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25
.gitattributes
vendored
25
.gitattributes
vendored
@ -1,8 +1,8 @@
|
|||||||
* text=auto
|
* text=auto
|
||||||
# Unity files
|
# Unity files
|
||||||
*.meta -text merge=unityyamlmerge diff
|
*.meta -text merge=unityyamlmerge diff
|
||||||
*.unity -text merge=unityyamlmerge diff
|
*.unity filter=lfs diff=lfs merge=lfs -text
|
||||||
*.asset -text merge=unityyamlmerge diff
|
*.asset filter=lfs diff=lfs merge=lfs -text
|
||||||
*.prefab -text merge=unityyamlmerge diff
|
*.prefab -text merge=unityyamlmerge diff
|
||||||
*.mat -text merge=unityyamlmerge diff
|
*.mat -text merge=unityyamlmerge diff
|
||||||
*.anim -text merge=unityyamlmerge diff
|
*.anim -text merge=unityyamlmerge diff
|
||||||
@ -79,3 +79,24 @@
|
|||||||
*.tar filter=lfs diff=lfs merge=lfs -text
|
*.tar filter=lfs diff=lfs merge=lfs -text
|
||||||
*.exr filter=lfs diff=lfs merge=lfs -text
|
*.exr filter=lfs diff=lfs merge=lfs -text
|
||||||
*.hdr filter=lfs diff=lfs merge=lfs -text
|
*.hdr filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.cubemap filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.assets filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.resS filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.dylib filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.tar.7z filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.f8 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Assets/_PROJECT/Components/Portals2/New[[:space:]]Cubemap.cubemap filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Assets/_PROJECT/Other/Delta[[:space:]](Toomas)[[:space:]]v3.blend filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Assets/_PROJECT/Other/Delta[[:space:]](Toomas)[[:space:]]v3.blend1 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Assets/_PROJECT/Scenes/DeltaBuilding_base/LightingData.asset filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Build/DeltaVR_Data/level0 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Build/DeltaVR_Data/sharedassets0.assets filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Build/DeltaVR_Data/sharedassets0.assets.resS filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Library/Artifacts/6e/6e8680668429d5a691eb5372cd18a3f8 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Library/PackageCache/com.unity.burst@1.8.3/.Runtime/libburst-llvm-14.dylib filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Library/PackageCache/com.unity.toolchain.win-x86_64-linux-x86_64@2.0.4/data~/payload.tar.7z filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Library/PlayerDataCache/Win64/Data/level0 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Library/PlayerDataCache/Win64/Data/sharedassets0.assets filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Library/PlayerDataCache/Win64/Data/sharedassets0.assets.resS filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Assets/_PROJECT/Scenes/DeltaBuilding_base.unity filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.ext filter=lfs diff=lfs merge=lfs -text
|
||||||
|
BIN
Assets/DefaultPrefabObjects.asset
(Stored with Git LFS)
BIN
Assets/DefaultPrefabObjects.asset
(Stored with Git LFS)
Binary file not shown.
