some sound bug fixes
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@@ -9,7 +9,11 @@ public class FloorButtonVisualizer : MonoBehaviour
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public Sprite ActiveSprite;
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public bool ActiveState;
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private Image buttonImage;
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// Start is called before the first frame update
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// --- Static tracking for selection change ---
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private static FloorButtonVisualizer lastActiveButton = null;
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private static bool initialized = false;
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void Start()
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{
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buttonImage = gameObject.GetComponent<Image>();
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@@ -19,12 +23,20 @@ public class FloorButtonVisualizer : MonoBehaviour
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{
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this.ActiveState = true;
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buttonImage.sprite = ActiveSprite;
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//Debug.Log("Floorbutton of " + gameObject.name + " activated");
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// --- Only play hover if selection actually changed ---
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if (initialized && lastActiveButton != this)
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
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}
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lastActiveButton = this;
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initialized = true;
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}
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public void Deactivate()
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{
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this.ActiveState = false;
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buttonImage.sprite = InactiveSprite;
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//Debug.Log("Floorbutton of " + gameObject.name + " deactivated");
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}
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}
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@@ -25,6 +25,9 @@ public class MenuTeleportButton : MonoBehaviour
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private EventInstance TeleportingSound;
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FMOD.Studio.Bus SpecialBus; //FMOD bus variable
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private static MenuTeleportButton lastSelectedButton = null;
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private static bool initialized = false;
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private void Awake()
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{
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TeleportingSound = AudioManager.Instance.CreateInstance(FMODEvents.Instance.Teleport); //initialise the instance
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@@ -58,12 +61,19 @@ public class MenuTeleportButton : MonoBehaviour
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public void SetStateSelected()
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
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if (button != null && HoverSprite != null)
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{
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button.targetGraphic.GetComponent<Image>().sprite = HoverSprite;
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// --- Only play hover sound if selection actually changed ---
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if (initialized && lastSelectedButton != this)
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
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}
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lastSelectedButton = this;
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initialized = true;
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}
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}
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public void SetStateDefault()
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@@ -106,7 +116,7 @@ public class MenuTeleportButton : MonoBehaviour
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button.interactable = false;
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button.interactable = true;
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StartCoroutine(MuteBusForSeconds(1.5f));
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StartCoroutine(MuteBusForSeconds(2.0f));
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TeleportingSound.start(); //playing 2d oneshot
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}
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@@ -14,10 +14,16 @@ public class TutorialAudioListener : MonoBehaviour
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private TeleportationProvider teleportationProvider;
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private float lastStepTime;
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[SerializeField] private float baseStepCooldown = 0.5f; // base interval at speed = 1
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private float stepCooldown;
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[Header("Settings")]
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[SerializeField] private float baseStepRate = 0.5f; // Step interval at joystick = 1 and slider = 1
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[SerializeField] private float joystickThreshold = 0.1f; // Minimum stick movement to count as walking
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private float settingsSpeedMultiplier = 1f; // From slider (1 = default)
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private bool locomotionEnabled = false;
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private Vector2 currentMoveVector;
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private void Awake()
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{
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if (tutorialController == null)
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@@ -32,14 +38,15 @@ public class TutorialAudioListener : MonoBehaviour
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turnAction = tutorialController.turnProvider.rightHandSnapTurnAction.action;
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teleportationProvider = tutorialController.teleportProvider;
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}
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stepCooldown = baseStepCooldown;
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}
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private void OnEnable()
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{
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if (moveAction != null)
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moveAction.performed += OnMovePerformed;
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{
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moveAction.performed += OnMoveInput;
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moveAction.canceled += OnMoveCanceled;
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}
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if (turnAction != null)
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turnAction.performed += OnTurnPerformed;
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@@ -57,7 +64,10 @@ public class TutorialAudioListener : MonoBehaviour
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private void OnDisable()
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{
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if (moveAction != null)
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moveAction.performed -= OnMovePerformed;
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{
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moveAction.performed -= OnMoveInput;
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moveAction.canceled -= OnMoveCanceled;
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}
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if (turnAction != null)
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turnAction.performed -= OnTurnPerformed;
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@@ -75,26 +85,48 @@ public class TutorialAudioListener : MonoBehaviour
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private void HandleLocomotionToggled(bool enabled)
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{
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locomotionEnabled = enabled;
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Debug.Log($"[TutorialAudioListener] Locomotion toggled: {enabled}");
