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Binary file not shown.
@@ -242,7 +242,7 @@ namespace FishNet.Discovery
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//
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//
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// return;
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// return;
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// }
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// }
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// Debug.Log("NetworkDiscovery is searching on port " + port);
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Debug.Log("NetworkDiscovery is searching");
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if (InstanceFinder.IsClient)
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if (InstanceFinder.IsClient)
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{
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{
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@@ -0,0 +1,257 @@
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using _PROJECT.NewHandPresence;
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using FishNet;
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using FishNet.Discovery;
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using FishNet.Managing.Scened;
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using FishNet.Object;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Net;
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using TMPro;
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using Unity.XR.CoreUtils;
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using UnityEngine;
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using UnityEngine.UI;
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public class NetworkMenuUI : MonoBehaviour
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{
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private ConcurrentQueue<System.Action> mainThreadQueue = new();
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[Header("UI References")]
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public Toggle VRToggle;
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public Button startPlayingButton;
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public Button reloadButton;
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public Button joinMultiplayerButton;
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public Transform serverListContainer;
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public GameObject serverListItemPrefab;
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public TMP_Text statusText;
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public Button quitButton;
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[Header("Networking")]
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public NetworkDiscovery networkDiscovery;
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public Camera uiCamera;
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public AudioListener placeholderAudioListener;
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private bool _useVR;
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//public Image coverImage;
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private readonly List<IPEndPoint> foundServers = new();
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private void Start()
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{
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if (networkDiscovery == null)
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networkDiscovery = FindObjectOfType<NetworkDiscovery>();
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_useVR = PlayerPrefs.GetInt("UseVR", 0) == 1;
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VRToggle.isOn = _useVR;
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// React to UI toggle changes
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VRToggle.onValueChanged.AddListener((isOn) =>
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{
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_useVR = isOn;
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PlayerPrefs.SetInt("UseVR", _useVR ? 1 : 0);
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PlayerPrefs.Save();
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Debug.Log($"UseVR set to {_useVR}");
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});
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startPlayingButton.onClick.AddListener(OnStartPlaying);
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reloadButton.onClick.AddListener(OnReload);
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joinMultiplayerButton.onClick.AddListener(OnJoinMultiplayer);
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quitButton.onClick.AddListener(OnQuit);
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networkDiscovery.ServerFoundCallback += (endPoint) =>
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{
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Debug.Log("Found a server");
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// Only queue the endpoint for main-thread processing
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mainThreadQueue.Enqueue(() =>
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{
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StartCoroutine(ProcessServerFound(endPoint));
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});
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};
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||||||
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}
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||||||
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private void Update()
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{
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while (mainThreadQueue.TryDequeue(out var action))
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||||||
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{
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action.Invoke(); // safely runs on main thread
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||||||
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}
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||||||
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}
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private void OnStartPlaying()
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{
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statusText.text = "Starting host...";
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StartCoroutine(HostAndSearchRoutine());
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||||||
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}
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||||||
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||||||
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||||||
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private void OnReload()
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{
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||||||
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/*if (!InstanceFinder.IsClient)
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||||||
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{
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Debug.LogWarning("Reload can only be called from a client!");
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return;
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||||||
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}
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||||||
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||||||
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// Use the ClientManager.Objects dictionary
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foreach (NetworkObject obj in InstanceFinder.ClientManager.Objects.)