@ -158,6 +158,7 @@ namespace FishNet.Discovery
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void StartAdvertisingServer()
|
public void StartAdvertisingServer()
|
||||||
{
|
{
|
||||||
|
//Debug.Log("NetworkDiscovery is advertizing on port " + port);
|
||||||
if (!InstanceFinder.IsServer)
|
if (!InstanceFinder.IsServer)
|
||||||
{
|
{
|
||||||
if (NetworkManager.StaticCanLog(LoggingType.Warning)) Debug.LogWarning("Unable to start advertising server. Server is inactive.", this);
|
if (NetworkManager.StaticCanLog(LoggingType.Warning)) Debug.LogWarning("Unable to start advertising server. Server is inactive.", this);
|
||||||
@ -184,7 +185,7 @@ namespace FishNet.Discovery
|
|||||||
EnableBroadcast = true,
|
EnableBroadcast = true,
|
||||||
MulticastLoopback = false,
|
MulticastLoopback = false,
|
||||||
};
|
};
|
||||||
|
//Debug.Log("UDP = " + _serverUdpClient.ToString());
|
||||||
Task.Run(AdvertiseServerAsync);
|
Task.Run(AdvertiseServerAsync);
|
||||||
|
|
||||||
if (NetworkManager.StaticCanLog(LoggingType.Common)) Debug.Log("Started advertising server.", this);
|
if (NetworkManager.StaticCanLog(LoggingType.Common)) Debug.Log("Started advertising server.", this);
|
||||||
@ -208,11 +209,13 @@ namespace FishNet.Discovery
|
|||||||
{
|
{
|
||||||
while (_serverUdpClient != null)
|
while (_serverUdpClient != null)
|
||||||
{
|
{
|
||||||
|
|
||||||
await Task.Delay(TimeSpan.FromSeconds(discoveryInterval));
|
await Task.Delay(TimeSpan.FromSeconds(discoveryInterval));
|
||||||
|
|
||||||
UdpReceiveResult result = await _serverUdpClient.ReceiveAsync();
|
UdpReceiveResult result = await _serverUdpClient.ReceiveAsync();
|
||||||
|
Debug.Log("Awaiting for server");
|
||||||
string receivedSecret = Encoding.UTF8.GetString(result.Buffer);
|
string receivedSecret = Encoding.UTF8.GetString(result.Buffer);
|
||||||
|
Debug.Log(receivedSecret);
|
||||||
|
|
||||||
if (receivedSecret == secret)
|
if (receivedSecret == secret)
|
||||||
{
|
{
|
||||||
@ -221,6 +224,7 @@ namespace FishNet.Discovery
|
|||||||
await _serverUdpClient.SendAsync(okBytes, okBytes.Length, result.RemoteEndPoint);
|
await _serverUdpClient.SendAsync(okBytes, okBytes.Length, result.RemoteEndPoint);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Debug.Log("_serverUdpClient == null");
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
@ -238,6 +242,7 @@ namespace FishNet.Discovery
|
|||||||
//
|
//
|
||||||
// return;
|
// return;
|
||||||
// }
|
// }
|
||||||
|
Debug.Log("NetworkDiscovery is searching");
|
||||||
|
|
||||||
if (InstanceFinder.IsClient)
|
if (InstanceFinder.IsClient)
|
||||||
{
|
{
|
||||||
|
@ -0,0 +1,144 @@
|
|||||||
|
using FishNet;
|
||||||
|
using FishNet.Discovery;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Net;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class NetworkMenuUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("UI References")]
|
||||||
|
public Button startPlayingButton;
|
||||||
|
public Button joinMultiplayerButton;
|
||||||
|
public Transform serverListContainer;
|
||||||
|
public GameObject serverListItemPrefab;
|
||||||
|
public TMP_Text statusText;
|
||||||
|
|
||||||
|
[Header("Networking")]
|
||||||
|
public NetworkDiscovery networkDiscovery;
|
||||||
|
public Camera uiCamera; // Optional, disable if connecting
|
||||||
|
|
||||||
|
private readonly List<IPEndPoint> foundServers = new();
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (networkDiscovery == null)
|
||||||
|
networkDiscovery = FindObjectOfType<NetworkDiscovery>();
|
||||||
|
|
||||||
|
startPlayingButton.onClick.AddListener(OnStartPlaying);
|
||||||
|
joinMultiplayerButton.onClick.AddListener(OnJoinMultiplayer);
|
||||||
|
|
||||||
|
networkDiscovery.ServerFoundCallback += OnServerFound;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnStartPlaying()
|
||||||
|
{
|
||||||
|
statusText.text = "Starting host...";
|
||||||
|
StartCoroutine(HostAndSearchRoutine());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void OnJoinMultiplayer()
|
||||||
|
{
|
||||||
|
statusText.text = "Searching for servers...";
|
||||||
|
ClearServerList();
|
||||||
|
foundServers.Clear();
|
||||||
|
networkDiscovery.StartSearchingForServers();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnServerFound(IPEndPoint endPoint)
|
||||||
|
{
|
||||||
|
if (foundServers.Contains(endPoint)) return;
|
||||||
|
foundServers.Add(endPoint);
|
||||||
|
|
||||||
|
// Auto-join if started as host
|
||||||
|
if (InstanceFinder.IsServer)
|
||||||
|
{
|
||||||
|
//networkDiscovery.StopAdvertisingServer();
|
||||||
|
networkDiscovery.StopSearchingForServers();
|
||||||
|
|
||||||
|
uiCamera.enabled = false;
|
||||||
|
|
||||||
|
InstanceFinder.ClientManager.StartConnection("192.168.42.212");
|
||||||
|
