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SamWorkset
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26
.gitignore
vendored
26
.gitignore
vendored
@ -77,3 +77,29 @@ Recordings/
|
||||
# Paid assets
|
||||
/[Aa]ssets/Magic Light Probes/*
|
||||
/[Aa]ssets/[Bb]akery/*
|
||||
|
||||
|
||||
|
||||
#FMOD
|
||||
|
||||
# Never ignore DLLs in the FMOD subfolder.
|
||||
!/[Aa]ssets/Plugins/FMOD/**/lib/*
|
||||
|
||||
# Don't ignore images and gizmos used by FMOD in the Unity Editor.
|
||||
!/[Aa]ssets/Gizmos/FMOD/*
|
||||
!/[Aa]ssets/Editor Default Resources/FMOD/*
|
||||
|
||||
# Ignore the Cache folder since it is updated locally.
|
||||
/[Aa]ssets/Plugins/FMOD/Cache/*
|
||||
|
||||
# Ignore bank files in the StreamingAssets folder.
|
||||
/[Aa]ssets/StreamingAssets/**/*.bank
|
||||
/[Aa]ssets/StreamingAssets/**/*.bank.meta
|
||||
|
||||
# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
|
||||
# Log files can be ignored.
|
||||
fmod_editor.log
|
||||
NetrworkManagerUI.prefab
|
||||
NetrworkManagerUI.prefab.meta
|
||||
CustomNetworkManager.prefab
|
||||
CustomNetworkManager.prefab.meta
|
||||
23
Assets/HandPresencePhysics.cs
Normal file
23
Assets/HandPresencePhysics.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class HandPresencePhysics : MonoBehaviour
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||||
{
|
||||
public Transform target;
|
||||
private Rigidbody rb;
|
||||
// Start is called before the first frame update
|
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void Start()
|
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{
|
||||
rb = GetComponent<Rigidbody>();
|
||||
}
|
||||
// Update is called once per frame
|
||||
//
|
||||
void FixedUpdate()
|
||||
{
|
||||
//position
|
||||
rb.velocity = (target.position - transform.position) / Time.fixedDeltaTime;
|
||||
//rotation
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||||
Quaternion rotationDifference = target.rotation * Quaternion.Inverse(transform.rotation);
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rotationDifference.ToAngleAxis(out float angleInDegree, out Vector3 rotationAxis);
|
||||
Vector3 rotationDifferenceInDegree = angleInDegree * rotationAxis; rb.angularVelocity = (rotationDifferenceInDegree * Mathf.Deg2Rad / Time.fixedDeltaTime);
|
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}
|
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}
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8
Assets/Oculus Hands Physics.meta
Normal file
8
Assets/Oculus Hands Physics.meta
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8
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using System.Collections;
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Welcome to FMOD for Unity
|
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This package allows you to easily play back audio events created in FMOD Studio
|
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|
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The best place to start is with our online documentation:
|
||||
https://fmod.com/docs/2.03/unity
|
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If you prefer a more step-by-step guide, try our integration tutorial that
|
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|
||||
https://fmod.com/unity-integrate
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||||
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|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Plugins/FMOD/addons.meta
Normal file
8
Assets/Plugins/FMOD/addons.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 850b7bf08237b964b8b005fe703774f9
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||||
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userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
8
Assets/Plugins/FMOD/addons/ResonanceAudio.meta
Normal file
8
Assets/Plugins/FMOD/addons/ResonanceAudio.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ce39533effc93ba409e337ba540bf789
|
||||
folderAsset: yes
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userData:
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assetBundleName:
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assetBundleVariant:
|
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8
Assets/Plugins/FMOD/addons/ResonanceAudio/Editor.meta
Normal file
8
Assets/Plugins/FMOD/addons/ResonanceAudio/Editor.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 93923a20291353a40809350917bab197
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||||
folderAsset: yes
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externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "FMODUnityResonanceEditor",
|
||||
"references": [
|
||||
"FMODUnityResonance"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [
|
||||
"UNITY_2021_3_OR_NEWER"
|
||||
],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 194213485063a984b98ce9410892267a
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AssemblyDefinitionImporter:
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externalObjects: {}
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
||||
@ -0,0 +1,186 @@
|
||||
// Copyright 2017 Google Inc. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
using static FMODUnityResonance.FmodResonanceAudioRoom;
|
||||
|
||||
namespace FMODUnityResonance
|
||||
{
|
||||
/// A custom editor for properties on the FmodResonanceAudioRoom script. This appears in the
|
||||
/// Inspector window of a FmodResonanceAudioRoom object.
