Add Bakery back

This commit is contained in:
Toomas Tamm 2021-03-05 20:15:14 +02:00
parent e501bba0a2
commit f52d15f233
1001 changed files with 251875 additions and 2 deletions

9
Assets/Bakery.meta Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BakeryAlwaysRender : MonoBehaviour {
}

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using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
using System;
using System.Collections;
using System.Collections.Generic;
[ExecuteInEditMode]
[DisallowMultipleComponent]
public class BakeryDirectLight : MonoBehaviour
{
public Color color = Color.white;
public float intensity = 1.0f;
public float shadowSpread = 0.01f;//0.05f;
public int samples = 16;
//public uint bitmask = 1;
public int bitmask = 1;
public bool bakeToIndirect = false;
public bool shadowmask = false;
public bool shadowmaskDenoise = false;
public float indirectIntensity = 1.0f;
public Texture2D cloudShadow;
public float cloudShadowTilingX = 0.01f;
public float cloudShadowTilingY = 0.01f;
public float cloudShadowOffsetX, cloudShadowOffsetY;
public int UID;
public static int lightsChanged = 0; // 1 = const, 2 = full
#if UNITY_EDITOR
void OnValidate()
{
if (lightsChanged == 0) lightsChanged = 1;
}
void OnEnable()
{
lightsChanged = 2;
}
void OnDisable()
{
lightsChanged = 2;
}
public void Start()
{
if (gameObject.GetComponent<BakerySkyLight>() != null ||
gameObject.GetComponent<BakeryPointLight>() != null ||
gameObject.GetComponent<BakeryLightMesh>() != null)
{
EditorUtility.DisplayDialog("Bakery", "Can't have more than one Bakery light on one object", "OK");
DestroyImmediate(this);
return;
}
if (EditorApplication.isPlayingOrWillChangePlaymode) return;
if (UID == 0) UID = Guid.NewGuid().GetHashCode();
ftUniqueIDRegistry.Register(UID, gameObject.GetInstanceID());
}
void OnDestroy()
{
if (UID == 0) return;
if (EditorApplication.isPlayingOrWillChangePlaymode) return;
ftUniqueIDRegistry.Deregister(UID);
}
void Update()
{
if (EditorApplication.isPlayingOrWillChangePlaymode) return;
if (!ftUniqueIDRegistry.Mapping.ContainsKey(UID)) ftUniqueIDRegistry.Register(UID, gameObject.GetInstanceID());
if (gameObject.GetInstanceID() != ftUniqueIDRegistry.GetInstanceId(UID))
{
UID = Guid.NewGuid().GetHashCode();
ftUniqueIDRegistry.Register(UID, gameObject.GetInstanceID());
}
}
void OnDrawGizmos()
{
Gizmos.color = Color.yellow;
Gizmos.DrawSphere(transform.position, 0.1f);
//Gizmos.DrawWireSphere(transform.position, 0.5f);
}
void OnDrawGizmosSelected()
{
Gizmos.color = Color.yellow;
var endPoint = transform.position + transform.forward * 2;
Gizmos.DrawLine(transform.position, endPoint);
//Gizmos.color = Color.blue;
Gizmos.DrawWireSphere(transform.position, 0.2f);
Gizmos.DrawLine(endPoint, endPoint + (transform.position + transform.right - endPoint).normalized * 0.5f);
Gizmos.DrawLine(endPoint, endPoint + (transform.position - transform.right - endPoint).normalized * 0.5f);
Gizmos.DrawLine(endPoint, endPoint + (transform.position + transform.up - endPoint).normalized * 0.5f);
Gizmos.DrawLine(endPoint, endPoint + (transform.position - transform.up - endPoint).normalized * 0.5f);
}
#endif
}

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using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
using System;
using System.Collections;
using System.Collections.Generic;
[ExecuteInEditMode]
[DisallowMultipleComponent]
public class BakeryLightMesh : MonoBehaviour
{
public int UID;
public Color color = Color.white;
public float intensity = 1.0f;
public Texture2D texture = null;
public float cutoff = 100;
public int samples = 256;
public int samples2 = 16;
public int bitmask = 1;
