2023-05-08 15:56:10 +03:00

28 lines
851 B
C#

using UnityEngine;
namespace _PROJECT.Components.Portals2
{
[ExecuteInEditMode]
public class LightmapDataSync : MonoBehaviour
{
public MeshRenderer toCloneRenderer;
void Start()
{
// Get Mesh renderer;
MeshRenderer meshRenderer = GetComponent<MeshRenderer>();
if (meshRenderer == null)
{
Debug.LogError("Mesh renderer not found");
return;
}
// Set data
meshRenderer.lightmapIndex = toCloneRenderer.lightmapIndex;
meshRenderer.lightmapScaleOffset = toCloneRenderer.lightmapScaleOffset;
//meshRenderer.receiveGI = receiveGI;
//meshRenderer.stitchLightmapSeams = stitchLightmapSeams;
// meshRenderer.scaleInLightmap = scaleInLightmap;
}
}
}