making changes to lighting. This is a backup just in case
This commit is contained in:
parent
50bf9bc51b
commit
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1
.gitattributes
vendored
1
.gitattributes
vendored
@ -79,3 +79,4 @@
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||||
*.tar filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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||||
*.hdr filter=lfs diff=lfs merge=lfs -text
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*.unity filter=lfs diff=lfs merge=lfs -text
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||||
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||||
@ -158,6 +158,7 @@ namespace FishNet.Discovery
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/// </summary>
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public void StartAdvertisingServer()
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{
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//Debug.Log("NetworkDiscovery is advertizing on port " + port);
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if (!InstanceFinder.IsServer)
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{
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if (NetworkManager.StaticCanLog(LoggingType.Warning)) Debug.LogWarning("Unable to start advertising server. Server is inactive.", this);
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@ -184,7 +185,7 @@ namespace FishNet.Discovery
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EnableBroadcast = true,
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MulticastLoopback = false,
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};
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//Debug.Log("UDP = " + _serverUdpClient.ToString());
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Task.Run(AdvertiseServerAsync);
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if (NetworkManager.StaticCanLog(LoggingType.Common)) Debug.Log("Started advertising server.", this);
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@ -208,11 +209,13 @@ namespace FishNet.Discovery
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{
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while (_serverUdpClient != null)
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{
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await Task.Delay(TimeSpan.FromSeconds(discoveryInterval));
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UdpReceiveResult result = await _serverUdpClient.ReceiveAsync();
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Debug.Log("Awaiting for server");
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string receivedSecret = Encoding.UTF8.GetString(result.Buffer);
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Debug.Log(receivedSecret);
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if (receivedSecret == secret)
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{
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@ -221,6 +224,7 @@ namespace FishNet.Discovery
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await _serverUdpClient.SendAsync(okBytes, okBytes.Length, result.RemoteEndPoint);
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}
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}
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Debug.Log("_serverUdpClient == null");
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}
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#endregion
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@ -238,6 +242,7 @@ namespace FishNet.Discovery
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//
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// return;
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// }
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// Debug.Log("NetworkDiscovery is searching on port " + port);
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if (InstanceFinder.IsClient)
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using System.Collections;
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Quaternion.Angle(transform.rotation, desiredRotation) <= 1f)
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else
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// Optional: Play tire sound when moving to the next waypoint
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using System.Collections;
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using UnityEngine;
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public class Carbehavior : MonoBehaviour
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{
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public AudioSource _carAlarm;
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[Header("Spotlights")]
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public Light spotlight2; // Second spotlight
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[Header("Material Emission")]
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public GameObject carObjectWithRenderer; // GameObject holding the Renderer
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private Renderer carRenderer;
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private Material carMaterial;
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private Color originalEmissionColor;
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[Header("Light Intensity Settings")]
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public float maxLightIntensity = 800f;
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public float minLightIntensity = 0f;
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private Coroutine flashingRoutine;
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void Start()
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{
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// Fetch the Renderer component from the provided GameObject
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if (carObjectWithRenderer != null)
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{
|
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carRenderer = carObjectWithRenderer.GetComponent<Renderer>();
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if (carRenderer != null && carRenderer.material.HasProperty("_EmissionColor"))
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{
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carMaterial = carRenderer.material;
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originalEmissionColor = carMaterial.GetColor("_EmissionColor");
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}
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else
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{
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Debug.LogError("Car Renderer or Emission property not found on the GameObject!");
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}
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}
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else
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{
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Debug.LogError("GameObject holding the Renderer is not assigned!");
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}
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SetLightIntensity(maxLightIntensity);
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private void OnTriggerEnter(Collider other)
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{
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if (!_carAlarm.isPlaying)
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{
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_carAlarm.Play();
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private void OnTriggerExit(Collider other)
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{
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if (_carAlarm.isPlaying)
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{
|
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_carAlarm.Stop();
|
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Debug.Log("Sound Stopped: Collider exited trigger.");
|
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// Stop flashing lights and emission
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if (flashingRoutine != null)
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{
|
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StopCoroutine(flashingRoutine);
|
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flashingRoutine = null;
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}
|
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// Reset light intensity and material emission
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SetLightIntensity(maxLightIntensity);
|
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ResetEmission();
|
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}
|
||||
}
|
||||
|
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// Coroutine to flash lights and emission
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IEnumerator FlashLightsAndEmission()
|
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{
|
||||
while (true)
|
||||
{
|
||||
// Toggle lights
|
||||
lightsAreOn = !lightsAreOn;
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float currentIntensity = lightsAreOn ? maxLightIntensity : minLightIntensity;
|
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SetLightIntensity(currentIntensity);
|
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|
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// Toggle material emission
|
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if (carMaterial != null && carMaterial.HasProperty("_EmissionColor"))
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{
|
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if (lightsAreOn)
|
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{
|
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carMaterial.SetColor("_EmissionColor", originalEmissionColor);
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}
|
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else
|
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{
|
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carMaterial.SetColor("_EmissionColor", Color.black);
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}
|
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}
|
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|
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yield return new WaitForSeconds(0.5f);
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}
|
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}
|
||||
|
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// Helper method to set light intensity for both spotlights
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void SetLightIntensity(float intensity)
|
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{
|
||||
if (spotlight1 != null) spotlight1.intensity = intensity;
|
||||
if (spotlight2 != null) spotlight2.intensity = intensity;
|
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}
|
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|
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// Reset material emission to its original state
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void ResetEmission()
|
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{
|
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if (carMaterial != null && carMaterial.HasProperty("_EmissionColor"))
|
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{
|
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carMaterial.SetColor("_EmissionColor", originalEmissionColor);
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Waypoint : MonoBehaviour
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{
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void Update()
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ignorePngGamma: 0
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applyGammaDecoding: 0
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swizzle: 50462976
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cookieLightType: 0
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platformSettings:
|
||||
- serializedVersion: 3
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||||
buildTarget: DefaultTexturePlatform
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||||
maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Server
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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- serializedVersion: 3
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
|
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crunchedCompression: 0
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allowsAlphaSplitting: 0
|
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overridden: 0
|
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
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buildTarget: Windows Store Apps
|
||||
maxTextureSize: 2048
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resizeAlgorithm: 0
|
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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spriteSheet:
|
||||
serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID:
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
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pSDRemoveMatte: 0
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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Reference in New Issue
Block a user