public bool selfShadow = true;
public bool bakeToIndirect = true;
public float indirectIntensity = 1.0f;
public int lmid = -2;
public static int lightsChanged = 0;
#if UNITY_EDITOR
void OnValidate()
{
if (lightsChanged == 0) lightsChanged = 1;
}
public void Start()
{
if (gameObject.GetComponent<BakeryDirectLight>() != null ||
gameObject.GetComponent<BakeryPointLight>() != null ||
gameObject.GetComponent<BakerySkyLight>() != null)
{
EditorUtility.DisplayDialog("Bakery", "Can't have more than one Bakery light on one object", "OK");
DestroyImmediate(this);
return;
}
if (EditorApplication.isPlayingOrWillChangePlaymode) return;
if (UID == 0) UID = Guid.NewGuid().GetHashCode();
ftUniqueIDRegistry.Register(UID, gameObject.GetInstanceID());
}
void OnDestroy()
{
if (UID == 0) return;
if (EditorApplication.isPlayingOrWillChangePlaymode) return;
ftUniqueIDRegistry.Deregister(UID);
}
void Update()
{
if (EditorApplication.isPlayingOrWillChangePlaymode) return;
if (!ftUniqueIDRegistry.Mapping.ContainsKey(UID)) ftUniqueIDRegistry.Register(UID, gameObject.GetInstanceID());
if (gameObject.GetInstanceID() != ftUniqueIDRegistry.GetInstanceId(UID))
{
UID = Guid.NewGuid().GetHashCode();
ftUniqueIDRegistry.Register(UID, gameObject.GetInstanceID());
}
}
#endif
void OnDrawGizmosSelected()
{
Gizmos.color = Color.yellow;
var mr = gameObject.GetComponent<MeshRenderer>();
if (mr!=null) Gizmos.DrawWireSphere(mr.bounds.center, cutoff);
}
}

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using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
public struct BakeryLightmapGroupPlain
{
public string name;
public int resolution, id, renderMode, renderDirMode, atlasPacker;
public bool vertexBake;
public bool containsTerrains;
public bool probes;
public bool isImplicit;
public bool computeSSS;
public int sssSamples;
public float sssDensity;
public float sssR, sssG, sssB;
public float fakeShadowBias;
public bool transparentSelfShadow;
public bool flipNormal;
public string parentName;
public int sceneLodLevel;
};
[CreateAssetMenu(menuName = "Bakery lightmap group")]
public class BakeryLightmapGroup : ScriptableObject
{
public enum ftLMGroupMode
{
OriginalUV = 0,
PackAtlas = 1,
Vertex = 2
};
public enum RenderMode
{
FullLighting = 0,
Indirect = 1,
Shadowmask = 2,
Subtractive = 3,
AmbientOcclusionOnly = 4,
Auto = 1000
};
public enum RenderDirMode
{
None = 0,
BakedNormalMaps = 1,
DominantDirection = 2,
RNM = 3,
SH = 4,
ProbeSH = 5,
Auto = 1000
};
public enum AtlasPacker
{
Default = 0,
xatlas = 1,
Auto = 1000
};
[SerializeField, Range(1, 8192)]
public int resolution = 512;
[SerializeField]
public int bitmask = 1;
[SerializeField]
public int id = -1;
public int sortingID = -1;
[SerializeField]
public bool isImplicit = false;
[SerializeField]
public float area = 0.0f;
[SerializeField]
public int totalVertexCount = 0;
[SerializeField]
public int vertexCounter = 0;
[SerializeField]
public int sceneLodLevel = -1;
[SerializeField]
public string sceneName;
[SerializeField]
public bool containsTerrains;
[SerializeField]
public bool probes;
[SerializeField]
public ftLMGroupMode mode = ftLMGroupMode.PackAtlas;
[SerializeField]
public RenderMode renderMode = RenderMode.Auto;
[SerializeField]
public RenderDirMode renderDirMode = RenderDirMode.Auto;
[SerializeField]
public AtlasPacker atlasPacker = AtlasPacker.Auto;
//[SerializeField]
//public bool aoIsThickness = false;
[SerializeField]
public bool computeSSS = false;
[SerializeField]
public int sssSamples = 16;
[SerializeField]
public float sssDensity = 10;
[SerializeField]
public Color sssColor = Color.white;
[SerializeField]
