Steam Audio tryout
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165
Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioSettings.cs
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165
Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioSettings.cs
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//
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// Copyright 2017-2023 Valve Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace SteamAudio
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{
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public enum AudioEngineType
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{
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Unity,
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FMODStudio,
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Wwise
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}
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[CreateAssetMenu(menuName = "Steam Audio/Steam Audio Settings")]
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public class SteamAudioSettings : ScriptableObject
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{
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[Header("Audio Engine Settings")]
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public AudioEngineType audioEngine = AudioEngineType.Unity;
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[Header("HRTF Settings")]
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public bool hrtfDisabled = false;
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public bool perspectiveCorrection = false;
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[Range(.25f, 4.0f)]
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public float perspectiveCorrectionFactor = 1.0f;
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[Range(-12.0f, 12.0f)]
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public float hrtfVolumeGainDB = 0.0f;
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public HRTFNormType hrtfNormalizationType = HRTFNormType.None;
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public SOFAFile[] SOFAFiles = null;
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[Header("Material Settings")]
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public SteamAudioMaterial defaultMaterial = null;
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[Header("Ray Tracer Settings")]
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public SceneType sceneType = SceneType.Default;
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public LayerMask layerMask = new LayerMask();
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[Header("Occlusion Settings")]
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[Range(1, 128)]
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public int maxOcclusionSamples = 16;
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[Header("Real-time Reflections Settings")]
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[Range(1024, 65536)]
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public int realTimeRays = 4096;
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[Range(1, 64)]
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public int realTimeBounces = 4;
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[Range(0.1f, 10.0f)]
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public float realTimeDuration = 1.0f;
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[Range(0, 3)]
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public int realTimeAmbisonicOrder = 1;
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[Range(1, 128)]
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public int realTimeMaxSources = 32;
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[Range(0, 100)]
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public int realTimeCPUCoresPercentage = 5;
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[Range(0.1f, 10.0f)]
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public float realTimeIrradianceMinDistance = 1.0f;
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[Header("Baked Reflections Settings")]
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public bool bakeConvolution = true;
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public bool bakeParametric = false;
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[Range(1024, 65536)]
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public int bakingRays = 16384;
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[Range(1, 64)]
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public int bakingBounces = 16;
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[Range(0.1f, 10.0f)]
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public float bakingDuration = 1.0f;
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[Range(0, 3)]
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public int bakingAmbisonicOrder = 1;
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[Range(0, 100)]
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public int bakingCPUCoresPercentage = 50;
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[Range(0.1f, 10.0f)]
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public float bakingIrradianceMinDistance = 1.0f;
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[Header("Baked Pathing Settings")]
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[Range(1, 32)]
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public int bakingVisibilitySamples = 4;
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[Range(0.0f, 2.0f)]
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public float bakingVisibilityRadius = 1.0f;
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[Range(0.0f, 1.0f)]
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public float bakingVisibilityThreshold = 0.1f;
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[Range(0.0f, 1000.0f)]
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public float bakingVisibilityRange = 1000.0f;
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[Range(0.0f, 1000.0f)]
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public float bakingPathRange = 1000.0f;
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[Range(0, 100)]
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public int bakedPathingCPUCoresPercentage = 50;
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[Header("Simulation Update Settings")]
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[Range(0.1f, 1.0f)]
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public float simulationUpdateInterval = 0.1f;
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[Header("Reflection Effect Settings")]
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public ReflectionEffectType reflectionEffectType = ReflectionEffectType.Convolution;
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[Header("Hybrid Reverb Settings")]
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[Range(0.1f, 2.0f)]
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public float hybridReverbTransitionTime = 1.0f;
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[Range(0, 100)]
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public int hybridReverbOverlapPercent = 25;
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[Header("OpenCL Settings")]
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public OpenCLDeviceType deviceType = OpenCLDeviceType.GPU;
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[Range(0, 16)]
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public int maxReservedComputeUnits = 8;
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[Range(0.0f, 1.0f)]
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public float fractionComputeUnitsForIRUpdate = 0.5f;
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[Header("Radeon Rays Settings")]
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[Range(1, 16)]
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public int bakingBatchSize = 8;
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[Header("TrueAudio Next Settings")]
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[Range(0.1f, 10.0f)]
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public float TANDuration = 1.0f;
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[Range(0, 3)]
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public int TANAmbisonicOrder = 1;
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[Range(1, 128)]
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public int TANMaxSources = 32;
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[Header("Advanced Settings")]
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public bool EnableValidation = false;
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static SteamAudioSettings sSingleton = null;
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public static SteamAudioSettings Singleton
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{
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get
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{
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if (sSingleton == null)
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{
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sSingleton = Resources.Load<SteamAudioSettings>("SteamAudioSettings");
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if (sSingleton == null)
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{
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sSingleton = CreateInstance<SteamAudioSettings>();
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sSingleton.name = "Steam Audio Settings";
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#if UNITY_EDITOR
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sSingleton.defaultMaterial = (SteamAudioMaterial) AssetDatabase.LoadAssetAtPath("Assets/Plugins/SteamAudio/Resources/Materials/Default.asset", typeof(SteamAudioMaterial));
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AssetDatabase.CreateAsset(sSingleton, "Assets/Plugins/SteamAudio/Resources/SteamAudioSettings.asset");
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#endif
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}
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}
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return sSingleton;
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}
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}
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}
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}
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