DeltaVR/Assets/Bakery/BakeryVolume.cs
2021-03-05 20:15:14 +02:00

261 lines
9.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.IMGUI.Controls;
#endif
[ExecuteInEditMode]
public class BakeryVolume : MonoBehaviour
{
public enum Encoding
{
// HDR L1 SH, half-float:
// Tex0 = L0, L1z.r
// Tex1 = L1x, L1z.g
// Tex2 = L1y, L1z.b
Half4,
// LDR L1 SH, 8-bit. Components are stored the same way as in Half4,
// but L1 must be unpacked following way:
// L1n = (L1n * 2 - 1) * L0 * 0.5 + 0.5
RGBA8,
// LDR L1 SH with monochrome directional component (= single color and direction), 8-bit.
// Tex0 = L0 (alpha unused)
// Tex1 = L1xyz (alpha unused)
RGBA8Mono
}
public enum ShadowmaskEncoding
{
RGBA8,
A8
}
public bool enableBaking = true;
public Bounds bounds = new Bounds(Vector3.zero, Vector3.one);
public bool adaptiveRes = true;
public float voxelsPerUnit = 0.5f;
public int resolutionX = 16;
public int resolutionY = 16;
public int resolutionZ = 16;
public Encoding encoding = Encoding.Half4;
public ShadowmaskEncoding shadowmaskEncoding = ShadowmaskEncoding.RGBA8;
public bool denoise = false;
public bool isGlobal = false;
public Texture3D bakedTexture0, bakedTexture1, bakedTexture2, bakedMask;
public static BakeryVolume globalVolume;
//public bool adjustSamples = true;
public Vector3 GetMin()
{
return bounds.min;
}
public Vector3 GetInvSize()
{
var b = bounds;
return new Vector3(1.0f/b.size.x, 1.0f/b.size.y, 1.0f/b.size.z);;
}
public void SetGlobalParams()
{
Shader.SetGlobalTexture("_Volume0", bakedTexture0);
Shader.SetGlobalTexture("_Volume1", bakedTexture1);
Shader.SetGlobalTexture("_Volume2", bakedTexture2);
Shader.SetGlobalTexture("_VolumeMask", bakedMask);
var b = bounds;
var bmin = b.min;
var bis = new Vector3(1.0f/b.size.x, 1.0f/b.size.y, 1.0f/b.size.z);;
Shader.SetGlobalVector("_GlobalVolumeMin", bmin);
Shader.SetGlobalVector("_GlobalVolumeInvSize", bis);
}
public void UpdateBounds()
{
var pos = transform.position;
var size = bounds.size;
bounds = new Bounds(pos, size);
}
public void Awake()
{
if (isGlobal)
{
globalVolume = this;
SetGlobalParams();
}
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(BakeryVolume))]
public class BakeryVolumeInspector : Editor
{
BoxBoundsHandle boundsHandle = new BoxBoundsHandle(typeof(BakeryVolumeInspector).GetHashCode());
SerializedProperty ftraceAdaptiveRes, ftraceResX, ftraceResY, ftraceResZ, ftraceVoxelsPerUnit, ftraceAdjustSamples, ftraceEnableBaking, ftraceEncoding, ftraceShadowmaskEncoding, ftraceDenoise, ftraceGlobal;
bool showExperimental = false;
void OnEnable()
{
ftraceAdaptiveRes = serializedObject.FindProperty("adaptiveRes");
ftraceVoxelsPerUnit = serializedObject.FindProperty("voxelsPerUnit");
ftraceResX = serializedObject.FindProperty("resolutionX");
ftraceResY = serializedObject.FindProperty("resolutionY");
ftraceResZ = serializedObject.FindProperty("resolutionZ");
ftraceEnableBaking = serializedObject.FindProperty("enableBaking");
ftraceEncoding = serializedObject.FindProperty("encoding");
ftraceShadowmaskEncoding = serializedObject.FindProperty("shadowmaskEncoding");
ftraceDenoise = serializedObject.FindProperty("denoise");
ftraceGlobal = serializedObject.FindProperty("isGlobal");
//ftraceAdjustSamples = serializedObject.FindProperty("adjustSamples");
}
string F(float f)
{
// Unity keeps using comma for float printing on some systems since ~2018, even if system-wide decimal symbol is "."