statusText.text = $"Joined server: {endPoint.Address}";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Display in UI for manual joining
|
||||||
|
GameObject item = Instantiate(serverListItemPrefab, serverListContainer);
|
||||||
|
TMP_Text label = item.GetComponentInChildren<TMP_Text>();
|
||||||
|
label.text = endPoint.Address.ToString();
|
||||||
|
|
||||||
|
Button btn = item.GetComponent<Button>();
|
||||||
|
btn.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
networkDiscovery.StopSearchingForServers();
|
||||||
|
if (uiCamera != null) uiCamera.enabled = false;
|
||||||
|
InstanceFinder.ClientManager.StartConnection(endPoint.Address.ToString());
|
||||||
|
statusText.text = $"Joined server: {endPoint.Address}";
|
||||||
|
});
|
||||||
|
}
|
||||||
|
private Coroutine joinRoutine;
|
||||||
|
|
||||||
|
private IEnumerator HostAndSearchRoutine()
|
||||||
|
{
|
||||||
|
// Step 1: Start hosting
|
||||||
|
InstanceFinder.ServerManager.StartConnection();
|
||||||
|
|
||||||
|
// Step 2: Start advertising
|
||||||
|
yield return new WaitForSeconds(0.5f); // Let the server settle
|
||||||
|
networkDiscovery.StartAdvertisingServer();
|
||||||
|
|
||||||
|
// Step 3: Begin searching
|
||||||
|
yield return new WaitForSeconds(0.5f); // Let advertisement initialize
|
||||||
|
networkDiscovery.StartSearchingForServers();
|
||||||
|
|
||||||
|
// Step 4: Try to find and join a better server
|
||||||
|
yield return new WaitForSeconds(0.5f); // Give discovery a moment
|
||||||
|
StartJoinRoutine();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void StartJoinRoutine()
|
||||||
|
{
|
||||||
|
if (joinRoutine != null) StopCoroutine(joinRoutine);
|
||||||
|
joinRoutine = StartCoroutine(TryJoinServerRepeatedly());
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator TryJoinServerRepeatedly()
|
||||||
|
{
|
||||||
|
float timeout = 10f;
|
||||||
|
float timer = 0f;
|
||||||
|
|
||||||
|
while (timer < timeout)
|
||||||
|
{
|
||||||
|
if (foundServers.Count > 0)
|
||||||
|
{
|
||||||
|
var firstServer = foundServers[0];
|
||||||
|
//networkDiscovery.StopAdvertisingServer();
|
||||||
|
networkDiscovery.StopSearchingForServers();
|
||||||
|
InstanceFinder.ClientManager.StartConnection(firstServer.Address.ToString());
|
||||||
|
statusText.text = $"Joined server: {firstServer.Address}";
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
statusText.text = $"Searching for servers... ({Mathf.FloorToInt(timer)}s)";
|
||||||
|
yield return new WaitForSeconds(1f);
|
||||||
|
timer += 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
statusText.text = "No servers found. Acting as host.";
|
||||||
|
// You can optionally start your own server here
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ClearServerList()
|
||||||
|
{
|
||||||
|
foreach (Transform child in serverListContainer)
|
||||||
|
{
|
||||||
|
Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,261 @@
|
|||||||
|
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|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
@ -341,6 +341,15 @@
|
|||||||
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|
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|
||||||
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|
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|
||||||
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|
"initialStateCheck": true
|
||||||
|
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|
||||||
|
{
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
"interactions": "",
|
||||||
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
@ -541,6 +550,17 @@
|
|||||||
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|
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|
||||||
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|
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|
||||||
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|
||||||
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||||||
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||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
@ -619,6 +639,24 @@
|
|||||||
"processors": "",
|
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|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": true
|
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|
||||||
|
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|
||||||
|
{
|
||||||
|
"name": "Menu",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "14d919dc-f9a2-41b4-8031-4c7595badb99",
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "SelectButton",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "29709a2c-9d19-453b-aa39-9e808a78c174",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
"bindings": [
|
||||||
@ -753,6 +791,50 @@
|
|||||||
"action": "Translate Anchor",
|
