7133mb Used host memory: 1066mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 1066mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb ----- Mem stats: Total: 1977 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 5085 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Render time: 1.299 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1066mb, available GPU memory: 7133mb Used host memory: 1066mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 1066mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb ----- Mem stats: Total: 1977 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 5085 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Render time: 1.476 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 938mb, available GPU memory: 7133mb Used host memory: 938mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 938mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 962mb, available GPU memory: 1194mb ----- Mem stats: Total: 1843 Alphas: 0 GI albedos: 64 GI lightmaps: 640 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 9175 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 962mb, available GPU memory: 1194mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 962mb, available GPU memory: 1194mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 962mb, available GPU memory: 1194mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 962mb, available GPU memory: 1185mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 962mb, available GPU memory: 1185mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 962mb, available GPU memory: 1185mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 962mb, available GPU memory: 1185mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 962mb, available GPU memory: 1194mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 962mb, available GPU memory: 1194mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 962mb, available GPU memory: 1194mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 962mb, available GPU memory: 1185mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 962mb, available GPU memory: 1185mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 962mb, available GPU memory: 1194mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 962mb, available GPU memory: 1194mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 962mb, available GPU memory: 1194mb Render time: 0.52 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1066mb, available GPU memory: 7133mb Used host memory: 1066mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 1066mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb ----- Mem stats: Total: 1969 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 9173 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 1090mb, available GPU memory: 1067mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 1090mb, available GPU memory: 1059mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 1090mb, available GPU memory: 1068mb Render time: 1.374 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 716mb, available GPU memory: 7133mb Used host memory: 716mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 716mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 740mb, available GPU memory: 1407mb ----- Mem stats: Total: 1629 Alphas: 0 GI albedos: 64 GI lightmaps: 418 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 5087 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 740mb, available GPU memory: 1416mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 740mb, available GPU memory: 1416mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 740mb, available GPU memory: 1416mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 740mb, available GPU memory: 1416mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 740mb, available GPU memory: 1416mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 740mb, available GPU memory: 1407mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 740mb, available GPU memory: 1416mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 740mb, available GPU memory: 1416mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 740mb, available GPU memory: 1407mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 740mb, available GPU memory: 1416mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 740mb, available GPU memory: 1407mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 740mb, available GPU memory: 1407mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 740mb, available GPU memory: 1416mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 740mb, available GPU memory: 1407mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 740mb, available GPU memory: 1416mb Render time: 1.741 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 1351mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD4.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 810mb, available GPU memory: 1359mb Used host memory: 810mb, available GPU memory: 1359mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 810mb, available GPU memory: 1359mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb ----- Mem stats: Total: -568 Alphas: 0 GI albedos: 64 GI lightmaps: 512 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 2794 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Render time: 0.797 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1066mb, available GPU memory: 7133mb Used host memory: 1066mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 1066mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb ----- Mem stats: Total: 1362 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Render time: 1.378 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1066mb, available GPU memory: 7133mb Used host memory: 1066mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 1066mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb ----- Mem stats: Total: 1362 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Render time: 1.468 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 938mb, available GPU memory: 7133mb Used host memory: 938mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 938mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb ----- Mem stats: Total: 1236 Alphas: 0 GI albedos: 64 GI lightmaps: 640 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8568 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Render time: 0.524 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1066mb, available GPU memory: 7133mb Used host memory: 1066mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 1066mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb ----- Mem stats: Total: 1362 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Render time: 1.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 716mb, available GPU memory: 7133mb Used host memory: 716mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 716mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb ----- Mem stats: Total: 1014 Alphas: 0 GI albedos: 64 GI lightmaps: 418 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8568 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Render time: 1.768 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD4.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 810mb, available GPU memory: 7133mb Used host memory: 810mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 810mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb ----- Mem stats: Total: 1108 Alphas: 0 GI albedos: 64 GI lightmaps: 512 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8568 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 834mb, available GPU memory: 6024mb Render time: 0.934 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1066mb, available GPU memory: 7133mb Used host memory: 1066mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 1066mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb ----- Mem stats: Total: 1362 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Render time: 1.343 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1066mb, available GPU memory: 7133mb Used host memory: 1066mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 1066mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb ----- Mem stats: Total: 1362 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Render time: 1.453 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 938mb, available GPU memory: 7133mb Used host memory: 938mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 938mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb ----- Mem stats: Total: 1236 Alphas: 0 GI albedos: 64 GI lightmaps: 640 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8568 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 962mb, available GPU memory: 5896mb Render time: 0.515 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1066mb, available GPU memory: 7133mb Used host memory: 1066mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 1066mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb ----- Mem stats: Total: 1362 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8566 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 1090mb, available GPU memory: 5770mb Render time: 1.365 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 716mb, available GPU memory: 7133mb Used host memory: 716mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 716mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb ----- Mem stats: Total: 1014 Alphas: 0 GI albedos: 64 GI lightmaps: 418 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8568 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 740mb, available GPU memory: 6118mb Render time: 1.731 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgiprobesh USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD6.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 746mb, available GPU memory: 7133mb Used host memory: 746mb, available GPU memory: 7133mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 746mb, available GPU memory: 7133mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 770mb, available GPU memory: 6174mb ----- Mem stats: Total: 958 Alphas: 0 GI albedos: 4 GI lightmaps: 512 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 8566 ----- Render time: 0.424 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR_LOD4.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 746mb, available GPU memory: 7133mb Used host memory: 746mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_final_HDR... Skipping pass HDR2 Used host memory: 746mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 770mb, available GPU memory: 6086mb ----- Mem stats: Total: 1046 Alphas: 0 GI albedos: 64 GI lightmaps: 512 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8506 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 770mb, available GPU memory: 6086mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 770mb, available GPU memory: 6086mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 770mb, available GPU memory: 6086mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 770mb, available GPU memory: 6086mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 770mb, available GPU memory: 6086mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 770mb, available GPU memory: 6086mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 770mb, available GPU memory: 6086mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 770mb, available GPU memory: 6086mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 770mb, available GPU memory: 6086mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 770mb, available GPU memory: 6086mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 770mb, available GPU memory: 6086mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 770mb, available GPU memory: 6086mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 770mb, available GPU memory: 6086mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 770mb, available GPU memory: 6086mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 770mb, available GPU memory: 6086mb Render time: 0.719 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1002mb, available GPU memory: 7133mb Used host memory: 1002mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 1002mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1026mb, available GPU memory: 1737mb ----- Mem stats: Total: 1300 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 1026mb, available GPU memory: 1737mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 1026mb, available GPU memory: 1737mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 1026mb, available GPU memory: 1737mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 1026mb, available GPU memory: 1737mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 1026mb, available GPU memory: 1737mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Render time: 1.328 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1002mb, available GPU memory: 7133mb Used host memory: 1002mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 1002mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb ----- Mem stats: Total: 1291 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8495 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1026mb, available GPU memory: 1737mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 1026mb, available GPU memory: 1737mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 1026mb, available GPU memory: 1737mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 1026mb, available GPU memory: 1737mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 1026mb, available GPU memory: 1737mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 1026mb, available GPU memory: 1737mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 1026mb, available GPU memory: 1737mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 1026mb, available GPU memory: 1737mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Render time: 1.423 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD8.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 874mb, available GPU memory: 7133mb Used host memory: 874mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 874mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 898mb, available GPU memory: 5958mb ----- Mem stats: Total: 1174 Alphas: 0 GI albedos: 64 GI lightmaps: 640 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8506 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 898mb, available GPU memory: 5958mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 898mb, available GPU memory: 5958mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 898mb, available GPU memory: 5958mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 898mb, available GPU memory: 5958mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 898mb, available GPU memory: 5958mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 898mb, available GPU memory: 5958mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 898mb, available GPU memory: 5958mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 898mb, available GPU memory: 5958mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 898mb, available GPU memory: 5958mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 898mb, available GPU memory: 5958mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 898mb, available GPU memory: 5958mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 898mb, available GPU memory: 5958mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 898mb, available GPU memory: 5958mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 898mb, available GPU memory: 5958mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 898mb, available GPU memory: 5958mb Render time: 0.49 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 1002mb, available GPU memory: 7133mb Used host memory: 1002mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 1002mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 1026mb, available GPU memory: 1737mb ----- Mem stats: Total: 1300 Alphas: 0 GI albedos: 64 GI lightmaps: 768 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8504 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 1026mb, available GPU memory: 1737mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 1026mb, available GPU memory: 1737mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 1026mb, available GPU memory: 1737mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 1026mb, available GPU memory: 1737mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 1026mb, available GPU memory: 1745mb Render time: 1.356 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 115mb, available GPU memory: 7133mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR_LOD1.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR_LOD4.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR_LOD3.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 652mb, available GPU memory: 7133mb Used host memory: 652mb, available GPU memory: 7133mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 652mb, available GPU memory: 7133mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 676mb, available GPU memory: 6180mb ----- Mem stats: Total: 952 Alphas: 0 GI albedos: 64 GI lightmaps: 418 Light data: 0 Output: 128 UV GBuffer: 28 Scene: 8506 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 676mb, available GPU memory: 6180mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 676mb, available GPU memory: 6180mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 676mb, available GPU memory: 6180mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 676mb, available GPU memory: 6180mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 676mb, available GPU memory: 6180mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 676mb, available GPU memory: 6180mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 676mb, available GPU memory: 6180mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 676mb, available GPU memory: 6180mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 676mb, available GPU memory: 6180mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 676mb, available GPU memory: 6180mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 676mb, available GPU memory: 6180mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 676mb, available GPU memory: 6180mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 676mb, available GPU memory: 6180mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 676mb, available GPU memory: 6180mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 676mb, available GPU memory: 6180mb Render time: 1.724 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_final_HDR.lz4 Done Init... addsh Tile size: 1024 Device 0: GeForce RTX 2080 SUPER (ON) Used host memory: 0mb, available GPU memory: 7137mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4552mb ----- Mem stats: Total: 484 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4544 ----- Render time: 0.886 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LM0.lz4_HDR... Pass uvpos_Main_scene_LM0.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb ----- Mem stats: Total: 747 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 40 Scene: 4531 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Render time: 1.18 sec Writing... uvpos_Main_scene_LM0.lz4 uvpos_Main_scene_LM0.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4552mb ----- Mem stats: Total: 484 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 20 Scene: 4304 ----- Tile 1x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4552mb Tile 2x0... Streaming...6 npd Launching... Used host memory: 0mb, available GPU memory: 4552mb Tile 3x0... Streaming...12 npd Launching... Used host memory: 0mb, available GPU memory: 4552mb Tile 0x1... Streaming...18 npd Launching... Used host memory: 0mb, available GPU memory: 4552mb Tile 1x1... Streaming...25 npd Launching... Used host memory: 0mb, available GPU memory: 4552mb Tile 2x1... Streaming...31 npd Launching... Used host memory: 0mb, available GPU memory: 4552mb Tile 3x1... Streaming...37 npd Launching... Used host memory: 0mb, available GPU memory: 4552mb Tile 0x2... Streaming...43 npd Launching... Used host memory: 0mb, available GPU memory: 4552mb Tile 1x2... Streaming...50 npd Launching... Used host memory: 0mb, available GPU memory: 4552mb Tile 2x2... Streaming...56 npd Launching... Used host memory: 0mb, available GPU memory: 4552mb Tile 3x2... Streaming...62 npd Launching... Used host memory: 0mb, available GPU memory: 4552mb Tile 0x3... Streaming...68 npd Launching... Used host memory: 0mb, available GPU memory: 4552mb Tile 1x3... Streaming...75 npd Launching... Used host memory: 0mb, available GPU memory: 4552mb Tile 2x3... Streaming...81 npd Launching... Used host memory: 0mb, available GPU memory: 4552mb Tile 3x3... Streaming...87 npd Launching... Used host memory: 0mb, available GPU memory: 4552mb Render time: 0.812 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA2.lz4_HDR... Pass uvpos_Main_scene_LMA2.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb ----- Mem stats: Total: 747 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 272 UV GBuffer: 40 Scene: 4531 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4289mb Render time: 1.081 sec Writing... uvpos_Main_scene_LMA2.lz4 uvpos_Main_scene_LMA2.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npd Launching... Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address) ftrace (aka Bakery) - GPU Lightmapper by Mr F Usage: ftrace RENDERMODE SCENEPATH OUTPUTNAME FLAGS PADDING LMID [MODESETTINGSFILE] [DIRECT] [VBTRACETEXNAME] - RENDERMODE tells ftrace which pass to render. Possible values: sun, suncloudshadow, arealight, texarealight, pointlight, batchpointlight, cubemaplight, cookielight, conelight, sky, skytex, skycubemap, texgi, fixpos, fixpos1, fixpos2, fixpos12, fixpos3D, lodselect, add, addmul, hdr2mask, addao, diradd, addsh, postadd, postdiradd, finemissive, ao, ao_patch, sss, skydir, skycubemapdir, texgidir, aodir, arealightdir, texarealightdir, sunrnm, suncloudshadowrnm, pointlightrnm, batchpointlightrnm, cubemaplightrnm, cookielightrnm, conelightrnm, skycubemaprnm, skyrnm, arealightrnm, texarealightrnm, texgirnm, sunsh, suncloudshadowsh, skycubemapsh, pointlightsh, batchpointlightsh, cubemaplightsh, cookielightsh, conelightsh, skysh, arealightsh, texarealightsh, texgish, ssssh, skytangentsh, sunprobesh, suncloudshadowprobesh, skycubemapprobesh, pointlightprobesh, batchpointlightprobesh, cubemaplightprobesh, cookielightprobesh, conelightprobesh, skyprobesh, arealightprobesh, texarealightprobesh, texgiprobesh, interactive. - SCENEPATH is the scene files directory. - OUTPUTNAME is output file name. - FLAGS is output flags. When in doubt, use 4. - PADDING defines the amount of dilation (expanding rendered pixels to prevent seams) - LMID is the lightmap ID. Only objects with this ID in lmid.bin will be rendered. - In fixpos12 rendermode MODESETTINGSFILE is treated as fake shadow bias. Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.785 sec Writing... uvpos_Main_scene_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.738 sec Writing... uvpos_Main_scene_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA20.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.748 sec Writing... uvpos_Main_scene_LMA20.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.726 sec Writing... uvpos_Main_scene_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.721 sec Writing... uvpos_Main_scene_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.703 sec Writing... uvpos_Main_scene_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.715 sec Writing... uvpos_Main_scene_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.7 sec Writing... uvpos_Main_scene_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.715 sec Writing... uvpos_Main_scene_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.727 sec Writing... uvpos_Main_scene_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.707 sec Writing... uvpos_Main_scene_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.663 sec Writing... uvpos_Main_scene_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.685 sec Writing... uvpos_Main_scene_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.72 sec Writing... uvpos_Main_scene_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.743 sec Writing... uvpos_Main_scene_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.733 sec Writing... uvpos_Main_scene_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.703 sec Writing... uvpos_Main_scene_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.72 sec Writing... uvpos_Main_scene_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.738 sec Writing... uvpos_Main_scene_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.733 sec Writing... uvpos_Main_scene_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.701 sec Writing... uvpos_Main_scene_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.727 sec Writing... uvpos_Main_scene_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.677 sec Writing... uvpos_Main_scene_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA20.