|
||||
[CustomEditor(typeof(FmodResonanceAudioRoom))]
|
||||
[CanEditMultipleObjects]
|
||||
public class FmodResonanceAudioRoomEditor : Editor
|
||||
{
|
||||
private SerializedProperty leftWall = null;
|
||||
private SerializedProperty rightWall = null;
|
||||
private SerializedProperty floor = null;
|
||||
private SerializedProperty ceiling = null;
|
||||
private SerializedProperty backWall = null;
|
||||
private SerializedProperty frontWall = null;
|
||||
private SerializedProperty reflectivity = null;
|
||||
private SerializedProperty reverbGainDb = null;
|
||||
private SerializedProperty reverbBrightness = null;
|
||||
private SerializedProperty reverbTime = null;
|
||||
private SerializedProperty size = null;
|
||||
|
||||
private GUIContent surfaceMaterialsLabel;
|
||||
private GUIContent surfaceMaterialLabel;
|
||||
private GUIContent reflectivityLabel;
|
||||
private GUIContent reverbGainLabel;
|
||||
private GUIContent reverbPropertiesLabel;
|
||||
private GUIContent reverbBrightnessLabel;
|
||||
private GUIContent reverbTimeLabel;
|
||||
private GUIContent sizeLabel;
|
||||
|
||||
private static readonly string[] SurfaceMaterialDisplay = new string[] {
|
||||
L10n.Tr("Transparent"),
|
||||
L10n.Tr("Acoustic Ceiling Tiles"),
|
||||
L10n.Tr("Brick Bare"),
|
||||
L10n.Tr("Brick Painted"),
|
||||
L10n.Tr("Concrete Block Coarse"),
|
||||
L10n.Tr("Concrete Block Painted"),
|
||||
L10n.Tr("Curtain Heavy"),
|
||||
L10n.Tr("Fiberglass Insulation"),
|
||||
L10n.Tr("Glass Thin"),
|
||||
L10n.Tr("Glass Thick"),
|
||||
L10n.Tr("Grass"),
|
||||
L10n.Tr("Linoleum On Concrete"),
|
||||
L10n.Tr("Marble"),
|
||||
L10n.Tr("Metal"),
|
||||
L10n.Tr("Parquet On Concrete"),
|
||||
L10n.Tr("Plaster Rough"),
|
||||
L10n.Tr("Plaster Smooth"),
|
||||
L10n.Tr("Plywood Panel"),
|
||||
L10n.Tr("Polished Concrete Or Tile"),
|
||||
L10n.Tr("Sheetrock"),
|
||||
L10n.Tr("Water Or Ice Surface"),
|
||||
L10n.Tr("Wood Ceiling"),
|
||||
L10n.Tr("Wood Panel"),
|
||||
};
|
||||
|
||||
private static readonly int[] SurfaceMaterialValues = new int[] {
|
||||
(int)SurfaceMaterial.Transparent,
|
||||
(int)SurfaceMaterial.AcousticCeilingTiles,
|
||||
(int)SurfaceMaterial.BrickBare,
|
||||
(int)SurfaceMaterial.BrickPainted,
|
||||
(int)SurfaceMaterial.ConcreteBlockCoarse,
|
||||
(int)SurfaceMaterial.ConcreteBlockPainted,
|
||||
(int)SurfaceMaterial.CurtainHeavy,
|
||||
(int)SurfaceMaterial.FiberglassInsulation,
|
||||
(int)SurfaceMaterial.GlassThin,
|
||||
(int)SurfaceMaterial.GlassThick,
|
||||
(int)SurfaceMaterial.Grass,
|
||||
(int)SurfaceMaterial.LinoleumOnConcrete,
|
||||
(int)SurfaceMaterial.Marble,
|
||||
(int)SurfaceMaterial.Metal,
|
||||
(int)SurfaceMaterial.ParquetOnConcrete,
|
||||
(int)SurfaceMaterial.PlasterRough,
|
||||
(int)SurfaceMaterial.PlasterSmooth,
|
||||
(int)SurfaceMaterial.PlywoodPanel,
|
||||
(int)SurfaceMaterial.PolishedConcreteOrTile,
|
||||
(int)SurfaceMaterial.Sheetrock,
|
||||
(int)SurfaceMaterial.WaterOrIceSurface,
|
||||
(int)SurfaceMaterial.WoodCeiling,
|
||||
(int)SurfaceMaterial.WoodPanel,
|
||||
};
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
surfaceMaterialsLabel = new GUIContent(L10n.Tr("Surface Materials"),
|
||||
L10n.Tr("Room surface materials to calculate the acoustic properties of the room."));
|
||||
surfaceMaterialLabel = new GUIContent(L10n.Tr("Surface Material"),
|
||||
L10n.Tr("Surface material used to calculate the acoustic properties of the room."));
|
||||
reflectivityLabel = new GUIContent(L10n.Tr("Reflectivity"),
|
||||
L10n.Tr("Adjusts what proportion of the direct sound is reflected back by each surface, after an appropriate delay. Reverberation is unaffected by this setting."));
|
||||
reverbGainLabel = new GUIContent(L10n.Tr("Gain (dB)"),
|
||||
L10n.Tr("Applies a gain adjustment to the reverberation in the room. The default value will leave reverb unaffected."));
|
||||
reverbPropertiesLabel = new GUIContent(L10n.Tr("Reverb Properties"),
|
||||
L10n.Tr("Parameters to adjust the reverb properties of the room."));
|
||||
reverbBrightnessLabel = new GUIContent(L10n.Tr("Brightness"),
|
||||
L10n.Tr("Adjusts the balance between high and low frequencies in the reverb."));
|
||||
reverbTimeLabel = new GUIContent(L10n.Tr("Time"),
|
||||
L10n.Tr("Adjusts the overall duration of the reverb by a positive scaling factor."));
|
||||
sizeLabel = new GUIContent(L10n.Tr("Size"), L10n.Tr("Sets the room dimensions."));
|
||||
