glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set)
This commit is contained in:
@@ -35,7 +35,7 @@ public class FirstPersonOcclusion : MonoBehaviour
|
||||
|
||||
// 1. Event Instance Creation
|
||||
AudioOccluded = RuntimeManager.CreateInstance(SelectAudio);
|
||||
Debug.Log($"Created FMOD Event Instance for: {SelectAudio.Path}");
|
||||
//Debug.Log($"Created FMOD Event Instance for: {SelectAudio.Path}");
|
||||
|
||||
// 2. Attaching Instance
|
||||
RuntimeManager.AttachInstanceToGameObject(AudioOccluded, gameObject);
|
||||
|
||||
Reference in New Issue
Block a user