Steam Audio tryout
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//
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// Copyright 2017-2023 Valve Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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using System;
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namespace SteamAudio
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{
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public class TrueAudioNextDevice
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{
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IntPtr mTrueAudioNextDevice = IntPtr.Zero;
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public TrueAudioNextDevice(OpenCLDevice openCLDevice, int frameSize, int irSize, int order, int maxSources)
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{
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var deviceSettings = new TrueAudioNextDeviceSettings { };
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deviceSettings.frameSize = frameSize;
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deviceSettings.irSize = irSize;
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deviceSettings.order = order;
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deviceSettings.maxSources = maxSources;
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var status = API.iplTrueAudioNextDeviceCreate(openCLDevice.Get(), ref deviceSettings, out mTrueAudioNextDevice);
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if (status != Error.Success)
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throw new Exception(string.Format("Unable to create TrueAudio Next device. [{0}]", status));
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}
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public TrueAudioNextDevice(TrueAudioNextDevice device)
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{
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mTrueAudioNextDevice = API.iplTrueAudioNextDeviceRetain(device.mTrueAudioNextDevice);
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}
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~TrueAudioNextDevice()
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{
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Release();
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}
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public void Release()
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{
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API.iplTrueAudioNextDeviceRelease(ref mTrueAudioNextDevice);
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}
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public IntPtr Get()
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{
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return mTrueAudioNextDevice;
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}
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}
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}
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