leftWall = serializedObject.FindProperty("LeftWall");
|
||||
rightWall = serializedObject.FindProperty("RightWall");
|
||||
floor = serializedObject.FindProperty("Floor");
|
||||
ceiling = serializedObject.FindProperty("Ceiling");
|
||||
backWall = serializedObject.FindProperty("BackWall");
|
||||
frontWall = serializedObject.FindProperty("FrontWall");
|
||||
reflectivity = serializedObject.FindProperty("Reflectivity");
|
||||
reverbGainDb = serializedObject.FindProperty("ReverbGainDb");
|
||||
reverbBrightness = serializedObject.FindProperty("ReverbBrightness");
|
||||
reverbTime = serializedObject.FindProperty("ReverbTime");
|
||||
size = serializedObject.FindProperty("Size");
|
||||
}
|
||||
|
||||
/// @cond
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
// Add clickable script field, as would have been provided by DrawDefaultInspector()
|
||||
MonoScript script = MonoScript.FromMonoBehaviour(target as MonoBehaviour);
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.ObjectField("Script", script, typeof(MonoScript), false);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
EditorGUILayout.LabelField(surfaceMaterialsLabel);
|
||||
++EditorGUI.indentLevel;
|
||||
DrawSurfaceMaterial(leftWall, L10n.Tr("Left Wall"));
|
||||
DrawSurfaceMaterial(rightWall, L10n.Tr("Right Wall"));
|
||||
DrawSurfaceMaterial(floor, L10n.Tr("Floor"));
|
||||
DrawSurfaceMaterial(ceiling, L10n.Tr("Ceiling"));
|
||||
DrawSurfaceMaterial(backWall, L10n.Tr("Back Wall"));
|
||||
DrawSurfaceMaterial(frontWall, L10n.Tr("Front Wall"));
|
||||
--EditorGUI.indentLevel;
|
||||
|
||||
EditorGUILayout.Separator();
|
||||
|
||||
EditorGUILayout.Slider(reflectivity, 0.0f, FmodResonanceAudio.MaxReflectivity, reflectivityLabel);
|
||||
|
||||
EditorGUILayout.Separator();
|
||||
|
||||
EditorGUILayout.LabelField(reverbPropertiesLabel);
|
||||
++EditorGUI.indentLevel;
|
||||
EditorGUILayout.Slider(reverbGainDb, FmodResonanceAudio.MinGainDb, FmodResonanceAudio.MaxGainDb,
|
||||
reverbGainLabel);
|
||||
EditorGUILayout.Slider(reverbBrightness, FmodResonanceAudio.MinReverbBrightness,
|
||||
FmodResonanceAudio.MaxReverbBrightness, reverbBrightnessLabel);
|
||||
EditorGUILayout.Slider(reverbTime, 0.0f, FmodResonanceAudio.MaxReverbTime, reverbTimeLabel);
|
||||
--EditorGUI.indentLevel;
|
||||
|
||||
EditorGUILayout.Separator();
|
||||
|
||||
EditorGUILayout.PropertyField(size, sizeLabel);
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
/// @endcond
|
||||
|
||||
private void DrawSurfaceMaterial(SerializedProperty surfaceMaterial, string displayName)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
GUIContent labelContent = new GUIContent(displayName, surfaceMaterialLabel.tooltip);
|
||||
EditorGUILayout.LabelField(labelContent, GUILayout.Width(150));
|
||||
surfaceMaterial.intValue = EditorGUILayout.IntPopup(
|
||||
surfaceMaterial.intValue, SurfaceMaterialDisplay, SurfaceMaterialValues);
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 935c6716e27bd481e97897dd9e1de595
|
||||
timeCreated: 1511395157
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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@ -0,0 +1,3 @@
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
[assembly: UnityEditor.Localization]
|
||||
#endif
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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guid: 6711f1f86af21644c897cc89748266f6
|
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MonoImporter:
|
||||
externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
195
Assets/Plugins/FMOD/addons/ResonanceAudio/Editor/zh_hans.po
Normal file
195
Assets/Plugins/FMOD/addons/ResonanceAudio/Editor/zh_hans.po
Normal file
@ -0,0 +1,195 @@
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: FMOD for Unity\n"
|
||||
"POT-Creation-Date: 2024-12-20 15:03+1100\n"
|
||||
"PO-Revision-Date: \n"
|
||||
"Last-Translator: \n"
|
||||
"Language-Team: \n"
|
||||
"Language: zh_hans\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 3.5\n"
|
||||
"X-Poedit-KeywordsList: ;L10n.Tr\n"
|
||||
"X-Poedit-Basepath: .\n"
|
||||
"X-Poedit-SearchPath-0: .\n"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:51
|
||||
msgid "Transparent"
|
||||
msgstr "透明"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:52
|
||||
msgid "Acoustic Ceiling Tiles"
|
||||
msgstr "吸音天花板瓦"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:53
|
||||
msgid "Brick Bare"
|
||||