"action": "Translate Anchor",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
|
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|
||||||
|
{
|
||||||
|
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|
||||||
|
"id": "f4faa8a6-f624-4e4a-8282-c76236c0a5b9",
|
||||||
|
"path": "*/{PrimaryButton}",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Generic XR Controller",
|
||||||
|
"action": "Menu",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "4f916ad5-7696-4f73-9fd2-2d5edf9d5e41",
|
||||||
|
"path": "*/{SecondaryButton}",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Generic XR Controller",
|
||||||
|
"action": "Menu",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "2c1c3a2b-0893-45cb-bddd-6e5bc4b6c618",
|
||||||
|
"path": "*/{MenuButton}",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Generic XR Controller",
|
||||||
|
"action": "Menu",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "c2f7c46d-dff0-4ecf-806d-5677572830bb",
|
||||||
|
"path": "*/{TriggerButton}",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Generic XR Controller",
|
||||||
|
"action": "SelectButton",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@ -1295,6 +1377,15 @@
|
|||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": true
|
"initialStateCheck": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Select Button",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "032871cb-ede6-4367-b571-d0de017baaf3",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"bindings": [
|
"bindings": [
|
||||||
@ -1429,6 +1520,17 @@
|
|||||||
"action": "Translate Anchor",
|
"action": "Translate Anchor",
|
||||||
"isComposite": false,
|
"isComposite": false,
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||||||
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||||||
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||||||
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||||||
|
"name": "",
|
||||||
|
"id": "e6857251-fe54-4650-898b-0008bd6a3db3",
|
||||||
|
"path": "*/{TriggerButton}",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Generic XR Controller",
|
||||||
|
"action": "Select Button",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
}
|
}
|
||||||
]
|
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|
||||||
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|
},
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||||||
|
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50
Assets/Scripts/CameraMovement.cs
Normal file
50
Assets/Scripts/CameraMovement.cs
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CameraMovement : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField] private Transform target;
|
||||||
|
[SerializeField] private float speed;
|
||||||
|
|
||||||
|
private MapInfo map;
|
||||||
|
private Camera cam;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
map = FindObjectOfType<MapInfo>();
|
||||||
|
cam = GetComponentInChildren<Camera>();
|
||||||
|
if (cam == null)
|
||||||
|
enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// LateUpdate is called once at the end of frame
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
if(target == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector3 targetPositon = target.position;
|
||||||
|
if (map != null)
|
||||||
|
{
|
||||||
|
targetPositon = map.ClampPosition(targetPositon,
|
||||||
|
new Vector2(cam.orthographicSize * cam.aspect, cam.orthographicSize));
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, targetPositon, speed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetTarget(Transform newTarget)
|
||||||
|
{
|
||||||
|
target = newTarget;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void JumpToTarget()
|
||||||
|
{
|
||||||
|
if(target == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
transform.position = target.position;
|
||||||
|
}
|
||||||
|
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|
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24
Assets/Scripts/Command.cs
Normal file
24
Assets/Scripts/Command.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
//Command.cs
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public abstract class Command
|
||||||
|
{
|
||||||
|
public abstract KeyCode Key { get; set; }
|
||||||
|
public abstract string Description { get; }
|
||||||
|
|
||||||
|
/*
|
||||||
|
Todo:
|
||||||
|
1. Add an abstract Execute method with an argument for receiver.
|
||||||
|
For your consideration:
|
||||||
|
What would make for a good Execute receiver parameter?
|
||||||
|
Should we try to limit the receiver types?
|
||||||
|
How precisely can we limit the receiver's type?
|
||||||
|
Could we move the receiver into command data instead?
|
||||||
|
What are the benefits of either approach? Which works best here?