public float fakeShadowBias = 0.0f;
[SerializeField]
public bool transparentSelfShadow = false;
[SerializeField]
public bool flipNormal = false;
[SerializeField]
public string parentName;
[SerializeField]
public string overridePath = "";
[SerializeField]
public bool fixPos3D = false;
[SerializeField]
public Vector3 voxelSize = Vector3.one;
public BakeryLightmapGroupPlain GetPlainStruct()
{
BakeryLightmapGroupPlain str;
str.name = name;
str.id = id;
str.resolution = resolution;
str.vertexBake = mode == ftLMGroupMode.Vertex;
str.isImplicit = isImplicit;
str.renderMode = (int)renderMode;
str.renderDirMode = (int)renderDirMode;
str.atlasPacker = (int)atlasPacker;
str.computeSSS = computeSSS;
str.sssSamples = sssSamples;
str.sssDensity = sssDensity;
str.sssR = sssColor.r;
str.sssG = sssColor.g;
str.sssB = sssColor.b;
str.containsTerrains = containsTerrains;
str.probes = probes;
str.fakeShadowBias = fakeShadowBias;
str.transparentSelfShadow = transparentSelfShadow;
str.flipNormal = flipNormal;
str.parentName = parentName;
str.sceneLodLevel = sceneLodLevel;
return str;
}
}

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using UnityEngine;
public class BakeryLightmapGroupSelector : MonoBehaviour
{
public Object lmgroupAsset;
public bool instanceResolutionOverride = false;
public int instanceResolution = 256;
}

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#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
// Disable 'obsolete' warnings
#pragma warning disable 0618
[DisallowMultipleComponent]
public class BakeryLightmappedPrefab : MonoBehaviour
{
#if UNITY_EDITOR
public bool enableBaking = true;
public string errorMessage;
public bool IsValid()
{
errorMessage = "";
if (!enableBaking)
{
return false;
}
bool isPartOfPrefab = PrefabUtility.GetPrefabType(gameObject) == PrefabType.PrefabInstance;
if (!isPartOfPrefab)
{
errorMessage = "this GameObject is not a prefab";
return false;
}
bool prefabIsRoot = PrefabUtility.FindPrefabRoot(gameObject) == gameObject;
if (!prefabIsRoot)
{
errorMessage = "this GameObject is not a root prefab object";
return false;
}
var transforms = GetComponentsInChildren<Transform>();
for(int i=0; i<transforms.Length; i++)
{
if (PrefabUtility.FindPrefabRoot(transforms[i].gameObject) != gameObject)
{
errorMessage = "prefab contains unapplied object (" + transforms[i].name + ")";
return false;
}
}
var prefabRootObj = PrefabUtility.GetPrefabObject(gameObject);
//var prefabRootObj2 = PrefabUtility.FindPrefabRoot(gameObject);
var mods = PrefabUtility.GetPropertyModifications(gameObject);
if (mods != null)
{
for(int i=0; i<mods.Length; i++)
{
if (mods[i] == null) continue;
#if UNITY_2018_3_OR_NEWER
if (PrefabUtility.IsDefaultOverride(mods[i])) continue;
#endif
if (mods[i].propertyPath == "m_RootOrder") continue;
if (mods[i].propertyPath == "errorMessage") continue;
if (mods[i].propertyPath == "enableBaking") continue;
if (mods[i].propertyPath.IndexOf("idremap") >= 0) continue;
if (mods[i].target != null && mods[i].target.name == gameObject.name)
{
if (mods[i].propertyPath.Contains("m_LocalPosition")) continue;
if (mods[i].propertyPath.Contains("m_LocalRotation")) continue;
if (mods[i].propertyPath.Contains("m_LocalScale")) continue;
}
errorMessage = "prefab contains unapplied data (" + mods[i].target+"."+mods[i].propertyPath + ")";
return false;
}
}
var comps = gameObject.GetComponents<Component>();
var comps2 = gameObject.GetComponentsInChildren<Component>();
for(int t=0; t<2; t++)
{
var comps3 = t == 0 ? comps : comps2;
for(int c=0; c<comps3.Length; c++)
{
var prefabObj = PrefabUtility.GetPrefabObject(comps3[c]);
if (prefabObj != prefabRootObj)
