Steam Audio tryout
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//
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// Copyright 2017-2023 Valve Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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using System;
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using UnityEngine;
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namespace SteamAudio
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{
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public sealed class UnityAudioEngineAmbisonicSource : AudioEngineAmbisonicSource
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{
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AudioSource mAudioSource = null;
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public override void Initialize(GameObject gameObject)
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{
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mAudioSource = gameObject.GetComponent<AudioSource>();
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}
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public override void UpdateParameters(SteamAudioAmbisonicSource ambisonicSource)
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{
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if (!mAudioSource)
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return;
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var index = 0;
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mAudioSource.SetAmbisonicDecoderFloat(index++, (ambisonicSource.applyHRTF) ? 1.0f : 0.0f);
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}
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}
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}
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