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
2. Create a MoveCommand class, which executes Walk method in TileBasedMovement component.
|
||||||
|
Execute method of this command should call the Walk(Vector3 direction) method of GridMovement.
|
||||||
|
*/
|
||||||
|
}
|
11
Assets/Scripts/Command.cs.meta
Normal file
11
Assets/Scripts/Command.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
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8
Assets/Scripts/GUI.meta
Normal file
8
Assets/Scripts/GUI.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
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|
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guid: 9f91583480983b6449cdd7996dc3edca
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34
Assets/Scripts/GUI/ControlCard.cs
Normal file
34
Assets/Scripts/GUI/ControlCard.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class ControlCard : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public Command MyCommand;
|
||||||
|
|
||||||
|
[SerializeField] private Text description;
|
||||||
|
[SerializeField] private Text key;
|
||||||
|
|
||||||
|
private RebindMenu rebindMenu;
|
||||||
|
|
||||||
|
public void Populate(Command command, RebindMenu rebindMenu)
|
||||||
|
{
|
||||||
|
this.rebindMenu = rebindMenu;
|
||||||
|
MyCommand = command;
|
||||||
|
Refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Rebind()
|
||||||
|
{
|
||||||
|
rebindMenu.Open(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Refresh()
|
||||||
|
{
|
||||||
|
description.text = MyCommand.Description;
|
||||||
|
key.text = MyCommand.Key.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/GUI/ControlCard.cs.meta
Normal file
11
Assets/Scripts/GUI/ControlCard.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
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|
||||||
|
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|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
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|
||||||
|
assetBundleVariant:
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48
Assets/Scripts/GUI/ControlsMenu.cs
Normal file
48
Assets/Scripts/GUI/ControlsMenu.cs
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ControlsMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[Header("Widgets")]
|
||||||
|
[SerializeField] private GameObject mainPanel;
|
||||||
|
[SerializeField] private GameObject scrollContent;
|
||||||
|
[SerializeField] private RebindMenu rebindMenu;
|
||||||
|
|
||||||
|
[Header("Prefabs")]
|
||||||
|
[SerializeField] private ControlCard controlCardPrefab;
|
||||||
|
|
||||||
|
private InputHandler inputHandler;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
inputHandler = FindObjectOfType<InputHandler>();
|
||||||
|
if (inputHandler == null)
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
foreach (Command command in inputHandler.Keymap)
|
||||||
|
{
|
||||||
|
ControlCard card = Instantiate(controlCardPrefab, scrollContent.transform);
|
||||||
|
card.Populate(command, rebindMenu);
|
||||||
|
}
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Open()
|
||||||
|
{
|
||||||
|
mainPanel.SetActive(true);
|
||||||
|
inputHandler.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
mainPanel.SetActive(false);
|
||||||
|
rebindMenu.Close();
|
||||||
|
inputHandler.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/GUI/ControlsMenu.cs.meta
Normal file
11
Assets/Scripts/GUI/ControlsMenu.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2a01ec157fbb2184ba9fe507120720d7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
37
Assets/Scripts/GUI/RebindMenu.cs
Normal file
37
Assets/Scripts/GUI/RebindMenu.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class RebindMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField] private Text instruction;
|
||||||
|
|
||||||
|
private ControlCard controlCard;
|
||||||
|
|
||||||
|
public void Open(ControlCard keybindCard)
|
||||||
|
{
|
||||||
|
controlCard = keybindCard;
|
||||||
|
instruction.text = $"Enter new key for\n" +
|
||||||
|
$"{controlCard.MyCommand.Description}";
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
//On GUI provides a convenient method to get keycodes through Event data
|
||||||
|
void OnGUI()
|
||||||
|
{
|
||||||
|
if(!(Event.current.isKey && Input.anyKeyDown))
|
||||||
|
return;
|
||||||
|
|
||||||
|
controlCard.MyCommand.Key = Event.current.keyCode;
