Steam Audio tryout

This commit is contained in:
Timur Nizamov
2025-11-21 22:37:24 +02:00
parent ab737e016c
commit b25bde77fc
279 changed files with 18620 additions and 63 deletions

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//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
using UnityEngine;
namespace SteamAudio
{
[AddComponentMenu("Steam Audio/Steam Audio Ambisonic Source")]
[RequireComponent(typeof(AudioSource))]
public class SteamAudioAmbisonicSource : MonoBehaviour
{
[Header("HRTF Settings")]
public bool applyHRTF = true;
AudioEngineAmbisonicSource mAudioEngineAmbisonicSource = null;
private void Awake()
{
mAudioEngineAmbisonicSource = AudioEngineAmbisonicSource.Create(SteamAudioSettings.Singleton.audioEngine);
if (mAudioEngineAmbisonicSource != null)
{
mAudioEngineAmbisonicSource.Initialize(gameObject);
mAudioEngineAmbisonicSource.UpdateParameters(this);
}
}
private void Start()
{
if (mAudioEngineAmbisonicSource != null)
{
mAudioEngineAmbisonicSource.UpdateParameters(this);
}
}
private void OnDestroy()
{
if (mAudioEngineAmbisonicSource != null)
{
mAudioEngineAmbisonicSource.Destroy();
}
}
private void OnEnable()
{
if (mAudioEngineAmbisonicSource != null)
{
mAudioEngineAmbisonicSource.UpdateParameters(this);
}
}
private void Update()
{
if (mAudioEngineAmbisonicSource != null)
{
mAudioEngineAmbisonicSource.UpdateParameters(this);
}
}
}
}