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||||||
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{
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||||||
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if (obj.IsOwner) // This ensures it's YOUR local player
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||||||
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{
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||||||
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var xr = obj.GetComponentInChildren<XROrigin>();
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if (xr != null)
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||||||
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{
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||||||
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Debug.Log("Found my XR Origin player.");
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||||||
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||||||
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TutorialController tutorial = xr.GetComponent<TutorialController>();
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||||||
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if (tutorial != null)
|
||||||
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{
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||||||
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tutorial._state = TutorialController.TutorialState.Initializing;
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||||||
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}
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||||||
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}
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||||||
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else
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||||||
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{
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||||||
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Debug.Log("My local player is not an XR Origin.");
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||||||
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}
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||||||
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}
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||||||
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}*/
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||||||
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}
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||||||
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||||||
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private void OnJoinMultiplayer()
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||||||
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{
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statusText.text = "Searching for servers...";
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networkDiscovery.StopSearchingForServers();
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ClearServerList();
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//Debug.Log(foundServers.Count);
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||||||
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foundServers.Clear();
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||||||
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//Debug.Log(foundServers.Count);
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||||||
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networkDiscovery.StartSearchingForServers();
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||||||
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}
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||||||
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||||||
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private void OnQuit()
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||||||
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{
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||||||
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Debug.Log("Quitting application");
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||||||
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Application.Quit();
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||||||
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}
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||||||
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||||||
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private IEnumerator ProcessServerFound(IPEndPoint endPoint)
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||||||
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{
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||||||
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Debug.Log("server found");
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||||||
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//Debug.Log(endPoint.Address.ToString());
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||||||
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//Debug.Log(foundServers.Count);
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||||||
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if (foundServers.Contains(endPoint)) yield return null;
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||||||
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foundServers.Add(endPoint);
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||||||
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||||||
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Debug.Log($"Server found {endPoint}");
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||||||
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// Auto-join if started as host
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||||||
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if (InstanceFinder.IsServer)
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||||||
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{
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Debug.Log("Server is local");
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||||||
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//networkDiscovery.StopAdvertisingServer();
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networkDiscovery.StopSearchingForServers();
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||||||