{
errorMessage = "prefab contains unapplied component (" + comps3[c] + ")";
return false;
}
/*bool isRoot = comps3[c].gameObject == gameObject;
var mods = PrefabUtility.GetPropertyModifications(comps3[c]);
if (mods == null) continue;
for(int i=0; i<mods.Length; i++)
{
if (mods[i].propertyPath == "m_RootOrder") continue;
if (isRoot)
{
if (mods[i].propertyPath == "errorMessage") continue;
if (mods[i].propertyPath == "enableBaking") continue;
if (mods[i].propertyPath.Contains("m_LocalPosition")) continue;
if (mods[i].propertyPath.Contains("m_LocalRotation")) continue;
if (mods[i].propertyPath.Contains("m_LocalScale")) continue;
}
else
{
if (mods[i].propertyPath.Contains("m_LocalPosition"))
{
var dist = (comps3[c].transform.position - (PrefabUtility.GetPrefabParent(comps3[c].gameObject) as GameObject).transform.position).sqrMagnitude;
Debug.LogError(dist);
if (dist < 0.001f) continue;
}
else if (mods[i].propertyPath.Contains("m_LocalRotation"))
{
continue;
}
}
errorMessage = "Error: prefab contains unapplied data (" + mods[i].target+"."+mods[i].propertyPath + ")";
return false;
}*/
}
}
return true;
}
#endif
}

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#ifndef BAKERY_META
#define BAKERY_META
Texture2D bestFitNormalMap;
struct BakeryMetaInput
{
float2 uv0 : TEXCOORD0;
float2 uv1 : TEXCOORD1;
float3 normal : NORMAL;
#ifndef _TERRAIN_NORMAL_MAP
float4 tangent : TANGENT;
#endif
};
struct v2f_bakeryMeta
{
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
float3 normal : TEXCOORD1;
float3 tangent : TEXCOORD2;
float3 binormal : TEXCOORD3;
};
v2f_bakeryMeta vert_bakerymt (BakeryMetaInput v)
{
v2f_bakeryMeta o;
o.pos = float4(((v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw)*2-1) * float2(1,-1), 0.5, 1);
o.uv = v.uv0;
o.normal = normalize(mul((float3x3)unity_ObjectToWorld, v.normal).xyz);
#ifdef _TERRAIN_NORMAL_MAP
o.tangent = cross(o.normal, float3(0,0,1));
o.binormal = cross(o.normal, o.tangent) * -1;
#else
o.tangent = normalize(mul((float3x3)unity_ObjectToWorld, v.tangent.xyz).xyz);
o.binormal = cross(o.normal, o.tangent) * v.tangent.w;
#endif
return o;
}
float3 EncodeNormalBestFit(float3 n)
{
float3 nU = abs(n);
float maxNAbs = max(nU.z, max(nU.x, nU.y));
float2 TC = nU.z<maxNAbs? (nU.y<maxNAbs? nU.yz : nU.xz) : nU.xy;
//if (TC.x != TC.y)
//{
TC = TC.x<TC.y? TC.yx : TC.xy;
TC.y /= TC.x;
n /= maxNAbs;
float fittingScale = bestFitNormalMap.Load(int3(TC.x*1023, TC.y*1023, 0)).a;
n *= fittingScale;
//}
return n*0.5+0.5;
}
float3 TransformNormalMapToWorld(v2f_bakeryMeta i, float3 tangentNormalMap)
{
float3x3 TBN = float3x3(normalize(i.tangent), normalize(i.binormal), normalize(i.normal));
return mul(tangentNormalMap, TBN);
}
#define BakeryEncodeNormal EncodeNormalBestFit
#endif

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BakeryPackAsSingleSquare : MonoBehaviour {
}

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using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
using System;
using System.Collections;
using System.Collections.Generic;
[ExecuteInEditMode]
[DisallowMultipleComponent]
public class BakeryPointLight : MonoBehaviour
{
public enum ftLightProjectionMode
{
Omni = 0,
Cookie = 1,
Cubemap = 2,
IES = 3,
Cone = 4
};
public int UID;
public Color color = Color.white;
public float intensity = 1.0f;
public float shadowSpread = 0.05f;
public float cutoff = 10.0f;
public bool realisticFalloff = false;
public int samples = 8;
public ftLightProjectionMode projMode;
public Texture2D cookie;
public float angle = 30.0f;
public float innerAngle = 0;
public Cubemap cubemap;
public UnityEngine.Object iesFile;
public int bitmask = 1;
