glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set)
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@@ -1,3 +1,4 @@
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using FishNet.Object;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@@ -9,7 +10,7 @@ public enum ElevatorMoveState
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Decending
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}
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public class ElevatorStatusPlate : MonoBehaviour
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public class ElevatorStatusPlate : NetworkBehaviour
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{
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[System.Serializable]
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public struct FloorNumbers
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