msgstr "裸砖"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:54
|
||||
msgid "Brick Painted"
|
||||
msgstr "涂漆砖"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:55
|
||||
msgid "Concrete Block Coarse"
|
||||
msgstr "粗糙混凝土块"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:56
|
||||
msgid "Concrete Block Painted"
|
||||
msgstr "涂漆混凝土块"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:57
|
||||
msgid "Curtain Heavy"
|
||||
msgstr "厚重窗帘"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:58
|
||||
msgid "Fiberglass Insulation"
|
||||
msgstr "玻璃纤维绝缘"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:59
|
||||
msgid "Glass Thin"
|
||||
msgstr "薄玻璃"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:60
|
||||
msgid "Glass Thick"
|
||||
msgstr "厚玻璃"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:61
|
||||
msgid "Grass"
|
||||
msgstr "草地"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:62
|
||||
msgid "Linoleum On Concrete"
|
||||
msgstr "沥青混凝土"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:63
|
||||
msgid "Marble"
|
||||
msgstr "大理石"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:64
|
||||
msgid "Metal"
|
||||
msgstr "金属"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:65
|
||||
msgid "Parquet On Concrete"
|
||||
msgstr "混凝土上的镶木地板"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:66
|
||||
msgid "Plaster Rough"
|
||||
msgstr "粗糙石膏"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:67
|
||||
msgid "Plaster Smooth"
|
||||
msgstr "光滑石膏"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:68
|
||||
msgid "Plywood Panel"
|
||||
msgstr "胶合板"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:69
|
||||
msgid "Polished Concrete Or Tile"
|
||||
msgstr "抛光混凝土或瓷砖"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:70
|
||||
msgid "Sheetrock"
|
||||
msgstr "石膏板"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:71
|
||||
msgid "Water Or Ice Surface"
|
||||
msgstr "水面或冰面"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:72
|
||||
msgid "Wood Ceiling"
|
||||
msgstr "木质天花板"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:73
|
||||
msgid "Wood Panel"
|
||||
msgstr "木板"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:104
|
||||
msgid "Surface Materials"
|
||||
msgstr "表面材质"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:105
|
||||
msgid "Room surface materials to calculate the acoustic properties of the room."
|
||||
msgstr "用于计算房间声学属性的房间表面材质。"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:106
|
||||
msgid "Surface Material"
|
||||
msgstr "表面材质"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:107
|
||||
msgid "Surface material used to calculate the acoustic properties of the room."
|
||||
msgstr "用于计算房间声学属性的表面材质。"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:108
|
||||
msgid "Reflectivity"
|
||||
msgstr "反射率"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:109
|
||||
msgid "Adjusts what proportion of the direct sound is reflected back by each surface, after an appropriate delay. Reverberation is unaffected by this setting."
|
||||
msgstr "调整每个表面在适当延迟后反射回直接声音的比例。混响效果不受此设置影响。"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:110
|
||||
msgid "Gain (dB)"
|
||||
msgstr "增加增益(分贝)"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:111
|
||||
msgid "Applies a gain adjustment to the reverberation in the room. The default value will leave reverb unaffected."
|
||||
msgstr "对房间中的混响应用增益调整。默认值将不影响混响效果。"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:112
|
||||
msgid "Reverb Properties"
|
||||
msgstr "混响属性"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:113
|
||||
msgid "Parameters to adjust the reverb properties of the room."
|
||||
msgstr "用于调整房间混响属性的参数。"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:114
|
||||
msgid "Brightness"
|
||||
msgstr "亮度"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:115
|
||||
msgid "Adjusts the balance between high and low frequencies in the reverb."
|
||||
msgstr "调整混响中高频和低频之间的平衡。"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:116
|
||||
msgid "Time"
|
||||
msgstr "时间"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:117
|
||||
msgid "Adjusts the overall duration of the reverb by a positive scaling factor."
|
||||
msgstr "通过正比例缩放因子调整混响的整体持续时间。"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:118
|
||||
msgid "Size"
|
||||
msgstr "尺寸"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:118
|
||||
msgid "Sets the room dimensions."
