Steam Audio tryout
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//
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// Copyright 2017-2023 Valve Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#if STEAMAUDIO_ENABLED
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using System;
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using UnityEngine;
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namespace SteamAudio
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{
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public abstract class AudioEngineSource
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{
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public virtual void Initialize(GameObject gameObject)
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{ }
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public virtual void Destroy()
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{ }
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public virtual void UpdateParameters(SteamAudioSource source)
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{ }
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public virtual void GetParameters(SteamAudioSource source)
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{ }
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public static AudioEngineSource Create(AudioEngineType type)
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{
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switch (type)
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{
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case AudioEngineType.Unity:
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return new UnityAudioEngineSource();
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case AudioEngineType.FMODStudio:
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return CreateFMODStudioAudioEngineSource();
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case AudioEngineType.Wwise:
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return CreateWwiseAudioEngineSource();
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default:
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return null;
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}
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}
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private static AudioEngineSource CreateFMODStudioAudioEngineSource()
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{
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var type = Type.GetType("SteamAudio.FMODStudioAudioEngineSource,SteamAudioFMODStudio");
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return (type != null) ? (AudioEngineSource) Activator.CreateInstance(type) : null;
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}
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private static AudioEngineSource CreateWwiseAudioEngineSource()
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{
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var type = Type.GetType("SteamAudio.WwiseAudioEngineSource,SteamAudioWwiseUnity");
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if (type == null)
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return null;
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return (AudioEngineSource) Activator.CreateInstance(type);
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}
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}
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}
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#endif
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