return (f + "").Replace(",", ".");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
var vol = target as BakeryVolume;
EditorGUILayout.PropertyField(ftraceEnableBaking, new GUIContent("Enable baking", "Should the volume be (re)computed? Disable to prevent overwriting existing data."));
bool wasGlobal = ftraceGlobal.boolValue;
EditorGUILayout.PropertyField(ftraceGlobal, new GUIContent("Global", "Automatically assign this volume to all volume-compatible shaders, unless they have overrides."));
if (!wasGlobal && ftraceGlobal.boolValue)
{
(target as BakeryVolume).SetGlobalParams();
}
EditorGUILayout.PropertyField(ftraceDenoise, new GUIContent("Denoise", "Apply denoising after baking the volume."));
EditorGUILayout.Space();
EditorGUILayout.PropertyField(ftraceAdaptiveRes, new GUIContent("Adaptive resolution", "Calculate voxel resolution based on size?"));
if (ftraceAdaptiveRes.boolValue)
{
EditorGUILayout.PropertyField(ftraceVoxelsPerUnit, new GUIContent("Voxels per unit"));
GUI.enabled = false;
var size = vol.bounds.size;
ftraceResX.intValue = System.Math.Max((int)(size.x * vol.voxelsPerUnit), 1);
ftraceResY.intValue = System.Math.Max((int)(size.y * vol.voxelsPerUnit), 1);
ftraceResZ.intValue = System.Math.Max((int)(size.z * vol.voxelsPerUnit), 1);
}
EditorGUILayout.PropertyField(ftraceResX, new GUIContent("Resolution X"));
EditorGUILayout.PropertyField(ftraceResY, new GUIContent("Resolution Y"));
EditorGUILayout.PropertyField(ftraceResZ, new GUIContent("Resolution Z"));
GUI.enabled = true;
//EditorGUILayout.PropertyField(ftraceAdjustSamples, new GUIContent("Adjust sample positions", "Fixes light leaking from inside surfaces"));
EditorGUILayout.Space();
showExperimental = EditorGUILayout.Foldout(showExperimental, "Experimental", EditorStyles.foldout);
if (showExperimental)
{
EditorGUILayout.PropertyField(ftraceEncoding, new GUIContent("Encoding"));
EditorGUILayout.PropertyField(ftraceShadowmaskEncoding, new GUIContent("Shadowmask Encoding"));
}
EditorGUILayout.Space();
if (vol.bakedTexture0 == null)
{
EditorGUILayout.LabelField("Baked texture: none");
}
else
{
EditorGUILayout.LabelField("Baked texture: " + vol.bakedTexture0.name);
}
EditorGUILayout.Space();
var wrapObj = EditorGUILayout.ObjectField("Wrap to object", null, typeof(GameObject), true) as GameObject;
if (wrapObj != null)
{
var mrs = wrapObj.GetComponentsInChildren<MeshRenderer>() as MeshRenderer[];
if (mrs.Length > 0)
{
var b = mrs[0].bounds;
for(int i=1; i<mrs.Length; i++)
{
b.Encapsulate(mrs[i].bounds);
}
Undo.RecordObject(vol, "Change Bounds");
vol.transform.position = b.center;
vol.bounds = b;
Debug.Log("Bounds set");
}
else
{
Debug.LogError("No mesh renderers to wrap to");
}
}
var boxCol = vol.GetComponent<BoxCollider>();
if (boxCol != null)
{
if (GUILayout.Button("Set from box collider"))
{
Undo.RecordObject(vol, "Change Bounds");
vol.bounds = boxCol.bounds;
}
if (GUILayout.Button("Set to box collider"))
{
boxCol.center = Vector3.zero;
boxCol.size = vol.bounds.size;
}
}
var bmin = vol.bounds.min;
var bmax = vol.bounds.max;
var bsize = vol.bounds.size;
EditorGUILayout.LabelField("Min: " + bmin.x+", "+bmin.y+", "+bmin.z);
EditorGUILayout.LabelField("Max: " + bmax.x+", "+bmax.y+", "+bmax.z);
if (GUILayout.Button("Copy bounds to clipboard"))
{
GUIUtility.systemCopyBuffer = "float3 bmin = float3(" + F(bmin.x)+", "+F(bmin.y)+", "+F(bmin.z) + "); float3 bmax = float3(" + F(bmax.x)+", "+F(bmax.y)+", "+F(bmax.z) + "); float3 binvsize = float3(" + F(1.0f/bsize.x)+", "+F(1.0f/bsize.y)+", "+F(1.0f/bsize.z) + ");";
}
serializedObject.ApplyModifiedProperties();
}
protected virtual void OnSceneGUI()
{
var vol = (BakeryVolume)target;
boundsHandle.center = vol.transform.position;
boundsHandle.size = vol.bounds.size;
EditorGUI.BeginChangeCheck();
boundsHandle.DrawHandle();
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(vol, "Change Bounds");
Bounds newBounds = new Bounds();
newBounds.center = boundsHandle.center;
newBounds.size = boundsHandle.size;
vol.bounds = newBounds;
vol.transform.position = boundsHandle.center;
}
else if ((vol.bounds.center - boundsHandle.center).sqrMagnitude > 0.0001f)
{
Bounds newBounds = new Bounds();
newBounds.center = boundsHandle.center;
newBounds.size = boundsHandle.size;
vol.bounds = newBounds;
}
}
}
#endif