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.76 sec Writing... uvpos_Main_scene_LMA20.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.766 sec Writing... uvpos_Main_scene_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.699 sec Writing... uvpos_Main_scene_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.69 sec Writing... uvpos_Main_scene_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.724 sec Writing... uvpos_Main_scene_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.725 sec Writing... uvpos_Main_scene_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.691 sec Writing... uvpos_Main_scene_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.681 sec Writing... uvpos_Main_scene_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.685 sec Writing... uvpos_Main_scene_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.74 sec Writing... uvpos_Main_scene_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.725 sec Writing... uvpos_Main_scene_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.674 sec Writing... uvpos_Main_scene_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.69 sec Writing... uvpos_Main_scene_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.733 sec Writing... uvpos_Main_scene_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.735 sec Writing... uvpos_Main_scene_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.713 sec Writing... uvpos_Main_scene_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.697 sec Writing... uvpos_Main_scene_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.699 sec Writing... uvpos_Main_scene_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 491 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4531 ----- Render time: 0.751 sec Writing... uvpos_Main_scene_LMA2.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LM0_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.328 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA12_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.166 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA20_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.845 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA19_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 2.668 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA11_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.254 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA9_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.209 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA10_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.138 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA7_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.319 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA5_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.272 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA15_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.193 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA18_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.572 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA6_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.132 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA4_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.152 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA13_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.127 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA14_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.261 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA1_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.915 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA17_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.41 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA8_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.32 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA16_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.437 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA3_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.927 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA2_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.81 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_ao_Mask.lz4 Done Init... batchpointlightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlightprobesh USING HALF Load shaders... Loading shader lmBatchPointLightProbeSH.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_21_0_8_HDR... Skipping pass Mask Pass PointBatch_21_0_8_RNM0... Pass PointBatch_21_0_8_RNM1... Pass PointBatch_21_0_8_RNM2... Pass PointBatch_21_0_8_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4544mb ----- Mem stats: Total: 492 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.703 sec Writing... PointBatch_21_0_8_HDR.lz4 PointBatch_21_0_8_RNM0.lz4 PointBatch_21_0_8_RNM1.lz4 PointBatch_21_0_8_RNM2.lz4 PointBatch_21_0_8_RNM3.lz4 Done Init... skycubemapprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemapprobesh USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemapProbeSH.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1340649188_21_HDR... Pass light_1340649188_21_RNM0... Pass light_1340649188_21_RNM1... Pass light_1340649188_21_RNM2... Pass light_1340649188_21_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4516mb ----- Mem stats: Total: 520 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 40 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.262 sec Writing... light_1340649188_21_HDR.lz4 light_1340649188_21_RNM0.lz4 light_1340649188_21_RNM1.lz4 light_1340649188_21_RNM2.lz4 light_1340649188_21_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2104029182_21_HDR... Skipping pass Mask Pass light_2104029182_21_RNM0... Pass light_2104029182_21_RNM1... Pass light_2104029182_21_RNM2... Pass light_2104029182_21_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4540mb ----- Mem stats: Total: 496 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.031 sec Writing... light_2104029182_21_HDR.lz4 light_2104029182_21_RNM0.lz4 light_2104029182_21_RNM1.lz4 light_2104029182_21_RNM2.lz4 light_2104029182_21_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_19_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.54 sec Writing... PointBatch_19_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_19_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.46 sec Writing... light_1340649188_19_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_19_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.283 sec Writing... light_2104029182_19_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_7_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.013 sec Writing... PointBatch_7_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_7_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.091 sec Writing... light_1340649188_7_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.025 sec Writing... light_2104029182_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_10_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.013 sec Writing... PointBatch_10_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_10_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 5.72 sec Writing... light_1340649188_10_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.403 sec Writing... light_2104029182_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_20_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.004 sec Writing... PointBatch_20_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_20_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 10.615 sec Writing... light_1340649188_20_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_20_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 2.065 sec Writing... light_2104029182_20_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_8_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.03 sec Writing... PointBatch_8_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_8_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.111 sec Writing... light_1340649188_8_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.04 sec Writing... light_2104029182_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.013 sec Writing... PointBatch_0_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_0_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.284 sec Writing... light_1340649188_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.089 sec Writing... light_2104029182_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_9_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.976 sec Writing... PointBatch_9_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_9_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.988 sec Writing... light_1340649188_9_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.952 sec Writing... light_2104029182_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_12_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.022 sec Writing... PointBatch_12_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_12_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.474 sec Writing... light_1340649188_12_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.103 sec Writing... light_2104029182_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_14_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.981 sec Writing... PointBatch_14_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_14_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.273 sec Writing... light_1340649188_14_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.115 sec Writing... light_2104029182_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_4_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.029 sec Writing... PointBatch_4_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_4_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.46 sec Writing... light_1340649188_4_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.029 sec Writing... light_2104029182_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.022 sec Writing... PointBatch_1_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_1_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 5.052 sec Writing... light_1340649188_1_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.161 sec Writing... light_2104029182_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_13_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.033 sec Writing... PointBatch_13_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_13_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.356 sec Writing... light_1340649188_13_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.024 sec Writing... light_2104029182_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_15_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.006 sec Writing... PointBatch_15_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_15_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.573 sec Writing... light_1340649188_15_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.065 sec Writing... light_2104029182_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_6_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.026 sec Writing... PointBatch_6_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_6_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.006 sec Writing... light_1340649188_6_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.997 sec Writing... light_2104029182_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_5_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.995 sec Writing... PointBatch_5_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_5_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.629 sec Writing... light_1340649188_5_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.048 sec Writing... light_2104029182_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_18_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.027 sec Writing... PointBatch_18_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_18_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 2.31 sec Writing... light_1340649188_18_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.848 sec Writing... light_2104029182_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.06 sec Writing... PointBatch_2_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_2_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.353 sec Writing... light_1340649188_2_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.181 sec Writing... light_2104029182_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_11_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.051 sec Writing... PointBatch_11_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_11_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.164 sec Writing... light_1340649188_11_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.177 sec Writing... light_2104029182_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_3_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.013 sec Writing... PointBatch_3_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_3_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.848 sec Writing... light_1340649188_3_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.151 sec Writing... light_2104029182_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_16_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.964 sec Writing... PointBatch_16_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_16_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 2.584 sec Writing... light_1340649188_16_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.918 sec Writing... light_2104029182_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_17_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.967 sec Writing... PointBatch_17_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_17_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.759 sec Writing... light_1340649188_17_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.792 sec Writing... light_2104029182_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.854 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.87 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.843 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.506 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.921 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.838 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.796 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.377 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.17 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.911 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.419 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.738 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.777 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.702 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.994 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.233 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.159 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.005 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.362 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.354 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.594 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.884 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.836 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.53 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.93 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.843 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.8 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.339 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.181 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.909 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.466 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.724 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.777 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.674 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.988 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.245 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.154 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.018 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.361 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.356 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.042 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.715 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.922 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 3.039 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.855 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.011 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.881 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.843 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.364 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.235 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.061 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.587 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.751 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.788 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.665 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.016 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.276 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.19 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.069 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.442 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.334 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.609 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.872 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.935 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.669 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.943 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.879 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.841 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.437 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.242 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.968 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.559 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.856 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.984 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.685 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.988 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.248 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.037 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.359 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.314 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.079 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgiprobesh USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4335mb ----- Mem stats: Total: 701 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.085 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.632 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.861 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.876 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 4.58 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.952 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.852 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.819 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.358 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.181 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.946 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.406 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.687 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.811 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.632 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.971 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.234 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.021 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.352 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.362 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.012 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_final_HDR.lz4 Done Init... addsh Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.727 sec Writing... uvpos_Main_scene_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.697 sec Writing... uvpos_Main_scene_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA20.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.701 sec Writing... uvpos_Main_scene_LMA20.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.794 sec Writing... uvpos_Main_scene_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.713 sec Writing... uvpos_Main_scene_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.687 sec Writing... uvpos_Main_scene_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.681 sec Writing... uvpos_Main_scene_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.758 sec Writing... uvpos_Main_scene_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.713 sec Writing... uvpos_Main_scene_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.679 sec Writing... uvpos_Main_scene_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.688 sec Writing... uvpos_Main_scene_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.692 sec Writing... uvpos_Main_scene_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.745 sec Writing... uvpos_Main_scene_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.721 sec Writing... uvpos_Main_scene_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.675 sec Writing... uvpos_Main_scene_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.678 sec Writing... uvpos_Main_scene_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.769 sec Writing... uvpos_Main_scene_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.729 sec Writing... uvpos_Main_scene_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.701 sec Writing... uvpos_Main_scene_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.672 sec Writing... uvpos_Main_scene_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.671 sec Writing... uvpos_Main_scene_LMA2.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LM0_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.154 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA12_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.138 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA20_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.8 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA19_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 2.704 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA11_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.221 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA9_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.18 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA10_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.181 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA7_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.37 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA5_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.321 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA15_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.227 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA18_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.564 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA6_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.193 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA4_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.179 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA13_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.079 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA14_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.205 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA1_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.895 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA17_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.45 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA8_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.331 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA16_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.476 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA3_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.96 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA2_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.772 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_ao_Mask.lz4 Done Init... batchpointlightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlightprobesh USING HALF Load shaders... Loading shader lmBatchPointLightProbeSH.