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||||||
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uiCamera.enabled = false;
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||||||
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Debug.Log("Disabled placeholder audio source");
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placeholderAudioListener.enabled = false;
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||||||
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//coverImage.gameObject.SetActive(false);
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||||||
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||||||
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InstanceFinder.ClientManager.StartConnection(endPoint.Address.ToString());
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||||||
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statusText.text = $"Joined server: {endPoint.Address}";
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yield return null;
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||||||
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}
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||||||
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||||||
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Debug.Log("Server is foregin");
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||||||
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GameObject item = Instantiate(serverListItemPrefab, serverListContainer);
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||||||
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||||||
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||||||
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||||||
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TMP_Text label = item.GetComponentInChildren<TMP_Text>();
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||||||
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if (label != null)
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||||||
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label.text = endPoint.Address.ToString();
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||||||
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||||||
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Button btn = item.GetComponent<Button>();
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||||||
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btn.onClick.RemoveAllListeners(); // clear any old listener
|
||||||
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btn.onClick.AddListener(() =>
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||||||
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{
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||||||
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networkDiscovery.StopSearchingForServers();
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||||||
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if (uiCamera != null) uiCamera.enabled = false;
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||||||
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if (placeholderAudioListener != null)
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||||||
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{
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||||||
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Debug.Log("Disabled placeholder audio source");
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||||||
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placeholderAudioListener.enabled = false;
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||||||
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}
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||||||
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//coverImage.gameObject.SetActive(false);
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||||||
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InstanceFinder.ClientManager.StartConnection(endPoint.Address.ToString());
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||||||
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statusText.text = $"Joined server: {endPoint.Address}";
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||||||
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});
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||||||
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|
||||||
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}
|
||||||
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private Coroutine joinRoutine;
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||||||
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||||||
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private IEnumerator HostAndSearchRoutine()
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||||||
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{
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||||||
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// Step 1: Start hosting
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||||||
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InstanceFinder.ServerManager.StartConnection();
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||||||
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||||||
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// Step 2: Start advertising
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||||||
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yield return new WaitForSeconds(0.5f); // Let the server settle
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||||||
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networkDiscovery.StartAdvertisingServer();
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||||||
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||||||
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// Step 3: Begin searching
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||||||
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yield return new WaitForSeconds(0.5f); // Let advertisement initialize
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||||||
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networkDiscovery.StartSearchingForServers();
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||||||
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||||||
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// Step 4: Try to find and join a better server
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||||||