public bool bakeToIndirect = false;
public bool shadowmask = false;
public float indirectIntensity = 1.0f;
public float falloffMinRadius = 1.0f;
public int shadowmaskGroupID = 0;
const float GIZMO_MAXSIZE = 0.1f;
const float GIZMO_SCALE = 0.01f;
float screenRadius = GIZMO_MAXSIZE;
public static int lightsChanged = 0; // 1 = const, 2 = full
#if UNITY_EDITOR
void OnValidate()
{
if (lightsChanged == 0) lightsChanged = 1;
}
void OnEnable()
{
lightsChanged = 2;
}
void OnDisable()
{
lightsChanged = 2;
}
public void Start()
{
if (gameObject.GetComponent<BakeryDirectLight>() != null ||
gameObject.GetComponent<BakerySkyLight>() != null ||
gameObject.GetComponent<BakeryLightMesh>() != null)
{
EditorUtility.DisplayDialog("Bakery", "Can't have more than one Bakery light on one object", "OK");
DestroyImmediate(this);
return;
}
if (EditorApplication.isPlayingOrWillChangePlaymode) return;
if (UID == 0) UID = Guid.NewGuid().GetHashCode();
ftUniqueIDRegistry.Register(UID, gameObject.GetInstanceID());
}
void OnDestroy()
{
if (UID == 0) return;
if (EditorApplication.isPlayingOrWillChangePlaymode) return;
ftUniqueIDRegistry.Deregister(UID);
}
void Update()
{
if (EditorApplication.isPlayingOrWillChangePlaymode) return;
if (!ftUniqueIDRegistry.Mapping.ContainsKey(UID)) ftUniqueIDRegistry.Register(UID, gameObject.GetInstanceID());
if (gameObject.GetInstanceID() != ftUniqueIDRegistry.GetInstanceId(UID))
{
UID = Guid.NewGuid().GetHashCode();
ftUniqueIDRegistry.Register(UID, gameObject.GetInstanceID());
}
}
void OnDrawGizmos()
{
Gizmos.color = color;
var curCam = Camera.current;
if (curCam != null)
{
screenRadius = Mathf.Min((transform.position - curCam.transform.position).magnitude * GIZMO_SCALE, GIZMO_MAXSIZE);
}
Gizmos.DrawSphere(transform.position, screenRadius);
}
void DrawArrow(Vector3 a, Vector3 b)
{
//const float len = 0.125f;
b = a + b * (shadowSpread + 0.05f);
Gizmos.DrawLine(a, b);
}
void OnDrawGizmosSelected()
{
Gizmos.color = color;//Color.yellow;
Gizmos.DrawWireSphere(transform.position, shadowSpread);
Gizmos.color = new Color(color.r, color.g, color.b, 0.25f);//Color.gray;
if (projMode != ftLightProjectionMode.Cookie && projMode != ftLightProjectionMode.Cone) Gizmos.DrawWireSphere(transform.position, cutoff);
if (projMode != 0)
{
Gizmos.color = color;//Color.yellow;
Vector3 endPoint;
if (projMode == ftLightProjectionMode.Cookie || projMode == ftLightProjectionMode.Cone)
{
endPoint = transform.forward * 2;
Gizmos.DrawRay(transform.position, endPoint);
float angle2 = (180 - angle) * Mathf.Deg2Rad * 0.5f;
//float x = Mathf.Cos(angle2);
//float radius = x * cutoff;
float x = 1 / Mathf.Sin(angle2);
x = Mathf.Sqrt(x * x - 1);
float radius = x * cutoff;
const int segments = 16;
for(int i=0; i<segments; i++)
{
float p1 = i / (float)segments;
float p2 = (i+1) / (float)segments;
float x1 = Mathf.Cos(p1 * Mathf.PI*2);
float y1 = Mathf.Sin(p1 * Mathf.PI*2);
float x2 = Mathf.Cos(p2 * Mathf.PI*2);
float y2 = Mathf.Sin(p2 * Mathf.PI*2);
Vector3 A = transform.position + transform.forward * cutoff + transform.right * x1 * radius + transform.up * y1 * radius;
Vector3 B = transform.position + transform.forward * cutoff + transform.right * x2 * radius + transform.up * y2 * radius;
Gizmos.DrawLine(A, B);
if (i % 4 == 0) Gizmos.DrawLine(transform.position, A);
}
}
else
{
endPoint = -transform.up * 2;
Gizmos.DrawRay(transform.position, endPoint);
}
endPoint += transform.position;
Gizmos.DrawLine(endPoint, endPoint + (transform.position + transform.right - endPoint).normalized * 0.5f);
Gizmos.DrawLine(endPoint, endPoint + (transform.position - transform.right - endPoint).normalized * 0.5f);
