Steam Audio tryout
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//
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// Copyright 2017-2023 Valve Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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using UnityEngine;
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namespace SteamAudio
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{
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[AddComponentMenu("Steam Audio/Steam Audio Geometry")]
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public class SteamAudioGeometry : MonoBehaviour
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{
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[Header("Material Settings")]
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public SteamAudioMaterial material = null;
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[Header("Export Settings")]
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public bool exportAllChildren = false;
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[Header("Terrain Settings")]
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[Range(0, 10)]
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public int terrainSimplificationLevel = 0;
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#if STEAMAUDIO_ENABLED
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public int GetNumVertices()
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{
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if (exportAllChildren)
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{
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var objects = SteamAudioManager.GetGameObjectsForExport(gameObject);
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var numVertices = 0;
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foreach (var obj in objects)
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{
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numVertices += SteamAudioManager.GetNumVertices(obj);
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}
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return numVertices;
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}
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else
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{
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return SteamAudioManager.GetNumVertices(gameObject);
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}
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}
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public int GetNumTriangles()
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{
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if (exportAllChildren)
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{
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var objects = SteamAudioManager.GetGameObjectsForExport(gameObject);
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var numTriangles = 0;
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foreach (var obj in objects)
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{
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numTriangles += SteamAudioManager.GetNumTriangles(obj);
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}
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return numTriangles;
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}
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else
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{
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return SteamAudioManager.GetNumTriangles(gameObject);
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}
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}
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#endif
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}
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}
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