|
||||
msgstr "设置房间的尺寸。"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:144
|
||||
msgid "Left Wall"
|
||||
msgstr "左墙"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:145
|
||||
msgid "Right Wall"
|
||||
msgstr "右墙"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:146
|
||||
msgid "Floor"
|
||||
msgstr "地板"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:147
|
||||
msgid "Ceiling"
|
||||
msgstr "天花板"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:148
|
||||
msgid "Back Wall"
|
||||
msgstr "后墙"
|
||||
|
||||
#: FmodResonanceAudioRoomEditor.cs:149
|
||||
msgid "Front Wall"
|
||||
msgstr "前墙"
|
||||
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||||
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Assets/Plugins/FMOD/addons/ResonanceAudio/Scripts.meta
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|
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{
|
||||
"name": "FMODUnityResonance",
|
||||
"references": [
|
||||
"FMODUnity"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
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|
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|
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"autoReferenced": true,
|
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"defineConstraints": [
|
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"UNITY_2021_3_OR_NEWER"
|
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],
|
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|
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}
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|
||||
// Copyright 2017 Google Inc. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using FMODUnity;
|
||||
|
||||
namespace FMODUnityResonance
|
||||
{
|
||||
/// This is the main Resonance Audio class that communicates with the FMOD Unity integration. Native
|
||||
/// functions of the system can only be called through this class to preserve the internal system
|
||||
/// functionality.
|
||||
public static class FmodResonanceAudio
|
||||
{
|
||||
/// Maximum allowed gain value in decibels.
|
||||
public const float MaxGainDb = 24.0f;
|
||||
|
||||
/// Minimum allowed gain value in decibels.
|
||||
public const float MinGainDb = -24.0f;
|
||||
|
||||
/// Maximum allowed reverb brightness modifier value.
|
||||
public const float MaxReverbBrightness = 1.0f;
|
||||
|
||||
/// Minimum allowed reverb brightness modifier value.
|
||||
public const float MinReverbBrightness = -1.0f;
|
||||
|
||||
/// Maximum allowed reverb time modifier value.
|
||||
public const float MaxReverbTime = 3.0f;
|
||||
|
||||
/// Maximum allowed reflectivity multiplier of a room surface material.
|
||||
public const float MaxReflectivity = 2.0f;
|
||||
|
||||
// Right-handed to left-handed matrix converter (and vice versa).
|
||||
private static readonly Matrix4x4 flipZ = Matrix4x4.Scale(new Vector3(1, 1, -1));
|
||||
|
||||
// Get a handle to the Resonance Audio Listener FMOD Plugin.
|
||||
private static readonly string listenerPluginName = "Resonance Audio Listener";
|
||||
|
||||
// Size of |RoomProperties| struct in bytes.
|
||||
private static readonly int roomPropertiesSize = Marshal.SizeOf<RoomProperties>();
|
||||
|
||||
// Plugin data parameter index for the room properties.
|
||||
private static readonly int roomPropertiesIndex = 1;
|
||||
|
||||
// Boundaries instance to be used in room detection logic.
|
||||
private static Bounds bounds = new Bounds(Vector3.zero, Vector3.zero);
|
||||
|
||||
// Container to store the currently active rooms in the scene.
|
||||
private static List<FmodResonanceAudioRoom> enabledRooms = new List<FmodResonanceAudioRoom>();
|
||||
|
||||
// Current listener position.
|
||||
private static FMOD.VECTOR listenerPositionFmod = new FMOD.VECTOR();
|
||||
|
||||
// FMOD Resonance Audio Listener Plugin.
|
||||
private static FMOD.DSP listenerPlugin;
|
||||
|
||||
/// Updates the room effects of the environment with given |room| properties.
|
||||
/// @note This should only be called from the main Unity thread.
|
||||
public static void UpdateAudioRoom(FmodResonanceAudioRoom room, bool roomEnabled)
|
||||
{
|
||||
// Update the enabled rooms list.
|
||||
if (roomEnabled)
|
||||
{
|
||||
if (!enabledRooms.Contains(room))
|
||||
{
|
||||
enabledRooms.Add(room);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
enabledRooms.Remove(room);
|
||||
}
|
||||
// Update the current room effects to be applied.
|
||||
if (enabledRooms.Count > 0)
|
||||
{
|
||||
FmodResonanceAudioRoom currentRoom = enabledRooms[enabledRooms.Count - 1];
|
||||
RoomProperties roomProperties = GetRoomProperties(currentRoom);
|
||||
// Pass the room properties into a pointer.
|
||||
IntPtr roomPropertiesPtr = Marshal.AllocHGlobal(roomPropertiesSize);
|
||||
Marshal.StructureToPtr(roomProperties, roomPropertiesPtr, false);
|
||||
ListenerPlugin.setParameterData(roomPropertiesIndex, GetBytes(roomPropertiesPtr,
|
||||
roomPropertiesSize));
|
||||
Marshal.FreeHGlobal(roomPropertiesPtr);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set the room properties to a null room, which will effectively disable the room effects.