Gizmos.DrawLine(endPoint, endPoint + (transform.position + transform.up - endPoint).normalized * 0.5f);
Gizmos.DrawLine(endPoint, endPoint + (transform.position - transform.up - endPoint).normalized * 0.5f);
}
}
#endif
}

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{
"name": "BakeryRuntimeAssembly"
}

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using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
using System;
using System.Collections;
using System.Collections.Generic;
[ExecuteInEditMode]
[DisallowMultipleComponent]
public class BakerySkyLight : MonoBehaviour
{
public string texName = "sky.dds";
public Color color = Color.white;
public float intensity = 1.0f;
public int samples = 32;
public bool hemispherical = false;
public int bitmask = 1;
public bool bakeToIndirect = true;
public float indirectIntensity = 1.0f;
public bool tangentSH = false;
public bool correctRotation = false;
public Cubemap cubemap;
public int UID;
public static int lightsChanged = 0; // 1 = const, 2 = full
#if UNITY_EDITOR
void OnValidate()
{
if (lightsChanged == 0) lightsChanged = 1;
}
void OnEnable()
{
lightsChanged = 2;
}
void OnDisable()
{
lightsChanged = 2;
}
public void Start()
{
if (gameObject.GetComponent<BakeryDirectLight>() != null ||
gameObject.GetComponent<BakeryPointLight>() != null ||
gameObject.GetComponent<BakeryLightMesh>() != null)
{
EditorUtility.DisplayDialog("Bakery", "Can't have more than one Bakery light on one object", "OK");
DestroyImmediate(this);
return;
}
if (EditorApplication.isPlayingOrWillChangePlaymode) return;
if (UID == 0) UID = Guid.NewGuid().GetHashCode();
ftUniqueIDRegistry.Register(UID, gameObject.GetInstanceID());
}
void OnDestroy()
{
if (UID == 0) return;
if (EditorApplication.isPlayingOrWillChangePlaymode) return;
ftUniqueIDRegistry.Deregister(UID);
}
void Update()
{
if (EditorApplication.isPlayingOrWillChangePlaymode) return;
if (!ftUniqueIDRegistry.Mapping.ContainsKey(UID)) ftUniqueIDRegistry.Register(UID, gameObject.GetInstanceID());
if (gameObject.GetInstanceID() != ftUniqueIDRegistry.GetInstanceId(UID))
{
UID = Guid.NewGuid().GetHashCode();
ftUniqueIDRegistry.Register(UID, gameObject.GetInstanceID());
}
}
void OnDrawGizmos()
{
Gizmos.color = new Color(49/255.0f, 91/255.0f, 191/255.0f);
Gizmos.DrawSphere(transform.position, 0.1f);
}
void OnDrawGizmosSelected()
{
Gizmos.color = new Color(49/255.0f, 91/255.0f, 191/255.0f);
Vector3 origin = transform.position;
const int segments = 16;
for(int i=0; i<segments; i++)
{
float p1 = i / (float)segments;
float p2 = (i+1) / (float)segments;
float x1 = Mathf.Cos(p1 * Mathf.PI*2);
float y1 = Mathf.Sin(p1 * Mathf.PI*2);
float x2 = Mathf.Cos(p2 * Mathf.PI*2);
float y2 = Mathf.Sin(p2 * Mathf.PI*2);
Gizmos.DrawLine(origin + new Vector3(x1,0,y1), origin + new Vector3(x2,0,y2));
if (hemispherical)
{
x1 = Mathf.Cos(p1 * Mathf.PI);
y1 = Mathf.Sin(p1 * Mathf.PI);
x2 = Mathf.Cos(p2 * Mathf.PI);
y2 = Mathf.Sin(p2 * Mathf.PI);
}
Gizmos.DrawLine(origin + new Vector3(x1,y1,0), origin + new Vector3(x2,y2,0));
Gizmos.DrawLine(origin + new Vector3(0,y1,x1), origin + new Vector3(0,y2,x2));
}
}
#endif
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.IMGUI.Controls;
#endif
[ExecuteInEditMode]
public class BakeryVolume : MonoBehaviour
{
public enum Encoding
{
// HDR L1 SH, half-float:
// Tex0 = L0, L1z.r
// Tex1 = L1x, L1z.g
// Tex2 = L1y, L1z.b
Half4,
// LDR L1 SH, 8-bit. Components are stored the same way as in Half4,
// but L1 must be unpacked following way:
// L1n = (L1n * 2 - 1) * L0 * 0.5 + 0.5
RGBA8,
// LDR L1 SH with monochrome directional component (= single color and direction), 8-bit.