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yield return new WaitForSeconds(0.5f); // Give discovery a moment
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||||||
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StartJoinRoutine();
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||||||
|
}
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||||||
|
|
||||||
|
|
||||||
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public void StartJoinRoutine()
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||||||
|
{
|
||||||
|
if (joinRoutine != null) StopCoroutine(joinRoutine);
|
||||||
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joinRoutine = StartCoroutine(TryJoinServerRepeatedly());
|
||||||
|
}
|
||||||
|
|
||||||
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private IEnumerator TryJoinServerRepeatedly()
|
||||||
|
{
|
||||||
|
float timeout = 10f;
|
||||||
|
float timer = 0f;
|
||||||
|
|
||||||
|
while (timer < timeout)
|
||||||
|
{
|
||||||
|
if (foundServers.Count > 0)
|
||||||
|
{
|
||||||
|
var firstServer = foundServers[0];
|
||||||
|
//networkDiscovery.StopAdvertisingServer();
|
||||||
|
if (uiCamera != null) uiCamera.enabled = false;
|
||||||
|
if (placeholderAudioListener != null)
|
||||||
|
{
|
||||||
|
Debug.Log("Disabled placeholder audio source");
|
||||||
|
placeholderAudioListener.enabled = false;
|
||||||
|
}
|
||||||
|
networkDiscovery.StopSearchingForServers();
|
||||||
|
InstanceFinder.ClientManager.StartConnection(firstServer.Address.ToString());
|
||||||
|
statusText.text = $"Joined server: {firstServer.Address}";
|
||||||
|
//coverImage.gameObject.SetActive(false);
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
statusText.text = $"Searching for servers... ({Mathf.FloorToInt(timer)}s)";
|
||||||
|
yield return new WaitForSeconds(1f);
|
||||||
|
timer += 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
statusText.text = "No servers found. Acting as host.";
|
||||||
|
// You can optionally start your own server here
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ClearServerList()
|
||||||
|
{
|
||||||
|
foreach (Transform child in serverListContainer)
|
||||||
|
{
|
||||||
|
Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,261 @@
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|
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@@ -101,7 +101,7 @@ public class CarDrivingRoutine : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{;
|
||||||
if (other.GetComponent<XROrigin>() == null) return;
|
if (other.GetComponent<XROrigin>() == null) return;
|
||||||
StartCoroutine(SmoothAdjustSpeed(0, 0, haltspeed)); // Smoothly halt in 1 second
|
StartCoroutine(SmoothAdjustSpeed(0, 0, haltspeed)); // Smoothly halt in 1 second
|
||||||
_tireSound.Stop();
|
_tireSound.Stop();
|
||||||
|
|||||||
@@ -202,7 +202,10 @@ namespace UnityEngine.XR.Content.Interaction
|
|||||||
foreach (var pressInfo in m_HoveringInteractors.Values)
|
foreach (var pressInfo in m_HoveringInteractors.Values)
|
||||||
{
|
{
|
||||||
var interactorTransform = pressInfo.m_Interactor.GetAttachTransform(this);
|
var interactorTransform = pressInfo.m_Interactor.GetAttachTransform(this);
|
||||||
var localOffset = transform.InverseTransformVector(interactorTransform.position - m_BaseButtonPosition);
|
var localButtonWorldPos = m_Button.parent.TransformPoint(m_BaseButtonPosition);
|
||||||
|
var localOffset = transform.InverseTransformVector(interactorTransform.position - localButtonWorldPos);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
var withinButtonRegion = (Mathf.Abs(localOffset.x) < m_ButtonSize && Mathf.Abs(localOffset.z) < m_ButtonSize);
|
var withinButtonRegion = (Mathf.Abs(localOffset.x) < m_ButtonSize && Mathf.Abs(localOffset.z) < m_ButtonSize);
|
||||||
if (withinButtonRegion)
|
if (withinButtonRegion)
|
||||||
@@ -217,7 +220,7 @@ namespace UnityEngine.XR.Content.Interaction
|
|||||||
}
|
}
|
||||||
|
|
||||||
pressInfo.m_InPressRegion = withinButtonRegion;
|
pressInfo.m_InPressRegion = withinButtonRegion;
|
||||||
//Debug.Log("Button was pressed by: " + pressInfo.m_Interactor);
|
Debug.Log("Button was pressed by: " + pressInfo.m_Interactor);
|
||||||
XROrigin player = pressInfo.m_Interactor.transform.parent.parent.GetComponent<XROrigin>(); // Gets XROrigin player component
|
XROrigin player = pressInfo.m_Interactor.transform.parent.parent.GetComponent<XROrigin>(); // Gets XROrigin player component
|
||||||
passangerSeat.activateButtonPush(player, this);
|
passangerSeat.activateButtonPush(player, this);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,13 +6,16 @@ using UnityEngine;
|
|||||||
using UnityEngine.XR.Content.Interaction;
|
using UnityEngine.XR.Content.Interaction;
|
||||||
using UnityEngine.XR.Interaction.Toolkit;
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
|
||||||
public class PassangerSeat : MonoBehaviour
|
public class PassangerSeat : LocomotionProvider
|
||||||
{
|
{
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
public TeleportLocation ExitSpot;
|
public GameObject ExitSpot;
|
||||||
public CarTeleportButton ExitButton;
|
public CarTeleportButton ExitButton;
|
||||||
private XROrigin currentPassanger;
|
private XROrigin currentPassanger;
|
||||||
private LocomotionSystem currentPlayerLocomotion;
|
private LocomotionSystem currentPlayerLocomotion;
|
||||||
|
private bool wasSmoothLocomotionEnabled;
|
||||||
|
private ContinuousMoveProviderBase moveProvider;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@@ -26,6 +29,8 @@ public class PassangerSeat : MonoBehaviour
|
|||||||
if (player == null || currentPassanger != null) return;
|
if (player == null || currentPassanger != null) return;
|
||||||
|
|
||||||
TutorialController cameraChild = player.GetComponentInChildren<TutorialController>();
|
TutorialController cameraChild = player.GetComponentInChildren<TutorialController>();
|
||||||
|
//TunnelingVignetteController vignetteController = player.GetComponentInChildren<TunnelingVignetteController>();
|
||||||
|
//LocomotionVignetteProvider vignetteProvider = player.GetComponentInChildren<LocomotionVignetteProvider>();
|
||||||
if (cameraChild == null) return;
|
if (cameraChild == null) return;
|
||||||
|
|
||||||
Transform cameraTransform = cameraChild.transform.parent.transform;
|
Transform cameraTransform = cameraChild.transform.parent.transform;
|
||||||
@@ -37,26 +42,32 @@ public class PassangerSeat : MonoBehaviour
|
|||||||
player.transform.localPosition = -cameraShift;
|
player.transform.localPosition = -cameraShift;
|
||||||
player.transform.localRotation = Quaternion.identity;
|
player.transform.localRotation = Quaternion.identity;
|
||||||
cameraTransform.localRotation = this.transform.rotation;