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_21_0_8_HDR... Skipping pass Mask Pass PointBatch_21_0_8_RNM0... Pass PointBatch_21_0_8_RNM1... Pass PointBatch_21_0_8_RNM2... Pass PointBatch_21_0_8_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4544mb ----- Mem stats: Total: 492 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.137 sec Writing... PointBatch_21_0_8_HDR.lz4 PointBatch_21_0_8_RNM0.lz4 PointBatch_21_0_8_RNM1.lz4 PointBatch_21_0_8_RNM2.lz4 PointBatch_21_0_8_RNM3.lz4 Done Init... skycubemapprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemapprobesh USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemapProbeSH.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1340649188_21_HDR... Pass light_1340649188_21_RNM0... Pass light_1340649188_21_RNM1... Pass light_1340649188_21_RNM2... Pass light_1340649188_21_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4516mb ----- Mem stats: Total: 520 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 40 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.953 sec Writing... light_1340649188_21_HDR.lz4 light_1340649188_21_RNM0.lz4 light_1340649188_21_RNM1.lz4 light_1340649188_21_RNM2.lz4 light_1340649188_21_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2104029182_21_HDR... Skipping pass Mask Pass light_2104029182_21_RNM0... Pass light_2104029182_21_RNM1... Pass light_2104029182_21_RNM2... Pass light_2104029182_21_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4540mb ----- Mem stats: Total: 496 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.721 sec Writing... light_2104029182_21_HDR.lz4 light_2104029182_21_RNM0.lz4 light_2104029182_21_RNM1.lz4 light_2104029182_21_RNM2.lz4 light_2104029182_21_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_19_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.987 sec Writing... PointBatch_19_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_19_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.283 sec Writing... light_1340649188_19_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_19_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.014 sec Writing... light_2104029182_19_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_7_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.981 sec Writing... PointBatch_7_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_7_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.063 sec Writing... light_1340649188_7_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.997 sec Writing... light_2104029182_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_10_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.001 sec Writing... PointBatch_10_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_10_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 5.678 sec Writing... light_1340649188_10_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.403 sec Writing... light_2104029182_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_20_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.981 sec Writing... PointBatch_20_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_20_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 10.564 sec Writing... light_1340649188_20_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_20_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 2.028 sec Writing... light_2104029182_20_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_8_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1 sec Writing... PointBatch_8_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_8_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.137 sec Writing... light_1340649188_8_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.101 sec Writing... light_2104029182_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.985 sec Writing... PointBatch_0_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_0_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.284 sec Writing... light_1340649188_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.097 sec Writing... light_2104029182_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_9_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.996 sec Writing... PointBatch_9_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_9_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.941 sec Writing... light_1340649188_9_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.984 sec Writing... light_2104029182_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_12_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.998 sec Writing... PointBatch_12_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_12_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.428 sec Writing... light_1340649188_12_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.105 sec Writing... light_2104029182_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_14_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.997 sec Writing... PointBatch_14_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_14_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.206 sec Writing... light_1340649188_14_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.067 sec Writing... light_2104029182_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_4_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.002 sec Writing... PointBatch_4_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_4_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.451 sec Writing... light_1340649188_4_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.041 sec Writing... light_2104029182_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.005 sec Writing... PointBatch_1_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_1_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 5.073 sec Writing... light_1340649188_1_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.174 sec Writing... light_2104029182_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_13_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.992 sec Writing... PointBatch_13_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_13_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.19 sec Writing... light_1340649188_13_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.044 sec Writing... light_2104029182_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_15_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.977 sec Writing... PointBatch_15_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_15_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.252 sec Writing... light_1340649188_15_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.026 sec Writing... light_2104029182_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_6_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.005 sec Writing... PointBatch_6_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_6_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.756 sec Writing... light_1340649188_6_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.925 sec Writing... light_2104029182_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_5_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.023 sec Writing... PointBatch_5_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_5_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.181 sec Writing... light_1340649188_5_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.991 sec Writing... light_2104029182_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_18_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.949 sec Writing... PointBatch_18_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_18_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 2.119 sec Writing... light_1340649188_18_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.873 sec Writing... light_2104029182_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.959 sec Writing... PointBatch_2_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_2_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.974 sec Writing... light_1340649188_2_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.099 sec Writing... light_2104029182_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_11_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.949 sec Writing... PointBatch_11_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_11_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.78 sec Writing... light_1340649188_11_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.119 sec Writing... light_2104029182_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_3_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.948 sec Writing... PointBatch_3_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_3_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.426 sec Writing... light_1340649188_3_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.137 sec Writing... light_2104029182_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_16_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.95 sec Writing... PointBatch_16_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_16_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 2.373 sec Writing... light_1340649188_16_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.896 sec Writing... light_2104029182_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_17_0_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.966 sec Writing... PointBatch_17_0_8_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_17_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.575 sec Writing... light_1340649188_17_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.797 sec Writing... light_2104029182_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.569 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.728 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.62 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.787 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.778 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.73 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.16 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.044 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.763 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.285 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.597 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.656 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.505 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.861 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.145 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.991 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.861 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.188 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.287 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 0.972 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.503 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.756 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.601 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.177 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.82 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.732 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.687 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.186 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.78 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.259 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.659 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.654 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.518 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.843 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.145 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.993 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.889 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.438 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.437 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.211 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.276 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.088 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 3.069 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.62 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.936 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.881 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.805 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.529 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.174 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.653 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.861 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.933 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.967 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.141 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.298 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.262 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.06 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.437 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.435 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.082 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.698 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.931 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.913 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.77 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.997 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.964 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.408 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.247 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.441 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.817 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.851 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.678 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.083 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.296 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.343 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.15 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.577 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.346 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.052 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgiprobesh USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4335mb ----- Mem stats: Total: 701 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4557 ----- Render time: 0.937 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.688 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.899 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 3.086 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 4.708 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.947 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.933 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.974 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.486 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.263 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.001 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.45 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.76 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.783 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.716 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.039 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.288 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.344 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.189 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.572 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.386 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.07 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_final_HDR.lz4 Done Init... addsh Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.703 sec Writing... uvpos_Main_scene_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.718 sec Writing... uvpos_Main_scene_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA20.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.729 sec Writing... uvpos_Main_scene_LMA20.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.802 sec Writing... uvpos_Main_scene_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.732 sec Writing... uvpos_Main_scene_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.716 sec Writing... uvpos_Main_scene_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.832 sec Writing... uvpos_Main_scene_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.703 sec Writing... uvpos_Main_scene_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.7 sec Writing... uvpos_Main_scene_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.696 sec Writing... uvpos_Main_scene_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.762 sec Writing... uvpos_Main_scene_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.711 sec Writing... uvpos_Main_scene_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.735 sec Writing... uvpos_Main_scene_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.687 sec Writing... uvpos_Main_scene_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.736 sec Writing... uvpos_Main_scene_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.755 sec Writing... uvpos_Main_scene_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.736 sec Writing... uvpos_Main_scene_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.898 sec Writing... uvpos_Main_scene_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.695 sec Writing... uvpos_Main_scene_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.695 sec Writing... uvpos_Main_scene_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.88 sec Writing... uvpos_Main_scene_LMA2.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LM0_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.124 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA12_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.195 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA20_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 2.086 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA19_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 2.747 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA11_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.229 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA9_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.198 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA10_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.177 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA7_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.377 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA5_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.325 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA15_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.216 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA18_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.6 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA6_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.176 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA4_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.171 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA13_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.14 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA14_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.204 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA1_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.872 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA17_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.437 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA8_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.336 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA16_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.483 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA3_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.972 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA2_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.82 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_ao_Mask.lz4 Done Init... batchpointlightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlightprobesh USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSH.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_21_0_9_HDR... Skipping pass Mask Pass PointBatch_21_0_9_RNM0... Pass PointBatch_21_0_9_RNM1... Pass PointBatch_21_0_9_RNM2... Pass PointBatch_21_0_9_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4542mb ----- Mem stats: Total: 494 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 16 Scene: 4534 ----- Render time: 1.722 sec Writing... PointBatch_21_0_9_HDR.lz4 PointBatch_21_0_9_RNM0.lz4 PointBatch_21_0_9_RNM1.lz4 PointBatch_21_0_9_RNM2.lz4 PointBatch_21_0_9_RNM3.lz4 Done Init... skycubemapprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemapprobesh USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemapProbeSH.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1340649188_21_HDR... Pass light_1340649188_21_RNM0... Pass light_1340649188_21_RNM1... Pass light_1340649188_21_RNM2... Pass light_1340649188_21_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4516mb ----- Mem stats: Total: 520 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 40 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.949 sec Writing... light_1340649188_21_HDR.lz4 light_1340649188_21_RNM0.lz4 light_1340649188_21_RNM1.lz4 light_1340649188_21_RNM2.lz4 light_1340649188_21_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2104029182_21_HDR... Skipping pass Mask Pass light_2104029182_21_RNM0... Pass light_2104029182_21_RNM1... Pass light_2104029182_21_RNM2... Pass light_2104029182_21_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4540mb ----- Mem stats: Total: 496 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.753 sec Writing... light_2104029182_21_HDR.lz4 light_2104029182_21_RNM0.lz4 light_2104029182_21_RNM1.lz4 light_2104029182_21_RNM2.lz4 light_2104029182_21_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_19_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 1.671 sec Writing... PointBatch_19_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_19_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.39 sec Writing... light_1340649188_19_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_19_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.003 sec Writing... light_2104029182_19_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_7_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 1.01 sec Writing... PointBatch_7_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_7_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.117 sec Writing... light_1340649188_7_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.975 sec Writing... light_2104029182_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_10_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.996 sec Writing... PointBatch_10_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_10_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 5.717 sec Writing... light_1340649188_10_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.475 sec Writing... light_2104029182_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_20_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 1.021 sec Writing... PointBatch_20_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_20_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 10.541 sec Writing... light_1340649188_20_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_20_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 2.001 sec Writing... light_2104029182_20_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_8_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.99 sec Writing... PointBatch_8_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_8_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.214 sec Writing... light_1340649188_8_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.041 sec Writing... light_2104029182_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.992 sec Writing... PointBatch_0_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_0_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.326 sec Writing... light_1340649188_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.095 sec Writing... light_2104029182_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_9_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.999 sec Writing... PointBatch_9_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_9_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.006 sec Writing... light_1340649188_9_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.956 sec Writing... light_2104029182_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_12_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.996 sec Writing... PointBatch_12_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_12_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.551 sec Writing... light_1340649188_12_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.124 sec Writing... light_2104029182_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_14_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.993 sec Writing... PointBatch_14_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_14_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.22 sec Writing... light_1340649188_14_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.11 sec Writing... light_2104029182_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_4_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 1.007 sec Writing... PointBatch_4_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_4_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.576 sec Writing... light_1340649188_4_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.037 sec Writing... light_2104029182_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.981 sec Writing... PointBatch_1_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_1_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 5.057 sec Writing... light_1340649188_1_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.16 sec Writing... light_2104029182_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_13_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.997 sec Writing... PointBatch_13_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_13_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.394 sec Writing... light_1340649188_13_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.027 sec Writing... light_2104029182_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_15_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.992 sec Writing... PointBatch_15_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_15_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.473 sec Writing... light_1340649188_15_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.013 sec Writing... light_2104029182_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_6_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.99 sec Writing... PointBatch_6_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_6_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.088 sec Writing... light_1340649188_6_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.958 sec Writing... light_2104029182_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_5_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 1.047 sec Writing... PointBatch_5_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_5_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.637 sec Writing... light_1340649188_5_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.087 sec Writing... light_2104029182_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_18_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.982 sec Writing... PointBatch_18_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_18_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 2.337 sec Writing... light_1340649188_18_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.857 sec Writing... light_2104029182_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.987 sec Writing... PointBatch_2_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_2_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.388 sec Writing... light_1340649188_2_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.19 sec Writing... light_2104029182_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_11_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.994 sec Writing... PointBatch_11_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_11_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.219 sec Writing... light_1340649188_11_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.179 sec Writing... light_2104029182_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_3_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 1.001 sec Writing... PointBatch_3_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_3_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.926 sec Writing... light_1340649188_3_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.175 sec Writing... light_2104029182_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_16_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 1.038 sec Writing... PointBatch_16_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_16_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 2.68 sec Writing... light_1340649188_16_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.942 sec Writing... light_2104029182_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_17_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 1.058 sec Writing... PointBatch_17_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_17_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.767 sec Writing... light_1340649188_17_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.868 sec Writing... light_2104029182_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.712 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.926 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.9 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.68 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.997 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.855 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.813 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.382 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.204 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.933 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.44 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.742 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.775 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.678 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.02 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.257 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.178 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.079 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.419 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.332 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.663 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.943 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.889 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.588 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.934 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.848 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.872 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.379 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.93 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.441 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.753 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.934 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.818 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.258 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.221 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.083 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.478 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.364 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.071 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.705 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.926 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.984 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.702 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.068 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.963 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.486 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.379 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.112 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.552 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.955 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.821 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.679 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.008 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.25 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.153 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.02 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.382 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.33 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.052 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.686 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.881 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.851 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.575 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.942 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.85 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.826 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.379 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.194 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.926 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.45 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.751 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.762 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.663 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.237 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.184 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.047 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.41 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.318 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgiprobesh USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4335mb ----- Mem stats: Total: 701 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4557 ----- Render time: 0.819 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.658 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.893 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.849 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 4.607 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.936 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.866 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.849 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.398 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.215 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.984 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.476 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.733 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.858 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.696 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.004 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.244 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.147 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.022 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.364 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.342 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.073 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_final_HDR.lz4 Done Init... addsh Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.822 sec Writing... uvpos_Main_scene_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.765 sec Writing... uvpos_Main_scene_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA20.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.765 sec Writing... uvpos_Main_scene_LMA20.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.728 sec Writing... uvpos_Main_scene_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.75 sec Writing... uvpos_Main_scene_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.759 sec Writing... uvpos_Main_scene_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.722 sec Writing... uvpos_Main_scene_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.685 sec Writing... uvpos_Main_scene_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.743 sec Writing... uvpos_Main_scene_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.725 sec Writing... uvpos_Main_scene_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.714 sec Writing... uvpos_Main_scene_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.689 sec Writing... uvpos_Main_scene_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.691 sec Writing... uvpos_Main_scene_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.749 sec Writing... uvpos_Main_scene_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.723 sec Writing... uvpos_Main_scene_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.681 sec Writing... uvpos_Main_scene_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.695 sec Writing... uvpos_Main_scene_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.744 sec Writing... uvpos_Main_scene_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.735 sec Writing... uvpos_Main_scene_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.702 sec Writing... uvpos_Main_scene_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.699 sec Writing... uvpos_Main_scene_LMA2.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LM0_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.064 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA12_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.112 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA20_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.737 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA19_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 2.524 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA11_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.225 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA9_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.198 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA10_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.164 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA7_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.379 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA5_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.306 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA15_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.219 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA18_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.613 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA6_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.322 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA4_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.171 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA13_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.16 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA14_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.241 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA1_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.831 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA17_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.402 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA8_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.27 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA16_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.473 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA3_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.944 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA2_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.854 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_ao_Mask.lz4 Done Init... batchpointlightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlightprobesh USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLightProbeSH.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_21_0_0_HDR... Skipping pass Mask Pass PointBatch_21_0_0_RNM0... Pass PointBatch_21_0_0_RNM1... Pass PointBatch_21_0_0_RNM2... Pass PointBatch_21_0_0_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4542mb ----- Mem stats: Total: 494 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 16 Scene: 4534 ----- Render time: 1.152 sec Writing... PointBatch_21_0_0_HDR.lz4 PointBatch_21_0_0_RNM0.lz4 PointBatch_21_0_0_RNM1.lz4 PointBatch_21_0_0_RNM2.lz4 PointBatch_21_0_0_RNM3.lz4 Done Init... batchpointlightprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlightprobesh USING HALF Load shaders... Loading shader lmBatchPointLightProbeSH.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass PointBatch_21_1_9_HDR... Skipping pass Mask Pass PointBatch_21_1_9_RNM0... Pass PointBatch_21_1_9_RNM1... Pass PointBatch_21_1_9_RNM2... Pass PointBatch_21_1_9_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4544mb ----- Mem stats: Total: 492 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.168 sec Writing... PointBatch_21_1_9_HDR.lz4 PointBatch_21_1_9_RNM0.lz4 PointBatch_21_1_9_RNM1.lz4 PointBatch_21_1_9_RNM2.lz4 PointBatch_21_1_9_RNM3.lz4 Done Init... skycubemapprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemapprobesh USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemapProbeSH.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1340649188_21_HDR... Pass light_1340649188_21_RNM0... Pass light_1340649188_21_RNM1... Pass light_1340649188_21_RNM2... Pass light_1340649188_21_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4516mb ----- Mem stats: Total: 520 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 40 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.954 sec Writing... light_1340649188_21_HDR.lz4 light_1340649188_21_RNM0.lz4 light_1340649188_21_RNM1.lz4 light_1340649188_21_RNM2.lz4 light_1340649188_21_RNM3.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_2104029182_21_HDR... Skipping pass Mask Pass light_2104029182_21_RNM0... Pass light_2104029182_21_RNM1... Pass light_2104029182_21_RNM2... Pass light_2104029182_21_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4540mb ----- Mem stats: Total: 496 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.724 sec Writing... light_2104029182_21_HDR.lz4 light_2104029182_21_RNM0.lz4 light_2104029182_21_RNM1.lz4 light_2104029182_21_RNM2.lz4 light_2104029182_21_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_19_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.958 sec Writing... PointBatch_19_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_19_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.986 sec Writing... PointBatch_19_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_19_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.138 sec Writing... light_1340649188_19_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_19_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.952 sec Writing... light_2104029182_19_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_7_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.963 sec Writing... PointBatch_7_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_7_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.953 sec Writing... PointBatch_7_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_7_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.825 sec Writing... light_1340649188_7_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.95 sec Writing... light_2104029182_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_10_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.967 sec Writing... PointBatch_10_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_10_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.975 sec Writing... PointBatch_10_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_10_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 5.387 sec Writing... light_1340649188_10_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.387 sec Writing... light_2104029182_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_20_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 1.003 sec Writing... PointBatch_20_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_20_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.185 sec Writing... PointBatch_20_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_20_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 10.883 sec Writing... light_1340649188_20_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_20_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 2.032 sec Writing... light_2104029182_20_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_8_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.975 sec Writing... PointBatch_8_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_8_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.995 sec Writing... PointBatch_8_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_8_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.148 sec Writing... light_1340649188_8_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.029 sec Writing... light_2104029182_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.988 sec Writing... PointBatch_0_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.009 sec Writing... PointBatch_0_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_0_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.316 sec Writing... light_1340649188_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.105 sec Writing... light_2104029182_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_9_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 1.003 sec Writing... PointBatch_9_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_9_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.985 sec Writing... PointBatch_9_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_9_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.985 sec Writing... light_1340649188_9_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.949 sec Writing... light_2104029182_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_12_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.988 sec Writing... PointBatch_12_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_12_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.991 sec Writing... PointBatch_12_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_12_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.482 sec Writing... light_1340649188_12_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.129 sec Writing... light_2104029182_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_14_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.987 sec Writing... PointBatch_14_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_14_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.994 sec Writing... PointBatch_14_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_14_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.246 sec Writing... light_1340649188_14_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.087 sec Writing... light_2104029182_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_4_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.995 sec Writing... PointBatch_4_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_4_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.01 sec Writing... PointBatch_4_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_4_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.456 sec Writing... light_1340649188_4_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.05 sec