// Tex0 = L0 (alpha unused)
// Tex1 = L1xyz (alpha unused)
RGBA8Mono
}
public enum ShadowmaskEncoding
{
RGBA8,
A8
}
public bool enableBaking = true;
public Bounds bounds = new Bounds(Vector3.zero, Vector3.one);
public bool adaptiveRes = true;
public float voxelsPerUnit = 0.5f;
public int resolutionX = 16;
public int resolutionY = 16;
public int resolutionZ = 16;
public Encoding encoding = Encoding.Half4;
public ShadowmaskEncoding shadowmaskEncoding = ShadowmaskEncoding.RGBA8;
public bool denoise = false;
public bool isGlobal = false;
public Texture3D bakedTexture0, bakedTexture1, bakedTexture2, bakedMask;
public static BakeryVolume globalVolume;
//public bool adjustSamples = true;
public Vector3 GetMin()
{
return bounds.min;
}
public Vector3 GetInvSize()
{
var b = bounds;
return new Vector3(1.0f/b.size.x, 1.0f/b.size.y, 1.0f/b.size.z);;
}
public void SetGlobalParams()
{
Shader.SetGlobalTexture("_Volume0", bakedTexture0);
Shader.SetGlobalTexture("_Volume1", bakedTexture1);
Shader.SetGlobalTexture("_Volume2", bakedTexture2);
Shader.SetGlobalTexture("_VolumeMask", bakedMask);
var b = bounds;
var bmin = b.min;
var bis = new Vector3(1.0f/b.size.x, 1.0f/b.size.y, 1.0f/b.size.z);;
Shader.SetGlobalVector("_GlobalVolumeMin", bmin);
Shader.SetGlobalVector("_GlobalVolumeInvSize", bis);
}
public void UpdateBounds()
{
var pos = transform.position;
var size = bounds.size;
bounds = new Bounds(pos, size);
}
public void Awake()
{
if (isGlobal)
{
globalVolume = this;
SetGlobalParams();
}
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(BakeryVolume))]
public class BakeryVolumeInspector : Editor
{
BoxBoundsHandle boundsHandle = new BoxBoundsHandle(typeof(BakeryVolumeInspector).GetHashCode());
SerializedProperty ftraceAdaptiveRes, ftraceResX, ftraceResY, ftraceResZ, ftraceVoxelsPerUnit, ftraceAdjustSamples, ftraceEnableBaking, ftraceEncoding, ftraceShadowmaskEncoding, ftraceDenoise, ftraceGlobal;
bool showExperimental = false;
void OnEnable()
{
ftraceAdaptiveRes = serializedObject.FindProperty("adaptiveRes");
ftraceVoxelsPerUnit = serializedObject.FindProperty("voxelsPerUnit");
ftraceResX = serializedObject.FindProperty("resolutionX");
ftraceResY = serializedObject.FindProperty("resolutionY");
ftraceResZ = serializedObject.FindProperty("resolutionZ");
ftraceEnableBaking = serializedObject.FindProperty("enableBaking");
ftraceEncoding = serializedObject.FindProperty("encoding");
ftraceShadowmaskEncoding = serializedObject.FindProperty("shadowmaskEncoding");
ftraceDenoise = serializedObject.FindProperty("denoise");
ftraceGlobal = serializedObject.FindProperty("isGlobal");
//ftraceAdjustSamples = serializedObject.FindProperty("adjustSamples");
}
string F(float f)
{
// Unity keeps using comma for float printing on some systems since ~2018, even if system-wide decimal symbol is "."
