using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; using Photon.Realtime; using TMPro; //The following script is made following this tutorial: https://www.youtube.com/watch?v=KHWuTBmT1oI public class NetworkPlayerSpawner : MonoBehaviourPunCallbacks { public GameObject spawnedPlayer; public override void OnJoinedRoom() { base.OnJoinedRoom(); GameObject player = PhotonNetwork.Instantiate("Player_VRFree_Network", transform.position, transform.rotation); } public override void OnLeftRoom() { base.OnLeftRoom(); PhotonNetwork.Destroy(spawnedPlayer); } }