glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set)

This commit is contained in:
Timur Nizamov
2025-11-11 21:18:49 +02:00
parent 02f640218c
commit e12c5f2f98
18 changed files with 5357 additions and 5400 deletions

View File

@@ -1,3 +1,4 @@
using FishNet.Object;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -9,7 +10,7 @@ public enum ElevatorMoveState
Decending
}
public class ElevatorStatusPlate : MonoBehaviour
public class ElevatorStatusPlate : NetworkBehaviour
{
[System.Serializable]
public struct FloorNumbers

View File

@@ -1,4 +1,5 @@
using _PROJECT.NewHandPresence;
using FishNet.Object;
using System.Collections;
using System.Collections.Generic;
using Unity.XR.CoreUtils;
@@ -14,7 +15,7 @@ public enum ElevatorState
}
public class ElevatorBox : MonoBehaviour
public class ElevatorBox : NetworkBehaviour
{
public List<ElevatorOuter> callers = new List<ElevatorOuter>();
@@ -129,8 +130,10 @@ public class ElevatorBox : MonoBehaviour
}
private void OnTriggerEnter(Collider other)
{
XROrigin enteredPlayerVR = other.GetComponent<XROrigin>();
KbmController enteredPlayerKbm = other.GetComponent<KbmController>();
XRPlayerMirror networkPlayerDisplay = other.GetComponentInParent<XRPlayerMirror>();
Debug.Log("Player Entered box");
if (enteredPlayerVR != null)
@@ -141,11 +144,19 @@ public class ElevatorBox : MonoBehaviour
{
enteredPlayerKbm.transform.SetParent(this.transform);
}
else
else if (networkPlayerDisplay != null)
{
//don't do any parenting but don't halt the function
}
else {
Debug.Log(other + " Cannot ride in lifts.");
return;
}
Debug.Log("Calling Lift transfer sequence");
switch (targetFloor)
switch (targetFloor)
{
case int f when f == floors[0].floorNumber:
targetFloor = floors[1].floorNumber;
@@ -158,7 +169,7 @@ public class ElevatorBox : MonoBehaviour
default:
break;
}
StartCoroutine(LiftTransferSequence());
}
@@ -169,6 +180,8 @@ public class ElevatorBox : MonoBehaviour
// Was it a player, that exited?
XROrigin exitedPlayerVR = other.GetComponent<XROrigin>();
KbmController exitedPlayerKbm = other.GetComponent<KbmController>();
XRPlayerMirror networkPlayerDisplay = other.GetComponentInParent<XRPlayerMirror>();
if (exitedPlayerVR != null)
{
removeChild(exitedPlayerVR);
@@ -177,6 +190,10 @@ public class ElevatorBox : MonoBehaviour
{
exitedPlayerKbm.transform.SetParent(null);
}
else if (networkPlayerDisplay != null)
{
//don't do any parenting but don't halt the function
}
else
return;
@@ -263,6 +280,7 @@ public class ElevatorBox : MonoBehaviour
private IEnumerator LiftTransferSequence()
{
Debug.Log("Started Lidt transfer sequence");
yield return StartCoroutine(CloseDoors());
yield return StartCoroutine(MoveToFloor(targetFloor));
}
@@ -295,7 +313,7 @@ public class ElevatorBox : MonoBehaviour
private IEnumerator CloseDoors()
{
//if (state == ElevatorState.AwaitingPassengers) {
//Debug.Log("Closing doors");
Debug.Log("Closing doors");
if (Vector3.Distance(leftDoor.transform.position, leftDoorClosedPos.position) < 0.01f)
yield break;

View File

@@ -1,9 +1,10 @@
using FishNet.Object;
using System.Collections;
using System.Collections.Generic;
using Unity.XR.CoreUtils;
using UnityEngine;
public class ElevatorOuter : MonoBehaviour
public class ElevatorOuter : NetworkBehaviour
{
public ElevatorBox box;
@@ -32,7 +33,7 @@ public class ElevatorOuter : MonoBehaviour
private void OnTriggerEnter(Collider other)
{
Debug.Log("Something entered call area");
if (other.GetComponent<XROrigin>() == null && other.GetComponent<KbmController>() == null) return;
if (other.GetComponentInParent<XRPlayerMirror>() == null) return;
StartCoroutine(box.callElevator(floor));
Debug.Log("Player entered call area");
}
@@ -40,7 +41,7 @@ public class ElevatorOuter : MonoBehaviour
private void OnTriggerExit(Collider other)
{
Debug.Log("Something entered call area");
if (other.GetComponent<XROrigin>() == null && other.GetComponent<KbmController>() == null) return;
if (other.GetComponentInParent<XRPlayerMirror>() == null) return;
box.interestExpired();
Debug.Log("Player exited call area");
}