return (f + "").Replace(",", ".");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
var vol = target as BakeryVolume;
EditorGUILayout.PropertyField(ftraceEnableBaking, new GUIContent("Enable baking", "Should the volume be (re)computed? Disable to prevent overwriting existing data."));
bool wasGlobal = ftraceGlobal.boolValue;
EditorGUILayout.PropertyField(ftraceGlobal, new GUIContent("Global", "Automatically assign this volume to all volume-compatible shaders, unless they have overrides."));
if (!wasGlobal && ftraceGlobal.boolValue)
{
(target as BakeryVolume).SetGlobalParams();
}
EditorGUILayout.PropertyField(ftraceDenoise, new GUIContent("Denoise", "Apply denoising after baking the volume."));
EditorGUILayout.Space();
EditorGUILayout.PropertyField(ftraceAdaptiveRes, new GUIContent("Adaptive resolution", "Calculate voxel resolution based on size?"));
if (ftraceAdaptiveRes.boolValue)
{
EditorGUILayout.PropertyField(ftraceVoxelsPerUnit, new GUIContent("Voxels per unit"));
GUI.enabled = false;
var size = vol.bounds.size;
ftraceResX.intValue = System.Math.Max((int)(size.x * vol.voxelsPerUnit), 1);
ftraceResY.intValue = System.Math.Max((int)(size.y * vol.voxelsPerUnit), 1);
ftraceResZ.intValue = System.Math.Max((int)(size.z * vol.voxelsPerUnit), 1);
}
EditorGUILayout.PropertyField(ftraceResX, new GUIContent("Resolution X"));
EditorGUILayout.PropertyField(ftraceResY, new GUIContent("Resolution Y"));
EditorGUILayout.PropertyField(ftraceResZ, new GUIContent("Resolution Z"));
GUI.enabled = true;
//EditorGUILayout.PropertyField(ftraceAdjustSamples, new GUIContent("Adjust sample positions", "Fixes light leaking from inside surfaces"));
EditorGUILayout.Space();
showExperimental = EditorGUILayout.Foldout(showExperimental, "Experimental", EditorStyles.foldout);
if (showExperimental)
{
EditorGUILayout.PropertyField(ftraceEncoding, new GUIContent("Encoding"));
EditorGUILayout.PropertyField(ftraceShadowmaskEncoding, new GUIContent("Shadowmask Encoding"));
}
EditorGUILayout.Space();
if (vol.bakedTexture0 == null)
{
EditorGUILayout.LabelField("Baked texture: none");
}
else
{
EditorGUILayout.LabelField("Baked texture: " + vol.bakedTexture0.name);
}
EditorGUILayout.Space();
var wrapObj = EditorGUILayout.ObjectField("Wrap to object", null, typeof(GameObject), true) as GameObject;
if (wrapObj != null)
{
var mrs = wrapObj.GetComponentsInChildren<MeshRenderer>() as MeshRenderer[];
if (mrs.Length > 0)
{
var b = mrs[0].bounds;
for(int i=1; i<mrs.Length; i++)
{
b.Encapsulate(mrs[i].bounds);
}
Undo.RecordObject(vol, "Change Bounds");
vol.transform.position = b.center;
vol.bounds = b;
Debug.Log("Bounds set");
}
else
{
Debug.LogError("No mesh renderers to wrap to");
}
}
var boxCol = vol.GetComponent<BoxCollider>();
if (boxCol != null)
{
if (GUILayout.Button("Set from box collider"))
{
Undo.RecordObject(vol, "Change Bounds");
vol.bounds = boxCol.bounds;
}
if (GUILayout.Button("Set to box collider"))
{
boxCol.center = Vector3.zero;
boxCol.size = vol.bounds.size;
}
}
var bmin = vol.bounds.min;
var bmax = vol.bounds.max;
var bsize = vol.bounds.size;
EditorGUILayout.LabelField("Min: " + bmin.x+", "+bmin.y+", "+bmin.z);
EditorGUILayout.LabelField("Max: " + bmax.x+", "+bmax.y+", "+bmax.z);
if (GUILayout.Button("Copy bounds to clipboard"))
{
GUIUtility.systemCopyBuffer = "float3 bmin = float3(" + F(bmin.x)+", "+F(bmin.y)+", "+F(bmin.z) + "); float3 bmax = float3(" + F(bmax.x)+", "+F(bmax.y)+", "+F(bmax.z) + "); float3 binvsize = float3(" + F(1.0f/bsize.x)+", "+F(1.0f/bsize.y)+", "+F(1.0f/bsize.z) + ");";
}
serializedObject.ApplyModifiedProperties();
}
protected virtual void OnSceneGUI()
{
var vol = (BakeryVolume)target;
boundsHandle.center = vol.transform.position;
boundsHandle.size = vol.bounds.size;
EditorGUI.BeginChangeCheck();
boundsHandle.DrawHandle();
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(vol, "Change Bounds");
Bounds newBounds = new Bounds();
newBounds.center = boundsHandle.center;
newBounds.size = boundsHandle.size;
vol.bounds = newBounds;
vol.transform.position = boundsHandle.center;
}
else if ((vol.bounds.center - boundsHandle.center).sqrMagnitude > 0.0001f)
{
Bounds newBounds = new Bounds();
newBounds.center = boundsHandle.center;
newBounds.size = boundsHandle.size;
vol.bounds = newBounds;
}
}
}
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