Writing... light_2104029182_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 1.001 sec Writing... PointBatch_1_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.006 sec Writing... PointBatch_1_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_1_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 5.09 sec Writing... light_1340649188_1_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.174 sec Writing... light_2104029182_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_13_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 1.001 sec Writing... PointBatch_13_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_13_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.031 sec Writing... PointBatch_13_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_13_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.389 sec Writing... light_1340649188_13_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.018 sec Writing... light_2104029182_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_15_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 1.002 sec Writing... PointBatch_15_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_15_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.998 sec Writing... PointBatch_15_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_15_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.49 sec Writing... light_1340649188_15_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.035 sec Writing... light_2104029182_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_6_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.997 sec Writing... PointBatch_6_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_6_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.985 sec Writing... PointBatch_6_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_6_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.007 sec Writing... light_1340649188_6_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.95 sec Writing... light_2104029182_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_5_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 1.005 sec Writing... PointBatch_5_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_5_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.99 sec Writing... PointBatch_5_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_5_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.611 sec Writing... light_1340649188_5_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.076 sec Writing... light_2104029182_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_18_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 1.01 sec Writing... PointBatch_18_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_18_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.985 sec Writing... PointBatch_18_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_18_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 2.388 sec Writing... light_1340649188_18_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.86 sec Writing... light_2104029182_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.982 sec Writing... PointBatch_2_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.016 sec Writing... PointBatch_2_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_2_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.339 sec Writing... light_1340649188_2_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.171 sec Writing... light_2104029182_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_11_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.983 sec Writing... PointBatch_11_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_11_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1 sec Writing... PointBatch_11_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_11_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.201 sec Writing... light_1340649188_11_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.175 sec Writing... light_2104029182_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_3_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.994 sec Writing... PointBatch_3_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_3_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.047 sec Writing... PointBatch_3_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_3_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.852 sec Writing... light_1340649188_3_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.214 sec Writing... light_2104029182_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_16_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.987 sec Writing... PointBatch_16_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_16_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.989 sec Writing... PointBatch_16_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_16_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 2.583 sec Writing... light_1340649188_16_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.929 sec Writing... light_2104029182_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF # COOKIE: 128 128 Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_17_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4574mb ----- Mem stats: Total: 462 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4534 ----- Render time: 0.982 sec Writing... PointBatch_17_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_17_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.005 sec Writing... PointBatch_17_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_17_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.727 sec Writing... light_1340649188_17_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.851 sec Writing... light_2104029182_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.656 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.919 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.865 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.811 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.918 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.959 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.872 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.557 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.277 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.002 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.456 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.789 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.787 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.653 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.049 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.295 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.156 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.002 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.363 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.317 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.037 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.64 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.884 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.873 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.546 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.927 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.882 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.839 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.349 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.194 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.944 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.476 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.743 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.773 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.66 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.999 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.276 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.153 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.014 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.351 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.329 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.028 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.661 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.878 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.998 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.661 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.945 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.927 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.864 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.443 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.356 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.999 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.494 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.773 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.958 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.77 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.041 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.288 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.312 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.157 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.36 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.333 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.063 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.675 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.868 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.829 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.61 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.927 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.84 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.824 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.4 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.176 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.894 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.44 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.744 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.762 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.661 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.019 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.247 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.041 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.412 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.324 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.057 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgiprobesh USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4335mb ----- Mem stats: Total: 701 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 4557 ----- Render time: 0.846 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.698 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.896 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.843 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 4.546 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.943 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.872 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.823 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.358 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.934 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.425 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.747 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.765 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.673 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.017 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.257 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.157 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.067 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.406 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.308 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4367mb ----- Mem stats: Total: 669 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.028 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_final_HDR.lz4 Done Init... addsh Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.772 sec Writing... uvpos_Main_scene_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.72 sec Writing... uvpos_Main_scene_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA20.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.713 sec Writing... uvpos_Main_scene_LMA20.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.766 sec Writing... uvpos_Main_scene_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.903 sec Writing... uvpos_Main_scene_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.844 sec Writing... uvpos_Main_scene_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.878 sec Writing... uvpos_Main_scene_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.73 sec Writing... uvpos_Main_scene_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.755 sec Writing... uvpos_Main_scene_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.716 sec Writing... uvpos_Main_scene_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.745 sec Writing... uvpos_Main_scene_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.737 sec Writing... uvpos_Main_scene_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.705 sec Writing... uvpos_Main_scene_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.683 sec Writing... uvpos_Main_scene_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.657 sec Writing... uvpos_Main_scene_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.726 sec Writing... uvpos_Main_scene_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.73 sec Writing... uvpos_Main_scene_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.686 sec Writing... uvpos_Main_scene_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.69 sec Writing... uvpos_Main_scene_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.742 sec Writing... uvpos_Main_scene_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.741 sec Writing... uvpos_Main_scene_LMA2.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LM0_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.086 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA12_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.177 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA20_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.923 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA19_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 2.727 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA11_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.301 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA9_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.211 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA10_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.152 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA7_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.272 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA5_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.266 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA15_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.154 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA18_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.509 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA6_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.109 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA4_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.122 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA13_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.09 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA14_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.152 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA1_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.887 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA17_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.369 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA8_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.274 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA16_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.39 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA3_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.973 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA2_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.778 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_ao_Mask.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_21_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.817 sec Writing... PointBatch_21_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_21_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 2.04 sec Writing... PointBatch_21_1_9_HDR.lz4 Done Init... skycubemapprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemapprobesh USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemapProbeSH.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1340649188_21_HDR... Pass light_1340649188_21_RNM0... Pass light_1340649188_21_RNM1... Pass light_1340649188_21_RNM2... Pass light_1340649188_21_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4516mb ----- Mem stats: Total: 520 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 40 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.919 sec Writing... light_1340649188_21_HDR.lz4 light_1340649188_21_RNM0.lz4 light_1340649188_21_RNM1.lz4 light_1340649188_21_RNM2.lz4 light_1340649188_21_RNM3.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_21_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.756 sec Writing... light_2104029182_21_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_19_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.987 sec Writing... PointBatch_19_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_19_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.968 sec Writing... PointBatch_19_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_19_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.114 sec Writing... light_1340649188_19_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_19_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.062 sec Writing... light_2104029182_19_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_7_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.978 sec Writing... PointBatch_7_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_7_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.985 sec Writing... PointBatch_7_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_7_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.763 sec Writing... light_1340649188_7_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.956 sec Writing... light_2104029182_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_10_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.952 sec Writing... PointBatch_10_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_10_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.019 sec Writing... PointBatch_10_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_10_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 5.208 sec Writing... light_1340649188_10_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.375 sec Writing... light_2104029182_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_20_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.95 sec Writing... PointBatch_20_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_20_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.989 sec Writing... PointBatch_20_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_20_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 9.56 sec Writing... light_1340649188_20_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_20_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.908 sec Writing... light_2104029182_20_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_8_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.941 sec Writing... PointBatch_8_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_8_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.04 sec Writing... PointBatch_8_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_8_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.955 sec Writing... light_1340649188_8_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.063 sec Writing... light_2104029182_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.964 sec Writing... PointBatch_0_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.999 sec Writing... PointBatch_0_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_0_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.164 sec Writing... light_1340649188_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.089 sec Writing... light_2104029182_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_9_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.012 sec Writing... PointBatch_9_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_9_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.978 sec Writing... PointBatch_9_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_9_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.762 sec Writing... light_1340649188_9_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.93 sec Writing... light_2104029182_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_12_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.003 sec Writing... PointBatch_12_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_12_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.958 sec Writing... PointBatch_12_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_12_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.15 sec Writing... light_1340649188_12_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.039 sec Writing... light_2104029182_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_14_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.972 sec Writing... PointBatch_14_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_14_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.946 sec Writing... PointBatch_14_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_14_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.879 sec Writing... light_1340649188_14_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.028 sec Writing... light_2104029182_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_4_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.018 sec Writing... PointBatch_4_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_4_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.047 sec Writing... PointBatch_4_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_4_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.13 sec Writing... light_1340649188_4_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.023 sec Writing... light_2104029182_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.014 sec Writing... PointBatch_1_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.018 sec Writing... PointBatch_1_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_1_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.621 sec Writing... light_1340649188_1_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.158 sec Writing... light_2104029182_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_13_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.089 sec Writing... PointBatch_13_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_13_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.985 sec Writing... PointBatch_13_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_13_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.23 sec Writing... light_1340649188_13_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.053 sec Writing... light_2104029182_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_15_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.051 sec Writing... PointBatch_15_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_15_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.05 sec Writing... PointBatch_15_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_15_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.347 sec Writing... light_1340649188_15_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.974 sec Writing... light_2104029182_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_6_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.019 sec Writing... PointBatch_6_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_6_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.026 sec Writing... PointBatch_6_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_6_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.744 sec Writing... light_1340649188_6_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.974 sec Writing... light_2104029182_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_5_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.941 sec Writing... PointBatch_5_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_5_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.068 sec Writing... PointBatch_5_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_5_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.354 sec Writing... light_1340649188_5_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.028 sec Writing... light_2104029182_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_18_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.01 sec Writing... PointBatch_18_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_18_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.112 sec Writing... PointBatch_18_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_18_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 2.189 sec Writing... light_1340649188_18_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.854 sec Writing... light_2104029182_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.967 sec Writing... PointBatch_2_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.983 sec Writing... PointBatch_2_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_2_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.124 sec Writing... light_1340649188_2_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.102 sec Writing... light_2104029182_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_11_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.993 sec Writing... PointBatch_11_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_11_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.992 sec Writing... PointBatch_11_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_11_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.897 sec Writing... light_1340649188_11_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.085 sec Writing... light_2104029182_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_3_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.971 sec Writing... PointBatch_3_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_3_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.945 sec Writing... PointBatch_3_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_3_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.42 sec Writing... light_1340649188_3_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.143 sec Writing... light_2104029182_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_16_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.958 sec Writing... PointBatch_16_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_16_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.983 sec Writing... PointBatch_16_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_16_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 2.387 sec Writing... light_1340649188_16_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.859 sec Writing... light_2104029182_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_17_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.96 sec Writing... PointBatch_17_0_0_HDR.