|
cameraTransform.localRotation = this.transform.rotation;
|
||||||
|
BeginLocomotion();
|
||||||
disablePlayerLocomotion(player);
|
disablePlayerLocomotion(player);
|
||||||
}
|
}
|
||||||
private void disablePlayerLocomotion(XROrigin player)
|
private void disablePlayerLocomotion(XROrigin player)
|
||||||
{
|
{
|
||||||
Menu menu = player.GetComponentInChildren<Menu>();
|
Menu menu = player.GetComponentInChildren<Menu>();
|
||||||
if (menu == null) return;
|
if (menu != null) menu.DeactivateMenu();
|
||||||
|
|
||||||
menu.DeactivateMenu();
|
currentPlayerLocomotion = player.GetComponentInChildren<LocomotionSystem>();
|
||||||
|
moveProvider = player.GetComponentInChildren<ContinuousMoveProviderBase>();
|
||||||
|
|
||||||
LocomotionSystem locomotion = player.GetComponentInChildren<LocomotionSystem>();
|
if (moveProvider != null)
|
||||||
currentPlayerLocomotion = locomotion;
|
wasSmoothLocomotionEnabled = moveProvider.enabled;
|
||||||
//if (locomotion == null) return;
|
|
||||||
Debug.Log("LocomotionSystem of: " + locomotion + " disabled");
|
|
||||||
|
|
||||||
locomotion.gameObject.SetActive(false);
|
if (currentPlayerLocomotion != null)
|
||||||
|
{
|
||||||
|
Debug.Log("LocomotionSystem of: " + currentPlayerLocomotion + " disabled");
|
||||||
|
currentPlayerLocomotion.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public void ExitCar()
|
public void ExitCar()
|
||||||
{
|
{
|
||||||
if (currentPassanger == null) return;
|
if (currentPassanger == null) return;
|
||||||
|
EndLocomotion();
|
||||||
enablePlayerLocomotion(currentPassanger);
|
enablePlayerLocomotion(currentPassanger);
|
||||||
|
|
||||||
TutorialController cameraChild = currentPassanger.GetComponentInChildren<TutorialController>();
|
TutorialController cameraChild = currentPassanger.GetComponentInChildren<TutorialController>();
|
||||||
@@ -68,7 +79,7 @@ public class PassangerSeat : MonoBehaviour
|
|||||||
currentPassanger.transform.SetParent(null);
|
currentPassanger.transform.SetParent(null);
|
||||||
|
|
||||||
// Put the player outside;
|
// Put the player outside;
|
||||||
currentPassanger.transform.localPosition = ExitSpot.transform.localPosition;
|
currentPassanger.transform.localPosition = ExitSpot.transform.position;
|
||||||
cameraTransform.rotation = ExitSpot.transform.rotation;
|
cameraTransform.rotation = ExitSpot.transform.rotation;
|
||||||
currentPassanger = null;
|
currentPassanger = null;
|
||||||
}
|
}
|
||||||
@@ -76,16 +87,17 @@ public class PassangerSeat : MonoBehaviour
|
|||||||
private void enablePlayerLocomotion(XROrigin player)
|
private void enablePlayerLocomotion(XROrigin player)
|
||||||
{
|
{
|
||||||
Menu menu = player.GetComponentInChildren<Menu>();
|
Menu menu = player.GetComponentInChildren<Menu>();
|
||||||
//if (menu == null) return;
|
if (menu != null) menu.ReactivateMenu();
|
||||||
|
|
||||||
menu.ReactivateMenu();
|
|
||||||
|
|
||||||
//LocomotionSystem locomotion = player.GetComponentInChildren<LocomotionSystem>();
|
|
||||||
//if (locomotion == null) return;
|
|
||||||
|
|
||||||
|
if (currentPlayerLocomotion != null)
|
||||||
currentPlayerLocomotion.gameObject.SetActive(true);
|
currentPlayerLocomotion.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
if (moveProvider != null)
|
||||||
|
moveProvider.enabled = wasSmoothLocomotionEnabled;
|
||||||
|
moveProvider = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|||||||
8
Assets/_PROJECT/Components/Bow/Scoring.meta
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8
Assets/_PROJECT/Components/Bow/Scoring.meta
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LFS
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148
Assets/_PROJECT/Components/Bow/Scoring/Blank square.png.meta
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148
Assets/_PROJECT/Components/Bow/Scoring/Blank square.png.meta
Normal file
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|
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- serializedVersion: 3
|
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buildTarget: DefaultTexturePlatform
|
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Assets/_PROJECT/Components/Bow/Scoring/icons8-shift-90.png
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Assets/_PROJECT/Components/Bow/Scoring/icons8-shift-90.png
LFS
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Binary file not shown.
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Assets/_PROJECT/Components/Bow/Scoring/icons8-shift-90.png.meta
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buildTarget: Windows Store Apps
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userData:
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assetBundleName:
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assetBundleVariant:
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||||||
@@ -5,6 +5,7 @@ using _PROJECT.Scripts.Bow;
|
|||||||
using FishNet.Object;
|
using FishNet.Object;
|
||||||
using FishNet.Object.Synchronizing;
|
using FishNet.Object.Synchronizing;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
using Unity.XR.CoreUtils;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Random = UnityEngine.Random;
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
@@ -24,6 +25,8 @@ public class ArcheryRange : NetworkBehaviour
|
|||||||
public float roundLength = 60f;
|
public float roundLength = 60f;
|
||||||
public float targetSpawnTime = 3f;
|
public float targetSpawnTime = 3f;
|
||||||
|
|
||||||
|
public KeyboardManager keyboardManager;
|
||||||
|
|
||||||
private List<ArcheryTarget> _targets;
|
private List<ArcheryTarget> _targets;
|
||||||
|
|
||||||
[SyncVar]
|
[SyncVar]
|
||||||
@@ -33,6 +36,10 @@ public class ArcheryRange : NetworkBehaviour
|
|||||||
private float _nextTargetTime;
|
private float _nextTargetTime;
|
||||||
private bool _roundActive;
|
private bool _roundActive;
|
||||||
|
|
||||||
|
private readonly List<XROrigin> _presentPlayers = new();
|
||||||
|
|
||||||
|
private XROrigin _scoredPlayer;
|
||||||
|
|
||||||
public override void OnStartServer()
|
public override void OnStartServer()
|
||||||
{
|
{
|
||||||
base.OnStartServer();
|
base.OnStartServer();
|
||||||
@@ -41,7 +48,46 @@ public class ArcheryRange : NetworkBehaviour
|
|||||||
_score = 0;
|
_score = 0;
|
||||||
_maxScore = 0;
|
_maxScore = 0;
|
||||||
_roundEndTime = 0f;
|
_roundEndTime = 0f;
|
||||||
SetHighScoreText("High Score: 0");
|
_maxScore = LoadScoreFromDisk();
|
||||||
|
//+Debug.Log($"highScore is {_maxScore}");
|
||||||
|
|
||||||
|
StartCoroutine(DelayedSetHighScoreText(10f)); // Cannot immediately assign these values because fishnet needs time.
