using UnityEngine; namespace _PROJECT.Components.Portals2 { [ExecuteInEditMode] public class LightmapDataSync : MonoBehaviour { public MeshRenderer toCloneRenderer; void Start() { // Get Mesh renderer; MeshRenderer meshRenderer = GetComponent(); if (meshRenderer == null) { Debug.LogError("Mesh renderer not found"); return; } // Set data meshRenderer.lightmapIndex = toCloneRenderer.lightmapIndex; meshRenderer.lightmapScaleOffset = toCloneRenderer.lightmapScaleOffset; //meshRenderer.receiveGI = receiveGI; //meshRenderer.stitchLightmapSeams = stitchLightmapSeams; // meshRenderer.scaleInLightmap = scaleInLightmap; } } }