FMODi paigaldamine projekti sisse, fmod project created, assets are imported into FMOD; AudioManager and FMODEvents scripts, VR is set up
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24
Assets/_PROJECT/Scripts/Audio/FMODEvents.cs
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24
Assets/_PROJECT/Scripts/Audio/FMODEvents.cs
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using FMODUnity;
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using UnityEngine;
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public class FMODEvents : MonoBehaviour
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{
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[field: Header("SFX")]
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[field: SerializeField] public EventReference TestSound { get; private set; }
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[field: Header("UI")]
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[field: SerializeField] public EventReference ButtonClick { get; private set; }
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[field: SerializeField] public EventReference ButtonSelect { get; private set; }
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public static FMODEvents Instance { get; private set; }
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private void Awake()
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{
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if (Instance != null)
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{
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return;
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}
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Instance = this;
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}
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}
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