glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set)

This commit is contained in:
Timur Nizamov
2025-11-11 21:18:49 +02:00
parent 02f640218c
commit e12c5f2f98
18 changed files with 5357 additions and 5400 deletions

View File

@@ -1,3 +1,4 @@
using FishNet.Object;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -9,7 +10,7 @@ public enum ElevatorMoveState
Decending
}
public class ElevatorStatusPlate : MonoBehaviour
public class ElevatorStatusPlate : NetworkBehaviour
{
[System.Serializable]
public struct FloorNumbers