|
||||
ListenerPlugin.setParameterData(roomPropertiesIndex, GetBytes(IntPtr.Zero, 0));
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns whether the listener is currently inside the given |room| boundaries.
|
||||
public static bool IsListenerInsideRoom(FmodResonanceAudioRoom room)
|
||||
{
|
||||
// Compute the room position relative to the listener.
|
||||
FMOD.VECTOR unused;
|
||||
RuntimeManager.CoreSystem.get3DListenerAttributes(0, out listenerPositionFmod, out unused,
|
||||
out unused, out unused);
|
||||
Vector3 listenerPosition = new Vector3(listenerPositionFmod.x, listenerPositionFmod.y,
|
||||
listenerPositionFmod.z);
|
||||
Vector3 relativePosition = listenerPosition - room.transform.position;
|
||||
Quaternion rotationInverse = Quaternion.Inverse(room.transform.rotation);
|
||||
// Set the size of the room as the boundary and return whether the listener is inside.
|
||||
bounds.size = Vector3.Scale(room.transform.lossyScale, room.Size);
|
||||
return bounds.Contains(rotationInverse * relativePosition);
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
private struct RoomProperties
|
||||
{
|
||||
// Center position of the room in world space.
|
||||
public float PositionX;
|
||||
public float PositionY;
|
||||
public float PositionZ;
|
||||
|
||||
// Rotation (quaternion) of the room in world space.
|
||||
public float RotationX;
|
||||
public float RotationY;
|
||||
public float RotationZ;
|
||||
public float RotationW;
|
||||
|
||||
// Size of the shoebox room in world space.
|
||||
public float DimensionsX;
|
||||
public float DimensionsY;
|
||||
public float DimensionsZ;
|
||||
|
||||
// Material name of each surface of the shoebox room.
|
||||
public FmodResonanceAudioRoom.SurfaceMaterial MaterialLeft;
|
||||
public FmodResonanceAudioRoom.SurfaceMaterial MaterialRight;
|
||||
public FmodResonanceAudioRoom.SurfaceMaterial MaterialBottom;
|
||||
public FmodResonanceAudioRoom.SurfaceMaterial MaterialTop;
|
||||
public FmodResonanceAudioRoom.SurfaceMaterial MaterialFront;
|
||||
public FmodResonanceAudioRoom.SurfaceMaterial MaterialBack;
|
||||
|
||||
// User defined uniform scaling factor for reflectivity. This parameter has no effect when set
|
||||
// to 1.0f.
|
||||
public float ReflectionScalar;
|
||||
|
||||
// User defined reverb tail gain multiplier. This parameter has no effect when set to 0.0f.
|
||||
public float ReverbGain;
|
||||
|
||||
// Adjusts the reverberation time across all frequency bands. RT60 values are multiplied by this
|
||||
// factor. Has no effect when set to 1.0f.
|
||||
public float ReverbTime;
|
||||
|
||||
// Controls the slope of a line from the lowest to the highest RT60 values (increases high
|
||||
// frequency RT60s when positive, decreases when negative). Has no effect when set to 0.0f.
|
||||
public float ReverbBrightness;
|
||||
};
|
||||
|
||||
// Returns the FMOD Resonance Audio Listener Plugin.
|
||||
private static FMOD.DSP ListenerPlugin
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!listenerPlugin.hasHandle())
|
||||
{
|
||||
listenerPlugin = Initialize();
|
||||
}
|
||||
return listenerPlugin;
|
||||
}
|
||||
}
|
||||
|
||||
// Converts given |db| value to its amplitude equivalent where 'dB = 20 * log10(amplitude)'.
|
||||
private static float ConvertAmplitudeFromDb(float db)
|
||||
{
|
||||
return Mathf.Pow(10.0f, 0.05f * db);
|
||||
}
|
||||
|
||||
// Converts given |position| and |rotation| from Unity space to audio space.
|
||||
private static void ConvertAudioTransformFromUnity(ref Vector3 position,
|
||||
ref Quaternion rotation)
|
||||
{
|
||||
// Compose the transformation matrix.
|
||||
Matrix4x4 transformMatrix = Matrix4x4.TRS(position, rotation, Vector3.one);
|
||||
// Convert the transformation matrix from left-handed to right-handed.
|
||||
transformMatrix = flipZ * transformMatrix * flipZ;
|
||||
// Update |position| and |rotation| respectively.
|
||||
position = transformMatrix.GetColumn(3);
|
||||
rotation = Quaternion.LookRotation(transformMatrix.GetColumn(2), transformMatrix.GetColumn(1));
|
||||
}
|
||||
|
||||
// Returns a byte array of |length| created from |ptr|.
