DeltaVR/Assets/Multiplayer/NetworkPlayerSpawner.cs
2022-06-29 14:45:17 +03:00

29 lines
667 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
using TMPro;
//The following script is made following this tutorial: https://www.youtube.com/watch?v=KHWuTBmT1oI
public class NetworkPlayerSpawner : MonoBehaviourPunCallbacks
{
public GameObject spawnedPlayer;
public override void OnJoinedRoom()
{
base.OnJoinedRoom();
GameObject player = PhotonNetwork.Instantiate("Player_VRFree_Network", transform.position, transform.rotation);
}
public override void OnLeftRoom()
{
base.OnLeftRoom();
PhotonNetwork.Destroy(spawnedPlayer);
}
}