Steam Audio tryout
This commit is contained in:
@@ -0,0 +1,74 @@
|
||||
//
|
||||
// Copyright 2017-2023 Valve Corporation.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SteamAudio
|
||||
{
|
||||
[AddComponentMenu("Steam Audio/Steam Audio Ambisonic Source")]
|
||||
[RequireComponent(typeof(AudioSource))]
|
||||
public class SteamAudioAmbisonicSource : MonoBehaviour
|
||||
{
|
||||
[Header("HRTF Settings")]
|
||||
public bool applyHRTF = true;
|
||||
|
||||
AudioEngineAmbisonicSource mAudioEngineAmbisonicSource = null;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
mAudioEngineAmbisonicSource = AudioEngineAmbisonicSource.Create(SteamAudioSettings.Singleton.audioEngine);
|
||||
if (mAudioEngineAmbisonicSource != null)
|
||||
{
|
||||
mAudioEngineAmbisonicSource.Initialize(gameObject);
|
||||
mAudioEngineAmbisonicSource.UpdateParameters(this);
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (mAudioEngineAmbisonicSource != null)
|
||||
{
|
||||
mAudioEngineAmbisonicSource.UpdateParameters(this);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (mAudioEngineAmbisonicSource != null)
|
||||
{
|
||||
mAudioEngineAmbisonicSource.Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (mAudioEngineAmbisonicSource != null)
|
||||
{
|
||||
mAudioEngineAmbisonicSource.UpdateParameters(this);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (mAudioEngineAmbisonicSource != null)
|
||||
{
|
||||
mAudioEngineAmbisonicSource.UpdateParameters(this);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user