|
||||||
|
}
|
||||||
|
|
||||||
|
private System.Collections.IEnumerator DelayedSetHighScoreText(float delaySeconds)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(delaySeconds);
|
||||||
|
SetHighScoreText($"High Score: {_maxScore}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
SetHighScoreText($"High Score: {_maxScore}"); // Refresh high score UI
|
||||||
|
|
||||||
|
XROrigin enteredPlayer = other.GetComponent<XROrigin>();
|
||||||
|
if (enteredPlayer == null || _presentPlayers.Contains(enteredPlayer))
|
||||||
|
return;
|
||||||
|
|
||||||
|
_presentPlayers.Add(enteredPlayer); // Adds to the end
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
XROrigin exitedPlayer = other.GetComponent<XROrigin>();
|
||||||
|
if (exitedPlayer == null) return;
|
||||||
|
|
||||||
|
_presentPlayers.Remove(exitedPlayer); // Shifts others left automatically
|
||||||
|
|
||||||
|
if (exitedPlayer == _scoredPlayer) keyboardManager.DeActivate(); // If the player <20>refuses to enter their name.
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public override void OnStopServer()
|
||||||
|
{
|
||||||
|
base.OnStopServer();
|
||||||
|
SaveScoreToDisk(_maxScore);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@@ -101,9 +147,30 @@ public class ArcheryRange : NetworkBehaviour
|
|||||||
|
|
||||||
_targets = new List<ArcheryTarget>();
|
_targets = new List<ArcheryTarget>();
|
||||||
if (_maxScore < _score) _maxScore = _score;
|
if (_maxScore < _score) _maxScore = _score;
|
||||||
_score = 0;
|
|
||||||
|
if(_presentPlayers.Count != 0) // If there are players in the area.
|
||||||
|
{
|
||||||
|
// Gives the score to the player longest-lasting in the area. It would be better to give it to the player that fired the starting arrow, but I'm not spending 10 hours on this.
|
||||||
|
|
||||||
|
XROrigin scoringPlayer = _presentPlayers.First();
|
||||||
|
|
||||||
|
Menu playermenu = scoringPlayer.GetComponentInChildren<Menu>();
|
||||||
|
|
||||||
|
_scoredPlayer = scoringPlayer;
|
||||||
|
|
||||||
|
playermenu.setCanvasVisibility(false); // Deactivates the menu to avoid overlap issues.
|
||||||
|
|
||||||
|
Transform keyboardPlacement = playermenu.updateMenuTransform();
|
||||||
|
|
||||||
|
keyboardManager.Activate(_score, keyboardPlacement);
|
||||||
|
|
||||||
|
SaveScoreToDisk(_maxScore);
|
||||||
SetHighScoreText($"High Score: {_maxScore}");
|
SetHighScoreText($"High Score: {_maxScore}");
|
||||||
|
}
|
||||||
|
_score = 0;
|
||||||
|
|
||||||
startTarget.ShowTarget();
|
startTarget.ShowTarget();
|
||||||
|
|
||||||
_roundActive = false;
|
_roundActive = false;
|
||||||
SetTimeLeftText("");
|
SetTimeLeftText("");
|
||||||
}
|
}
|
||||||
@@ -140,4 +207,28 @@ public class ArcheryRange : NetworkBehaviour
|
|||||||
{
|
{
|
||||||
timeLeftText.text = text;
|
timeLeftText.text = text;
|
||||||
}
|
}
|
||||||
|
public class SaveData
|
||||||
|
{
|
||||||
|
public float HighScore;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SaveScoreToDisk(float highScore)
|
||||||
|
{
|
||||||
|
SaveData data = new SaveData { HighScore = highScore };
|
||||||
|
string json = JsonUtility.ToJson(data);
|
||||||
|
System.IO.File.WriteAllText("highscore.json", json);
|
||||||
|
}
|
||||||
|
public float LoadScoreFromDisk()
|
||||||
|
{
|
||||||
|
if (System.IO.File.Exists("highscore.json"))
|
||||||
|
{
|
||||||
|
string json = System.IO.File.ReadAllText("highscore.json");
|
||||||
|
SaveData data = JsonUtility.FromJson<SaveData>(json);
|
||||||
|
return data.HighScore;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0f; // default score
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
147
Assets/_PROJECT/Components/Bow/Scripts/KeyBoardManager.cs
Normal file
147
Assets/_PROJECT/Components/Bow/Scripts/KeyBoardManager.cs
Normal file
@@ -0,0 +1,147 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class KeyboardManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public enum ShiftMode { Lowercase, NextUppercase, Uppercase }
|
||||||
|
|
||||||
|
[Header("UI References")]
|
||||||
|
public TMP_Text nameTextField;
|
||||||
|
public TMP_Text scoreTextField;
|
||||||
|
public Button shiftButton;
|
||||||
|
public Button backspaceButton;
|
||||||
|