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_17_1_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.961 sec Writing... PointBatch_17_1_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_17_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.589 sec Writing... light_1340649188_17_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.802 sec Writing... light_2104029182_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.55 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.836 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.695 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.274 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.765 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.712 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.723 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.18 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.793 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.26 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.627 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.673 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.542 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.855 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.168 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.988 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.861 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.185 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.23 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 0.948 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.509 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.753 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.602 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.138 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.794 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.702 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.675 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.189 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.053 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.787 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.252 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.594 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.637 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.512 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.839 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.164 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.999 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.858 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.172 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.222 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 0.953 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.516 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.792 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.601 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.15 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.813 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.701 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.675 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.198 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.771 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.254 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.623 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.644 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.539 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.832 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.146 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.962 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.859 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.265 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 0.98 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.546 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.727 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.678 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.137 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.775 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.697 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.716 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.17 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.771 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.242 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.599 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.675 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.518 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.888 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.19 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.016 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.88 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.177 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.243 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 0.965 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgiprobesh USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Pass probes_final_HDR2... Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4327mb ----- Mem stats: Total: 709 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 48 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_HDR2.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_final_HDR... Pass Main_scene_LM0_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.729 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_final_HDR.lz4 Main_scene_LM0_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_final_HDR... Pass Main_scene_LMA12_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.748 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_final_HDR.lz4 Main_scene_LMA12_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_final_HDR... Pass Main_scene_LMA20_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.629 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_final_HDR.lz4 Main_scene_LMA20_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_final_HDR... Pass Main_scene_LMA19_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 4.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_final_HDR.lz4 Main_scene_LMA19_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_final_HDR... Pass Main_scene_LMA11_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.884 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_final_HDR.lz4 Main_scene_LMA11_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_final_HDR... Pass Main_scene_LMA9_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.732 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_final_HDR.lz4 Main_scene_LMA9_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_final_HDR... Pass Main_scene_LMA10_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.696 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_final_HDR.lz4 Main_scene_LMA10_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_final_HDR... Pass Main_scene_LMA7_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_final_HDR.lz4 Main_scene_LMA7_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_final_HDR... Pass Main_scene_LMA5_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.074 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_final_HDR.lz4 Main_scene_LMA5_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_final_HDR... Pass Main_scene_LMA15_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.839 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_final_HDR.lz4 Main_scene_LMA15_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_final_HDR... Pass Main_scene_LMA18_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.292 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_final_HDR.lz4 Main_scene_LMA18_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_final_HDR... Pass Main_scene_LMA6_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.609 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_final_HDR.lz4 Main_scene_LMA6_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_final_HDR... Pass Main_scene_LMA4_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.697 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_final_HDR.lz4 Main_scene_LMA4_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_final_HDR... Pass Main_scene_LMA13_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.539 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_final_HDR.lz4 Main_scene_LMA13_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_final_HDR... Pass Main_scene_LMA14_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.838 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_final_HDR.lz4 Main_scene_LMA14_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_final_HDR... Pass Main_scene_LMA1_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.14 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_final_HDR.lz4 Main_scene_LMA1_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_final_HDR... Pass Main_scene_LMA17_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.971 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_final_HDR.lz4 Main_scene_LMA17_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_final_HDR... Pass Main_scene_LMA8_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.863 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_final_HDR.lz4 Main_scene_LMA8_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_final_HDR... Pass Main_scene_LMA16_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.178 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_final_HDR.lz4 Main_scene_LMA16_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_final_HDR... Pass Main_scene_LMA3_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.248 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_final_HDR.lz4 Main_scene_LMA3_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_final_HDR... Pass Main_scene_LMA2_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.007 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_final_HDR.lz4 Main_scene_LMA2_final_HDR2.lz4 Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.95 sec Writing... uvpos_Main_scene_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 1.161 sec Writing... uvpos_Main_scene_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA20.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.96 sec Writing... uvpos_Main_scene_LMA20.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.913 sec Writing... uvpos_Main_scene_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.93 sec Writing... uvpos_Main_scene_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.882 sec Writing... uvpos_Main_scene_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.934 sec Writing... uvpos_Main_scene_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.998 sec Writing... uvpos_Main_scene_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 1.05 sec Writing... uvpos_Main_scene_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.906 sec Writing... uvpos_Main_scene_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.895 sec Writing... uvpos_Main_scene_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.86 sec Writing... uvpos_Main_scene_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.927 sec Writing... uvpos_Main_scene_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.845 sec Writing... uvpos_Main_scene_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.887 sec Writing... uvpos_Main_scene_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.79 sec Writing... uvpos_Main_scene_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.718 sec Writing... uvpos_Main_scene_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.771 sec Writing... uvpos_Main_scene_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.737 sec Writing... uvpos_Main_scene_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.756 sec Writing... uvpos_Main_scene_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.751 sec Writing... uvpos_Main_scene_LMA2.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LM0_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.128 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA12_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.204 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA20_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.824 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA19_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 2.721 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA11_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.241 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA9_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.217 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA10_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.212 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA7_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.353 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA5_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.318 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA15_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.24 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA18_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.58 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA6_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.188 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA4_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.166 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA13_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.11 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA14_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.23 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA1_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.876 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA17_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.416 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA8_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.299 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA16_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.434 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA3_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.981 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA2_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.832 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_ao_Mask.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_21_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.027 sec Writing... PointBatch_21_0_9_HDR.lz4 Done Init... skycubemapprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemapprobesh USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemapProbeSH.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1340649188_21_HDR... Pass light_1340649188_21_RNM0... Pass light_1340649188_21_RNM1... Pass light_1340649188_21_RNM2... Pass light_1340649188_21_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4516mb ----- Mem stats: Total: 520 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 40 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.957 sec Writing... light_1340649188_21_HDR.lz4 light_1340649188_21_RNM0.lz4 light_1340649188_21_RNM1.lz4 light_1340649188_21_RNM2.lz4 light_1340649188_21_RNM3.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_21_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.766 sec Writing... light_2104029182_21_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_19_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.055 sec Writing... PointBatch_19_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_19_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.204 sec Writing... light_1340649188_19_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_19_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.023 sec Writing... light_2104029182_19_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_7_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.07 sec Writing... PointBatch_7_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_7_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.98 sec Writing... light_1340649188_7_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.007 sec Writing... light_2104029182_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_10_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.034 sec Writing... PointBatch_10_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_10_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 5.599 sec Writing... light_1340649188_10_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.454 sec Writing... light_2104029182_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_20_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.048 sec Writing... PointBatch_20_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_20_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 10.103 sec Writing... light_1340649188_20_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_20_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 2.001 sec Writing... light_2104029182_20_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_8_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.035 sec Writing... PointBatch_8_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_8_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.021 sec Writing... light_1340649188_8_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.052 sec Writing... light_2104029182_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.043 sec Writing... PointBatch_0_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_0_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.108 sec Writing... light_1340649188_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.1 sec Writing... light_2104029182_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_9_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.036 sec Writing... PointBatch_9_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_9_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.837 sec Writing... light_1340649188_9_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.963 sec Writing... light_2104029182_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_12_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.046 sec Writing... PointBatch_12_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_12_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.31 sec Writing... light_1340649188_12_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.108 sec Writing... light_2104029182_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_14_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.023 sec Writing... PointBatch_14_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_14_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.151 sec Writing... light_1340649188_14_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.122 sec Writing... light_2104029182_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_4_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.021 sec Writing... PointBatch_4_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_4_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.36 sec Writing... light_1340649188_4_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.075 sec Writing... light_2104029182_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.026 sec Writing... PointBatch_1_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_1_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.834 sec Writing... light_1340649188_1_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.222 sec Writing... light_2104029182_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_13_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.027 sec Writing... PointBatch_13_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_13_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.307 sec Writing... light_1340649188_13_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.043 sec Writing... light_2104029182_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_15_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.067 sec Writing... PointBatch_15_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_15_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.342 sec Writing... light_1340649188_15_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.013 sec Writing... light_2104029182_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_6_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.006 sec Writing... PointBatch_6_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_6_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.912 sec Writing... light_1340649188_6_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.982 sec Writing... light_2104029182_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_5_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.046 sec Writing... PointBatch_5_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_5_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.463 sec