|
||||||
|
controlCard.Refresh();
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/GUI/RebindMenu.cs.meta
Normal file
11
Assets/Scripts/GUI/RebindMenu.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
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|
||||||
|
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|
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|
externalObjects: {}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
92
Assets/Scripts/GridMovement.cs
Normal file
92
Assets/Scripts/GridMovement.cs
Normal file
@ -0,0 +1,92 @@
|
|||||||
|
//GridMovement.cs
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GridMovement : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private float moveTime = 0.3f;
|
||||||
|
[SerializeField] private AnimationCurve spacing;
|
||||||
|
|
||||||
|
private bool isMoving;
|
||||||
|
private Animator animator;
|
||||||
|
private MapInfo map;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
|
animator.SetFloat("y", -1);
|
||||||
|
map = FindObjectOfType<MapInfo>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.W))
|
||||||
|
{
|
||||||
|
Walk(Vector3.up);
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.S))
|
||||||
|
{
|
||||||
|
Walk(Vector3.down);
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.A))
|
||||||
|
{
|
||||||
|
Walk(Vector3.left);
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.D))
|
||||||
|
{
|
||||||
|
Walk(Vector3.right);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Walk(Vector3 direction)
|
||||||
|
{
|
||||||
|
if (isMoving)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!IsPositionWalkable(transform.position + direction))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
StartCoroutine(WalkCoroutine(direction, moveTime));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsPositionWalkable(Vector3 pos)
|
||||||
|
{
|
||||||
|
if (Physics2D.OverlapPoint(pos) != null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (map != null)
|
||||||
|
{
|
||||||
|
return map.IsPositionInBounds(pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator WalkCoroutine(Vector3 direction, float duration)
|
||||||
|
{
|
||||||
|
Vector3 from = transform.position;
|
||||||
|
Vector3 to = from + direction;
|
||||||
|
|
||||||
|
animator.SetFloat("x", direction.x);
|
||||||
|
animator.SetFloat("y", direction.y);
|
||||||
|
animator.SetFloat("speed", 1f);
|
||||||
|
if (duration < float.Epsilon)
|
||||||
|
{
|
||||||
|
transform.position = to;
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
isMoving = true;
|
||||||
|
float aggregate = 0;
|
||||||
|
while (aggregate < 1f)
|
||||||
|
{
|
||||||
|
aggregate += Time.deltaTime / duration;
|
||||||
|
transform.position = Vector3.Lerp(from, to, spacing.Evaluate(aggregate));
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
isMoving = false;
|
||||||
|
animator.SetFloat("speed", 0f);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/GridMovement.cs.meta
Normal file
11
Assets/Scripts/GridMovement.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
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|
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|
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|
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||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
assetBundleVariant:
|
31
Assets/Scripts/InputHandler.cs
Normal file
31
Assets/Scripts/InputHandler.cs
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
//InputHandler.cs
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
public class InputHandler : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
// SerializeField let's us assign a value in the Unity editor for private variables.
|
||||||
|
[SerializeField]
|
||||||
|
// The character currently being commanded
|
||||||
|
private GridMovement currentActor;
|
||||||
|
|
||||||
|
// A list of all characters in the scene
|
||||||
|
private List<GridMovement> allActors;
|
||||||
|
|
||||||
|
// Variables for binding commands to input and executing commands
|
||||||
|
public List<Command> Keymap = new List<Command>(); // keycode to command mapping
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
// TODO: Add movement commands to the list
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// TODO: Loop through all commands and execute them on correct actor via correct key press.
