Steam Audio tryout
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45
Assets/Plugins/SteamAudio/Scripts/Runtime/SerializedData.cs
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45
Assets/Plugins/SteamAudio/Scripts/Runtime/SerializedData.cs
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//
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// Copyright 2017-2023 Valve Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace SteamAudio
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{
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public class SerializedData : ScriptableObject
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{
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[SerializeField]
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public byte[] data;
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public static SerializedData PromptForNewAsset(string defaultFileName)
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{
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#if UNITY_EDITOR
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var fileName = EditorUtility.SaveFilePanelInProject("Export", defaultFileName, "asset",
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"Select a file to export data to.");
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if (fileName != null && fileName.Length > 0)
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{
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var dataAsset = ScriptableObject.CreateInstance<SerializedData>();
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AssetDatabase.CreateAsset(dataAsset, fileName);
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return dataAsset;
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}
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#endif
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return null;
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}
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}
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}
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