Steam Audio tryout
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77
Assets/Plugins/SteamAudio/Scripts/Runtime/InstancedMesh.cs
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77
Assets/Plugins/SteamAudio/Scripts/Runtime/InstancedMesh.cs
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//
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// Copyright 2017-2023 Valve Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#if STEAMAUDIO_ENABLED
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using System;
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using UnityEngine;
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namespace SteamAudio
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{
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public class InstancedMesh
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{
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IntPtr mInstancedMesh = IntPtr.Zero;
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public InstancedMesh(Scene scene, Scene subScene, Transform transform)
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{
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var instancedMeshSettings = new InstancedMeshSettings { };
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instancedMeshSettings.subScene = subScene.Get();
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instancedMeshSettings.transform = Common.ConvertTransform(transform);
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var status = API.iplInstancedMeshCreate(scene.Get(), ref instancedMeshSettings, out mInstancedMesh);
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if (status != Error.Success)
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throw new Exception(string.Format("Unable to create instanced mesh ({0}). [{1}]", transform.gameObject.name, status));
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}
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public InstancedMesh(InstancedMesh instancedMesh)
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{
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mInstancedMesh = API.iplInstancedMeshRetain(instancedMesh.mInstancedMesh);
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}
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~InstancedMesh()
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{
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Release();
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}
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public void Release()
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{
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API.iplInstancedMeshRelease(ref mInstancedMesh);
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}
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public IntPtr Get()
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{
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return mInstancedMesh;
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}
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public void AddToScene(Scene scene)
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{
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API.iplInstancedMeshAdd(mInstancedMesh, scene.Get());
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scene.NotifyAddObject();
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}
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public void RemoveFromScene(Scene scene)
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{
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API.iplInstancedMeshRemove(mInstancedMesh, scene.Get());
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scene.NotifyRemoveObject();
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}
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public void UpdateTransform(Scene scene, Transform transform)
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{
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API.iplInstancedMeshUpdateTransform(mInstancedMesh, scene.Get(), Common.ConvertTransform(transform));
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}
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}
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}
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#endif
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