Writing... light_1340649188_5_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.209 sec Writing... light_2104029182_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_18_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.021 sec Writing... PointBatch_18_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_18_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 2.241 sec Writing... light_1340649188_18_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.851 sec Writing... light_2104029182_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.029 sec Writing... PointBatch_2_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_2_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.407 sec Writing... light_1340649188_2_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.184 sec Writing... light_2104029182_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_11_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.05 sec Writing... PointBatch_11_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_11_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.996 sec Writing... light_1340649188_11_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.248 sec Writing... light_2104029182_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_3_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.054 sec Writing... PointBatch_3_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_3_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.635 sec Writing... light_1340649188_3_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.195 sec Writing... light_2104029182_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_16_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.996 sec Writing... PointBatch_16_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_16_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 2.463 sec Writing... light_1340649188_16_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.867 sec Writing... light_2104029182_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_17_0_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.993 sec Writing... PointBatch_17_0_9_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_17_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.59 sec Writing... light_1340649188_17_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.792 sec Writing... light_2104029182_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.657 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.807 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.666 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.301 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.824 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.801 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.732 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.22 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.126 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.865 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.391 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.664 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.685 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.563 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.931 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.268 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.025 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.96 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.28 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.314 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.001 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.611 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.987 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 3.025 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.492 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.945 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.906 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.879 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.365 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.24 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.992 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.396 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.737 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.771 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.559 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.989 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.256 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.191 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.061 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.324 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.351 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.075 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.633 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.933 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.833 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.403 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.953 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.973 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.794 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.344 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.146 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.952 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.412 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.757 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.802 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.644 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.953 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.252 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.163 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.028 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.347 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.381 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.049 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.63 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.92 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.795 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.379 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.91 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.853 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.807 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.35 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.181 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.926 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.394 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.702 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.8 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.646 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.95 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.231 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.194 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.99 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.416 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.43 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.066 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgiprobesh USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Pass probes_final_HDR2... Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4327mb ----- Mem stats: Total: 709 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 48 UV GBuffer: 28 Scene: 4557 ----- Render time: 0.853 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_HDR2.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_final_HDR... Pass Main_scene_LM0_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.699 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_final_HDR.lz4 Main_scene_LM0_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_final_HDR... Pass Main_scene_LMA12_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.869 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_final_HDR.lz4 Main_scene_LMA12_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_final_HDR... Pass Main_scene_LMA20_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.767 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_final_HDR.lz4 Main_scene_LMA20_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_final_HDR... Pass Main_scene_LMA19_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 4.382 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_final_HDR.lz4 Main_scene_LMA19_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_final_HDR... Pass Main_scene_LMA11_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.882 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_final_HDR.lz4 Main_scene_LMA11_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_final_HDR... Pass Main_scene_LMA9_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.807 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_final_HDR.lz4 Main_scene_LMA9_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_final_HDR... Pass Main_scene_LMA10_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.77 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_final_HDR.lz4 Main_scene_LMA10_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_final_HDR... Pass Main_scene_LMA7_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.454 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_final_HDR.lz4 Main_scene_LMA7_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_final_HDR... Pass Main_scene_LMA5_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.327 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_final_HDR.lz4 Main_scene_LMA5_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_final_HDR... Pass Main_scene_LMA15_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.028 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_final_HDR.lz4 Main_scene_LMA15_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_final_HDR... Pass Main_scene_LMA18_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.495 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_final_HDR.lz4 Main_scene_LMA18_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_final_HDR... Pass Main_scene_LMA6_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.872 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_final_HDR.lz4 Main_scene_LMA6_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_final_HDR... Pass Main_scene_LMA4_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.888 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_final_HDR.lz4 Main_scene_LMA4_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_final_HDR... Pass Main_scene_LMA13_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.762 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_final_HDR.lz4 Main_scene_LMA13_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_final_HDR... Pass Main_scene_LMA14_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.023 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_final_HDR.lz4 Main_scene_LMA14_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_final_HDR... Pass Main_scene_LMA1_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.326 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_final_HDR.lz4 Main_scene_LMA1_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_final_HDR... Pass Main_scene_LMA17_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.263 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_final_HDR.lz4 Main_scene_LMA17_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_final_HDR... Pass Main_scene_LMA8_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.069 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_final_HDR.lz4 Main_scene_LMA8_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_final_HDR... Pass Main_scene_LMA16_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.557 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_final_HDR.lz4 Main_scene_LMA16_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_final_HDR... Pass Main_scene_LMA3_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.383 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_final_HDR.lz4 Main_scene_LMA3_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_final_HDR... Pass Main_scene_LMA2_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.098 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_final_HDR.lz4 Main_scene_LMA2_final_HDR2.lz4 Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.692 sec Writing... uvpos_Main_scene_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.758 sec Writing... uvpos_Main_scene_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA20.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.747 sec Writing... uvpos_Main_scene_LMA20.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.751 sec Writing... uvpos_Main_scene_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.712 sec Writing... uvpos_Main_scene_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.689 sec Writing... uvpos_Main_scene_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.652 sec Writing... uvpos_Main_scene_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.701 sec Writing... uvpos_Main_scene_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.729 sec Writing... uvpos_Main_scene_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.699 sec Writing... uvpos_Main_scene_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.676 sec Writing... uvpos_Main_scene_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.683 sec Writing... uvpos_Main_scene_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.673 sec Writing... uvpos_Main_scene_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.831 sec Writing... uvpos_Main_scene_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.736 sec Writing... uvpos_Main_scene_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.645 sec Writing... uvpos_Main_scene_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.646 sec Writing... uvpos_Main_scene_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.713 sec Writing... uvpos_Main_scene_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.795 sec Writing... uvpos_Main_scene_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.686 sec Writing... uvpos_Main_scene_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.658 sec Writing... uvpos_Main_scene_LMA2.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LM0_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.045 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA12_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.207 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA20_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.753 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA19_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 2.723 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA11_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.181 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA9_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.201 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA10_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.168 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA7_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.42 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA5_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.339 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA15_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.188 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA18_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.506 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA6_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.102 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA4_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.11 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA13_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.093 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA14_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.208 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA1_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.892 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA17_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.364 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA8_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.264 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA16_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 1.379 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA3_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.956 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass Main_scene_LMA2_ao_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4578mb ----- Mem stats: Total: 458 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4533 ----- Render time: 0.795 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_ao_Mask.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_21_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.047 sec Writing... PointBatch_21_0_10_HDR.lz4 Done Init... skycubemapprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemapprobesh USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemapProbeSH.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 6 Num tex: 6 Skipping pass LDR Pass light_1340649188_21_HDR... Pass light_1340649188_21_RNM0... Pass light_1340649188_21_RNM1... Pass light_1340649188_21_RNM2... Pass light_1340649188_21_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4516mb ----- Mem stats: Total: 520 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 40 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.925 sec Writing... light_1340649188_21_HDR.lz4 light_1340649188_21_RNM0.lz4 light_1340649188_21_RNM1.lz4 light_1340649188_21_RNM2.lz4 light_1340649188_21_RNM3.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_21_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.755 sec Writing... light_2104029182_21_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_19_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.058 sec Writing... PointBatch_19_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_19_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.208 sec Writing... light_1340649188_19_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_19_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.071 sec Writing... light_2104029182_19_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_7_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.123 sec Writing... PointBatch_7_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_7_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.967 sec Writing... light_1340649188_7_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.034 sec Writing... light_2104029182_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_10_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.989 sec Writing... PointBatch_10_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_10_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 5.702 sec Writing... light_1340649188_10_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.355 sec Writing... light_2104029182_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_20_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.954 sec Writing... PointBatch_20_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_20_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 9.699 sec Writing... light_1340649188_20_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_20_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.88 sec Writing... light_2104029182_20_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_8_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.006 sec Writing... PointBatch_8_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_8_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.813 sec Writing... light_1340649188_8_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.007 sec Writing... light_2104029182_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.945 sec Writing... PointBatch_0_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_0_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.006 sec Writing... light_1340649188_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.036 sec Writing... light_2104029182_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_9_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.972 sec Writing... PointBatch_9_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_9_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.626 sec Writing... light_1340649188_9_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.98 sec Writing... light_2104029182_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_12_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.959 sec Writing... PointBatch_12_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_12_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.381 sec Writing... light_1340649188_12_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.149 sec Writing... light_2104029182_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_14_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.969 sec Writing... PointBatch_14_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_14_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.045 sec Writing... light_1340649188_14_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.127 sec Writing... light_2104029182_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_4_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.958 sec Writing... PointBatch_4_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_4_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.266 sec Writing... light_1340649188_4_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.047 sec Writing... light_2104029182_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.127 sec Writing... PointBatch_1_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_1_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.893 sec Writing... light_1340649188_1_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.17 sec Writing... light_2104029182_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_13_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.043 sec Writing... PointBatch_13_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_13_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.258 sec Writing... light_1340649188_13_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.006 sec Writing... light_2104029182_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_15_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.004 sec Writing... PointBatch_15_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_15_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.208 sec Writing... light_1340649188_15_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.965 sec Writing... light_2104029182_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_6_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.992 sec Writing... PointBatch_6_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_6_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.702 sec Writing... light_1340649188_6_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.964 sec Writing... light_2104029182_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_5_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.99 sec Writing... PointBatch_5_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_5_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.269 sec Writing... light_1340649188_5_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.997 sec Writing... light_2104029182_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_18_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 1.01 sec Writing... PointBatch_18_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_18_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 2.221 sec Writing... light_1340649188_18_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.903 sec Writing... light_2104029182_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_2_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.96 sec Writing... PointBatch_2_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_2_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.018 sec Writing... light_1340649188_2_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.077 sec Writing... light_2104029182_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_11_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.963 sec Writing... PointBatch_11_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_11_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 3.8 sec Writing... light_1340649188_11_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.107 sec Writing... light_2104029182_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_3_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.956 sec Writing... PointBatch_3_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_3_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 4.447 sec Writing... light_1340649188_3_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.121 sec Writing... light_2104029182_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_16_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.936 sec Writing... PointBatch_16_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_16_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 2.378 sec Writing... light_1340649188_16_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.888 sec Writing... light_2104029182_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_17_0_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4576mb ----- Mem stats: Total: 460 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 16 Scene: 4532 ----- Render time: 0.952 sec Writing... PointBatch_17_0_10_HDR.lz4 Done Init... skycubemap Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: skycubemap USING HALF Sky texture: sky1340649188.dds Load shaders... Loading shader lmSkyCubemap.