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/InputHandler.cs.meta
Normal file
11
Assets/Scripts/InputHandler.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 024cba9d4ec5ad94f9c1a71c69531745
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||||||
|
MonoImporter:
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|
externalObjects: {}
|
||||||
|
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||||||
|
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|
||||||
|
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|
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||||||
|
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|
||||||
|
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|
||||||
|
assetBundleVariant:
|
28
Assets/Scripts/MapInfo.cs
Normal file
28
Assets/Scripts/MapInfo.cs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MapInfo : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[Header("Map Bounds")]
|
||||||
|
public Vector2Int MaxCoordinate;
|
||||||
|
public Vector2Int MinCoordinate;
|
||||||
|
|
||||||
|
public bool IsPositionInBounds(Vector3 pos)
|
||||||
|
{
|
||||||
|
return pos.x <= MaxCoordinate.x &&
|
||||||
|
pos.x >= MinCoordinate.x &&
|
||||||
|
pos.y <= MaxCoordinate.y &&
|
||||||
|
pos.y >= MinCoordinate.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 ClampPosition(Vector3 pos, Vector2 border)
|
||||||
|
{
|
||||||
|
return new Vector3(
|
||||||
|
Mathf.Clamp(pos.x, MinCoordinate.x + border.x - 1, MaxCoordinate.x - border.x + 1),
|
||||||
|
Mathf.Clamp(pos.y, MinCoordinate.y + border.y - 1, MaxCoordinate.y - border.y + 1),
|
||||||
|
pos.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/MapInfo.cs.meta
Normal file
11
Assets/Scripts/MapInfo.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
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|
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||||||
|
externalObjects: {}
|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
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|
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|
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|
assetBundleVariant:
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Assets/TextMesh Pro/Examples & Extras/Scenes/01- Single Line TextMesh Pro.unity
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Assets/TextMesh Pro/Examples & Extras/Scenes/09 - Margin Tag Example.unity
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Assets/TextMesh Pro/Examples & Extras/Scenes/10 - Bullets & Numbered List Example.unity
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Assets/TextMesh Pro/Examples & Extras/Scenes/10 - Bullets & Numbered List Example.unity
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BIN
Assets/TextMesh Pro/Examples & Extras/Scenes/11 - The Style Tag.unity
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Assets/TextMesh Pro/Examples & Extras/Scenes/11 - The Style Tag.unity
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BIN
Assets/TextMesh Pro/Examples & Extras/Scenes/12 - Link Example.unity
(Stored with Git LFS)
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Assets/TextMesh Pro/Examples & Extras/Scenes/12 - Link Example.unity
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Assets/TextMesh Pro/Examples & Extras/Scenes/12a - Text Interactions.unity
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Assets/TextMesh Pro/Examples & Extras/Scenes/12a - Text Interactions.unity
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Assets/TextMesh Pro/Examples & Extras/Scenes/13 - Soft Hyphenation.unity
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Assets/TextMesh Pro/Examples & Extras/Scenes/15 - Inline Graphics & Sprites.unity
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Assets/TextMesh Pro/Examples & Extras/Scenes/17 - Old Computer Terminal.unity
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Assets/TextMesh Pro/Examples & Extras/Scenes/19 - Masking Texture & Soft Mask.unity
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Assets/TextMesh Pro/Examples & Extras/Scenes/21 - Script Example.unity
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Assets/TextMesh Pro/Examples & Extras/Scenes/22 - Basic Scripting Example.unity
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BIN
Assets/TextMesh Pro/Examples & Extras/Scenes/23 - Animating Vertex Attributes.unity
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Assets/TextMesh Pro/Examples & Extras/Scenes/23 - Animating Vertex Attributes.unity
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Assets/TextMesh Pro/Examples & Extras/Scenes/25 - Sunny Days Example.unity
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Assets/TextMesh Pro/Examples & Extras/Scenes/25 - Sunny Days Example.unity
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Assets/TextMesh Pro/Examples & Extras/Scenes/27 - Double Pass Shader Example.unity
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Assets/TextMesh Pro/Examples & Extras/Scenes/27 - Double Pass Shader Example.unity
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Assets/TextMesh Pro/Examples & Extras/Scenes/Benchmark (Floating Text).unity
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BIN
Assets/TextMesh Pro/Examples & Extras/Scenes/Benchmark (Floating Text).unity
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Assets/TextMesh Pro/Resources/Fonts & Materials/HWYGCOND.TTF
Normal file
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Assets/TextMesh Pro/Resources/Fonts & Materials/HWYGCOND.TTF
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Binary file not shown.
@ -0,0 +1,21 @@
|
|||||||
|
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|
||||||
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|
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||||||
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||||||
|
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||||||
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|
||||||
|
characterSpacing: 0
|
||||||
|
characterPadding: 1
|
||||||
|
includeFontData: 1
|
||||||
|
fontNames:
|
||||||
|
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|
||||||
|
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|
||||||
|
customCharacters:
|
||||||
|
fontRenderingMode: 0
|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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Assets/TextMesh Pro/Resources/Fonts & Materials/HWYGEXPD.TTF
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|||||||
|
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||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
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||||||
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||||||
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user