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -10,34 +11,38 @@ public class ContinuoslocomotionConfigurator : MonoBehaviour
public Button turnOnButton;
public ContinuousMoveProviderBase locomotion;
// Events for listeners
public event Action<bool> OnLocomotionToggled; // true = enabled, false = disabled
public event Action<float> OnSpeedChanged; // sends new speed
// Start is called before the first frame update
void Start()
{
turnOnButton.onClick.AddListener(enableLocomotion);
turnOffButton.onClick.AddListener(disableLocomotion);
turnOffButton.gameObject.SetActive(false); // off by default
turnOffButton.gameObject.SetActive(false);
}
public void UpdateSpeed(float speed)
{
locomotion.moveSpeed = speed;
OnSpeedChanged?.Invoke(speed);
}
private void enableLocomotion()
{
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject); //3d oneshot sound
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject);
locomotion.enabled = true;
turnOnButton.gameObject.SetActive(false);
turnOffButton.gameObject.SetActive(true);
OnLocomotionToggled?.Invoke(true);
}
private void disableLocomotion()
{
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject); //3d oneshot sound
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject);
locomotion.enabled = false;
turnOnButton.gameObject.SetActive(true);
turnOffButton.gameObject.SetActive(false);
OnLocomotionToggled?.Invoke(false);
}
}

View File

@@ -58,6 +58,7 @@ public class MenuTeleportButton : MonoBehaviour
public void SetStateSelected()
{
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
if (button != null && HoverSprite != null)
{
button.targetGraphic.GetComponent<Image>().sprite = HoverSprite;

View File

@@ -7,20 +7,24 @@ public class TutorialAudioListener : MonoBehaviour
{
[Header("References")]
[SerializeField] private TutorialController tutorialController;
[SerializeField] private ContinuoslocomotionConfigurator locomotionConfigurator;
private InputAction moveAction;
private InputAction turnAction;
private TeleportationProvider teleportationProvider;
private float lastStepTime;
[SerializeField] private float stepCooldown = 0.5f; // seconds between steps
[SerializeField] private float baseStepCooldown = 0.5f; // base interval at speed = 1
private float stepCooldown;
private bool locomotionEnabled = false;
private void Awake()
{
if (tutorialController == null)
{
tutorialController = FindObjectOfType<TutorialController>();
}
if (locomotionConfigurator == null)
locomotionConfigurator = FindObjectOfType<ContinuoslocomotionConfigurator>();
if (tutorialController != null)
{
@@ -28,10 +32,8 @@ public class TutorialAudioListener : MonoBehaviour
turnAction = tutorialController.turnProvider.rightHandSnapTurnAction.action;
teleportationProvider = tutorialController.teleportProvider;
}
else
{
//Debug.LogError("[TutorialAudioListener] No TutorialController found!");
}
stepCooldown = baseStepCooldown;
}
private void OnEnable()
@@ -44,6 +46,12 @@ public class TutorialAudioListener : MonoBehaviour
if (teleportationProvider != null)
teleportationProvider.endLocomotion += OnTeleportEnd;
if (locomotionConfigurator != null)
{
locomotionConfigurator.OnLocomotionToggled += HandleLocomotionToggled;
locomotionConfigurator.OnSpeedChanged += HandleSpeedChanged;
}
}
private void OnDisable()
@@ -56,31 +64,52 @@ public class TutorialAudioListener : MonoBehaviour
if (teleportationProvider != null)
teleportationProvider.endLocomotion -= OnTeleportEnd;
if (locomotionConfigurator != null)
{
locomotionConfigurator.OnLocomotionToggled -= HandleLocomotionToggled;
locomotionConfigurator.OnSpeedChanged -= HandleSpeedChanged;
}
}
private void HandleLocomotionToggled(bool enabled)
{
locomotionEnabled = enabled;
Debug.Log($"[TutorialAudioListener] Locomotion toggled: {enabled}");
}
private void HandleSpeedChanged(float newSpeed)
{
// Invert proportionality: faster speed = shorter step interval
float calculatedCooldown = baseStepCooldown / Mathf.Max(newSpeed, 0.01f);
// Clamp the result between 0.4 and 0.6 seconds
stepCooldown = Mathf.Clamp(calculatedCooldown, 0.3f, 0.69f);
Debug.Log($"[TutorialAudioListener] Step cooldown adjusted: {stepCooldown}");
}
private void OnMovePerformed(InputAction.CallbackContext context)
{
// Only play a sound if enough time has passed since the last one
if (!locomotionEnabled)
return;
if (Time.time - lastStepTime < stepCooldown)
return;
lastStepTime = Time.time;
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.StepOverall, gameObject);
}
private void OnTurnPerformed(InputAction.CallbackContext context)
{
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.StepSpin, gameObject);
//Debug.Log("[TutorialAudioListener] Turn sound played.");
}
private void OnTeleportEnd(LocomotionSystem locomotionSystem)
{
//TeleportationListen plays the required sound. To play it here, unattach the TeleportationListen.cs script.
//AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Steps, gameObject);
//Debug.Log("[TutorialAudioListener] Teleport sound played.");
// Optional: Uncomment if teleport should play sound
// AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Steps, gameObject);
}
}

View File

@@ -1803,7 +1803,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0be1f6fa249e2b74d80c57af214b930d, type: 3}
m_Name:
m_EditorClassIdentifier:
VRToggle: {fileID: 0}
VRToggle: {fileID: 48284653022802127}
startPlayingButton: {fileID: 4409105029378525441}
reloadButton: {fileID: 3248072787155925101}
joinMultiplayerButton: {fileID: 7057699864170177475}