|
||||
private static byte[] GetBytes(IntPtr ptr, int length)
|
||||
{
|
||||
if (ptr != IntPtr.Zero)
|
||||
{
|
||||
byte[] byteArray = new byte[length];
|
||||
Marshal.Copy(ptr, byteArray, 0, length);
|
||||
return byteArray;
|
||||
}
|
||||
// Return an empty array if the pointer is null.
|
||||
return new byte[1];
|
||||
}
|
||||
|
||||
// Returns room properties of the given |room|.
|
||||
private static RoomProperties GetRoomProperties(FmodResonanceAudioRoom room)
|
||||
{
|
||||
RoomProperties roomProperties;
|
||||
Vector3 position = room.transform.position;
|
||||
Quaternion rotation = room.transform.rotation;
|
||||
Vector3 scale = Vector3.Scale(room.transform.lossyScale, room.Size);
|
||||
ConvertAudioTransformFromUnity(ref position, ref rotation);
|
||||
roomProperties.PositionX = position.x;
|
||||
roomProperties.PositionY = position.y;
|
||||
roomProperties.PositionZ = position.z;
|
||||
roomProperties.RotationX = rotation.x;
|
||||
roomProperties.RotationY = rotation.y;
|
||||
roomProperties.RotationZ = rotation.z;
|
||||
roomProperties.RotationW = rotation.w;
|
||||
roomProperties.DimensionsX = scale.x;
|
||||
roomProperties.DimensionsY = scale.y;
|
||||
roomProperties.DimensionsZ = scale.z;
|
||||
roomProperties.MaterialLeft = room.LeftWall;
|
||||
roomProperties.MaterialRight = room.RightWall;
|
||||
roomProperties.MaterialBottom = room.Floor;
|
||||
roomProperties.MaterialTop = room.Ceiling;
|
||||
roomProperties.MaterialFront = room.FrontWall;
|
||||
roomProperties.MaterialBack = room.BackWall;
|
||||
roomProperties.ReverbGain = ConvertAmplitudeFromDb(room.ReverbGainDb);
|
||||
roomProperties.ReverbTime = room.ReverbTime;
|
||||
roomProperties.ReverbBrightness = room.ReverbBrightness;
|
||||
roomProperties.ReflectionScalar = room.Reflectivity;
|
||||
return roomProperties;
|
||||
}
|
||||
|
||||
// Initializes and returns the FMOD Resonance Audio Listener Plugin.
|
||||
private static FMOD.DSP Initialize()
|
||||
{
|
||||
// Search through all busses on in banks.
|
||||
int numBanks = 0;
|
||||
FMOD.DSP dsp = new FMOD.DSP();
|
||||
FMOD.Studio.Bank[] banks = null;
|
||||
RuntimeManager.StudioSystem.getBankCount(out numBanks);
|
||||
RuntimeManager.StudioSystem.getBankList(out banks);
|
||||
for (int currentBank = 0; currentBank < numBanks; ++currentBank)
|
||||
{
|
||||
int numBusses = 0;
|
||||
FMOD.Studio.Bus[] busses = null;
|
||||
banks[currentBank].getBusCount(out numBusses);
|
||||
banks[currentBank].getBusList(out busses);
|
||||
for (int currentBus = 0; currentBus < numBusses; ++currentBus)
|
||||
{
|
||||
// Make sure the channel group of the current bus is assigned properly.
|
||||
string busPath = null;
|
||||
busses[currentBus].getPath(out busPath);
|
||||
RuntimeManager.StudioSystem.getBus(busPath, out busses[currentBus]);
|
||||
busses[currentBus].lockChannelGroup();
|
||||
RuntimeManager.StudioSystem.flushCommands();
|
||||
FMOD.ChannelGroup channelGroup;
|
||||
busses[currentBus].getChannelGroup(out channelGroup);
|
||||
if (channelGroup.hasHandle())
|
||||
{
|
||||
int numDsps = 0;
|
||||
channelGroup.getNumDSPs(out numDsps);
|
||||
for (int currentDsp = 0; currentDsp < numDsps; ++currentDsp)
|
||||
{
|
||||
channelGroup.getDSP(currentDsp, out dsp);
|
||||
string dspNameSb;
|
||||
int unusedInt = 0;
|
||||
uint unusedUint = 0;
|
||||
dsp.getInfo(out dspNameSb, out unusedUint, out unusedInt, out unusedInt, out unusedInt);
|
||||
if (dspNameSb.ToString().Equals(listenerPluginName) && dsp.hasHandle())
|
||||
{
|
||||
return dsp;
|
||||
}
|
||||
}
|
||||
}
|
||||
busses[currentBus].unlockChannelGroup();
|
||||
}
|
||||
}
|
||||
RuntimeUtils.DebugLogError(listenerPluginName + " not found in the FMOD project.");
|
||||
return dsp;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6794e6301575a445d8588930a0752568
|
||||
timeCreated: 1511395157
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,121 @@
|
||||
// Copyright 2017 Google Inc. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using System.Collections;
|
||||
|
||||
namespace FMODUnityResonance
|
||||
{
|
||||
/// Resonance Audio room component that simulates environmental effects of a room with respect to
|
||||
/// the properties of the attached game object.
