glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set)

This commit is contained in:
Timur Nizamov
2025-11-11 21:18:49 +02:00
parent 02f640218c
commit e12c5f2f98
18 changed files with 5357 additions and 5400 deletions

View File

@@ -35,7 +35,7 @@ public class FirstPersonOcclusion : MonoBehaviour
// 1. Event Instance Creation
AudioOccluded = RuntimeManager.CreateInstance(SelectAudio);
Debug.Log($"Created FMOD Event Instance for: {SelectAudio.Path}");
//Debug.Log($"Created FMOD Event Instance for: {SelectAudio.Path}");
// 2. Attaching Instance
RuntimeManager.AttachInstanceToGameObject(AudioOccluded, gameObject);