Steam Audio tryout
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//
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// Copyright 2017-2023 Valve Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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using UnityEngine;
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namespace SteamAudio
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{
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[CreateAssetMenu(menuName = "Steam Audio/Steam Audio Material")]
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public class SteamAudioMaterial : ScriptableObject
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{
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[Header("Absorption")]
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[Range(0.0f, 1.0f)]
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public float lowFreqAbsorption = 0.1f;
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[Range(0.0f, 1.0f)]
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public float midFreqAbsorption = 0.1f;
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[Range(0.0f, 1.0f)]
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public float highFreqAbsorption = 0.1f;
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[Header("Scattering")]
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[Range(0.0f, 1.0f)]
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public float scattering = 0.5f;
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[Header("Transmission")]
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[Range(0.0f, 1.0f)]
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public float lowFreqTransmission = 0.1f;
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[Range(0.0f, 1.0f)]
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public float midFreqTransmission = 0.1f;
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[Range(0.0f, 1.0f)]
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public float highFreqTransmission = 0.1f;
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public Material GetMaterial()
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{
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var material = new Material { };
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material.absorptionLow = lowFreqAbsorption;
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material.absorptionMid = midFreqAbsorption;
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material.absorptionHigh = highFreqAbsorption;
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material.scattering = scattering;
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material.transmissionLow = lowFreqTransmission;
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material.transmissionMid = midFreqTransmission;
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material.transmissionHigh = highFreqTransmission;
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return material;
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}
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}
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}
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