|
||||
[AddComponentMenu("ResonanceAudio/FmodResonanceAudioRoom")]
|
||||
public class FmodResonanceAudioRoom : MonoBehaviour
|
||||
{
|
||||
/// Material type that determines the acoustic properties of a room surface.
|
||||
public enum SurfaceMaterial
|
||||
{
|
||||
Transparent = 0, ///< Transparent
|
||||
AcousticCeilingTiles = 1, ///< Acoustic ceiling tiles
|
||||
BrickBare = 2, ///< Brick, bare
|
||||
BrickPainted = 3, ///< Brick, painted
|
||||
ConcreteBlockCoarse = 4, ///< Concrete block, coarse
|
||||
ConcreteBlockPainted = 5, ///< Concrete block, painted
|
||||
CurtainHeavy = 6, ///< Curtain, heavy
|
||||
FiberglassInsulation = 7, ///< Fiberglass insulation
|
||||
GlassThin = 8, ///< Glass, thin
|
||||
GlassThick = 9, ///< Glass, thick
|
||||
Grass = 10, ///< Grass
|
||||
LinoleumOnConcrete = 11, ///< Linoleum on concrete
|
||||
Marble = 12, ///< Marble
|
||||
Metal = 13, ///< Galvanized sheet metal
|
||||
ParquetOnConcrete = 14, ///< Parquet on concrete
|
||||
PlasterRough = 15, ///< Plaster, rough
|
||||
PlasterSmooth = 16, ///< Plaster, smooth
|
||||
PlywoodPanel = 17, ///< Plywood panel
|
||||
PolishedConcreteOrTile = 18, ///< Polished concrete or tile
|
||||
Sheetrock = 19, ///< Sheetrock
|
||||
WaterOrIceSurface = 20, ///< Water or ice surface
|
||||
WoodCeiling = 21, ///< Wood ceiling
|
||||
WoodPanel = 22 ///< Wood panel
|
||||
}
|
||||
|
||||
/// Room surface material in negative x direction.
|
||||
[FormerlySerializedAs("leftWall")]
|
||||
public SurfaceMaterial LeftWall = SurfaceMaterial.ConcreteBlockCoarse;
|
||||
|
||||
/// Room surface material in positive x direction.
|
||||
[FormerlySerializedAs("rightWall")]
|
||||
public SurfaceMaterial RightWall = SurfaceMaterial.ConcreteBlockCoarse;
|
||||
|
||||
/// Room surface material in negative y direction.
|
||||
[FormerlySerializedAs("floor")]
|
||||
public SurfaceMaterial Floor = SurfaceMaterial.ParquetOnConcrete;
|
||||
|
||||
/// Room surface material in positive y direction.
|
||||
[FormerlySerializedAs("ceiling")]
|
||||
public SurfaceMaterial Ceiling = SurfaceMaterial.PlasterRough;
|
||||
|
||||
/// Room surface material in negative z direction.
|
||||
[FormerlySerializedAs("backWall")]
|
||||
public SurfaceMaterial BackWall = SurfaceMaterial.ConcreteBlockCoarse;
|
||||
|
||||
/// Room surface material in positive z direction.
|
||||
[FormerlySerializedAs("frontWall")]
|
||||
public SurfaceMaterial FrontWall = SurfaceMaterial.ConcreteBlockCoarse;
|
||||
|
||||
/// Reflectivity scalar for each surface of the room.
|
||||
[FormerlySerializedAs("reflectivity")]
|
||||
public float Reflectivity = 1.0f;
|
||||
|
||||
/// Reverb gain modifier in decibels.
|
||||
[FormerlySerializedAs("reverbGainDb")]
|
||||
public float ReverbGainDb = 0.0f;
|
||||
|
||||
/// Reverb brightness modifier.
|
||||
[FormerlySerializedAs("reverbBrightness")]
|
||||
public float ReverbBrightness = 0.0f;
|
||||
|
||||
/// Reverb time modifier.
|
||||
[FormerlySerializedAs("reverbTime")]
|
||||
public float ReverbTime = 1.0f;
|
||||
|
||||
/// Size of the room (normalized with respect to scale of the game object).
|
||||
[FormerlySerializedAs("size")]
|
||||
public Vector3 Size = Vector3.one;
|
||||
|
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private void OnEnable()
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{
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}
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private void OnDisable()
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{
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}
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private void Update()
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{
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}
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private void OnDrawGizmosSelected()
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{
|
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// Draw shoebox model wireframe of the room.
|
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Gizmos.color = Color.yellow;
|
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Gizmos.DrawWireCube(Vector3.zero, Size);
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Reference in New Issue
Block a user