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass LDR Pass light_1340649188_17_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4548mb ----- Mem stats: Total: 488 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 24 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 1.576 sec Writing... light_1340649188_17_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_2104029182_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4572mb ----- Mem stats: Total: 464 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4532 ----- Render time: 0.831 sec Writing... light_2104029182_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.56 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.73 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.62 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.14 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.782 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.75 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.694 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.192 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.04 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.783 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.246 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.614 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.68 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.511 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.909 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.995 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.88 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.189 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 0.985 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.526 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.791 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.631 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.149 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.808 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.771 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.713 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.779 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.259 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.622 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.677 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.561 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.874 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.212 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.084 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.927 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.231 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.321 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.007 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.523 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.786 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.827 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.786 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.041 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.88 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.812 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.342 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.342 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.034 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.541 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.824 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.948 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.649 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.056 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.262 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.235 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.151 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.825 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.846 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LM0.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.416 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA12.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.663 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA20.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 4.16 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA19.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 6.048 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA11.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.536 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA9.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA10.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.51 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA7.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 3.29 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA5.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 3.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA15.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.691 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA18.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 3.467 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA6.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.413 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA4.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.446 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA13.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.087 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA14.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.859 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA1.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.722 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA17.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 3.018 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA8.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 2.748 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA16.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 3.225 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA3.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.871 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_Main_scene_LMA2.lz4 Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4365mb ----- Mem stats: Total: 671 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4559 ----- Render time: 1.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgiprobesh USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Pass probes_final_HDR2... Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4327mb ----- Mem stats: Total: 709 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 48 UV GBuffer: 28 Scene: 4557 ----- Render time: 0.864 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_HDR2.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LM0_final_HDR... Pass Main_scene_LM0_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.828 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LM0_final_HDR.lz4 Main_scene_LM0_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA12_final_HDR... Pass Main_scene_LMA12_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.989 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA12_final_HDR.lz4 Main_scene_LMA12_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA20_final_HDR... Pass Main_scene_LMA20_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.936 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA20_final_HDR.lz4 Main_scene_LMA20_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA19_final_HDR... Pass Main_scene_LMA19_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 4.565 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA19_final_HDR.lz4 Main_scene_LMA19_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA11_final_HDR... Pass Main_scene_LMA11_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.028 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA11_final_HDR.lz4 Main_scene_LMA11_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA9_final_HDR... Pass Main_scene_LMA9_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.977 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA9_final_HDR.lz4 Main_scene_LMA9_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA10_final_HDR... Pass Main_scene_LMA10_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.91 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA10_final_HDR.lz4 Main_scene_LMA10_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA7_final_HDR... Pass Main_scene_LMA7_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.396 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA7_final_HDR.lz4 Main_scene_LMA7_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA5_final_HDR... Pass Main_scene_LMA5_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.189 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA5_final_HDR.lz4 Main_scene_LMA5_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA15_final_HDR... Pass Main_scene_LMA15_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.989 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA15_final_HDR.lz4 Main_scene_LMA15_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA18_final_HDR... Pass Main_scene_LMA18_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.506 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA18_final_HDR.lz4 Main_scene_LMA18_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA6_final_HDR... Pass Main_scene_LMA6_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.828 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA6_final_HDR.lz4 Main_scene_LMA6_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA4_final_HDR... Pass Main_scene_LMA4_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.739 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA4_final_HDR.lz4 Main_scene_LMA4_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA13_final_HDR... Pass Main_scene_LMA13_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.556 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA13_final_HDR.lz4 Main_scene_LMA13_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA14_final_HDR... Pass Main_scene_LMA14_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.883 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA14_final_HDR.lz4 Main_scene_LMA14_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA1_final_HDR... Pass Main_scene_LMA1_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.287 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA1_final_HDR.lz4 Main_scene_LMA1_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA17_final_HDR... Pass Main_scene_LMA17_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA17_final_HDR.lz4 Main_scene_LMA17_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA8_final_HDR... Pass Main_scene_LMA8_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.19 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA8_final_HDR.lz4 Main_scene_LMA8_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA16_final_HDR... Pass Main_scene_LMA16_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 2.553 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA16_final_HDR.lz4 Main_scene_LMA16_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA3_final_HDR... Pass Main_scene_LMA3_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.44 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA3_final_HDR.lz4 Main_scene_LMA3_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: texgi USING HALF Loading additional lightmap: Main_scene_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: Main_scene_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader shadow3.ptx::oxMain... Loading shader trimeshTex.ptx::intersect... Loading shader trimeshTex.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass Main_scene_LMA2_final_HDR... Pass Main_scene_LMA2_final_HDR2... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4359mb ----- Mem stats: Total: 677 Alphas: 0 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 16 UV GBuffer: 28 Scene: 4557 ----- Render time: 1.173 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... Main_scene_LMA2_final_HDR.lz4 Main_scene_LMA2_final_HDR2.lz4 Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Done Init... addsh Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5167mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.745 sec Writing... uvpos_Main_scene_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.638 sec Writing... uvpos_Main_scene_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.659 sec Writing... uvpos_Main_scene_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA20.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.659 sec Writing... uvpos_Main_scene_LMA20.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.665 sec Writing... uvpos_Main_scene_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4530 ----- Render time: 0.635 sec Writing... uvpos_Main_scene_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoHAsync( dstHost, srcDevice, byteCount, hStream.get() ) returned (718): Invalid program counter) Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4553mb ----- Mem stats: Total: 483 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4543 ----- Render time: 0.633 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LM0.lz4_HDR... Pass uvpos_Main_scene_LM0.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4529 ----- Render time: 0.73 sec Writing... uvpos_Main_scene_LM0.lz4 uvpos_Main_scene_LM0.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4553mb ----- Mem stats: Total: 483 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4543 ----- Render time: 0.666 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA8.lz4_HDR... Pass uvpos_Main_scene_LMA8.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4529 ----- Render time: 0.676 sec Writing... uvpos_Main_scene_LMA8.lz4 uvpos_Main_scene_LMA8.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4553mb ----- Mem stats: Total: 483 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4543 ----- Render time: 0.698 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA12.lz4_HDR... Pass uvpos_Main_scene_LMA12.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4529 ----- Render time: 0.693 sec Writing... uvpos_Main_scene_LMA12.lz4 uvpos_Main_scene_LMA12.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address) Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4553mb ----- Mem stats: Total: 483 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4543 ----- Render time: 0.645 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LM0.lz4_HDR... Pass uvpos_Main_scene_LM0.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4546mb ----- Mem stats: Total: 490 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4529 ----- Render time: 0.692 sec Writing... uvpos_Main_scene_LM0.lz4 uvpos_Main_scene_LM0.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoHAsync( dstHost, srcDevice, byteCount, hStream.get() ) returned (700): Illegal address) Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.663 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA10.lz4_HDR... Pass uvpos_Main_scene_LMA10.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.674 sec Writing... uvpos_Main_scene_LMA10.lz4 uvpos_Main_scene_LMA10.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.633 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA6.lz4_HDR... Pass uvpos_Main_scene_LMA6.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.675 sec Writing... uvpos_Main_scene_LMA6.lz4 uvpos_Main_scene_LMA6.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.65 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA7.lz4_HDR... Pass uvpos_Main_scene_LMA7.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.696 sec Writing... uvpos_Main_scene_LMA7.lz4 uvpos_Main_scene_LMA7.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.661 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA1.lz4_HDR... Pass uvpos_Main_scene_LMA1.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.712 sec Writing... uvpos_Main_scene_LMA1.lz4 uvpos_Main_scene_LMA1.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.644 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA20.lz4_HDR... Pass uvpos_Main_scene_LMA20.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.755 sec Writing... uvpos_Main_scene_LMA20.lz4 uvpos_Main_scene_LMA20.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.639 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA8.lz4_HDR... Pass uvpos_Main_scene_LMA8.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.707 sec Writing... uvpos_Main_scene_LMA8.lz4 uvpos_Main_scene_LMA8.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.652 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA21.lz4_HDR... Pass uvpos_Main_scene_LMA21.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.734 sec Writing... uvpos_Main_scene_LMA21.lz4 uvpos_Main_scene_LMA21.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.661 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA12.lz4_HDR... Pass uvpos_Main_scene_LMA12.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.706 sec Writing... uvpos_Main_scene_LMA12.lz4 uvpos_Main_scene_LMA12.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.675 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA4.lz4_HDR... Pass uvpos_Main_scene_LMA4.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.686 sec Writing... uvpos_Main_scene_LMA4.lz4 uvpos_Main_scene_LMA4.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.641 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA13.lz4_HDR... Pass uvpos_Main_scene_LMA13.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.671 sec Writing... uvpos_Main_scene_LMA13.lz4 uvpos_Main_scene_LMA13.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address) Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5159mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 0mb, available GPU memory: 5159mb Used host memory: 0mb, available GPU memory: 5159mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5159mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 5094mb ----- Mem stats: Total: 64 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 4160 ----- Render time: 0.688 sec Writing... light_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 5035mb ----- Mem stats: Total: 2 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 4097 ----- Render time: 0.447 sec Writing... light_HDR.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.667 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA10.lz4_HDR... Pass uvpos_Main_scene_LMA10.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.673 sec Writing... uvpos_Main_scene_LMA10.lz4 uvpos_Main_scene_LMA10.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.643 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA6.lz4_HDR... Pass uvpos_Main_scene_LMA6.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.686 sec Writing... uvpos_Main_scene_LMA6.lz4 uvpos_Main_scene_LMA6.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.626 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA7.lz4_HDR... Pass uvpos_Main_scene_LMA7.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.679 sec Writing... uvpos_Main_scene_LMA7.lz4 uvpos_Main_scene_LMA7.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.635 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA1.lz4_HDR... Pass uvpos_Main_scene_LMA1.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.681 sec Writing... uvpos_Main_scene_LMA1.lz4 uvpos_Main_scene_LMA1.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.656 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA20.lz4_HDR... Pass uvpos_Main_scene_LMA20.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.731 sec Writing... uvpos_Main_scene_LMA20.lz4 uvpos_Main_scene_LMA20.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address) Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.73 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LM0.lz4_HDR... Pass uvpos_Main_scene_LM0.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.763 sec Writing... uvpos_Main_scene_LM0.lz4 uvpos_Main_scene_LM0.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.717 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA18.lz4_HDR... Pass uvpos_Main_scene_LMA18.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.697 sec Writing... uvpos_Main_scene_LMA18.lz4 uvpos_Main_scene_LMA18.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.659 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA1.lz4_HDR... Pass uvpos_Main_scene_LMA1.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.71 sec Writing... uvpos_Main_scene_LMA1.lz4 uvpos_Main_scene_LMA1.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.622 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA15.lz4_HDR... Pass uvpos_Main_scene_LMA15.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.68 sec Writing... uvpos_Main_scene_LMA15.lz4 uvpos_Main_scene_LMA15.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.645 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA6.lz4_HDR... Pass uvpos_Main_scene_LMA6.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.739 sec Writing... uvpos_Main_scene_LMA6.lz4 uvpos_Main_scene_LMA6.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.721 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA13.lz4_HDR... Pass uvpos_Main_scene_LMA13.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.738 sec Writing... uvpos_Main_scene_LMA13.lz4 uvpos_Main_scene_LMA13.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Used host memory: 0mb, available GPU memory: 4547mb ----- Mem stats: Total: 489 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 20 Scene: 4549 ----- Render time: 0.653 sec Writing... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_Main_scene_LMA21.lz4_HDR... Pass uvpos_Main_scene_LMA21.lz4_Mask... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 0mb, available GPU memory: 4541mb ----- Mem stats: Total: 495 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 17 UV GBuffer: 40 Scene: 4534 ----- Render time: 0.788 sec Writing... uvpos_Main_scene_LMA21.lz4 uvpos_Main_scene_LMA21.lz4 Done Init... lodselect Loading geometry... Loading alphas... Tile size: 1024 Device 0: GeForce GTX 1660 (ON) Used host memory: 0mb, available GPU memory: 5037mb MODE: lodselect USING FLOAT Load shaders... Loading shader lodselect.ptx::oxMain... Loading shader lambert_lodselect.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimeshTexLODSelect.ptx::intersect... Loading shader trimeshTexLODSelect.ptx::bbox... Used host memory: 0mb, available GPU memory: 5037mb Used host memory: 0mb, available GPU memory: 5037mb Create buffer... Num passes: 1 Num tex: 1 Pass lodselect_HDR... Used host memory: 0mb, available GPU memory: 5037mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npd Launching... Error (-1): Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemcpyDtoH( dstHost, srcDevice, byteCount ) returned (700): Illegal address)