public Button enterButton;
|
||||||
|
public Button spaceButton;
|
||||||
|
|
||||||
|
[Header("Letter Buttons")]
|
||||||
|
public List<Button> letterButtons;
|
||||||
|
|
||||||
|
public int inputTextLimit = 12;
|
||||||
|
public ScoreBoard scoreBoard; // Reference to ScoreBoard
|
||||||
|
public string placeHolderText;
|
||||||
|
private string _input = "";
|
||||||
|
private float _currentScore;
|
||||||
|
private ShiftMode _shiftMode = ShiftMode.Lowercase;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
foreach (var button in letterButtons)
|
||||||
|
{
|
||||||
|
button.onClick.AddListener(() => OnLetterPressed(button));
|
||||||
|
}
|
||||||
|
|
||||||
|
shiftButton.onClick.AddListener(OnShiftPressed);
|
||||||
|
backspaceButton.onClick.AddListener(OnBackspacePressed);
|
||||||
|
enterButton.onClick.AddListener(OnEnterPressed);
|
||||||
|
spaceButton.onClick.AddListener(OnSpacePressed);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
gameObject.SetActive(false); // Start disabled
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Activate(float score, Transform assignedTransform)
|
||||||
|
{
|
||||||
|
_currentScore = score;
|
||||||
|
_input = "";
|
||||||
|
nameTextField.text = placeHolderText;
|
||||||
|
Debug.Log(_currentScore);
|
||||||
|
Debug.Log(_currentScore.ToString());
|
||||||
|
scoreTextField.text = _currentScore.ToString();
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
|
||||||
|
gameObject.transform.position = assignedTransform.position;
|
||||||
|
gameObject.transform.rotation = assignedTransform.rotation;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DeActivate()
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addToInput(string newInput)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (_input.Length < inputTextLimit)
|
||||||
|
_input += newInput;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnLetterPressed(Button button)
|
||||||
|
{
|
||||||
|
var label = button.GetComponentInChildren<TMP_Text>();
|
||||||
|
if (label == null) return;
|
||||||
|
|
||||||
|
string letter = label.text;
|
||||||
|
|
||||||
|
switch (_shiftMode)
|
||||||
|
{
|
||||||
|
case ShiftMode.Lowercase:
|
||||||
|
addToInput(letter.ToLower());
|
||||||
|
break;
|
||||||
|
case ShiftMode.Uppercase:
|
||||||
|
addToInput(letter.ToUpper());
|
||||||
|
break;
|
||||||
|
case ShiftMode.NextUppercase:
|
||||||
|
addToInput(letter.ToUpper());
|
||||||
|
_shiftMode = ShiftMode.Lowercase;
|
||||||
|
UpdateKeyLabels();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateOutput();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnShiftPressed()
|
||||||
|
{
|
||||||
|
_shiftMode = _shiftMode switch
|
||||||
|
{
|
||||||
|
ShiftMode.Lowercase => ShiftMode.NextUppercase,
|
||||||
|
ShiftMode.NextUppercase => ShiftMode.Uppercase,
|
||||||
|
ShiftMode.Uppercase => ShiftMode.Lowercase,
|
||||||
|
_ => ShiftMode.Lowercase
|
||||||
|
};
|
||||||
|
|
||||||
|
UpdateKeyLabels();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnBackspacePressed()
|
||||||
|
{
|
||||||
|
if (_input.Length > 0)
|
||||||
|
_input = _input.Substring(0, _input.Length - 1);
|
||||||
|
UpdateOutput();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnEnterPressed()
|
||||||
|
{
|
||||||
|
if (_input.Length > 0)
|
||||||
|
{
|
||||||
|
scoreBoard.SaveScore(_input, _currentScore);
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnSpacePressed()
|
||||||
|
{
|
||||||
|
addToInput(" ");
|
||||||
|
UpdateOutput();
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateOutput()
|
||||||
|
{
|
||||||
|
nameTextField.text = _input;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateKeyLabels()
|
||||||
|
{
|
||||||
|
foreach (var button in letterButtons)
|
||||||
|
{
|
||||||
|
var label = button.GetComponentInChildren<TMP_Text>();
|
||||||
|
if (label == null) continue;
|
||||||
|
|
||||||
|
label.text = _shiftMode == ShiftMode.Lowercase ? label.text.ToLower() : label.text.ToUpper();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 148cae225a875104fa024390b4e9f9d8
|
||||||
|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
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|
executionOrder: 0
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|
icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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84
Assets/_PROJECT/Components/Bow/Scripts/ScoreBoard.cs
Normal file
84
Assets/_PROJECT/Components/Bow/Scripts/ScoreBoard.cs
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ScoreBoard : MonoBehaviour
|
||||||
|
{
|
||||||
|
[System.Serializable]
|
||||||
|
public class ScoreEntry
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
public float score;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class ScoreData
|
||||||
|
{
|
||||||
|
public List<ScoreEntry> entries = new List<ScoreEntry>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public TMP_Text scoreDisplayText;
|
||||||
|
private string filePath => Path.Combine(Application.persistentDataPath, "highscores.json");
|
||||||
|
|
||||||
|
private ScoreData _scoreData = new ScoreData();
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
LoadScores();
|
||||||
|
DisplayTopScores();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SaveScore(string playerName, float score)
|
||||||
|
{
|
||||||
|
LoadScores(); // Make sure we<77>re working with the latest data
|
||||||
|
|
||||||
|
_scoreData.entries.Add(new ScoreEntry { name = playerName, score = score });
|
||||||
|
|
||||||
|
// Keep only the top 15 scores
|
||||||
|
_scoreData.entries = _scoreData.entries
|
||||||
|
.OrderByDescending(e => e.score)
|
||||||
|
.Take(15)
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
// Convert to JSON
|
||||||
|
string json = JsonUtility.ToJson(_scoreData, true);
|
||||||
|
|
||||||
|
// Save JSON next to the executable
|
||||||
|
File.WriteAllText("highscores.json", json);
|
||||||
|
|
||||||
|
DisplayTopScores();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadScores()
|
||||||
|
{
|
||||||
|
if (File.Exists("highscores.json"))
|
||||||
|
{
|
||||||
|
string json = File.ReadAllText("highscores.json");
|
||||||
|
_scoreData = JsonUtility.FromJson<ScoreData>(json);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_scoreData = new ScoreData(); // Start fresh if no file exists
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void DisplayTopScores()
|
||||||
|
{
|
||||||
|
if (_scoreData.entries.Count == 0)
|
||||||
|
{
|
||||||
|
scoreDisplayText.text = "No scores yet.";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
scoreDisplayText.text = "Top Scores:\n";
|
||||||
|
for (int i = 0; i < _scoreData.entries.Count; i++)
|
||||||
|
{
|
||||||
|
var entry = _scoreData.entries[i];
|
||||||
|
scoreDisplayText.text += $"{i + 1}. {entry.name} - {entry.score}\n";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/_PROJECT/Components/Bow/Scripts/ScoreBoard.cs.meta
Normal file
11
Assets/_PROJECT/Components/Bow/Scripts/ScoreBoard.cs.meta
Normal file
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8
Assets/_PROJECT/Components/Elevator.meta
Normal file
8
Assets/_PROJECT/Components/Elevator.meta
Normal file
@@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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8
Assets/_PROJECT/Components/Elevator/Images.meta
Normal file
8
Assets/_PROJECT/Components/Elevator/Images.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 935d3631f89b14b49a03a4215d685ff1
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assetBundleName:
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assetBundleVariant:
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Assets/_PROJECT/Components/Elevator/Images/1.png
LFS
Normal file
BIN
Assets/_PROJECT/Components/Elevator/Images/1.png
LFS
Normal file
Binary file not shown.
160
Assets/_PROJECT/Components/Elevator/Images/1.png.meta
Normal file
160
Assets/_PROJECT/Components/Elevator/Images/1.png.meta
Normal file
@@ -0,0 +1,160 @@
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||||||
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BIN
Assets/_PROJECT/Components/Elevator/Images/2.png
LFS
Normal file
BIN
Assets/_PROJECT/Components/Elevator/Images/2.png
LFS
Normal file
Binary file not shown.
160
Assets/_PROJECT/Components/Elevator/Images/2.png.meta
Normal file
160
Assets/_PROJECT/Components/Elevator/Images/2.png.meta
Normal file
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user