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}
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private void HandleSpeedChanged(float newSpeed)
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{
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// Invert proportionality: faster speed = shorter step interval
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float calculatedCooldown = baseStepCooldown / Mathf.Max(newSpeed, 0.01f);
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// Clamp the result between 0.4 and 0.6 seconds
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stepCooldown = Mathf.Clamp(calculatedCooldown, 0.3f, 0.69f);
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Debug.Log($"[TutorialAudioListener] Step cooldown adjusted: {stepCooldown}");
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// Slider is allowed to range normally but we clamp for stability
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settingsSpeedMultiplier = Mathf.Clamp(newSpeed, 0.4f, 1.2f);
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}
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private void OnMovePerformed(InputAction.CallbackContext context)
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private void OnMoveInput(InputAction.CallbackContext ctx)
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{
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currentMoveVector = ctx.ReadValue<Vector2>();
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}
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private void OnMoveCanceled(InputAction.CallbackContext ctx)
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{
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currentMoveVector = Vector2.zero;
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}
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private void Update()
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{
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TryPlayStep();
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}
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private void TryPlayStep()
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{
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if (!locomotionEnabled)
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return;
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if (Time.time - lastStepTime < stepCooldown)
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float joystickMagnitude = currentMoveVector.magnitude;
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if (joystickMagnitude < joystickThreshold)
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return; // Not moving enough to walk
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// --- NEW: Slider influence (very light touch) ---
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float sliderInfluence = 1f + (settingsSpeedMultiplier) * 0.25f;
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float effectiveMagnitude = joystickMagnitude * sliderInfluence;
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// --- NEW: Step cooldown ---
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float dynamicCooldown = baseStepRate / Mathf.Max(effectiveMagnitude, 0.01f);
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dynamicCooldown = Mathf.Clamp(dynamicCooldown, 0.33f, 0.65f);
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if (Time.time - lastStepTime < dynamicCooldown)
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return;
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lastStepTime = Time.time;
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@@ -103,13 +135,16 @@ public class TutorialAudioListener : MonoBehaviour
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private void OnTurnPerformed(InputAction.CallbackContext context)
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{
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// If magnitude above threshold = walking don't play spin sound
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if (currentMoveVector.magnitude > joystickThreshold)
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return;
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// Otherwise play turning sound
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.StepSpin, gameObject);
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}
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private void OnTeleportEnd(LocomotionSystem locomotionSystem)
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{
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// Optional: Uncomment if teleport should play sound
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// AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Steps, gameObject);
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// Optional teleport sound
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}
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}
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@@ -3221,6 +3221,7 @@ GameObject:
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- component: {fileID: 2567477070120516364}
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- component: {fileID: 5667922335807455518}
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- component: {fileID: 9130699439852735294}
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- component: {fileID: 244862221083601452}
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m_Layer: 5
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m_Name: Level 1 button
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m_TagString: Untagged
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@@ -3346,6 +3347,35 @@ MonoBehaviour:
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InactiveSprite: {fileID: 21300000, guid: 9b9161f51c7cdb84eba98c454b3f542c, type: 3}
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ActiveSprite: {fileID: 21300000, guid: 594b1f27343305e4e99551b5fb8a1b76, type: 3}
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ActiveState: 0
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--- !u!114 &244862221083601452
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MonoBehaviour:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4006117569149960393}
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m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
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m_Name:
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callback:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 9130699439852735294}
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m_TargetAssemblyTypeName: FloorButtonVisualizer, Assembly-CSharp
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m_MethodName: Activate
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m_Mode: 1
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--- !u!1 &4122378368372937094
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GameObject:
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m_ObjectHideFlags: 0
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@@ -3395,6 +3425,7 @@ GameObject:
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- component: {fileID: 735405659653074444}
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- component: {fileID: 1877344747539671532}
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- component: {fileID: 5719623585416982853}
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m_Layer: 5
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m_Name: Level 2 button
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m_TagString: Untagged
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@@ -3520,6 +3551,35 @@ MonoBehaviour:
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InactiveSprite: {fileID: 21300000, guid: 28748e86c9a1f0c4694006461434eca7, type: 3}
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ActiveSprite: {fileID: 21300000, guid: a84b9455a04a3ca459595ecb5810fb98, type: 3}
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ActiveState: 1
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--- !u!114 &5719623585416982853
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m_TargetAssemblyTypeName: FloorButtonVisualizer, Assembly-CSharp
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--- !u!1 &4552840262979230797
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GameObject:
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@@ -7700,7 +7760,9 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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tutorialController: {fileID: 8296457994299276779}
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stepCooldown: 0.4
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locomotionConfigurator: {fileID: 0}
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baseStepRate: 0.5
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joystickThreshold: 0.1
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--- !u!4 &4954755430420460766 stripped
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Transform:
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